Files
kicking-high/proto1/rooms/active_room.gd
2019-07-17 16:01:38 +03:00

30 lines
766 B
GDScript

extends Node2D
signal room_event
var bodies = []
func room_entered(body):
print("entered " + name)
if body.name == "master":
world.current_room = self
bodies.push_back(body)
func room_exited(body):
print("exited " + name)
if body.name == "master":
if world.current_room == self:
world.current_room = null
bodies.erase(body)
func room_event(event):
print("room: ", name, "room_event: ", event)
emit_signal("room_event", name, event)
func point_in_room(p: Vector2) -> bool:
var shape:CollisionShape2D = $Area2D/CollisionShape2D
return false
func _ready():
$Area2D.connect("body_entered", self, "room_entered")
$Area2D.connect("body_exited", self, "room_exited")
world.register_room_event(self, "action1", "room_event")
add_to_group("rooms")