Files
kicking-high/proto3/godot/ai/tick.gd
2020-04-13 12:45:25 +03:00

47 lines
927 B
GDScript

#Created by the tree and passed to nodes, this lets nodes know which tree they belong to, and gives them a reference to the blackboard being used for this tick.
#It also holds the list of currently open nodes
#Can be extended to do nodeCount and send debug info
extends Node
class_name Tick
var tree
var open_nodes := []
#var node_count
var debug: bool
var actor
var blackboard: Blackboard
func open_node(node) -> void:
if debug:
print("Opening node '%s'" % node.name)
func enter_node(node) -> void:
open_nodes.push_back(node)
if debug:
print("Entering node '%s'" % node.name)
func tick_node(node) -> void:
if debug:
print("Ticking node '%s'" % node.name)
func close_node(node) -> void:
if open_nodes.has(node):
open_nodes.remove(open_nodes.find(node))
if debug:
print("Closing node '%s'" % node.name)
func exit_node(node) -> void:
if debug:
print("Exiting node '%s'" % node.name)