21 lines
634 B
GDScript
21 lines
634 B
GDScript
extends KinematicBody2D
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var motion : = Vector2()
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enum {STATE_NORMAL, STATE_DIALOGUE}
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var state = STATE_NORMAL
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func _ready():
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world.master_node = self
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func _physics_process(delta):
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match(state):
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STATE_NORMAL:
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var horizontal: float = Input.get_action_strength("move_east") - Input.get_action_strength("move_west")
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var vertical: float = Input.get_action_strength("move_south") - Input.get_action_strength("move_north")
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motion = Vector2(horizontal, vertical) * 140.5
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motion = move_and_slide(motion)
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func _process(delta):
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match(state):
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STATE_NORMAL:
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if Input.is_action_just_pressed("action1"):
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world.action1()
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