Forgot to update AGENTS.md

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2026-06-25 09:11:24 +03:00
parent d832127d5a
commit 19faeee8fa
+6 -6
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@@ -261,12 +261,12 @@ keep the controller pointed at the spawner rather than the transient instance.
#### Game Mode Input
Game mode input is kept in sync with the physical keyboard each frame by
calling `SDL_PumpEvents()` followed by `SDL_GetKeyboardState()`. This prevents
missed `keyReleased` events from leaving movement keys stuck (the original
cause of the "infinite slow walk" after releasing Shift+W). Event-driven
`keyPressed`/`keyReleased` handlers are still used for one-shot actions such
as `ePressed`, `fPressed` and `iPressed`.
Game mode movement keys (`W`, `A`, `S`, `D`, left/right `Shift`) are handled
inside `keyPressed`/`keyReleased` by `keysym.sym`. Repeated `KEYDOWN` events
(`evt.repeat != 0`) are ignored for movement keys, because releasing `Shift`
while `W`/`A`/`S`/`D` is held can generate a repeated keydown with a different
symbol after the physical release, which would otherwise leave the key stuck.
One-shot actions (`E`, `F`, `I`, `Escape`) are still matched by `keysym.sym`.
#### CharacterSpawnerComponent