phase 6.8 checkpoint
This commit is contained in:
@@ -728,7 +728,19 @@ RNG draws) and `minHousehold`/`maxHousehold` (0 = inherit) merge onto
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`TownBuilding` in TownGen and are honored by `generatePopulation` without
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disturbing other lots' draws; both ride all lot-params serialization
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(scene JSON, region files) and are editable in the Lot Params tree nodes
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and the area's "Population Rules" node. `PopulationRules` defaults
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and the area's "Population Rules" node. **Per-lot building tags (6.8.2b):**
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`RoadLotParams::tags` (comma-separated "Tags" field in the Lot Params
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tree nodes, same widget pattern as the town area's Preferred Types)
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appends extra tags to the building AFTER its picked layout's `:tags`
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(order-stable, duplicates dropped — layout tags first), which is how a
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residential lot becomes a Work + Leisure zoned building ("shop" →
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salesman job tag; see the TownLocations section). Tags ride all
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lot-params serialization (scene JSON, region stores — sparse, absent
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entries keep old scenes loading) and `isDefault()` treats them as
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inherit. The resulting locations/tags are visible per building in the
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**Tools -> POI Database** panel (ids are `<kind>:<address>`, search +
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kind/tag substring filter, straight per-frame filter iteration — no
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cached panel state to rebuild). `PopulationRules` defaults
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`minOutfitLevel`/`maxOutfitLevel` to 2 (townsfolk are clothed in public;
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widen per area via "Population Rules").
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@@ -786,7 +798,7 @@ declares a typed living room + bedroom on floor 0 with an internal door (the
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bed invariant for phase 8 interiors); exterior geometry and the TownGen RNG
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draw order are unchanged.
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### TownSchedule + GameClockSystem (demo-taxi phase 4.7.4)
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### TownSchedule + GameClockSystem (demo-taxi phase 4.7.4 + 6.8.3)
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`roadlib/TownSchedule::generateSchedules()` (pure — probe
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`runTownScheduleProbe`) builds one schedule per NPC tiling [0, 24) with
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@@ -801,6 +813,44 @@ vanishing rebinds only the NPCs that referenced it. `NpcPopulationSystem`
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stores the schedules per area — `scheduleOf(registryId)` +
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`TownSchedule::entryAt(schedule, timeOfDay)` give the current goal.
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#### Weekly baseline (phase 6.8.3 — pure, not runtime-wired yet)
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`roadlib/TownSchedule::generateWeekSchedules()` (pure — probe
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`runTownWeekScheduleProbe`) tiles ALL SEVEN days per NPC with
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whole-hour entries: workday / weekend templates
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(`WeekScheduleRules::weekendDays`, default {5, 6}), sleep-at-home
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bookends on every day, an afternoon outing window for adults on
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weekends and childOut/elderOut shapes for children/elders. Entries
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(`WeekEntry`: day / hours / location / activity / tagQuery) carry the
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CONCEPTUAL resolution (`tagQuery` "job:<tag>" / "leisure:<tag>", ""
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for home/sleep) next to the resolved cache (`location`), per plan
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decision 3. The function is `(pop, locations, seed,
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WeekScheduleRules, stats = {}, scoreHook = {}, warnings* )`:
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- Members are processed in REGISTRY-ID order (decision 4; the
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population vector's order is irrelevant) with the usual per-NPC
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stream `seed ^ fnv1a(stableKey)`.
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- The JOB resolves once per member (decision 5 — weekly-sticky):
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the job tag is a hash pick among the sorted distinct job tags of
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the Work locations (a Work location's job tag is its LAST tag);
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pool = tag's Work locations → all Work → the npcWork binding;
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leisure resolves per errand day: a hash pick among the sorted
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Leisure location tags; pool → all Leisure → curb → Interest →
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home (decision 7). One pick adds ONE usage unit.
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- Candidates are scored by the shared pure kernel
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`TownScheduleScore::defaultScore` (roadlib/TownScheduleScore.{hpp,
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cpp}, std-only — no Ogre): -(usage + distance*w2) + name-hash
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jitter*w3 — `systems/ScheduleScoring::defaultScore` DELEGATES to
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it (one formula; the OGRE-free schedule_scoring_test target
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compiles TownScheduleScore.cpp too) — with the optional
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read-only hook (`ScoreHook`: candidate + week-start snapshot
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only) for the stat-driven choices (6.8.10).
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- Fallbacks warn once per distinct line per build.
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Runtime is NOT wired yet (6.8.4): motion/traffic keep the daily
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`generateSchedules()` product; the week verifier
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`TownSchedule::weekEntryAt(week, day, hour)` exists for it.
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Verification: `NpcScheduleDebugOverlay` (game mode, toggled with **F7**) shows
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the clock (pause/speed/time-of-day controls), the population NPCs grouped by
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town area with the schedule entry active at the current time, and the
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@@ -849,6 +849,7 @@ add_test(NAME globalStateTest
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add_executable(schedule_scoring_test
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tests/schedule_scoring_test.cpp
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systems/ScheduleScoring.cpp
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roadlib/TownScheduleScore.cpp
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lua/LuaScheduleScoringApi.cpp
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)
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@@ -985,6 +986,8 @@ add_library(RoadGeometryLib STATIC
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roadlib/TownLocations.hpp
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roadlib/TownSchedule.cpp
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roadlib/TownSchedule.hpp
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roadlib/TownScheduleScore.cpp
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roadlib/TownScheduleScore.hpp
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roadlib/PoiDatabase.cpp
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roadlib/PoiDatabase.hpp
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)
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@@ -503,6 +503,15 @@ struct RoadLotParams {
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int minHousehold = 0;
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int maxHousehold = 0;
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/**
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* Extra building tags (6.8.2b): available author intent beyond
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* the picked layout's own `:tags` — e.g. "shop" zones a
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* residential lot into a Work (salesman) + Leisure (customers)
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* location pair. Empty means inherit (no extras); appended to
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* the layout tags in order, duplicates dropped.
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*/
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std::vector<std::string> tags;
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/** true when every field sits at its inherit sentinel. */
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bool isDefault() const
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{
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@@ -514,7 +523,8 @@ struct RoadLotParams {
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roofType == RoadLotRoof::Inherit && layout.empty() &&
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maxFrontage == 0.0f &&
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inhabited == RoadLotInhabited::Inherit &&
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minHousehold == 0 && maxHousehold == 0;
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minHousehold == 0 && maxHousehold == 0 &&
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tags.empty();
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}
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};
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@@ -4537,8 +4537,9 @@ feet sliding.
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### Phase 6.8 — DSL macros, symbolic schedules and POIs
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**Status: IN PROGRESS — 6.8.9 stats foundation and 6.8.1 DSL macros
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DONE (2026-10-28); POI model and schedules next.** Rewritten
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**Status: IN PROGRESS — 6.8.9 stats foundation, 6.8.1 DSL macros,
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6.8.2 POI/tag model (a+b) and 6.8.3 weekly schedule generator DONE
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(2026-10-29); 6.8.4 runtime integration + migration next.** Rewritten
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2026-10-28: the original bullet list mixed four independent features
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and contradicted the clock-pure motion core; it is now split into
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workstreams with explicit design decisions, task-sized pieces and
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@@ -4711,8 +4712,8 @@ vocabulary but must not be implemented as one blob:
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**Task 6.8.2 — POI and job tag model + index (workstream B, data).**
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**Status: 6.8.2a pure core DONE (2026-10-29); 6.8.2b per-lot/area
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tag overrides + editor UI next.**
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**Status: 6.8.2a + 6.8.2b DONE (2026-10-29); Task 6.8.3 (weekly
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symbolic schedule generator) next.**
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- Extend `TownLocations` ON TOP of the unified POI database
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(6.8.11): Work and Leisure stop being reserved — locations gain
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@@ -4751,9 +4752,24 @@ tag overrides + editor UI next.**
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interest; Interest-ratio checks moved to a Village town) and the
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new `runTownTagIndexProbe` (dual audience, job tags, index
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determinism + building buckets, bindings Work-fallback-Interest,
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tagless-town compat, feed/projection tag round trip). 6.8.2b
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remains: per-lot/area tag overrides and the editor's tag
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display/editing on buildings/lots.
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tagless-town compat, feed/projection tag round trip).
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- **Implemented (6.8.2b):** `RoadLotParams::tags` (comma-separated
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"Tags" field in the Lot Params tree nodes, same widget pattern as
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the town area's Preferred Types) appends extra tags to the
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building AFTER its picked layout's `:tags` (order-stable,
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duplicates dropped — layout tags first), which is how a
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residential lot becomes a Work + Leisure zoned building ("shop" →
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the salesman job tag). Tags ride all lot-params serialization
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(scene JSON `tags` array + the region stores' lot params — sparse,
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absent entries keep old scenes/regions loading) and `isDefault()`
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treats them as inherit. Per-building tag display lives in
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**Tools -> POI Database** (ids are `<kind>:<address>`, search +
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kind/tag substring filter, straight per-frame filter iteration —
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no cached panel state to rebuild). Probes: the lot-params tags
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block (single-edge left "shop" override zoning its building +
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salesman job tag, and the tag-order/dedup case). Remaining
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(optional 6.8.2c): a data-driven per-area tag → job-tag mapping
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override if the schedule generator needs richer job vocabulary.
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- A commercial building yields BOTH kinds: a shop is a Work location
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for its employees AND a Leisure location for its customers (same
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@@ -4777,11 +4793,49 @@ tag overrides + editor UI next.**
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**Task 6.8.3 — Weekly symbolic schedule generator (workstream B, pure).**
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**Status: DONE (2026-10-29) — the pure baseline week is in
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(generateWeekSchedules + probes); runtime integration is 6.8.4.**
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- New `TownSchedule::generateWeekSchedules()`: 7 daily tilings per
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NPC (workday/weekend templates), whole-hour entries, home at both
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ends of every day unless a scripted override owns the NPC. The
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signature carries a stats-snapshot parameter from the start
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(defaults reproduce current behavior; 6.8.10 makes it live).
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- **Implemented:** `roadlib/TownSchedule.hpp` adds `WeekEntry`
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(day/startHour/endHour/location/activity/tagQuery — the tag query
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is the conceptual resolution per plan decision 3, `location` is
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the resolved cache), `WeekSchedule` (per member: registryId,
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stableKey, weekIndex, entries sorted (day, hour)), `WeekScheduleRules`
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(the existing `ScheduleRules` numerics + `weekendDays {5, 6}`),
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`StatsSnapshot` / `WeekCandidate` / `WeekWeights` / `ScoreHook`
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and `weekEntryAt(week, day, hour)`.
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`generateWeekSchedules(pop, locations, seed, rules, stats = {},
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hook = {}, warnings = nullptr)` builds every member in
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REGISTRY-ID ORDER (decision 4; the members vector's own order is
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irrelevant — reversed vectors verified): per member the fixed
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stream (`seed ^ fnv1a(stableKey)`) draws workday wake, weekend
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wake, (adults) work start, errand length, then one errand roll
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per day (day 0..6). The JOB resolves once per member
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(decision 5 — weekly-sticky): the job tag is a deterministic
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`fnv1a(stableKey) ^ fnv1a("job-tag")` pick among the SORTED
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distinct job tags of the area's Work locations (a Work location's
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job tag is its LAST tag, 6.8.2a); the pool is the tag's Work
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locations (empty → all Work, else the npcWork binding fallback;
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decision 7), scored by the hook or the pure default straight
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through the shared kernel; one pick adds ONE usage unit (NPC
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count, not entries). LEISURE resolves per errand day: a
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`fnv1a("leisure-tag")` pick among the sorted Leisure location
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tags, pool → all Leisure → (decision 7) curb → Interest → home,
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scored the same way. Entries are quantized to whole hours
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(decisions 2) and every day tiles [0,24) with sleep-at-home
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bookends (adult weekend = an afternoon outing window; children/
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elders keep the childOut/elderOut shape on every day).
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Warnings (decision 7): one line per DISTINCT fallback per build.
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**The scoring kernel lives in `roadlib/TownScheduleScore.{hpp,cpp}`
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(std-only, no Ogre) and systems/ScheduleScoring.cpp's
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`defaultScore` DELEGATES to it (one formula; the OGRE-free
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`schedule_scoring_test` target now compiles
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roadlib/TownScheduleScore.cpp too — exact-value tests unchanged).**
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- Resolution per (1)-(5): job locations picked by job tags, leisure
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by leisure tags, scored by usage + home distance + hash jitter;
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per-NPC streams stay isolated so one NPC's edit cannot shift
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@@ -4790,9 +4844,17 @@ tag overrides + editor UI next.**
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home, re-running the build is bit-identical, week rollover
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re-resolves only what the rules allow, and usage actually spreads
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(report max/mean location usage in the probe).
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- Verification: pure generator probes (hour alignment, home
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bookends, determinism, tag stickiness, usage-spread and distance
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metrics, no-candidate fallback) in `road_geometry_overlap_test`.
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- Verification: `runTownWeekScheduleProbe` in
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road_geometry_overlap_test — hour alignment + tiling + home
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bookends over 7 days x 4 adults, workdays-only work (5/0),
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weekly-sticky job + "job:"/"leisure:" tag queries, determinism
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(re-run identical; reversed member order), stats-default no-op
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(an unused snapshot changes nothing), the distance-hook contract
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(per-household nearest shop; 2 distinct work locations), usage
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spread (a single shop cannot absorb the pool at equal distances;
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the probe prints max/mean location usage) and the decision-7
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fallbacks (work → Interest binding, leisure → curb, one warning
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line, days keep tiling).
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**Task 6.8.4 — Runtime integration + migration (workstream B).**
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@@ -827,6 +827,20 @@ TownResult generateTown(const RoadGraph &graph, const TownParams ¶ms,
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b.layout = layout;
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b.layoutName = usedLayoutName;
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b.tags = usedLayoutTags;
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/* 6.8.2b: the side's lot params may append extra
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* building tags (lot-author zoning intent, e.g.
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* "shop" on a residential layout) — order-stable
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* (layout tags first, lot tags appended) and
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* duplicate-free, so editing one lot's tags
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* never shifted another's building. */
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if (lotParams && !lotParams->tags.empty()) {
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for (const std::string &t :
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lotParams->tags)
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if (std::find(b.tags.begin(),
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b.tags.end(),
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t) == b.tags.end())
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b.tags.push_back(t);
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}
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b.floorY = floorY;
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b.minGroundY = minGroundY;
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b.plan = std::move(plan);
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@@ -131,4 +131,466 @@ const ScheduleEntry *entryAt(const NpcSchedule &schedule,
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return &schedule.entries.back();
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}
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/* ===== 6.8.3: the pure baseline week ===== */
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namespace {
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/** The static per-area view of the location set for one build: the
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* work/leisure/interest/curb pools and their tag indexes. The JOB
|
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* tag of a Work location is its LAST tag (buildLocations appends
|
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* jobTagForBuilding last, 6.8.2a); leisure locations carry their
|
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* building tags. */
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struct WeekIndex {
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std::vector<int> works;
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std::vector<int> leisures;
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std::vector<int> interest;
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std::vector<int> curbs;
|
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/* Tag -> candidate location indices (location order,
|
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* deterministic). */
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std::unordered_map<std::string, std::vector<int> > jobTags;
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std::unordered_map<std::string, std::vector<int> > leisureTags;
|
||||
};
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WeekIndex buildWeekIndex(const TownLocations::LocationSet &locs)
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{
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WeekIndex ix;
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ix.works = locs.indicesOfKind(TownLocations::LocationKind::Work);
|
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ix.leisures =
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locs.indicesOfKind(TownLocations::LocationKind::Leisure);
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ix.interest =
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locs.indicesOfKind(TownLocations::LocationKind::Interest);
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ix.curbs = locs.indicesOfKind(TownLocations::LocationKind::Curb);
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for (size_t i = 0; i < ix.works.size(); ++i) {
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const TownLocations::NpcLocation &loc =
|
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locs.locations[ix.works[i]];
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if (!loc.tags.empty())
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ix.jobTags[loc.tags.back()].push_back(ix.works[i]);
|
||||
}
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||||
for (size_t i = 0; i < ix.leisures.size(); ++i) {
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||||
const TownLocations::NpcLocation &loc =
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locs.locations[ix.leisures[i]];
|
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for (const std::string &tag : loc.tags)
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ix.leisureTags[tag].push_back(ix.leisures[i]);
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||||
}
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||||
return ix;
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||||
}
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||||
|
||||
/** Score one candidate: the hook wins, else the pure default
|
||||
* (usage + straight-line home distance + name-hash jitter). */
|
||||
double scoreCandidate(const ScoreHook &hook,
|
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const TownLocations::LocationSet &locs, int idx,
|
||||
const TownLocations::NpcLocation *home, int usage,
|
||||
const StatsSnapshot &snapshot)
|
||||
{
|
||||
const TownLocations::NpcLocation &loc = locs.locations[idx];
|
||||
WeekCandidate c;
|
||||
c.name = loc.name;
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||||
c.tags = loc.tags;
|
||||
if (home) {
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||||
float dx = loc.position.x - home->position.x;
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||||
float dz = loc.position.z - home->position.z;
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||||
c.distanceMeters = std::sqrt(dx * dx + dz * dz);
|
||||
}
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||||
c.usage = usage;
|
||||
if (hook)
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||||
return hook(c, snapshot);
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||||
return TownScheduleScore::defaultScore(c, snapshot);
|
||||
}
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||||
|
||||
/** Deterministic name-rendezvous pick among fallback indices (a
|
||||
* candidate appearing or vanishing rebinds only the NPCs that
|
||||
* referenced it — the pickLocationName discipline). */
|
||||
int rendezvousPick(const TownLocations::LocationSet &locs,
|
||||
const std::vector<int> &candidates,
|
||||
const std::string &stableKey, const char *purpose)
|
||||
{
|
||||
if (candidates.empty())
|
||||
return -1;
|
||||
uint32_t h0 = fnv1a(stableKey) ^ fnv1a(purpose);
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||||
int best = -1;
|
||||
uint32_t bestH = 0;
|
||||
for (int c : candidates) {
|
||||
uint32_t h = (h0 ^ fnv1a(locs.locations[c].name)) *
|
||||
16777619u;
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||||
if (best < 0 || h > bestH) {
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||||
best = c;
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||||
bestH = h;
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||||
}
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||||
}
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||||
return best;
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||||
}
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||||
|
||||
/** The usage tally of THIS build (decision 4: an output of the
|
||||
* build, never game state); the per-NPC pass reads it in
|
||||
* registry-id order. */
|
||||
struct UsageMap {
|
||||
std::unordered_map<std::string, int> counts;
|
||||
int get(const std::string &name) const
|
||||
{
|
||||
std::unordered_map<std::string, int>::const_iterator it =
|
||||
counts.find(name);
|
||||
return it == counts.end() ? 0 : it->second;
|
||||
}
|
||||
void add(const std::string &name)
|
||||
{
|
||||
++counts[name];
|
||||
}
|
||||
};
|
||||
|
||||
/** Sorted distinct keys of a tag map (the deterministic hash-pick
|
||||
* domain; unsorted unordered_map order is not stable across
|
||||
* builds). */
|
||||
std::vector<std::string> sortedTagKeys(
|
||||
const std::unordered_map<std::string, std::vector<int> > &tags)
|
||||
{
|
||||
std::vector<std::string> out;
|
||||
out.reserve(tags.size());
|
||||
for (const auto &kv : tags)
|
||||
out.push_back(kv.first);
|
||||
std::sort(out.begin(), out.end());
|
||||
return out;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
std::vector<WeekSchedule> generateWeekSchedules(
|
||||
const TownPopulation::Population &pop,
|
||||
const TownLocations::LocationSet &locations, uint32_t seed,
|
||||
const WeekScheduleRules &rules,
|
||||
const std::unordered_map<uint64_t, StatsSnapshot> &stats,
|
||||
const ScoreHook &hook, std::vector<std::string> *warnings)
|
||||
{
|
||||
const WeekIndex ix = buildWeekIndex(locations);
|
||||
|
||||
/* Decision 7: one warning per DISTINCT fallback per build. */
|
||||
auto warn = [warnings](const std::string &msg) {
|
||||
if (!warnings)
|
||||
return;
|
||||
for (const std::string &w : *warnings)
|
||||
if (w == msg)
|
||||
return;
|
||||
warnings->push_back(msg);
|
||||
};
|
||||
|
||||
const int sleepHour = (int)std::round(rules.daily.sleepHour);
|
||||
/* The build's usage tally (decision 4). */
|
||||
UsageMap usage;
|
||||
|
||||
/* Pool lookup on the const tag indexes (empty = no candidates).
|
||||
*/
|
||||
auto poolFor =
|
||||
[](const std::unordered_map<std::string,
|
||||
std::vector<int> > &tags,
|
||||
const std::string &tag) -> std::vector<int> {
|
||||
std::unordered_map<std::string,
|
||||
std::vector<int> >::const_iterator it =
|
||||
tags.find(tag);
|
||||
return it == tags.end() ? std::vector<int>() :
|
||||
it->second;
|
||||
};
|
||||
|
||||
/* Registry-id order (decision 4): the usage tally is consumed
|
||||
* deterministically regardless of the population vector's
|
||||
* build order. */
|
||||
std::vector<const TownPopulation::PopMember *> ordered;
|
||||
ordered.reserve(pop.members.size());
|
||||
for (const TownPopulation::PopMember &pm : pop.members)
|
||||
ordered.push_back(&pm);
|
||||
std::sort(ordered.begin(), ordered.end(),
|
||||
[](const TownPopulation::PopMember *a,
|
||||
const TownPopulation::PopMember *b) {
|
||||
return a->registryId < b->registryId;
|
||||
});
|
||||
|
||||
std::vector<WeekSchedule> out;
|
||||
out.reserve(pop.members.size());
|
||||
|
||||
for (const TownPopulation::PopMember *pm : ordered) {
|
||||
const std::string &stableKey = pm->stableKey;
|
||||
const std::string &homeAddr =
|
||||
pop.households[pm->household].address;
|
||||
TownLocations::NpcBindings bind =
|
||||
TownLocations::computeBindings(locations, stableKey,
|
||||
homeAddr);
|
||||
/* The home location (the distance anchor). */
|
||||
const TownLocations::NpcLocation *home = nullptr;
|
||||
for (const TownLocations::NpcLocation &l :
|
||||
locations.locations)
|
||||
if (l.name == bind.home) {
|
||||
home = &l;
|
||||
break;
|
||||
}
|
||||
|
||||
StatsSnapshot snapshot;
|
||||
{
|
||||
std::unordered_map<uint64_t, StatsSnapshot>::
|
||||
const_iterator si =
|
||||
stats.find(pm->registryId);
|
||||
if (si != stats.end())
|
||||
snapshot = si->second;
|
||||
}
|
||||
|
||||
std::mt19937 rng(seed ^ fnv1a(stableKey));
|
||||
/* Whole-hour template draws — fixed order per member:
|
||||
* workday wake, weekend wake, (adults) work start,
|
||||
* errand length, per-day errand rolls (day 0..6). */
|
||||
int workdayWake = (int)std::round(
|
||||
clampf(rules.daily.wakeHour +
|
||||
randRange(rng, -rules.daily.wakeSpread,
|
||||
rules.daily.wakeSpread),
|
||||
4.0f, 10.0f));
|
||||
int weekendWake = (int)std::round(
|
||||
clampf(rules.daily.wakeHour +
|
||||
randRange(rng, -rules.daily.wakeSpread,
|
||||
rules.daily.wakeSpread),
|
||||
4.0f, 10.0f));
|
||||
const bool adult = pm->age == "adult";
|
||||
int workStart = 0;
|
||||
if (adult)
|
||||
workStart = (int)std::round(
|
||||
clampf(rules.daily.workStartHour +
|
||||
randRange(
|
||||
rng,
|
||||
-rules.daily
|
||||
.workStartSpread,
|
||||
rules.daily
|
||||
.workStartSpread),
|
||||
(float)(workdayWake + 1), 12.0f));
|
||||
int errandLen = (int)std::round(
|
||||
std::max(0.5f,
|
||||
rules.daily.errandHours +
|
||||
randRange(rng, -0.5f, 0.5f)));
|
||||
if (errandLen < 1)
|
||||
errandLen = 1;
|
||||
bool errand[7];
|
||||
for (int d = 0; d < 7; ++d)
|
||||
errand[d] = randRange(rng, 0.0f, 1.0f) <
|
||||
rules.daily.errandProbability;
|
||||
|
||||
/* Job resolution (once per member; decision 5 — jobs
|
||||
* are weekly-sticky). */
|
||||
std::string jobTag;
|
||||
std::string workName;
|
||||
if (adult) {
|
||||
std::vector<std::string> tags =
|
||||
sortedTagKeys(ix.jobTags);
|
||||
if (!tags.empty()) {
|
||||
uint32_t pick = fnv1a(stableKey) ^
|
||||
fnv1a("job-tag");
|
||||
jobTag = tags[pick % tags.size()];
|
||||
}
|
||||
std::vector<int> pool = jobTag.empty() ?
|
||||
ix.works :
|
||||
poolFor(ix.jobTags, jobTag);
|
||||
if (pool.empty()) {
|
||||
warn("week schedule: job tag '" + jobTag +
|
||||
"' has no Work candidates (all Work "
|
||||
"used)");
|
||||
pool = ix.works;
|
||||
}
|
||||
if (pool.empty()) {
|
||||
/* Decision 7: work -> the daily binding
|
||||
* (the Interest placeholder or home). */
|
||||
workName = bind.work;
|
||||
warn("week schedule: no Work locations;"
|
||||
" npcWork bindings used");
|
||||
} else {
|
||||
double best = -1.0e30;
|
||||
int bestIdx = -1;
|
||||
for (int idx : pool) {
|
||||
double s = scoreCandidate(
|
||||
hook, locations, idx, home,
|
||||
usage.get(
|
||||
locations.locations
|
||||
[idx]
|
||||
.name),
|
||||
snapshot);
|
||||
if (s > best) {
|
||||
best = s;
|
||||
bestIdx = idx;
|
||||
}
|
||||
}
|
||||
workName =
|
||||
locations.locations[bestIdx].name;
|
||||
/* Decision 4/5: usage counts PICKS (NPC
|
||||
* count), not schedule entries — the
|
||||
* sticky job is one pick per member. */
|
||||
usage.add(workName);
|
||||
}
|
||||
}
|
||||
|
||||
WeekSchedule ws;
|
||||
ws.registryId = pm->registryId;
|
||||
ws.stableKey = stableKey;
|
||||
|
||||
float t = 0.0f;
|
||||
auto push = [&t, &ws](float end, const std::string &loc,
|
||||
const char *act,
|
||||
const std::string &q, int day) {
|
||||
end = std::round(clampf(end, t, 24.0f));
|
||||
if (end > t + 1.0e-4f) {
|
||||
WeekEntry e;
|
||||
e.day = day;
|
||||
e.startHour = t;
|
||||
e.endHour = end;
|
||||
e.location = loc;
|
||||
e.activity = act;
|
||||
e.tagQuery = q;
|
||||
ws.entries.push_back(e);
|
||||
t = end;
|
||||
}
|
||||
};
|
||||
|
||||
for (int day = 0; day < 7; ++day) {
|
||||
const bool isWeekend =
|
||||
std::find(rules.weekendDays.begin(),
|
||||
rules.weekendDays.end(),
|
||||
day) !=
|
||||
rules.weekendDays.end();
|
||||
t = 0.0f;
|
||||
float wake = (float)(isWeekend ? weekendWake :
|
||||
workdayWake);
|
||||
push(wake, bind.home, "sleep", "", day);
|
||||
|
||||
/* The day's window: work for working adults, or
|
||||
* the day's outing window. */
|
||||
if (adult && !isWeekend) {
|
||||
float wEnd = (float)workStart +
|
||||
(float)(int)rules.daily
|
||||
.workHours;
|
||||
push((float)workStart, bind.home, "home",
|
||||
"", day);
|
||||
push(wEnd, workName, "work",
|
||||
jobTag.empty() ? std::string() :
|
||||
"job:" + jobTag,
|
||||
day);
|
||||
} else if (adult) {
|
||||
/* Adult weekend: an afternoon outing
|
||||
* window (the leisure slot lands
|
||||
* inside it). */
|
||||
push((float)weekendWake + 4.0f, bind.home,
|
||||
"home", "", day);
|
||||
} else {
|
||||
float outHour =
|
||||
pm->age == "child" ?
|
||||
rules.daily.childOutHour :
|
||||
rules.daily.elderOutHour;
|
||||
push(outHour, bind.home, "home", "", day);
|
||||
}
|
||||
|
||||
/* The daily leisure visit (the old "errand"). */
|
||||
if (errand[day] && t > 0.0f && t < 23.4f) {
|
||||
std::vector<std::string> ltags =
|
||||
sortedTagKeys(ix.leisureTags);
|
||||
std::string leisureTag;
|
||||
if (!ltags.empty()) {
|
||||
uint32_t pick = fnv1a(stableKey) ^
|
||||
fnv1a("leisure-tag");
|
||||
leisureTag =
|
||||
ltags[pick % ltags.size()];
|
||||
}
|
||||
std::vector<int> pool =
|
||||
leisureTag.empty() ?
|
||||
ix.leisures :
|
||||
poolFor(ix.leisureTags,
|
||||
leisureTag);
|
||||
if (pool.empty()) {
|
||||
warn("week schedule: leisure tag "
|
||||
"'" +
|
||||
leisureTag +
|
||||
"' has no Leisure candidates "
|
||||
"(all Leisure used)");
|
||||
pool = ix.leisures;
|
||||
}
|
||||
int leisureIdx = -1;
|
||||
if (!pool.empty()) {
|
||||
double best = -1.0e30;
|
||||
for (int idx : pool) {
|
||||
double s = scoreCandidate(
|
||||
hook, locations,
|
||||
idx, home,
|
||||
usage.get(
|
||||
locations
|
||||
.locations
|
||||
[idx]
|
||||
.name),
|
||||
snapshot);
|
||||
if (s > best) {
|
||||
best = s;
|
||||
leisureIdx = idx;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (leisureIdx < 0) {
|
||||
/* Decision 7: leisure -> curb ->
|
||||
* interest -> home. */
|
||||
leisureIdx = rendezvousPick(
|
||||
locations, ix.curbs,
|
||||
stableKey, "leisure-fb");
|
||||
if (leisureIdx < 0)
|
||||
leisureIdx =
|
||||
rendezvousPick(
|
||||
locations,
|
||||
ix.interest,
|
||||
stableKey,
|
||||
"leisure-fb");
|
||||
if (leisureIdx < 0)
|
||||
warn("week schedule: no "
|
||||
"leisure/curb/interest "
|
||||
"candidates; home used");
|
||||
}
|
||||
const std::string leisureName =
|
||||
leisureIdx >= 0 ?
|
||||
locations
|
||||
.locations
|
||||
[leisureIdx]
|
||||
.name :
|
||||
bind.home;
|
||||
push(t + (float)errandLen, leisureName,
|
||||
"leisure",
|
||||
leisureTag.empty() ?
|
||||
std::string() :
|
||||
"leisure:" + leisureTag,
|
||||
day);
|
||||
if (leisureIdx >= 0)
|
||||
usage.add(leisureName);
|
||||
}
|
||||
|
||||
push(sleepHour, bind.home, "home", "", day);
|
||||
push(24.0f, bind.home, "sleep", "", day);
|
||||
/* Pathological rules (a closed window + a
|
||||
* pushed-out errand): guarantee the day still
|
||||
* ends at home covering to 24. */
|
||||
if (t < 24.0f && !ws.entries.empty())
|
||||
ws.entries.back().endHour = 24.0f;
|
||||
}
|
||||
|
||||
/* Deterministic order: (day, startHour). The per-day
|
||||
* pass already tiles in order; the sort is a safety
|
||||
* net for degenerate (skipped) windows. */
|
||||
std::stable_sort(ws.entries.begin(), ws.entries.end(),
|
||||
[](const WeekEntry &a, const WeekEntry &b) {
|
||||
if (a.day != b.day)
|
||||
return a.day < b.day;
|
||||
return a.startHour < b.startHour;
|
||||
});
|
||||
|
||||
out.push_back(std::move(ws));
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
const WeekEntry *weekEntryAt(const WeekSchedule &week, int day, float hour)
|
||||
{
|
||||
/* Each day's entries tile [0, 24); the exact bucket wins. */
|
||||
float t = hour - 24.0f * std::floor(hour / 24.0f);
|
||||
for (const WeekEntry &e : week.entries) {
|
||||
if (e.day != day)
|
||||
continue;
|
||||
if (t >= e.startHour && t < e.endHour)
|
||||
return &e;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
} /* namespace TownSchedule */
|
||||
|
||||
@@ -1,11 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "TownLocations.hpp"
|
||||
#include "TownPopulation.hpp"
|
||||
#include "TownScheduleScore.hpp"
|
||||
|
||||
/**
|
||||
* NPC time-of-day schedules (demo-taxi phase 4.7.4).
|
||||
@@ -77,4 +80,114 @@ std::vector<NpcSchedule> generateSchedules(
|
||||
const ScheduleEntry *entryAt(const NpcSchedule &schedule,
|
||||
float timeOfDayHours);
|
||||
|
||||
/* ===== Weekly schedules (6.8.3) =====
|
||||
*
|
||||
* The pure baseline week (plan decision 2): a function of
|
||||
* (stableKey, weekIndex, rules, stats snapshot, score hook) that
|
||||
* tiles ALL SEVEN days per NPC with whole-hour (location, activity)
|
||||
* entries. Deterministic, ECS-free and headless-testable; the idle
|
||||
* runtime integration is 6.8.4. Text sources of truth: plan
|
||||
* decisions 2/3/4/5/7/8 in demos/demo-taxi/PLAN.md phase 6.8. */
|
||||
|
||||
/** Week-start stats snapshot (6.8.9; the shared pure kernel's
|
||||
* type). */
|
||||
using StatsSnapshot = TownScheduleScore::StatsSnapshot;
|
||||
|
||||
/** One candidate location for an entry's tag query (same shape as
|
||||
* systems/ScheduleScoring::Candidate — the ECS side adapts). */
|
||||
using WeekCandidate = TownScheduleScore::Candidate;
|
||||
|
||||
/** Candidate scoring weights (the default matches
|
||||
* systems/ScheduleScoring::Weights). */
|
||||
using WeekWeights = TownScheduleScore::Weights;
|
||||
|
||||
/** Optional read-only override hook: receives ONLY the candidate
|
||||
* and the week-start snapshot (decisions 4+8 — stat effects on
|
||||
* locations steer the choice; the hook must never mutate state). */
|
||||
using ScoreHook = std::function<double(const WeekCandidate &,
|
||||
const StatsSnapshot &)>;
|
||||
|
||||
/** One weekly schedule entry (decision 3): the tag query is the
|
||||
* conceptual resolution, `location` is the resolved cache of THIS
|
||||
* build. Boundaries are whole hours tiling [0, 24) on `day`. */
|
||||
struct WeekEntry {
|
||||
/** 0..6 day-of-week within the week. */
|
||||
int day = 0;
|
||||
float startHour = 0.0f; /* whole hour [0, 24) */
|
||||
float endHour = 0.0f; /* (startHour, 24] */
|
||||
/** Resolved location name (home:"addr" or a LocationSet
|
||||
* name). */
|
||||
std::string location;
|
||||
/** "sleep" | "home" | "work" | "leisure". */
|
||||
std::string activity;
|
||||
/** The conceptual query ("" for home/sleep entries; e.g.
|
||||
* "job:salesman" or "leisure:shop"). */
|
||||
std::string tagQuery;
|
||||
|
||||
bool operator==(const WeekEntry &other) const
|
||||
{
|
||||
return day == other.day && startHour == other.startHour &&
|
||||
endHour == other.endHour && location == other.location &&
|
||||
activity == other.activity &&
|
||||
tagQuery == other.tagQuery;
|
||||
}
|
||||
};
|
||||
|
||||
struct WeekSchedule {
|
||||
uint64_t registryId = 0;
|
||||
std::string stableKey;
|
||||
/** The week this build produced (week 0 = the caller's
|
||||
* baseline pivot; determinism: same inputs -> same week). */
|
||||
uint32_t weekIndex = 0;
|
||||
/** Sorted by (day, startHour); every day tiles [0, 24). */
|
||||
std::vector<WeekEntry> entries;
|
||||
};
|
||||
|
||||
/** Weekly rules: the existing per-day numerics plus the weekend
|
||||
* day indexes (0..6; default {5, 6}). */
|
||||
struct WeekScheduleRules {
|
||||
ScheduleRules daily;
|
||||
std::vector<int> weekendDays = { 5, 6 };
|
||||
};
|
||||
|
||||
/** Generate the baseline week for every population member.
|
||||
*
|
||||
* Per member (processed in registry-id order — decision 4):
|
||||
* - Fixed draws from the per-NPC stream (`seed ^ fnv1a(stableKey)`):
|
||||
* workday wake, weekend wake, (adults) work start, then per-day
|
||||
* errand rolls and lengths (day 0..6).
|
||||
* - The JOB location is resolved once per member (decision 5:
|
||||
* jobs are weekly-sticky): tagQuery "job:<tag>" whose tag is a
|
||||
* deterministic hash pick among the Work locations' job tags; the
|
||||
* candidate pool is the Work locations carrying that tag
|
||||
* (fallback: all Work locations, else the npcWork binding /
|
||||
* home), scored by the hook (or the pure default) against the
|
||||
* week-start snapshot; usage += per workday entry.
|
||||
* - The LEISURE slot resolves per day: tagQuery "leisure:<tag>"
|
||||
* hashed among the Leisure locations' tags; pool = Leisure with
|
||||
* that tag (fallback: all Leisure, then Curb, then Interest,
|
||||
* then home; decision 7), scored the same way.
|
||||
* - Entries are quantized to whole hours and every day STARTS and
|
||||
* ENDS at home (sleep bookends; decision 2).
|
||||
*
|
||||
* Warnings (decision 7): one line per distinct fallback (empty
|
||||
* candidate pools, missing job/leisure tags) goes to @p warnings;
|
||||
* failure is never fatal — every day tiles.
|
||||
*
|
||||
* @p stats maps a registry id to its week-start snapshot; only the
|
||||
* hook reads it (the default score ignores stats).*/
|
||||
std::vector<WeekSchedule> generateWeekSchedules(
|
||||
const TownPopulation::Population &pop,
|
||||
const TownLocations::LocationSet &locations, uint32_t seed,
|
||||
const WeekScheduleRules &rules,
|
||||
const std::unordered_map<uint64_t, StatsSnapshot> &stats =
|
||||
std::unordered_map<uint64_t, StatsSnapshot>(),
|
||||
const ScoreHook &hook = ScoreHook(),
|
||||
std::vector<std::string> *warnings = nullptr);
|
||||
|
||||
/** The active week entry at a day/hour; nullptr only for an empty
|
||||
* week (no tiling). */
|
||||
const WeekEntry *weekEntryAt(const WeekSchedule &week, int day,
|
||||
float hour);
|
||||
|
||||
} /* namespace TownSchedule */
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
#include "TownScheduleScore.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace TownScheduleScore {
|
||||
|
||||
double defaultScore(const Candidate &candidate, const StatsSnapshot &snapshot,
|
||||
const Weights &weights)
|
||||
{
|
||||
/* Usage and distance push the score down, a name-hash jitter
|
||||
* breaks ties deterministically; the stats snapshot is
|
||||
* deliberately unused by the default (decision 8: stats are
|
||||
* sampled at week start and only steer via the override hook,
|
||||
* not silently inside the default). */
|
||||
(void)snapshot;
|
||||
uint32_t h = 2166136261u;
|
||||
for (unsigned char c : candidate.name) {
|
||||
h ^= (uint8_t)c;
|
||||
h *= 16777619u;
|
||||
}
|
||||
double jitter = (double)h / (double)UINT32_MAX;
|
||||
return -(weights.usage * (double)candidate.usage +
|
||||
weights.distance * candidate.distanceMeters) +
|
||||
weights.jitter * jitter;
|
||||
}
|
||||
|
||||
} // namespace TownScheduleScore
|
||||
@@ -0,0 +1,67 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
/**
|
||||
* Pure planner location scoring (demo-taxi phase 6.8.9 step 3 +
|
||||
* 6.8.3). std-only — no OGRE/ECS headers — so the weekly schedule
|
||||
* generator (roadlib/TownSchedule) and systems/ScheduleScoring (the
|
||||
* Lua-hook read path) share ONE kernel, even in the OGRE-free
|
||||
* schedule_scoring_test target.
|
||||
*
|
||||
* Given a candidate location and a week-start stats snapshot,
|
||||
* defaultScoreLocation answers "how good is this location for this
|
||||
* NPC?" as one comparable number (higher = better). The weekly
|
||||
* generator ranks tag-query candidates with it; tests hardcode
|
||||
* stats and expect exact scores.
|
||||
*
|
||||
* - The default kernel: lower current usage and shorter distance
|
||||
* from home win, plus a deterministic name-hash jitter for
|
||||
* tie-breaking. The snapshot is deliberately unused.
|
||||
* - systems/ScheduleScoring adds the optional override hook (C++
|
||||
* std::function or Lua via ecs.schedule.set_score_hook):
|
||||
* read-only, receives only the candidate and the snapshot, so
|
||||
* stat effects on locations can steer the choice (poor NPCs
|
||||
* prefer high-money POIs, stressed NPCs stress-relieving ones).
|
||||
* A hook MUST NOT mutate game state.
|
||||
*/
|
||||
namespace TownScheduleScore {
|
||||
|
||||
/** Week-start stats snapshot (6.8.9): stat name -> effective value.
|
||||
* The score hook consumes it; the default kernel ignores it. */
|
||||
using StatsSnapshot = std::unordered_map<std::string, double>;
|
||||
|
||||
/** One candidate location for a schedule slot's tag query (same
|
||||
* shape as systems/ScheduleScoring::Candidate — that one converts;
|
||||
* the pure generator uses this directly). */
|
||||
struct Candidate {
|
||||
/** Stable location name (LocationSet name). */
|
||||
std::string name;
|
||||
/** Planner tags (the LocationSet's tags). */
|
||||
std::vector<std::string> tags;
|
||||
/** Distance from the NPC's home in meters (the pure baseline
|
||||
* is straight-line XZ; a road-path metric can replace it). */
|
||||
double distanceMeters = 0.0;
|
||||
/** How many entries already resolved to this location in
|
||||
* this build (decision 4: usage is an output, not state). */
|
||||
int usage = 0;
|
||||
/** Stat effects offered per in-game hour (e.g. money=+10). */
|
||||
std::unordered_map<std::string, double> effects;
|
||||
};
|
||||
|
||||
/** Candidate scoring weights (mirrors
|
||||
* systems/ScheduleScoring::Weights; both apply the same kernel). */
|
||||
struct Weights {
|
||||
double usage = 1.0;
|
||||
double distance = 0.01;
|
||||
double jitter = 0.001;
|
||||
};
|
||||
|
||||
/** The pure default: -(usage*w + distance*w) + hashJitter*w. */
|
||||
double defaultScore(const Candidate &candidate, const StatsSnapshot &snapshot,
|
||||
const Weights &weights = Weights{});
|
||||
|
||||
} // namespace TownScheduleScore
|
||||
@@ -51,7 +51,7 @@ static bool lotParamsIsDefault(const RoadRegionLotParams &lp)
|
||||
lp.minFloors == 0 && lp.maxFloors == 0 && lp.roofType == -1 &&
|
||||
lp.layout.empty() && lp.maxFrontage == 0.0f &&
|
||||
lp.inhabited == 0 && lp.minHousehold == 0 &&
|
||||
lp.maxHousehold == 0;
|
||||
lp.maxHousehold == 0 && lp.tags.empty();
|
||||
}
|
||||
|
||||
static void lotParamsToJson(const RoadRegionLotParams &src,
|
||||
@@ -71,6 +71,9 @@ static void lotParamsToJson(const RoadRegionLotParams &src,
|
||||
out["inhabited"] = src.inhabited;
|
||||
out["minHousehold"] = src.minHousehold;
|
||||
out["maxHousehold"] = src.maxHousehold;
|
||||
/* 6.8.2b */
|
||||
if (!src.tags.empty())
|
||||
out["tags"] = src.tags;
|
||||
}
|
||||
|
||||
static void lotParamsFromJson(const nlohmann::json &js,
|
||||
@@ -90,6 +93,13 @@ static void lotParamsFromJson(const nlohmann::json &js,
|
||||
out.inhabited = js.value("inhabited", 0);
|
||||
out.minHousehold = js.value("minHousehold", 0);
|
||||
out.maxHousehold = js.value("maxHousehold", 0);
|
||||
/* 6.8.2b: tags are sparse (absent on pre-tag region files). */
|
||||
if (js.contains("tags") && js["tags"].is_array()) {
|
||||
out.tags.clear();
|
||||
for (const auto &t : js["tags"])
|
||||
if (t.is_string() && !t.get<std::string>().empty())
|
||||
out.tags.push_back(t.get<std::string>());
|
||||
}
|
||||
}
|
||||
|
||||
RoadRegionStore::PageData &RoadRegionStore::loadPage(long pageX, long pageY)
|
||||
|
||||
@@ -69,6 +69,8 @@ struct RoadRegionLotParams {
|
||||
int inhabited = 0;
|
||||
int minHousehold = 0;
|
||||
int maxHousehold = 0;
|
||||
/* 6.8.2b: extra building tags (lot-author zoning intent). */
|
||||
std::vector<std::string> tags;
|
||||
};
|
||||
|
||||
/*
|
||||
|
||||
@@ -949,6 +949,7 @@ static void copyLotParamsToRegion(const RoadLotParams &src,
|
||||
dst.inhabited = (int)src.inhabited;
|
||||
dst.minHousehold = src.minHousehold;
|
||||
dst.maxHousehold = src.maxHousehold;
|
||||
dst.tags = src.tags;
|
||||
}
|
||||
|
||||
static void copyLotParamsFromRegion(const RoadRegionLotParams &src,
|
||||
@@ -968,6 +969,7 @@ static void copyLotParamsFromRegion(const RoadRegionLotParams &src,
|
||||
dst.inhabited = (RoadLotInhabited)src.inhabited;
|
||||
dst.minHousehold = src.minHousehold;
|
||||
dst.maxHousehold = src.maxHousehold;
|
||||
dst.tags = src.tags;
|
||||
}
|
||||
|
||||
void RoadSystem::migrateGraphToRegions(RoadGraph &graph)
|
||||
|
||||
@@ -5127,6 +5127,9 @@ nlohmann::json SceneSerializer::serializeTerrain(flecs::entity entity)
|
||||
lj["inhabited"] = (int)lp.inhabited;
|
||||
lj["minHousehold"] = lp.minHousehold;
|
||||
lj["maxHousehold"] = lp.maxHousehold;
|
||||
/* 6.8.2b: extra building tags. */
|
||||
if (!lp.tags.empty())
|
||||
lj["tags"] = lp.tags;
|
||||
return lj;
|
||||
};
|
||||
if (!e.lotLeft.isDefault())
|
||||
@@ -5412,6 +5415,18 @@ void SceneSerializer::deserializeTerrain(flecs::entity entity,
|
||||
(RoadLotInhabited)lj.value("inhabited", 0);
|
||||
lp.minHousehold = lj.value("minHousehold", 0);
|
||||
lp.maxHousehold = lj.value("maxHousehold", 0);
|
||||
/* 6.8.2b: extra building tags (absent on
|
||||
* pre-tag saved scenes). */
|
||||
if (lj.contains("tags") &&
|
||||
lj["tags"].is_array()) {
|
||||
lp.tags.clear();
|
||||
for (const auto &t : lj["tags"])
|
||||
if (t.is_string() &&
|
||||
!t.get<std::string>()
|
||||
.empty())
|
||||
lp.tags.push_back(
|
||||
t.get<std::string>());
|
||||
}
|
||||
};
|
||||
readLotParams("lotLeft", edge.lotLeft);
|
||||
readLotParams("lotRight", edge.lotRight);
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "ScheduleScoring.hpp"
|
||||
|
||||
#include "../roadlib/TownScheduleScore.hpp"
|
||||
|
||||
namespace ScheduleScoring
|
||||
{
|
||||
|
||||
@@ -12,26 +14,24 @@ Hook &hookSlot()
|
||||
return hook;
|
||||
}
|
||||
|
||||
uint32_t fnv1a(const std::string &text)
|
||||
{
|
||||
uint32_t hash = 2166136261u;
|
||||
for (unsigned char c : text) {
|
||||
hash ^= c;
|
||||
hash *= 16777619u;
|
||||
}
|
||||
return hash;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
double defaultScore(const Candidate &candidate, const StatsSnapshot &snapshot,
|
||||
const Weights &weights)
|
||||
{
|
||||
(void)snapshot; /* the default ignores stats by design */
|
||||
double jitter = (double)fnv1a(candidate.name) / (double)UINT32_MAX;
|
||||
return -(weights.usage * (double)candidate.usage +
|
||||
weights.distance * candidate.distanceMeters) +
|
||||
weights.jitter * jitter;
|
||||
/* One shared kernel (demo-taxi 6.8.3): the pure weekly
|
||||
* generator and this hook path must never drift apart. */
|
||||
TownScheduleScore::Candidate wc;
|
||||
wc.name = candidate.name;
|
||||
wc.tags = candidate.tags;
|
||||
wc.distanceMeters = candidate.distanceMeters;
|
||||
wc.usage = candidate.usage;
|
||||
wc.effects = candidate.effects;
|
||||
TownScheduleScore::Weights ww;
|
||||
ww.usage = weights.usage;
|
||||
ww.distance = weights.distance;
|
||||
ww.jitter = weights.jitter;
|
||||
return TownScheduleScore::defaultScore(wc, snapshot, ww);
|
||||
}
|
||||
|
||||
void setHook(Hook hook)
|
||||
|
||||
@@ -3824,6 +3824,86 @@ static bool runTownGenProbe()
|
||||
-1.0f);
|
||||
ok = false;
|
||||
}
|
||||
|
||||
/* 6.8.2b: per-lot tag overrides. A "shop" tag on
|
||||
* the left side zones the building (dual-audience
|
||||
* Work/Leisure in the LocationSet); duplicates of
|
||||
* layout tags are dropped; layout tags come
|
||||
* first. */
|
||||
{
|
||||
RoadGraph g5;
|
||||
RoadEdge &e5 = buildSingleEdge(g5);
|
||||
e5.lotLeft.tags = { "shop" };
|
||||
TownGen::TownResult res5 =
|
||||
TownGen::generateTown(g5, cc, flat);
|
||||
const TownGen::TownBuilding *left5 = nullptr;
|
||||
for (const TownGen::TownBuilding &b :
|
||||
res5.buildings)
|
||||
if (b.center.z < 0.0f)
|
||||
left5 = &b;
|
||||
if (!left5 ||
|
||||
!TownLocations::isCommercialBuilding(
|
||||
left5->tags)) {
|
||||
printf(" *** lotparams tags: left "
|
||||
"building not zoned by the "
|
||||
"'shop' override ***\n");
|
||||
ok = false;
|
||||
} else {
|
||||
/* The zoned shop's Work location
|
||||
* carries the salesman job tag. */
|
||||
TownLocations::LocationSet ls =
|
||||
TownLocations::buildLocations(
|
||||
res5, 42, 0.0f);
|
||||
const TownLocations::NpcLocation *w =
|
||||
ls.findByName(
|
||||
"work:" + left5->address);
|
||||
if (!w ||
|
||||
w->tags.back().compare(
|
||||
"salesman") != 0) {
|
||||
printf(" *** lotparams tags: "
|
||||
"work '%s' lacks the "
|
||||
"salesman job tag ***\n",
|
||||
w ? w->name.c_str() :
|
||||
"(none)");
|
||||
ok = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
RoadGraph g6;
|
||||
RoadEdge &e6 = buildSingleEdge(g6);
|
||||
/* cc falls back to the city-tower default
|
||||
* (tower/center/commercial); a duplicate
|
||||
* "commercial" override must be dropped,
|
||||
* and layout tags stay first. */
|
||||
e6.lotRight.tags = { "commercial", "kiosk" };
|
||||
TownGen::TownResult res6 =
|
||||
TownGen::generateTown(g6, cc, flat);
|
||||
const TownGen::TownBuilding *right6 = nullptr;
|
||||
for (const TownGen::TownBuilding &b :
|
||||
res6.buildings)
|
||||
if (b.center.z > 0.0f)
|
||||
right6 = &b;
|
||||
if (right6) {
|
||||
std::vector<std::string> want = {
|
||||
"tower", "center",
|
||||
"commercial", "kiosk"
|
||||
};
|
||||
if (right6->tags != want) {
|
||||
printf(" *** lotparams tags "
|
||||
"order: got %zu tags,"
|
||||
" want 4 "
|
||||
"(layout first, dupe "
|
||||
"dropped) ***\n",
|
||||
right6->tags.size());
|
||||
ok = false;
|
||||
}
|
||||
} else {
|
||||
printf(" *** lotparams tags: no "
|
||||
"+Z building ***\n");
|
||||
ok = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7282,6 +7362,402 @@ static bool runTownTagIndexProbe()
|
||||
return ok;
|
||||
}
|
||||
|
||||
/**
|
||||
* Weekly schedule generator probe (phase 6.8.3): the pure baseline
|
||||
* week over a hand-built population + tagged LocationSet — whole-hour
|
||||
* entries, home bookends, workday/weekend templates, weekly-sticky
|
||||
* job resolution by tag, per-day leisure, determinism, no-candidate
|
||||
* fallbacks, hook contract and usage spread.
|
||||
*/
|
||||
static bool runTownWeekScheduleProbe()
|
||||
{
|
||||
printf("town week schedule probe\n");
|
||||
bool ok = true;
|
||||
|
||||
/* Two shops at equal distance from the household home (x=100)
|
||||
* so the scoring is usage-vs-jitter only -> the picks spread
|
||||
* deterministically across the pool. */
|
||||
TownLocations::LocationSet set;
|
||||
auto addLoc = [&](TownLocations::LocationKind kind,
|
||||
const std::string &name,
|
||||
const std::vector<std::string> &tags,
|
||||
int building, Ogre::Vector3 pos) {
|
||||
TownLocations::NpcLocation loc;
|
||||
loc.id = (int)set.locations.size();
|
||||
loc.kind = kind;
|
||||
loc.name = name;
|
||||
loc.address = name.substr(name.find(':') + 1);
|
||||
loc.building = building;
|
||||
loc.position = pos;
|
||||
loc.tags = tags;
|
||||
set.locations.push_back(loc);
|
||||
};
|
||||
addLoc(TownLocations::LocationKind::Home, "home:shop-1", {}, 0,
|
||||
Ogre::Vector3(100, 0, 0));
|
||||
addLoc(TownLocations::LocationKind::Home, "home:shop-2", {}, 1,
|
||||
Ogre::Vector3(110, 0, 4));
|
||||
addLoc(TownLocations::LocationKind::Work, "work:shop-1",
|
||||
{ "commercial", "shop", "salesman" }, 0,
|
||||
Ogre::Vector3(90, 0, 6));
|
||||
addLoc(TownLocations::LocationKind::Work, "work:shop-2",
|
||||
{ "commercial", "shop", "salesman" }, 1,
|
||||
Ogre::Vector3(110, 0, 8));
|
||||
addLoc(TownLocations::LocationKind::Leisure, "leisure:shop-1",
|
||||
{ "commercial", "shop" }, 0, Ogre::Vector3(90, 0, 5));
|
||||
addLoc(TownLocations::LocationKind::Leisure, "leisure:shop-2",
|
||||
{ "commercial", "shop" }, 1, Ogre::Vector3(110, 0, 7));
|
||||
|
||||
/* Two shop households with two adults each. Members are
|
||||
* listed with DESCENDING registry ids so the generator's
|
||||
* registry-id ordering is exercised. */
|
||||
TownPopulation::Population pop;
|
||||
pop.households.resize(2);
|
||||
pop.households[0].address = "shop-1";
|
||||
pop.households[1].address = "shop-2";
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
TownPopulation::PopMember pm;
|
||||
pm.registryId = 17001 + (uint64_t)i;
|
||||
pm.stableKey = "npc-" + std::to_string((char)('a' + i));
|
||||
pm.household = i < 2 ? 1 : 0;
|
||||
pm.age = "adult";
|
||||
pop.members.push_back(pm);
|
||||
}
|
||||
std::reverse(pop.members.begin(), pop.members.end());
|
||||
|
||||
TownSchedule::WeekScheduleRules rules;
|
||||
std::vector<std::string> warns;
|
||||
std::vector<TownSchedule::WeekSchedule> week =
|
||||
TownSchedule::generateWeekSchedules(pop, set, 42, rules,
|
||||
{}, {}, &warns);
|
||||
if (week.size() != 4) {
|
||||
printf(" *** %zu week schedules, want 4 ***\n",
|
||||
week.size());
|
||||
ok = false;
|
||||
}
|
||||
|
||||
/* Whole-hour alignment + per-day tiling + home bookends. */
|
||||
auto memberAddressOf = [&](const TownSchedule::WeekSchedule &ws) {
|
||||
for (const TownPopulation::PopMember &pm : pop.members)
|
||||
if (pm.stableKey == ws.stableKey)
|
||||
return pop.households[pm.household].address;
|
||||
return std::string();
|
||||
};
|
||||
for (const TownSchedule::WeekSchedule &ws : week) {
|
||||
auto isInt = [](float v) {
|
||||
return std::fabs(v - std::floor(v)) < 1e-3f;
|
||||
};
|
||||
const std::string homeName =
|
||||
"home:" + memberAddressOf(ws);
|
||||
for (int day = 0; day < 7; ++day) {
|
||||
std::vector<const TownSchedule::WeekEntry *> dayE;
|
||||
for (const TownSchedule::WeekEntry &e : ws.entries)
|
||||
if (e.day == day) {
|
||||
dayE.push_back(&e);
|
||||
if (!isInt(e.startHour) ||
|
||||
!isInt(e.endHour)) {
|
||||
printf(" *** %s day %d "
|
||||
"entry not "
|
||||
"hour-aligned "
|
||||
"%g-%g ***\n",
|
||||
ws.stableKey
|
||||
.c_str(),
|
||||
day,
|
||||
(double)
|
||||
e.startHour,
|
||||
(double)
|
||||
e.endHour);
|
||||
ok = false;
|
||||
}
|
||||
}
|
||||
if (dayE.empty()) {
|
||||
printf(" *** %s day %d has no entries "
|
||||
"***\n", ws.stableKey.c_str(), day);
|
||||
ok = false;
|
||||
continue;
|
||||
}
|
||||
if (dayE.front()->startHour != 0.0f ||
|
||||
dayE.back()->endHour < 24.0f) {
|
||||
printf(" *** %s day %d not tiling [0,24)"
|
||||
" ***\n", ws.stableKey.c_str(), day);
|
||||
ok = false;
|
||||
}
|
||||
if (dayE.front()->location != homeName ||
|
||||
dayE.front()->activity != "sleep" ||
|
||||
dayE.back()->location != homeName ||
|
||||
dayE.back()->activity != "sleep") {
|
||||
printf(" *** %s day %d home bookends "
|
||||
"mismatch ***\n",
|
||||
ws.stableKey.c_str(), day);
|
||||
ok = false;
|
||||
}
|
||||
for (size_t k = 1; k < dayE.size(); ++k) {
|
||||
if (dayE[k]->startHour <
|
||||
dayE[k - 1]->endHour - 1e-3f) {
|
||||
printf(" *** %s day %d "
|
||||
"overlapping entries ***\n",
|
||||
ws.stableKey.c_str(), day);
|
||||
ok = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Adults: work entries only on workdays (only adults
|
||||
* produce them), one sticky job across the week,
|
||||
* tagQuery "job:<tag>". */
|
||||
std::string workName;
|
||||
int workDays = 0, weekendWorkDays = 0;
|
||||
bool leisureSeen = false;
|
||||
for (const TownSchedule::WeekEntry &e : ws.entries) {
|
||||
if (e.activity == "work") {
|
||||
if (e.tagQuery.rfind("job:", 0) != 0) {
|
||||
printf(" *** %s work entry '%s' "
|
||||
"without a job tag query "
|
||||
"***\n",
|
||||
ws.stableKey.c_str(),
|
||||
e.tagQuery.c_str());
|
||||
ok = false;
|
||||
}
|
||||
bool isWeekend = false;
|
||||
for (int wd : rules.weekendDays)
|
||||
if (wd == e.day)
|
||||
isWeekend = true;
|
||||
if (isWeekend)
|
||||
++weekendWorkDays;
|
||||
else
|
||||
++workDays;
|
||||
if (workName.empty())
|
||||
workName = e.location;
|
||||
else if (workName != e.location) {
|
||||
printf(" *** %s job not sticky "
|
||||
"(%s vs %s) ***\n",
|
||||
ws.stableKey.c_str(),
|
||||
workName.c_str(),
|
||||
e.location.c_str());
|
||||
ok = false;
|
||||
}
|
||||
}
|
||||
if (e.activity == "leisure")
|
||||
leisureSeen = true;
|
||||
if (e.activity == "leisure" &&
|
||||
e.tagQuery.rfind("leisure:", 0) != 0 &&
|
||||
!e.tagQuery.empty()) {
|
||||
printf(" *** %s leisure entry with "
|
||||
"odd query '%s' ***\n",
|
||||
ws.stableKey.c_str(),
|
||||
e.tagQuery.c_str());
|
||||
ok = false;
|
||||
}
|
||||
}
|
||||
if (workName.empty() || workDays != 5 ||
|
||||
weekendWorkDays != 0) {
|
||||
printf(" *** %s work days %d (weekend %d), want "
|
||||
"5/0 ***\n", ws.stableKey.c_str(), workDays,
|
||||
weekendWorkDays);
|
||||
ok = false;
|
||||
}
|
||||
if (!leisureSeen) {
|
||||
printf(" *** %s never visits leisure ***\n",
|
||||
ws.stableKey.c_str());
|
||||
ok = false;
|
||||
}
|
||||
}
|
||||
|
||||
/* Determinism: same inputs -> bit-identical weeks. */
|
||||
{
|
||||
std::vector<TownSchedule::WeekSchedule> again =
|
||||
TownSchedule::generateWeekSchedules(pop, set, 42,
|
||||
rules);
|
||||
if (again.size() == week.size()) {
|
||||
for (size_t i = 0; i < week.size(); ++i)
|
||||
if (again[i].entries.size() !=
|
||||
week[i].entries.size()) {
|
||||
printf(" *** determinism: "
|
||||
"member %zu differs ***\n",
|
||||
i);
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
printf(" *** determinism: count differs ***\n");
|
||||
ok = false;
|
||||
}
|
||||
}
|
||||
|
||||
/* The default score ignores stats: a populated snapshot map
|
||||
* changes nothing (hook contract for the default path). */
|
||||
{
|
||||
std::unordered_map<uint64_t, TownSchedule::StatsSnapshot>
|
||||
stats;
|
||||
stats[pop.members.front().registryId] = { { "money", 5.0 },
|
||||
{ "stress",
|
||||
90.0 } };
|
||||
std::vector<TownSchedule::WeekSchedule> withStats =
|
||||
TownSchedule::generateWeekSchedules(pop, set, 42,
|
||||
rules, stats);
|
||||
if (withStats.size() == week.size()) {
|
||||
for (size_t i = 0; i < week.size(); ++i)
|
||||
if (withStats[i].entries !=
|
||||
week[i].entries) {
|
||||
printf(" *** stats changed the "
|
||||
"default build ***\n");
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
ok = false;
|
||||
}
|
||||
}
|
||||
|
||||
/* Hook contract: a distance-only hook makes every adult walk
|
||||
* to the NEAREST shop; both shops must then receive work
|
||||
* (the two households differ in distance), five workdays
|
||||
* each, and the week bit-identically re-runs. */
|
||||
{
|
||||
TownSchedule::ScoreHook distanceHook =
|
||||
[](const TownSchedule::WeekCandidate &c,
|
||||
const TownSchedule::StatsSnapshot &) {
|
||||
return -c.distanceMeters;
|
||||
};
|
||||
std::vector<TownSchedule::WeekSchedule> hooked =
|
||||
TownSchedule::generateWeekSchedules(pop, set, 42,
|
||||
rules, {},
|
||||
distanceHook);
|
||||
std::set<std::string> workChoices;
|
||||
for (const TownSchedule::WeekSchedule &ws : hooked)
|
||||
for (const TownSchedule::WeekEntry &e : ws.entries)
|
||||
if (e.activity == "work")
|
||||
workChoices.insert(e.location);
|
||||
if (workChoices.size() != 2) {
|
||||
printf(" *** hooked distance pick used %zu work "
|
||||
"locations, want 2 (one per household) ***\n",
|
||||
workChoices.size());
|
||||
ok = false;
|
||||
}
|
||||
}
|
||||
|
||||
/* Usage spread (decision 4): with equal-distance candidates the
|
||||
* default scoring alternates picks -> no single shop absorbs
|
||||
* more than half the work picks. */
|
||||
{
|
||||
std::map<std::string, int> picks;
|
||||
for (const TownSchedule::WeekSchedule &ws : week)
|
||||
for (const TownSchedule::WeekEntry &e : ws.entries)
|
||||
if (e.activity == "work")
|
||||
++picks[e.location];
|
||||
size_t maxPerLocation = 0;
|
||||
for (const auto &kv : picks)
|
||||
maxPerLocation = std::max(maxPerLocation,
|
||||
(size_t)kv.second);
|
||||
/* 4 adults * 5 workdays = 20 work entries over 2
|
||||
* shops; equal distance -> at most one shop can hold 4
|
||||
* adults' picks (20 entries). The alternation keeps
|
||||
* max usage at <= 3 adults (hysteresis: only the SECOND
|
||||
* pick is usage-informed...). Assert non-degenerate:
|
||||
* BOTH shops received picks. */
|
||||
if (picks.size() < 2) {
|
||||
printf(" *** usage did not spread: %zu shop(s) "
|
||||
"used for work ***\n", picks.size());
|
||||
ok = false;
|
||||
}
|
||||
}
|
||||
|
||||
/* Usage spread report (the plan asks the probe to print max/
|
||||
* mean location usage). */
|
||||
{
|
||||
std::map<std::string, int> picks;
|
||||
int total = 0;
|
||||
for (const TownSchedule::WeekSchedule &ws : week)
|
||||
for (const TownSchedule::WeekEntry &e : ws.entries) {
|
||||
++picks[e.location];
|
||||
++total;
|
||||
}
|
||||
if (!picks.empty()) {
|
||||
size_t maxU = 0;
|
||||
for (const auto &kv : picks)
|
||||
maxU = std::max(maxU,
|
||||
(size_t)kv.second);
|
||||
printf(" usage: locations %zu, entries %d, max "
|
||||
"%.2f, mean %.2f\n",
|
||||
picks.size(), total,
|
||||
(double)maxU,
|
||||
(double)total / (double)picks.size());
|
||||
}
|
||||
}
|
||||
|
||||
/* No-candidate fallbacks (decision 7): a tagless town with only
|
||||
* Interest+curb keeps the daily binding (work -> interest
|
||||
* fallback) and leisure falls back to curb without crashing;
|
||||
* the build reports the fallback warnings. */
|
||||
{
|
||||
TownLocations::LocationSet few;
|
||||
auto addF = [&](TownLocations::LocationKind kind,
|
||||
const std::string &name,
|
||||
Ogre::Vector3 pos) {
|
||||
TownLocations::NpcLocation loc;
|
||||
loc.id = (int)few.locations.size();
|
||||
loc.kind = kind;
|
||||
loc.name = name;
|
||||
loc.address = name.substr(name.find(':') + 1);
|
||||
loc.position = pos;
|
||||
few.locations.push_back(loc);
|
||||
};
|
||||
addF(TownLocations::LocationKind::Home, "home:h1",
|
||||
Ogre::Vector3(0, 0, 0));
|
||||
addF(TownLocations::LocationKind::Home, "home:shop-1",
|
||||
Ogre::Vector3(1, 0, 0));
|
||||
addF(TownLocations::LocationKind::Home, "home:shop-2",
|
||||
Ogre::Vector3(2, 0, 0));
|
||||
addF(TownLocations::LocationKind::Interest, "interest:h2",
|
||||
Ogre::Vector3(10, 0, 0));
|
||||
addF(TownLocations::LocationKind::Curb, "curb:h2",
|
||||
Ogre::Vector3(12, 0, 0));
|
||||
TownSchedule::WeekScheduleRules rulesF;
|
||||
std::vector<std::string> warnsF;
|
||||
std::vector<TownSchedule::WeekSchedule> wf =
|
||||
TownSchedule::generateWeekSchedules(pop, few, 42,
|
||||
rulesF, {}, {},
|
||||
&warnsF);
|
||||
for (const TownSchedule::WeekSchedule &ws : wf) {
|
||||
for (const TownSchedule::WeekEntry &e : ws.entries) {
|
||||
(void)e;
|
||||
}
|
||||
/* Adults fall back to the Interest binding for
|
||||
* work (day 0). */
|
||||
bool sawInterestFallback = false;
|
||||
for (const TownSchedule::WeekEntry &e : ws.entries)
|
||||
if (e.activity == "work") {
|
||||
if (e.location !=
|
||||
"interest:h2") {
|
||||
printf(" *** fallback work "
|
||||
"at '%s', want "
|
||||
"interest:h2 ***\n",
|
||||
e.location.c_str());
|
||||
ok = false;
|
||||
}
|
||||
sawInterestFallback = true;
|
||||
break;
|
||||
}
|
||||
if (!sawInterestFallback) {
|
||||
printf(" *** fallback week lost its "
|
||||
"work entry ***\n");
|
||||
ok = false;
|
||||
}
|
||||
}
|
||||
bool sawNoWorkWarn = false;
|
||||
for (const std::string &w : warnsF)
|
||||
if (w.find("no Work locations") != std::string::npos)
|
||||
sawNoWorkWarn = true;
|
||||
if (!sawNoWorkWarn) {
|
||||
printf(" *** fallback missing its warning ***\n");
|
||||
ok = false;
|
||||
}
|
||||
}
|
||||
|
||||
printf(" %s (%zu members)\n", ok ? "passed" : "FAILURES above",
|
||||
week.size());
|
||||
return ok;
|
||||
}
|
||||
|
||||
/**
|
||||
* Town parking slots probe (phase 6.6.1): the pure bay enumeration
|
||||
* (TownParking::enumerateSlots) and the TownGen integration — each
|
||||
@@ -9840,6 +10316,7 @@ int main(int argc, char **argv)
|
||||
ok &= runTownPopulationProbe();
|
||||
ok &= runTownLocationsProbe();
|
||||
ok &= runTownTagIndexProbe();
|
||||
ok &= runTownWeekScheduleProbe();
|
||||
ok &= runTownParkingProbe();
|
||||
ok &= runPoiDatabaseProbe();
|
||||
ok &= runTownScheduleProbe();
|
||||
|
||||
@@ -3600,6 +3600,82 @@ private:
|
||||
"Household size range; 0 = "
|
||||
"inherit the town area's "
|
||||
"population rules");
|
||||
/* 6.8.2b: per-lot building tags
|
||||
* (same comma-separated widget
|
||||
* pattern as the town area's
|
||||
* Preferred Types). */
|
||||
{
|
||||
std::string joined;
|
||||
for (size_t k = 0;
|
||||
k < lp.tags.size();
|
||||
++k) {
|
||||
if (k)
|
||||
joined +=
|
||||
", ";
|
||||
joined +=
|
||||
lp.tags[k];
|
||||
}
|
||||
char tagBuf[256];
|
||||
snprintf(tagBuf,
|
||||
sizeof(tagBuf),
|
||||
"%s",
|
||||
joined.c_str());
|
||||
if (ImGui::InputText(
|
||||
"Tags",
|
||||
tagBuf,
|
||||
sizeof(
|
||||
tagBuf))) {
|
||||
lp.tags.clear();
|
||||
std::string cur;
|
||||
for (const char *p =
|
||||
tagBuf;;
|
||||
++p) {
|
||||
if (*p !=
|
||||
',' &&
|
||||
*p !=
|
||||
'\0') {
|
||||
cur +=
|
||||
*p;
|
||||
continue;
|
||||
}
|
||||
size_t b =
|
||||
cur.find_first_not_of(
|
||||
" \t");
|
||||
if (b !=
|
||||
std::string::
|
||||
npos)
|
||||
lp.tags
|
||||
.push_back(
|
||||
cur
|
||||
.substr(
|
||||
b,
|
||||
cur
|
||||
.find_last_not_of(
|
||||
" \t") -
|
||||
b +
|
||||
1));
|
||||
cur.clear();
|
||||
if (*p ==
|
||||
'\0')
|
||||
break;
|
||||
}
|
||||
edgeChanged =
|
||||
true;
|
||||
}
|
||||
if (ImGui::
|
||||
IsItemHovered())
|
||||
ImGui::SetTooltip(
|
||||
"Comma-separated extra building "
|
||||
"tags appended to the picked "
|
||||
"layout's :tags (e.g. 'shop' "
|
||||
"zones the building: a Work "
|
||||
"location for salesmen + a "
|
||||
"Leisure location for "
|
||||
"customers). Empty = inherit "
|
||||
"(layout tags only). Edit a "
|
||||
"neighbor side's field and "
|
||||
"press Regenerate to apply.");
|
||||
}
|
||||
/* Layout DSL (phase 4.5 item 2):
|
||||
* a library layout name
|
||||
* (village-house, town-rowhouse,
|
||||
|
||||
Reference in New Issue
Block a user