Game mode API
This commit is contained in:
725
src/gamedata/CharacterAnimationModule.cpp-
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725
src/gamedata/CharacterAnimationModule.cpp-
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#include <iostream>
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#include "Components.h"
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#include "EventTriggerModule.h"
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#include "CharacterModule.h"
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#include "PhysicsModule.h"
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#include "CharacterAnimationModule.h"
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#include "EventModule.h"
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#include "TerrainModule.h"
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#include "WaterModule.h"
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#include "world-build.h"
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namespace ECS
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{
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CharacterAnimationModule::CharacterAnimationModule(flecs::world &ecs)
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{
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ecs.module<CharacterAnimationModule>();
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ecs.component<AnimationControl>();
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ecs.import <EventModule>();
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ecs.import <TerrainModule>();
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ecs.import <WaterModule>();
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ecs.import <PhysicsModule>();
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ecs.system<const CharacterBase, AnimationControl>("HandleAnimations")
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.kind(flecs::OnUpdate)
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.each([this](flecs::entity e, const CharacterBase &ch,
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AnimationControl &anim) {
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if (!anim.configured && ch.mSkeleton) {
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int i, j;
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e.set<EventData>({});
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ch.mSkeleton->setBlendMode(
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Ogre::ANIMBLEND_CUMULATIVE);
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if (ch.mBodyEnt->getSkeleton()->getName() ==
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"normal-male.skeleton") {
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anim.mAnimationSystem =
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new AnimationSystem(ch.mBodyEnt,
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e, false);
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anim.mAnimationSystem
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->builder()
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/* clang-format off */
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->output()
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->state_machine(ANIM_FADE_SPEED, "main")
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->state("locomotion")
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->state_machine(ANIM_FADE_SPEED, "locomotion-state")
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->state("idle")
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->animation("idle")
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->end()
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->state("walking")
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->animation("walking")
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->end()
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->state("running")
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->animation("running")
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->end()
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->state("treading_water")
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->animation("treading_water")
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->end()
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->state("swimming")
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->animation("swimming")
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->end()
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->state("swimming-fast")
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->speed(20.0f)
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->animation("swimming")
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->end()
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->end()
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->end()
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->end()
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->state("actuator")
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->state_machine(ANIM_FADE_SPEED * 10.0f, "actuator-state")
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->state("hanging-idle")
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->animation("hanging-idle")
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->end()
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->state("swimming-hold-edge")
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->animation("swimming-hold-edge")
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->end()
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->state("swimming-edge-climb")
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->animation("swimming-edge-climb")
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->trigger(e, "end_of_climb", 0.99f, "animation:swimming-edge-climb:end")
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->end()
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->state("hanging-climb")
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->animation("hanging-climb")
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->trigger(e, "end_of_climb2", 0.99f, "animation:hanging-climb:end")
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->end()
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->state("idle")
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->animation("idle-act")
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->end()
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->state("pass-character")
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->animation("pass-character")
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->trigger(e, "pass-character", 0.99f, "animation:pass-character:end")
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->end()
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->state("character-talk")
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->animation("character-talk")
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->end()
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->state("sitting")
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->animation("sitting-chair")
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->end()
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->state("sitting-ground")
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->animation("sitting-ground")
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->end()
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->transition_end("swimming-edge-climb", "idle")
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->transition_end("hanging-climb", "idle")
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->transition_end("pass-character", "idle")
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->end()
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->end()
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->end();
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/* clang-format on */
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anim.mAnimationSystem
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->get<AnimationNodeStateMachine>(
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"main")
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->setAnimation("locomotion",
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true);
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anim.mAnimationSystem
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->get<AnimationNodeStateMachine>(
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"locomotion-state")
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->setAnimation("idle", true);
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} else
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anim.mAnimationSystem = nullptr;
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anim.configured = true;
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}
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});
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#if 0
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ecs.system<CharacterBase>("RootMotionStart")
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.kind(flecs::OnUpdate)
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.each([this](flecs::entity e, CharacterBase &ch) {
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ch.mBoneMotion = Ogre::Vector3::ZERO;
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});
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#endif
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ecs.system<const EngineData, CharacterBase, AnimationControl>(
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"HandleAnimations1")
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.kind(flecs::OnUpdate)
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.each([this](flecs::entity e, const EngineData &eng,
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CharacterBase &ch, AnimationControl &anim) {
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float delta = eng.delta;
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// ch.mBoneMotion = Ogre::Vector3::ZERO;
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bool result = false;
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if (anim.mAnimationSystem) {
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result = anim.mAnimationSystem->addTime(delta);
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if (!ch.mRootBone)
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return;
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} else
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return;
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// The value we get is interpolated value. When result is true it is new step
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#if 0
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Ogre::Vector3 offset = ch.mRootBone->getPosition();
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ch.mBoneMotion = static_cast<RootMotionListener *>(
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anim.mListener)
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->getDeltaMotion();
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ch.mRootBone->setPosition(Ogre::Vector3::ZERO);
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Ogre::Vector3 d = offset - ch.mBonePrevMotion;
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ch.mBonePrevMotion = offset;
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std::cout << "length: " << d.length() << std::endl;
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if (d.squaredLength() > 0.02f * 0.02f)
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d = offset;
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if (d.squaredLength() > 0.02f * 0.02f)
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d = Ogre::Vector3::ZERO;
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std::cout << "length2: " << d.length() << std::endl;
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OgreAssert(d.length() < 0.5f, "bad offset");
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ch.mBoneMotion = d;
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#endif
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#if 0
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if (result) {
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if (d.squaredLength() > 0.0f)
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ch.mBoneMotion =
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ch.mRootBone->getPosition() -
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ch.mBoneMotion;
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else
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ch.mBoneMotion =
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ch.mRootBone->getPosition();
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} else {
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ch.mBoneMotion = ch.mRootBone->getPosition() -
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ch.mBoneMotion;
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}
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#endif
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#undef VDEBUG
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#ifdef VDEBUG
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std::cout << "root motion: " << delta << ": "
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<< ch.mBoneMotion << " - "
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<< ch.mRootBone->getPosition()
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<< " result: " << result << std::endl;
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#endif
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#undef VDEBUG
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#if 0
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// ch.mRootBone->setPosition(Ogre::Vector3::ZERO);
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ch.mBonePrevMotion = offset;
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#endif
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});
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ecs.system<const EngineData, CharacterBase, CharacterVelocity>(
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"HandleRootMotionVelocity")
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.kind(flecs::OnUpdate)
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.with<TerrainReady>()
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.with<WaterReady>()
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.each([this](flecs::entity e, const EngineData &eng,
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CharacterBase &ch, CharacterVelocity &v) {
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if (eng.delta < 0.0000001f)
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return;
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if (!ch.mBodyNode)
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return;
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Ogre::Quaternion rot = ch.mBodyNode->getOrientation();
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Ogre::Vector3 pos = ch.mBodyNode->getPosition();
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Ogre::Vector3 boneMotion = ch.mBoneMotion;
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v.velocity = Ogre::Vector3::ZERO;
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float safeDelta =
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Ogre::Math::Clamp(eng.delta, 0.001f, 0.99f);
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#if 0
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if (!e.has<CharacterInActuator>()) {
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v.velocity = Ogre::Math::lerp(
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v.velocity,
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rot * boneMotion / safeDelta, 0.99f);
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} else {
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// v.velocity = rot * boneMotion / safeDelta;
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v.velocity = Ogre::Math::lerp(
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v.velocity,
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rot * boneMotion / safeDelta, 0.99f);
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}
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#endif
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v.velocity = rot * boneMotion / safeDelta;
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#if 0
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if (!e.has<CharacterDisablePhysics>() &&
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!e.has<CharacterInActuator>()) {
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if (eng.startupDelay <= 0.0f)
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v.velocity += v.gvelocity;
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v.velocity.y = Ogre::Math::Clamp(v.velocity.y,
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-10.5f, 10.0f);
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}
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#endif
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// if (v.velocity.squaredLength() > 1.4f * 1.4f)
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// v.velocity = v.velocity.normalisedCopy() * 1.4f;
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// ch.mBoneMotion = Ogre::Vector3::ZERO;
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// safety
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// std::cout << "velocity: " << v.velocity << std::endl;
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v.velocity.x =
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Ogre::Math::Clamp(v.velocity.x, -16.0f, 16.0f);
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v.velocity.z =
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Ogre::Math::Clamp(v.velocity.z, -16.0f, 16.0f);
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v.velocity.y =
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Ogre::Math::Clamp(v.velocity.y, -10.5f, 10.0f);
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#if 0
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v.velocity.y = 0.0f;
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#endif
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});
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#if 0
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ecs.system<const EngineData, const AnimationControl,
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const CharacterBase, CharacterVelocity>("HandleSwimming")
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.kind(flecs::OnUpdate)
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.with<TerrainReady>()
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.with<WaterReady>()
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.with<InWater>()
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.with<CharacterBuoyancy>()
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.without<CharacterDisablePhysics>()
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.without<CharacterInActuator>()
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.each([this](flecs::entity e, const EngineData &eng,
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const AnimationControl &anim,
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const CharacterBase &ch, CharacterVelocity &gr) {
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if (anim.mAnimationSystem
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->get<AnimationNodeStateMachine>(
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"locomotion-state")
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->getCurrentState() == "swimming") {
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float h = Ogre::Math::Clamp(
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0.0f - ch.mBodyNode->getPosition().y,
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0.0f, 2000.0f);
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if (h > 0.05 && h < 2.0f)
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gr.gvelocity.y += 0.1f * (h + 1.0f) *
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h * eng.delta;
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}
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});
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#endif
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ecs.system<const EngineData, CharacterBase, AnimationControl,
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CharacterVelocity>("HandleRootMotion")
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.kind(flecs::OnUpdate)
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.each([this](flecs::entity e, const EngineData &eng,
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CharacterBase &ch, AnimationControl &anim,
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CharacterVelocity &v) {
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if (!ch.mBodyNode)
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return;
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if (eng.delta < 0.0000001f)
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return;
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OgreAssert(eng.delta > 0.0f, "Zero delta");
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int maxPen = 0;
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Ogre::Vector3 colNormal;
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bool is_on_floor = false;
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bool penetration = false;
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#if 0
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if (eng.startupDelay < 0.0f) {
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if (body.mController) {
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Ogre::Vector3 rotMotion =
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v.velocity * eng.delta;
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rotMotion.x = Ogre::Math::Clamp(
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rotMotion.x, -0.04f, 0.04f);
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rotMotion.y = Ogre::Math::Clamp(
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rotMotion.y, -0.025f, 0.1f);
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rotMotion.z = Ogre::Math::Clamp(
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rotMotion.z, -0.04f, 0.04f);
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btVector3 currentPosition =
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body.mGhostObject
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->getWorldTransform()
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.getOrigin();
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is_on_floor =
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body.mController->isOnFloor();
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penetration = body.mController
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->isPenetrating();
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if (is_on_floor)
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v.gvelocity =
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Ogre::Vector3::ZERO;
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btTransform from(
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Ogre::Bullet::convert(
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ch.mBodyNode
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->getOrientation()),
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Ogre::Bullet::convert(
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ch.mBodyNode
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->getPosition()));
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ch.mBodyNode->_setDerivedPosition(
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ch.mBodyNode
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->_getDerivedPosition() +
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rotMotion);
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}
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}
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#endif
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});
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#if 0
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ecs.system<CharacterVelocity, CharacterBase>("HandleRootMotionEnd")
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.kind(flecs::OnUpdate)
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.each([this](flecs::entity e, CharacterVelocity &v,
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CharacterBase &ch) {
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// zero the velocity;
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// v.velocity = Ogre::Vector3::ZERO;
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// ch.mBoneMotion = Ogre::Vector3::ZERO;
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});
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#endif
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ecs.system<const Input, const CharacterBase, AnimationControl>(
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"HandleNPCAnimations")
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.kind(flecs::OnUpdate)
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.with<Character>()
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.without<Player>()
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.each([](flecs::entity e, const Input &input,
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const CharacterBase &ch, AnimationControl &anim) {
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if (!anim.configured)
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return;
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if (!anim.mAnimationSystem)
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return;
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AnimationNodeStateMachine *state_machine =
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anim.mAnimationSystem
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->get<AnimationNodeStateMachine>(
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"locomotion-state");
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Ogre::String current_state =
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state_machine->getCurrentState();
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Ogre::String next_state = "idle";
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if (current_state != "treading_water" &&
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ch.is_submerged)
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next_state = "treading_water";
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if (current_state != "idle" && !ch.is_submerged)
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next_state = "idle";
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state_machine->setAnimation(next_state);
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});
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ecs.system<const CharacterBase, const CharacterInActuator,
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AnimationControl>("HandlePlayerAnimationsActuator")
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.kind(flecs::OnUpdate)
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.with<Character>()
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.each([](flecs::entity e, const CharacterBase &ch,
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const CharacterInActuator &inact,
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AnimationControl &anim) {
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if (!anim.configured)
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return;
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AnimationNodeStateMachine *main_sm =
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anim.mAnimationSystem
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->get<AnimationNodeStateMachine>(
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"main");
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AnimationNodeStateMachine *actuator_sm =
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anim.mAnimationSystem
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->get<AnimationNodeStateMachine>(
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"actuator-state");
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Ogre::String current_state = main_sm->getCurrentState();
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if (current_state != "actuator")
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main_sm->setAnimation("actuator", true);
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actuator_sm->setAnimation(inact.animationState, true);
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});
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ecs.system<const CharacterBase, AnimationControl>(
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"HandlePlayerAnimationsNoActuator")
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.kind(flecs::OnUpdate)
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.with<Character>()
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.without<CharacterInActuator>()
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.each([](flecs::entity e, const CharacterBase &ch,
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AnimationControl &anim) {
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if (!anim.configured)
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return;
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if (!anim.mAnimationSystem)
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return;
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AnimationNodeStateMachine *main_sm =
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anim.mAnimationSystem
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->get<AnimationNodeStateMachine>(
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"main");
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Ogre::String current_state = main_sm->getCurrentState();
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if (current_state != "locomotion")
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main_sm->setAnimation("locomotion", true);
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});
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ecs.system<const Input, const CharacterBase, AnimationControl>(
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"HandlePlayerAnimations")
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.kind(flecs::OnUpdate)
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.with<Character>()
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.with<Player>()
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.without<CharacterInActuator>()
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.each([](flecs::entity e, const Input &input,
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const CharacterBase &ch, AnimationControl &anim) {
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if (!anim.configured)
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return;
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AnimationNodeStateMachine *state_machine =
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anim.mAnimationSystem
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->get<AnimationNodeStateMachine>(
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"locomotion-state");
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Ogre::String current_state =
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state_machine->getCurrentState();
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bool controls_idle = input.motion.zeroLength();
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bool anim_is_idle = current_state == "idle" ||
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current_state == "treading_water";
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bool anim_is_walking = current_state == "walking";
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bool anim_is_running = current_state == "running";
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bool anim_is_swimming_slow = current_state ==
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"swimming";
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bool anim_is_swimming_fast = current_state ==
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"swimming-fast";
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bool anim_is_swimming = anim_is_swimming_slow ||
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anim_is_swimming_fast;
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bool anim_is_motion = anim_is_walking ||
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anim_is_running ||
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anim_is_swimming;
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bool start_motion = !controls_idle && anim_is_idle;
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bool end_motion = controls_idle && !anim_is_idle;
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Ogre::String next_state = current_state;
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if (controls_idle && anim_is_idle) {
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if (current_state != "treading_water" &&
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ch.is_submerged)
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next_state = "treading_water";
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else if (current_state != "idle" &&
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!ch.is_submerged)
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next_state = "idle";
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state_machine->setAnimation(next_state);
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} else if (start_motion) {
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if (ch.is_submerged) {
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if (input.fast)
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next_state = "swimming-fast";
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else
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next_state = "swimming";
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} else {
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if (input.fast)
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next_state = "running";
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else
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next_state = "walking";
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}
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state_machine->setAnimation(next_state, true);
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} else if (end_motion) {
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if (ch.is_submerged)
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state_machine->setAnimation(
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"treading_water");
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else
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state_machine->setAnimation("idle");
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} else {
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if (ch.is_submerged) {
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if (input.fast &&
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!anim_is_swimming_fast) {
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next_state = "swimming-fast";
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} else if (!input.fast &&
|
||||
!anim_is_swimming_slow) {
|
||||
next_state = "swimming";
|
||||
}
|
||||
} else {
|
||||
if (input.fast && !anim_is_running)
|
||||
next_state = "running";
|
||||
else if (!input.fast &&
|
||||
!anim_is_walking)
|
||||
next_state = "walking";
|
||||
}
|
||||
if (current_state != next_state)
|
||||
state_machine->setAnimation(next_state);
|
||||
}
|
||||
});
|
||||
ecs.system<const Input, const CharacterBase, AnimationControl,
|
||||
CharacterInActuator>("HandlePlayerAnimations2")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<Character>()
|
||||
.with<Player>()
|
||||
.each([](flecs::entity e, const Input &input,
|
||||
const CharacterBase &ch, AnimationControl &anim,
|
||||
CharacterInActuator &act) {
|
||||
bool controls_idle = input.motion.zeroLength();
|
||||
if (!controls_idle) {
|
||||
std::cout << "motion.z: "
|
||||
<< Ogre::Math::Abs(input.motion.z -
|
||||
act.prevMotion.z)
|
||||
<< std::endl;
|
||||
bool trigger_event = false;
|
||||
e.each<InTrigger>([&](flecs::entity trig) {
|
||||
if (Ogre::Math::Abs(input.motion.z -
|
||||
act.prevMotion.z) >
|
||||
0.001f) {
|
||||
if (input.motion.z < 0) {
|
||||
trig.get_mut<EventData>()
|
||||
.add(e,
|
||||
"actuator_forward",
|
||||
trig, e);
|
||||
trig.modified<
|
||||
EventData>();
|
||||
}
|
||||
if (input.motion.z > 0) {
|
||||
trig.get_mut<EventData>()
|
||||
.add(e,
|
||||
"actuator_backward",
|
||||
trig, e);
|
||||
trig.modified<
|
||||
EventData>();
|
||||
}
|
||||
}
|
||||
if (input.act_pressed) {
|
||||
trig.get_mut<EventData>().add(
|
||||
e, "actuator_action",
|
||||
trig, e);
|
||||
trig.modified<EventData>();
|
||||
}
|
||||
// ECS::get_mut<LuaData>().call_handler(
|
||||
// "actuator_update", trig, e);
|
||||
trigger_event = true;
|
||||
});
|
||||
if (!trigger_event) {
|
||||
if (Ogre::Math::Abs(input.motion.z -
|
||||
act.prevMotion.z) >
|
||||
0.001f) {
|
||||
if (input.motion.z < 0) {
|
||||
e.get_mut<EventData>().add(
|
||||
e,
|
||||
"_in_actuator_forward",
|
||||
e, e);
|
||||
}
|
||||
if (input.motion.z > 0) {
|
||||
e.get_mut<EventData>().add(
|
||||
e,
|
||||
"_in_actuator_backward",
|
||||
e, e);
|
||||
}
|
||||
}
|
||||
if (input.act_pressed) {
|
||||
e.get_mut<EventData>().add(
|
||||
e,
|
||||
"_in_actuator_action",
|
||||
e, e);
|
||||
}
|
||||
}
|
||||
act.prevMotion.x = input.motion.x;
|
||||
act.prevMotion.y = input.motion.y;
|
||||
act.prevMotion.z = input.motion.z;
|
||||
}
|
||||
|
||||
#if 0
|
||||
if (!controls_idle) {
|
||||
if (Ogre::Math::Abs(input.motion.z - act.prevMotion.z) > 0.001f) {
|
||||
if (input.motion.z < 0)
|
||||
ECS::get_mut<LuaData>().call_handler("actuator_forward", e);
|
||||
}
|
||||
ECS::get_mut<LuaData>().call_handler("actuator_controls_update");
|
||||
}
|
||||
#endif
|
||||
act.prevMotion = input.motion;
|
||||
});
|
||||
ecs.system<EventData>("UpdateEvents")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<Character>()
|
||||
.each([](flecs::entity e, EventData &evt) {
|
||||
for (auto ev : evt.events) {
|
||||
std::cout << "character event: " << ev.event
|
||||
<< std::endl;
|
||||
/* parse character events */
|
||||
e.each<InTrigger>([&](flecs::entity trig) {
|
||||
/* if triggered, dispatch events to trigger */
|
||||
trig.get_mut<EventData>().add(
|
||||
ev.sender, ev.event,
|
||||
trig, // it is easier this way to identify trigger entity
|
||||
ev.e2);
|
||||
});
|
||||
}
|
||||
evt.events.clear();
|
||||
});
|
||||
|
||||
#ifdef VDEBUG
|
||||
ecs.system<const CharacterBase>("CharacterGravityStatus")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<Character>()
|
||||
.with<Player>()
|
||||
.each([](flecs::entity e, const CharacterBase &ch) {
|
||||
if (e.has<CharacterGravity>())
|
||||
std::cout << "gravity\n";
|
||||
else
|
||||
std::cout << "no gravity\n";
|
||||
if (e.has<InWater>())
|
||||
std::cout << "in water\n";
|
||||
else
|
||||
std::cout << "out of water\n";
|
||||
std::cout
|
||||
<< "h=" << ch.mBodyNode->_getDerivedPosition().y
|
||||
<< std::endl;
|
||||
});
|
||||
#endif
|
||||
#if 0
|
||||
ecs.system<const EngineData, const CharacterBase, CharacterBody>(
|
||||
"UpdateBodyCast")
|
||||
.kind(flecs::OnUpdate)
|
||||
.without<CharacterInActuator>()
|
||||
.each([](flecs::entity e, const EngineData &eng,
|
||||
const CharacterBase &ch, CharacterBody &body) {
|
||||
struct ResultCallback
|
||||
: public btCollisionWorld::RayResultCallback {
|
||||
btCollisionObject *m_me;
|
||||
btVector3 m_from, m_to, m_hitNormalWorld,
|
||||
m_hitPointWorld;
|
||||
ResultCallback(btCollisionObject *me,
|
||||
const btVector3 &from,
|
||||
const btVector3 &to)
|
||||
: m_me(me)
|
||||
, m_from(from)
|
||||
, m_to(to)
|
||||
{
|
||||
}
|
||||
btScalar addSingleResult(
|
||||
btCollisionWorld::LocalRayResult
|
||||
&rayResult,
|
||||
bool normalInWorldSpace) override
|
||||
{
|
||||
if (rayResult.m_collisionObject == m_me)
|
||||
return 1.0f;
|
||||
if (!btPairCachingGhostObject::upcast(
|
||||
rayResult.m_collisionObject))
|
||||
return 1.0f;
|
||||
if (!(rayResult.m_collisionObject
|
||||
->getCollisionFlags() &
|
||||
btCollisionObject::
|
||||
CF_CHARACTER_OBJECT))
|
||||
return 1.0f;
|
||||
m_closestHitFraction =
|
||||
rayResult.m_hitFraction;
|
||||
m_collisionObject =
|
||||
rayResult.m_collisionObject;
|
||||
if (normalInWorldSpace)
|
||||
m_hitNormalWorld =
|
||||
rayResult
|
||||
.m_hitNormalLocal;
|
||||
else
|
||||
m_hitNormalWorld =
|
||||
m_collisionObject
|
||||
->getWorldTransform()
|
||||
.getBasis() *
|
||||
rayResult
|
||||
.m_hitNormalLocal;
|
||||
m_hitPointWorld.setInterpolate3(
|
||||
m_from, m_to,
|
||||
rayResult.m_hitFraction);
|
||||
return rayResult.m_hitFraction;
|
||||
}
|
||||
};
|
||||
Ogre::Vector3 offset(0.0f, 0.5f, 0.0f);
|
||||
float dist = 0.5f;
|
||||
btVector3 a = Ogre::Bullet::convert(
|
||||
ch.mBodyNode->getPosition() + offset),
|
||||
b(Ogre::Bullet::convert(
|
||||
ch.mBodyNode->getPosition() +
|
||||
ch.mBodyNode->getOrientation() *
|
||||
Ogre::Vector3(0, 0, dist) +
|
||||
offset));
|
||||
ResultCallback result(body.mGhostObject, a, b);
|
||||
// body.mGhostObject->rayTest(a, b, result);
|
||||
eng.mWorld->getBtWorld()->rayTest(a, b, result);
|
||||
if (result.hasHit()) {
|
||||
std::cout << "Hit!!! " << result.m_hitPointWorld
|
||||
<< std::endl;
|
||||
e.set<CharacterInActuator>(
|
||||
{ "idle", { 0, 0, 0 } });
|
||||
ECS::get<LuaBase>().mLua->call_handler(
|
||||
"character_enter", e,
|
||||
ECS::get<Body2Entity>().entities.at(
|
||||
const_cast<btCollisionObject *>(
|
||||
result.m_collisionObject)));
|
||||
}
|
||||
});
|
||||
#endif
|
||||
struct AnimationSetCommand : public GameWorld::Command {
|
||||
int operator()(const std::vector<GameWorld::Parameter *> &args)
|
||||
override
|
||||
{
|
||||
GameWorld::ValueParameter<flecs::entity> *param_e =
|
||||
static_cast<GameWorld::ValueParameter<
|
||||
flecs::entity> *>(args[0]);
|
||||
OgreAssert(param_e->get().is_valid(), "bad entity");
|
||||
GameWorld::ValueParameter<std::string> *param_node =
|
||||
static_cast<GameWorld::ValueParameter<
|
||||
std::string> *>(args[1]);
|
||||
GameWorld::ValueParameter<std::string> *param_state =
|
||||
static_cast<GameWorld::ValueParameter<
|
||||
std::string> *>(args[2]);
|
||||
if (param_e->get().has<AnimationControl>() &&
|
||||
param_e->get().get<AnimationControl>().configured ==
|
||||
true) {
|
||||
const AnimationControl &control =
|
||||
param_e->get().get<AnimationControl>();
|
||||
AnimationNodeStateMachine *sm =
|
||||
control.mAnimationSystem
|
||||
->get<AnimationNodeStateMachine>(
|
||||
param_node->get());
|
||||
bool reset = false;
|
||||
if (args.size() == 4) {
|
||||
GameWorld::ValueParameter<bool>
|
||||
*param_reset = static_cast<
|
||||
GameWorld::ValueParameter<
|
||||
bool> *>(
|
||||
args[3]);
|
||||
reset = param_reset->get();
|
||||
}
|
||||
sm->setAnimation(param_state->get(), reset);
|
||||
std::cout << "animation switch: "
|
||||
<< param_node->get() << " "
|
||||
<< param_state->get() << std::endl;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
ECS::get_mut<GameWorld>().add_command<AnimationSetCommand>(
|
||||
"set_animation_state");
|
||||
}
|
||||
}
|
||||
953
src/gamedata/CharacterAnimationModule.h-
Normal file
953
src/gamedata/CharacterAnimationModule.h-
Normal file
@@ -0,0 +1,953 @@
|
||||
#ifndef CHARACTER_ANIMATION_MODULE_H_
|
||||
#define CHARACTER_ANIMATION_MODULE_H_
|
||||
#include <Ogre.h>
|
||||
#include <flecs.h>
|
||||
#include "GameData.h"
|
||||
#include "CharacterModule.h"
|
||||
#include "LuaData.h"
|
||||
#include "EventModule.h"
|
||||
namespace ECS
|
||||
{
|
||||
class RootMotionListener : public Ogre::NodeAnimationTrack::Listener {
|
||||
Ogre::Vector3 prevTranslation;
|
||||
mutable Ogre::Vector3 deltaMotion;
|
||||
flecs::entity e;
|
||||
|
||||
public:
|
||||
RootMotionListener(flecs::entity e)
|
||||
: Ogre::NodeAnimationTrack::Listener()
|
||||
, e(e)
|
||||
, prevTranslation(Ogre::Vector3::ZERO)
|
||||
, deltaMotion(Ogre::Vector3::ZERO)
|
||||
{
|
||||
}
|
||||
bool getInterpolatedKeyFrame(const Ogre::AnimationTrack *t,
|
||||
const Ogre::TimeIndex &timeIndex,
|
||||
Ogre::KeyFrame *kf) override
|
||||
{
|
||||
const Ogre::NodeAnimationTrack *nodeTrack =
|
||||
static_cast<const Ogre::NodeAnimationTrack *>(t);
|
||||
Ogre::Node *trackNode = nodeTrack->getAssociatedNode();
|
||||
#if 0
|
||||
Ogre::Any entityAny =
|
||||
trackNode->getUserObjectBindings().getUserAny("empty");
|
||||
if (entityAny.has_value())
|
||||
e = Ogre::any_cast<flecs::entity>(entityAny);
|
||||
#endif
|
||||
Ogre::TransformKeyFrame *vkf =
|
||||
static_cast<Ogre::TransformKeyFrame *>(kf);
|
||||
Ogre::KeyFrame *kf1, *kf2;
|
||||
Ogre::TransformKeyFrame *k1, *k2;
|
||||
unsigned short firstKeyIndex;
|
||||
float tm = t->getKeyFramesAtTime(timeIndex, &kf1, &kf2,
|
||||
&firstKeyIndex);
|
||||
k1 = static_cast<Ogre::TransformKeyFrame *>(kf1);
|
||||
k2 = static_cast<Ogre::TransformKeyFrame *>(kf2);
|
||||
Ogre::Vector3 translation;
|
||||
Ogre::Quaternion rotation;
|
||||
if (tm == 0.0f) {
|
||||
rotation = k1->getRotation();
|
||||
translation = k1->getTranslate();
|
||||
deltaMotion = translation;
|
||||
} else {
|
||||
rotation = Ogre::Quaternion::nlerp(
|
||||
tm, k1->getRotation(), k2->getRotation(), true);
|
||||
translation =
|
||||
k1->getTranslate() +
|
||||
(k2->getTranslate() - k1->getTranslate()) * tm;
|
||||
deltaMotion = translation - prevTranslation;
|
||||
if (deltaMotion.squaredLength() >
|
||||
translation.squaredLength())
|
||||
deltaMotion = translation;
|
||||
}
|
||||
vkf->setTranslate(deltaMotion);
|
||||
vkf->setRotation(rotation);
|
||||
vkf->setScale(Ogre::Vector3(1, 1, 1));
|
||||
prevTranslation = translation;
|
||||
e.get_mut<CharacterBase>().mBoneMotion = deltaMotion;
|
||||
e.get_mut<CharacterBase>().mBonePrevMotion = prevTranslation;
|
||||
e.modified<CharacterBase>();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
struct AnimationTrigger;
|
||||
struct AnimationTriggerSubscriber {
|
||||
virtual void operator()(const AnimationTrigger *trigger) = 0;
|
||||
};
|
||||
struct AnimationTrigger {
|
||||
Ogre::String name;
|
||||
float time;
|
||||
float weight;
|
||||
std::vector<AnimationTriggerSubscriber *> subscriber_list;
|
||||
float getTriggerTime() const
|
||||
{
|
||||
return time;
|
||||
}
|
||||
float getMinWeight() const
|
||||
{
|
||||
return weight;
|
||||
}
|
||||
const Ogre::String &getName() const
|
||||
{
|
||||
return name;
|
||||
}
|
||||
void notify(float weight)
|
||||
{
|
||||
int i;
|
||||
if (weight < this->weight)
|
||||
return;
|
||||
for (i = 0; i < subscriber_list.size(); i++)
|
||||
(*subscriber_list[i])(this);
|
||||
}
|
||||
void addSubscriber(AnimationTriggerSubscriber *sub)
|
||||
{
|
||||
if (std::find(subscriber_list.begin(), subscriber_list.end(),
|
||||
sub) != subscriber_list.end())
|
||||
return;
|
||||
subscriber_list.push_back(sub);
|
||||
}
|
||||
void removeSubscriber(AnimationTriggerSubscriber *sub)
|
||||
{
|
||||
auto it = std::find(subscriber_list.begin(),
|
||||
subscriber_list.end(), sub);
|
||||
if (it != subscriber_list.end())
|
||||
subscriber_list.erase(it);
|
||||
}
|
||||
void clearSubscribers()
|
||||
{
|
||||
subscriber_list.clear();
|
||||
}
|
||||
AnimationTrigger(const Ogre::String name, float time, float weight)
|
||||
: name(name)
|
||||
, time(time)
|
||||
, weight(weight)
|
||||
{
|
||||
}
|
||||
};
|
||||
struct Animation {
|
||||
Ogre::AnimationState *mAnimationState;
|
||||
Ogre::Animation *mSkelAnimation;
|
||||
Ogre::NodeAnimationTrack *mHipsTrack;
|
||||
Ogre::NodeAnimationTrack *mRootTrack;
|
||||
float m_weight;
|
||||
float m_accWeight;
|
||||
Animation(Ogre::Skeleton *skeleton, Ogre::AnimationState *animState,
|
||||
Ogre::Animation *skelAnimation)
|
||||
: mAnimationState(animState)
|
||||
, mSkelAnimation(skelAnimation)
|
||||
, m_weight(0)
|
||||
, m_accWeight(0)
|
||||
{
|
||||
// FIXME
|
||||
int j;
|
||||
mRootTrack = nullptr;
|
||||
mHipsTrack = nullptr;
|
||||
for (const auto &it : mSkelAnimation->_getNodeTrackList()) {
|
||||
Ogre::NodeAnimationTrack *track = it.second;
|
||||
Ogre::String trackName =
|
||||
track->getAssociatedNode()->getName();
|
||||
if (trackName == "mixamorig:Hips") {
|
||||
mHipsTrack = track;
|
||||
} else if (trackName == "Root") {
|
||||
mRootTrack = track;
|
||||
}
|
||||
}
|
||||
OgreAssert(mRootTrack, "no root track");
|
||||
}
|
||||
Ogre::String getName()
|
||||
{
|
||||
return mAnimationState->getAnimationName();
|
||||
}
|
||||
void setLoop(bool loop)
|
||||
{
|
||||
mAnimationState->setLoop(loop);
|
||||
}
|
||||
bool getLoop() const
|
||||
{
|
||||
return mAnimationState->getLoop();
|
||||
}
|
||||
void setEnabled(bool enabled)
|
||||
{
|
||||
mAnimationState->setEnabled(enabled);
|
||||
}
|
||||
bool getEnabled() const
|
||||
{
|
||||
return mAnimationState->getEnabled();
|
||||
}
|
||||
void setWeight(float weight)
|
||||
{
|
||||
bool enabled = weight > 0.001f;
|
||||
setEnabled(enabled);
|
||||
mAnimationState->setWeight(weight);
|
||||
m_weight = weight;
|
||||
}
|
||||
float getWeight() const
|
||||
{
|
||||
return m_weight;
|
||||
}
|
||||
bool addTime(float time)
|
||||
{
|
||||
bool result = mAnimationState->getEnabled();
|
||||
if (!result)
|
||||
return result;
|
||||
Ogre::TimeIndex index = mSkelAnimation->_getTimeIndex(
|
||||
mAnimationState->getTimePosition());
|
||||
Ogre::KeyFrame *kf1, *kf2;
|
||||
unsigned short prev_index, next_index;
|
||||
mRootTrack->getKeyFramesAtTime(index, &kf1, &kf2, &prev_index);
|
||||
unsigned int previous_frame = index.getKeyIndex();
|
||||
mAnimationState->addTime(time);
|
||||
index = mSkelAnimation->_getTimeIndex(
|
||||
mAnimationState->getTimePosition());
|
||||
mRootTrack->getKeyFramesAtTime(index, &kf1, &kf2, &next_index);
|
||||
return prev_index != next_index;
|
||||
}
|
||||
void reset()
|
||||
{
|
||||
mAnimationState->setTimePosition(0);
|
||||
}
|
||||
void resetAccWeight()
|
||||
{
|
||||
m_accWeight = 0;
|
||||
}
|
||||
void increaseAccWeight(float weight)
|
||||
{
|
||||
m_accWeight += weight;
|
||||
}
|
||||
float getAccWeight() const
|
||||
{
|
||||
return m_accWeight;
|
||||
}
|
||||
float getLength() const
|
||||
{
|
||||
return mAnimationState->getLength();
|
||||
if (getEnabled())
|
||||
return mAnimationState->getLength();
|
||||
else
|
||||
return 0.0f;
|
||||
}
|
||||
float getTimePosition() const
|
||||
{
|
||||
return mAnimationState->getTimePosition();
|
||||
if (getEnabled())
|
||||
return mAnimationState->getTimePosition();
|
||||
else
|
||||
return 0.0f;
|
||||
}
|
||||
};
|
||||
|
||||
struct AnimationNode {
|
||||
std::vector<AnimationNode *> children;
|
||||
float m_weight;
|
||||
Ogre::String m_name;
|
||||
std::multimap<float, AnimationTrigger *> trigger_list;
|
||||
AnimationNode()
|
||||
: m_weight(0)
|
||||
{
|
||||
}
|
||||
virtual bool addTime(float time) = 0;
|
||||
virtual void setWeight(float weight) = 0;
|
||||
virtual void reset() = 0;
|
||||
virtual float getLength() const = 0;
|
||||
virtual float getTimePosition() const = 0;
|
||||
float getWeight()
|
||||
{
|
||||
return m_weight;
|
||||
}
|
||||
const Ogre::String &getName()
|
||||
{
|
||||
return m_name;
|
||||
}
|
||||
void setName(const Ogre::String &name)
|
||||
{
|
||||
m_name = name;
|
||||
}
|
||||
virtual float getTime() const
|
||||
{
|
||||
float l = getLength();
|
||||
if (l > 0.0f)
|
||||
return getTimePosition() / l;
|
||||
return 0.0f;
|
||||
}
|
||||
void addTrigger(AnimationTrigger *trigger)
|
||||
{
|
||||
trigger_list.insert(std::pair<float, AnimationTrigger *>(
|
||||
trigger->getTriggerTime(), trigger));
|
||||
}
|
||||
void clearTriggers()
|
||||
{
|
||||
auto it = trigger_list.begin();
|
||||
while (it != trigger_list.end()) {
|
||||
delete it->second;
|
||||
it++;
|
||||
}
|
||||
trigger_list.clear();
|
||||
}
|
||||
float mpreUpdateTime;
|
||||
void preUpdateTriggers()
|
||||
{
|
||||
mpreUpdateTime = getTime();
|
||||
}
|
||||
void postUpdateTriggers(float delta)
|
||||
{
|
||||
float postUpdateTime = getTime();
|
||||
bool positive = delta >= 0.0f;
|
||||
if (positive)
|
||||
updateTriggers(mpreUpdateTime, postUpdateTime);
|
||||
else
|
||||
updateTriggers(postUpdateTime, mpreUpdateTime);
|
||||
}
|
||||
void updateTriggers(float currentTime, float nextTime)
|
||||
{
|
||||
int i;
|
||||
float weight = getWeight();
|
||||
if (currentTime <= nextTime) {
|
||||
auto it = trigger_list.lower_bound(currentTime);
|
||||
while (it != trigger_list.end()) {
|
||||
if (nextTime <=
|
||||
it->second->getTriggerTime()) // in future, sorrted by time
|
||||
return;
|
||||
it->second->notify(weight);
|
||||
it++;
|
||||
}
|
||||
} else {
|
||||
updateTriggers(currentTime, 1);
|
||||
updateTriggers(0, nextTime);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct AnimationNodeAnimation : AnimationNode {
|
||||
Animation *mAnimation;
|
||||
bool enabled;
|
||||
AnimationNodeAnimation(Animation *animation)
|
||||
: AnimationNode()
|
||||
, mAnimation(animation)
|
||||
{
|
||||
}
|
||||
bool addTime(float time)
|
||||
{
|
||||
bool ret;
|
||||
preUpdateTriggers();
|
||||
ret = mAnimation->addTime(time);
|
||||
postUpdateTriggers(time);
|
||||
return ret;
|
||||
}
|
||||
void setWeight(float weight)
|
||||
{
|
||||
m_weight = weight;
|
||||
enabled = weight > 0.001f;
|
||||
}
|
||||
void reset()
|
||||
{
|
||||
mAnimation->reset();
|
||||
}
|
||||
float getLength() const
|
||||
{
|
||||
return mAnimation->getLength();
|
||||
if (enabled)
|
||||
return mAnimation->getLength();
|
||||
else
|
||||
return 0.0f;
|
||||
}
|
||||
float getTimePosition() const
|
||||
{
|
||||
return mAnimation->getTimePosition();
|
||||
if (enabled)
|
||||
return mAnimation->getTimePosition();
|
||||
else
|
||||
return 0.0f;
|
||||
}
|
||||
};
|
||||
struct AnimationNodeStateMachineState : AnimationNode {
|
||||
AnimationNodeStateMachineState()
|
||||
: AnimationNode()
|
||||
{
|
||||
}
|
||||
bool addTime(float time)
|
||||
{
|
||||
bool ret;
|
||||
preUpdateTriggers();
|
||||
ret = children[0]->addTime(time);
|
||||
postUpdateTriggers(time);
|
||||
return ret;
|
||||
}
|
||||
void setWeight(float weight)
|
||||
{
|
||||
m_weight = weight;
|
||||
bool enabled = weight > 0.001f;
|
||||
children[0]->setWeight(weight);
|
||||
}
|
||||
void reset()
|
||||
{
|
||||
children[0]->reset();
|
||||
}
|
||||
float getLength() const
|
||||
{
|
||||
return children[0]->getLength();
|
||||
}
|
||||
float getTimePosition() const
|
||||
{
|
||||
return children[0]->getTimePosition();
|
||||
}
|
||||
};
|
||||
struct AnimationNodeSpeed : AnimationNode {
|
||||
float m_speed;
|
||||
bool enabled;
|
||||
AnimationNodeSpeed(float speed)
|
||||
: AnimationNode()
|
||||
, m_speed(speed)
|
||||
, enabled(false)
|
||||
{
|
||||
}
|
||||
bool addTime(float time)
|
||||
{
|
||||
bool ret;
|
||||
preUpdateTriggers();
|
||||
ret = children[0]->addTime(time * m_speed);
|
||||
postUpdateTriggers(time);
|
||||
return ret;
|
||||
}
|
||||
void setWeight(float weight)
|
||||
{
|
||||
m_weight = weight;
|
||||
children[0]->setWeight(weight);
|
||||
}
|
||||
void reset()
|
||||
{
|
||||
children[0]->reset();
|
||||
}
|
||||
float getLength() const
|
||||
{
|
||||
if (m_speed > 0.0f || m_speed < 0.0f)
|
||||
return children[0]->getLength() / m_speed;
|
||||
return 0.0f;
|
||||
}
|
||||
float getTimePosition() const
|
||||
{
|
||||
if (m_speed > 0.0f || m_speed < 0.0f)
|
||||
return children[0]->getTimePosition() / m_speed;
|
||||
return 0.0f;
|
||||
}
|
||||
float getTime() const override
|
||||
{
|
||||
float l = children[0]->getLength();
|
||||
if (l > 0.0f)
|
||||
return children[0]->getTimePosition() / l;
|
||||
return 0.0f;
|
||||
}
|
||||
};
|
||||
struct AnimationNodeStateMachine : AnimationNode {
|
||||
std::map<Ogre::String, AnimationNode *> stateMap;
|
||||
std::set<AnimationNode *> fade_in, fade_out;
|
||||
AnimationNode *currentAnim, *nextAnim;
|
||||
float fade_speed;
|
||||
Ogre::String mCurrentStateName;
|
||||
bool configured;
|
||||
bool debug;
|
||||
AnimationNodeStateMachine(float fade_speed, bool debug = false)
|
||||
: AnimationNode()
|
||||
, currentAnim(nullptr)
|
||||
, nextAnim(nullptr)
|
||||
, fade_speed(fade_speed)
|
||||
, mCurrentStateName("")
|
||||
, configured(false)
|
||||
, debug(debug)
|
||||
{
|
||||
m_weight = 1.0f;
|
||||
}
|
||||
bool addTime(float time)
|
||||
{
|
||||
int i;
|
||||
preUpdateTriggers();
|
||||
if (!configured) {
|
||||
configure();
|
||||
configured = true;
|
||||
}
|
||||
#ifdef VDEBUG
|
||||
if (debug) {
|
||||
std::cout << "state machine addTime" << std::endl;
|
||||
std::cout
|
||||
<< "state machine children: " << children.size()
|
||||
<< std::endl;
|
||||
}
|
||||
#endif
|
||||
for (i = 0; i < children.size(); i++) {
|
||||
#ifdef VDEBUG
|
||||
if (debug)
|
||||
std::cout << "child weight: " << i << " "
|
||||
<< children[i]->getWeight()
|
||||
<< std::endl;
|
||||
#endif
|
||||
AnimationNode *child = children[i];
|
||||
if (fade_in.find(child) != fade_in.end()) {
|
||||
Ogre::Real newWeight =
|
||||
child->getWeight() + time * fade_speed;
|
||||
child->setWeight(Ogre::Math::Clamp<Ogre::Real>(
|
||||
newWeight * m_weight, 0, m_weight));
|
||||
#ifdef VDEBUG
|
||||
if (debug) {
|
||||
std::cout << "fade in: " << newWeight
|
||||
<< std::endl;
|
||||
std::cout << "m_weight: " << m_weight
|
||||
<< std::endl;
|
||||
}
|
||||
#endif
|
||||
if (newWeight >= 1)
|
||||
fade_in.erase(child);
|
||||
}
|
||||
if (fade_out.find(child) != fade_out.end()) {
|
||||
Ogre::Real newWeight =
|
||||
child->getWeight() - time * fade_speed;
|
||||
child->setWeight(Ogre::Math::Clamp<Ogre::Real>(
|
||||
newWeight * m_weight, 0, 1));
|
||||
if (newWeight <= 0)
|
||||
fade_out.erase(child);
|
||||
}
|
||||
}
|
||||
OgreAssert(currentAnim, "bad current anim");
|
||||
bool ret = false;
|
||||
if (currentAnim)
|
||||
ret = currentAnim->addTime(time);
|
||||
postUpdateTriggers(time);
|
||||
return ret;
|
||||
}
|
||||
void setWeight(float weight)
|
||||
{
|
||||
int i;
|
||||
if (weight > m_weight && currentAnim)
|
||||
fade_in.insert(currentAnim);
|
||||
if (weight < m_weight && currentAnim &&
|
||||
currentAnim->getWeight() > weight)
|
||||
currentAnim->setWeight(weight);
|
||||
m_weight = weight;
|
||||
bool enabled = weight > 0.001f;
|
||||
/* do not update child state yet */
|
||||
}
|
||||
void addState(AnimationNode *state)
|
||||
{
|
||||
const Ogre::String &name = state->getName();
|
||||
stateMap[name] = state;
|
||||
state->setWeight(0);
|
||||
fade_in.erase(state);
|
||||
fade_out.erase(state);
|
||||
std::cout << "registered state: " << name << std::endl;
|
||||
}
|
||||
void configure()
|
||||
{
|
||||
int i;
|
||||
if (debug)
|
||||
std::cout << "children: " << children.size()
|
||||
<< std::endl;
|
||||
for (i = 0; i < children.size(); i++)
|
||||
addState(children[i]);
|
||||
if (debug)
|
||||
std::cout << "configure called" << std::endl;
|
||||
}
|
||||
void reset()
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < children.size(); i++)
|
||||
children[i]->reset();
|
||||
}
|
||||
void setAnimation(const Ogre::String &anim_state, bool reset = false)
|
||||
{
|
||||
if (!configured) {
|
||||
configure();
|
||||
configured = true;
|
||||
}
|
||||
OgreAssert(stateMap.find(anim_state) != stateMap.end(),
|
||||
"Bad animation state: " + anim_state);
|
||||
nextAnim = stateMap[anim_state];
|
||||
if (nextAnim == currentAnim)
|
||||
return;
|
||||
if (currentAnim != nullptr) {
|
||||
fade_out.insert(currentAnim);
|
||||
fade_in.erase(currentAnim);
|
||||
}
|
||||
fade_out.erase(nextAnim);
|
||||
fade_in.insert(nextAnim);
|
||||
nextAnim->setWeight(0);
|
||||
if (reset)
|
||||
nextAnim->reset();
|
||||
currentAnim = nextAnim;
|
||||
mCurrentStateName = anim_state;
|
||||
}
|
||||
const Ogre::String &getCurrentState() const
|
||||
{
|
||||
return mCurrentStateName;
|
||||
}
|
||||
float getLength() const
|
||||
{
|
||||
if (currentAnim)
|
||||
return currentAnim->getLength();
|
||||
else
|
||||
return 0.0f;
|
||||
}
|
||||
float getTimePosition() const
|
||||
{
|
||||
if (currentAnim)
|
||||
return currentAnim->getTimePosition();
|
||||
else
|
||||
return 0.0f;
|
||||
}
|
||||
};
|
||||
|
||||
#define ANIM_FADE_SPEED \
|
||||
7.5f // animation crossfade speed in % of full weight per second
|
||||
|
||||
struct AnimationNodeOutput : AnimationNode {
|
||||
float m_weight;
|
||||
float m_speed;
|
||||
AnimationNodeOutput()
|
||||
: AnimationNode()
|
||||
, m_weight(1.0f)
|
||||
, m_speed(1.0f)
|
||||
{
|
||||
}
|
||||
bool addTime(float time)
|
||||
{
|
||||
bool ret;
|
||||
preUpdateTriggers();
|
||||
ret = children[0]->addTime(time * m_speed);
|
||||
postUpdateTriggers(time);
|
||||
return ret;
|
||||
}
|
||||
void setWeight(float weight)
|
||||
{
|
||||
m_weight = weight;
|
||||
bool enabled = weight > 0.001f;
|
||||
children[0]->setWeight(weight);
|
||||
}
|
||||
void reset()
|
||||
{
|
||||
children[0]->reset();
|
||||
}
|
||||
float getLength() const
|
||||
{
|
||||
return children[0]->getLength();
|
||||
}
|
||||
float getTimePosition() const
|
||||
{
|
||||
return children[0]->getTimePosition();
|
||||
}
|
||||
};
|
||||
|
||||
struct AnimationSystem : AnimationNode {
|
||||
RootMotionListener *mListener;
|
||||
bool debug;
|
||||
AnimationSystem(Ogre::Entity *ent, flecs::entity e, bool debug = false)
|
||||
: mListener(OGRE_NEW RootMotionListener(e))
|
||||
, debug(debug)
|
||||
, m_builder(this, debug)
|
||||
{
|
||||
static std::set<Ogre::Skeleton *> skeletons;
|
||||
Ogre::AnimationStateSet *animSet = ent->getAllAnimationStates();
|
||||
Ogre::Skeleton *skeleton = ent->getSkeleton();
|
||||
const Ogre::AnimationStateMap &states =
|
||||
animSet->getAnimationStates();
|
||||
for (auto it = states.begin(); it != states.end(); it++) {
|
||||
Ogre::Animation *skeletonAnimation =
|
||||
skeleton->getAnimation(it->first);
|
||||
|
||||
Ogre::NodeAnimationTrack *rootTrack = nullptr,
|
||||
*hipsTrack = nullptr;
|
||||
for (const auto &it :
|
||||
skeletonAnimation->_getNodeTrackList()) {
|
||||
Ogre::NodeAnimationTrack *track = it.second;
|
||||
Ogre::String trackName =
|
||||
track->getAssociatedNode()->getName();
|
||||
if (trackName == "mixamorig:Hips")
|
||||
hipsTrack = track;
|
||||
else if (trackName == "Root")
|
||||
rootTrack = track;
|
||||
}
|
||||
if (true || skeletons.find(skeleton) == skeletons.end()) {
|
||||
if (!rootTrack) {
|
||||
Ogre::Bone *bone =
|
||||
skeleton->getBone("Root");
|
||||
rootTrack =
|
||||
skeletonAnimation
|
||||
->createNodeTrack(
|
||||
bone->getHandle(),
|
||||
bone);
|
||||
Ogre::TransformKeyFrame *kf =
|
||||
rootTrack->createNodeKeyFrame(
|
||||
0.0f);
|
||||
kf->setTranslate(Ogre::Vector3::ZERO);
|
||||
kf->setRotation(
|
||||
Ogre::Quaternion::IDENTITY);
|
||||
}
|
||||
rootTrack->setListener(mListener);
|
||||
}
|
||||
OgreAssert(rootTrack, "no root track");
|
||||
Ogre::Node *controlNode =
|
||||
rootTrack->getAssociatedNode();
|
||||
if (controlNode) {
|
||||
Ogre::Any listenerAny =
|
||||
controlNode->getUserObjectBindings()
|
||||
.getUserAny("entity");
|
||||
if (!listenerAny.has_value()) {
|
||||
controlNode->getUserObjectBindings()
|
||||
.setUserAny("entity", e);
|
||||
}
|
||||
}
|
||||
|
||||
Animation *animation = new Animation(
|
||||
skeleton, it->second, skeletonAnimation);
|
||||
#ifdef VDEBUG
|
||||
std::cout << "animation: " << animNames[i] << std::endl;
|
||||
#endif
|
||||
animation->setLoop(true);
|
||||
add_animation(it->first, animation);
|
||||
}
|
||||
skeletons.insert(skeleton);
|
||||
}
|
||||
std::unordered_map<Ogre::String, Animation *> animation_list;
|
||||
std::vector<Animation *> vanimation_list;
|
||||
void add_animation(const Ogre::String &name, Animation *animation)
|
||||
{
|
||||
OgreAssert(animation, "No animation " + name);
|
||||
animation_list[name] = animation;
|
||||
vanimation_list.push_back(animation);
|
||||
}
|
||||
void clear_animations()
|
||||
{
|
||||
animation_list.clear();
|
||||
vanimation_list.clear();
|
||||
}
|
||||
struct AnimationSystemBuilder {
|
||||
AnimationSystem *mAnimationSystem;
|
||||
std::vector<AnimationNode *> animation_nodes;
|
||||
AnimationNode *parent;
|
||||
std::list<AnimationNode *> parent_stack;
|
||||
std::unordered_map<Ogre::String, AnimationNode *> nodeMap;
|
||||
std::vector<AnimationNodeAnimation *> animationNodeList;
|
||||
bool debug;
|
||||
AnimationSystemBuilder(AnimationSystem *animationSystem,
|
||||
bool debug = false)
|
||||
: mAnimationSystem(animationSystem)
|
||||
, debug(debug)
|
||||
{
|
||||
}
|
||||
AnimationSystemBuilder *output()
|
||||
{
|
||||
AnimationNodeOutput *onode = new AnimationNodeOutput();
|
||||
animation_nodes.push_back(onode);
|
||||
parent = onode;
|
||||
return this;
|
||||
}
|
||||
AnimationSystemBuilder *
|
||||
animation(const Ogre::String &animation_name)
|
||||
{
|
||||
OgreAssert(parent, "bad parent");
|
||||
Animation *animation =
|
||||
mAnimationSystem->animation_list[animation_name];
|
||||
OgreAssert(animation,
|
||||
"bad animation " + animation_name);
|
||||
AnimationNodeAnimation *onode =
|
||||
new AnimationNodeAnimation(animation);
|
||||
OgreAssert(onode, "bad animation");
|
||||
OgreAssert(onode->mAnimation, "bad animation");
|
||||
animation_nodes.push_back(onode);
|
||||
parent->children.push_back(onode);
|
||||
animationNodeList.push_back(onode);
|
||||
return this;
|
||||
}
|
||||
AnimationSystemBuilder *trigger(flecs::entity e,
|
||||
const Ogre::String &name,
|
||||
float time,
|
||||
const Ogre::String &event)
|
||||
{
|
||||
struct EventSubscriber : AnimationTriggerSubscriber {
|
||||
flecs::entity ent;
|
||||
Ogre::String event;
|
||||
void operator()(const AnimationTrigger *trigger)
|
||||
{
|
||||
ent.get_mut<EventData>().add(ent, event,
|
||||
ent, ent);
|
||||
}
|
||||
EventSubscriber(flecs::entity e,
|
||||
const Ogre::String &event)
|
||||
: ent(e)
|
||||
, event(event)
|
||||
{
|
||||
}
|
||||
};
|
||||
OgreAssert(parent, "bad parent");
|
||||
AnimationTrigger *trigger =
|
||||
new AnimationTrigger(name, time, 0.1f);
|
||||
EventSubscriber *sub = new EventSubscriber(e, event);
|
||||
trigger->addSubscriber(sub);
|
||||
parent->addTrigger(trigger);
|
||||
return this;
|
||||
} // leaf too...
|
||||
AnimationSystemBuilder *
|
||||
transition_end(const Ogre::String &state_from,
|
||||
const Ogre::String &state_to)
|
||||
{
|
||||
struct EndTransitionSubscriber
|
||||
: AnimationTriggerSubscriber {
|
||||
AnimationNodeStateMachine *sm;
|
||||
Ogre::String next_state;
|
||||
bool reset;
|
||||
void operator()(const AnimationTrigger *trigger)
|
||||
{
|
||||
sm->setAnimation(next_state, reset);
|
||||
}
|
||||
EndTransitionSubscriber(
|
||||
AnimationNodeStateMachine *sm,
|
||||
const Ogre::String &next_state,
|
||||
bool reset = true)
|
||||
: sm(sm)
|
||||
, next_state(next_state)
|
||||
, reset(reset)
|
||||
{
|
||||
}
|
||||
};
|
||||
OgreAssert(parent, "no parent");
|
||||
AnimationNodeStateMachine *sm =
|
||||
static_cast<AnimationNodeStateMachine *>(
|
||||
parent);
|
||||
OgreAssert(sm, "no state machine");
|
||||
AnimationTrigger *trigger = new AnimationTrigger(
|
||||
"transition:" + state_from + "_" + state_to,
|
||||
0.99f, 0.1f);
|
||||
EndTransitionSubscriber *sub =
|
||||
new EndTransitionSubscriber(sm, state_to);
|
||||
int i;
|
||||
bool ok = false;
|
||||
for (i = 0; i < sm->children.size(); i++) {
|
||||
if (sm->children[i]->getName() == state_from) {
|
||||
trigger->addSubscriber(sub);
|
||||
sm->children[i]->addTrigger(trigger);
|
||||
ok = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
OgreAssert(ok, "Failed to set transition");
|
||||
return this;
|
||||
}
|
||||
AnimationSystemBuilder *speed(float speed,
|
||||
const Ogre::String &anchor = "")
|
||||
{
|
||||
OgreAssert(parent, "bad parent");
|
||||
AnimationNodeSpeed *onode =
|
||||
new AnimationNodeSpeed(speed);
|
||||
animation_nodes.push_back(onode);
|
||||
parent->children.push_back(onode);
|
||||
parent_stack.push_back(parent);
|
||||
parent = onode;
|
||||
if (anchor.length() > 0)
|
||||
nodeMap[anchor] = onode;
|
||||
return this;
|
||||
}
|
||||
AnimationSystemBuilder *
|
||||
state_machine(float fade_time = ANIM_FADE_SPEED,
|
||||
const Ogre::String &anchor = "")
|
||||
{
|
||||
OgreAssert(parent, "bad parent");
|
||||
AnimationNodeStateMachine *onode =
|
||||
new AnimationNodeStateMachine(fade_time, debug);
|
||||
animation_nodes.push_back(onode);
|
||||
parent->children.push_back(onode);
|
||||
parent_stack.push_back(parent);
|
||||
parent = onode;
|
||||
if (anchor.length() > 0)
|
||||
nodeMap[anchor] = onode;
|
||||
return this;
|
||||
}
|
||||
AnimationSystemBuilder *state(const Ogre::String &state_name)
|
||||
{
|
||||
OgreAssert(parent, "bad parent");
|
||||
AnimationNodeStateMachineState *onode =
|
||||
new AnimationNodeStateMachineState;
|
||||
animation_nodes.push_back(onode);
|
||||
parent->children.push_back(onode);
|
||||
parent_stack.push_back(parent);
|
||||
parent = onode;
|
||||
onode->setName(state_name);
|
||||
return this;
|
||||
}
|
||||
AnimationSystemBuilder *end()
|
||||
{
|
||||
parent = parent_stack.back();
|
||||
parent_stack.pop_back();
|
||||
return this;
|
||||
}
|
||||
};
|
||||
AnimationSystemBuilder m_builder;
|
||||
bool addTime(float time)
|
||||
{
|
||||
int i;
|
||||
preUpdateTriggers();
|
||||
bool ret = m_builder.animation_nodes[0]->addTime(time);
|
||||
for (i = 0; i < m_builder.animationNodeList.size(); i++) {
|
||||
AnimationNodeAnimation *anim =
|
||||
m_builder.animationNodeList[i];
|
||||
OgreAssert(anim->mAnimation, "No animation");
|
||||
float weight = anim->getWeight();
|
||||
anim->mAnimation->increaseAccWeight(weight);
|
||||
#ifdef VDEBUG
|
||||
if (debug)
|
||||
std::cout << i << " node: "
|
||||
<< anim->mAnimation->getName() << " "
|
||||
<< weight << std::endl;
|
||||
#endif
|
||||
}
|
||||
for (i = 0; i < vanimation_list.size(); i++) {
|
||||
float weight = vanimation_list[i]->getAccWeight();
|
||||
vanimation_list[i]->setWeight(weight);
|
||||
vanimation_list[i]->resetAccWeight();
|
||||
#define VDEBUG
|
||||
#ifdef VDEBUG
|
||||
if (debug && vanimation_list[i]->getEnabled())
|
||||
std::cout << i << " animation: "
|
||||
<< vanimation_list[i]->getName()
|
||||
<< " " << weight << std::endl;
|
||||
#endif
|
||||
#undef VDEBUG
|
||||
}
|
||||
postUpdateTriggers(time);
|
||||
return ret;
|
||||
}
|
||||
void setWeight(float weight)
|
||||
{
|
||||
m_builder.animation_nodes[0]->setWeight(weight);
|
||||
}
|
||||
void reset()
|
||||
{
|
||||
m_builder.animation_nodes[0]->reset();
|
||||
}
|
||||
AnimationSystemBuilder *builder()
|
||||
{
|
||||
m_builder.animation_nodes.reserve(8);
|
||||
m_builder.parent = nullptr;
|
||||
return &m_builder;
|
||||
}
|
||||
template <class T> T *get(const Ogre::String &name)
|
||||
{
|
||||
return static_cast<T *>(m_builder.nodeMap[name]);
|
||||
}
|
||||
float getLength() const
|
||||
{
|
||||
return m_builder.animation_nodes[0]->getLength();
|
||||
}
|
||||
float getTimePosition() const
|
||||
{
|
||||
return m_builder.animation_nodes[0]->getTimePosition();
|
||||
}
|
||||
};
|
||||
|
||||
struct AnimationControl {
|
||||
bool configured;
|
||||
AnimationSystem *mAnimationSystem;
|
||||
};
|
||||
struct DefaultAnimation {
|
||||
std::vector<std::pair<std::string, std::string> > animations;
|
||||
};
|
||||
struct CharacterAnimationModule {
|
||||
CharacterAnimationModule(flecs::world &ecs);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user