Fixed character creation missing components

This commit is contained in:
2026-02-08 19:31:09 +03:00
parent 56436ea652
commit 3ffda0f2d5
4 changed files with 59 additions and 49 deletions

View File

@@ -333,8 +333,11 @@ public:
props["tags"].end()) {
std::cout << "toilet" << std::endl;
OgreAssert(false, "props: " + props.dump(4));
} else
OgreAssert(false, "props: " + props.dump(4));
} else {
std::cout << "use: " << props.dump(4)
<< std::endl;
// OgreAssert(false, "props: " + props.dump(4));
}
} else {
OgreAssert(false, "props: " + props.dump(4));
}

View File

@@ -98,7 +98,6 @@ CharacterManagerModule::CharacterManagerModule(flecs::world &ecs)
.interval(1.0f)
.write<CharacterBase>()
.write<CharacterLocation>()
.write<CharacterConf>()
.write<Character>()
.write<LivesIn>()
.each([this](flecs::entity town, TerrainItem &item,

View File

@@ -17,18 +17,54 @@ CharacterModule::CharacterModule(flecs::world &ecs)
ecs.module<CharacterModule>();
ecs.component<Character>();
ecs.component<Player>();
ecs.component<CharacterBase>().on_remove([this](flecs::entity e,
CharacterBase &ch) {
if (characterEntities.find(e) != characterEntities.end() ||
characterNodes.find(e) != characterNodes.end()) {
characterEntities.erase(e);
characterNodes.erase(e);
}
});
ecs.component<CharacterBase>()
.on_remove([this](flecs::entity e, CharacterBase &ch) {
// FIXME: clean up data
if (characterEntities.find(e) !=
characterEntities.end() ||
characterNodes.find(e) != characterNodes.end()) {
characterEntities.erase(e);
characterNodes.erase(e);
ECS::modified<CharacterModule>();
}
})
.on_add([this](flecs::entity e, CharacterBase &ch) {
if (characterNodes.find(e) == characterNodes.end()) {
OgreAssert(characterModels.find(e) !=
characterModels.end(),
"no model set");
const EngineData &eng = ECS::get<EngineData>();
Ogre::SceneNode *bodyNode =
eng.mScnMgr->getRootSceneNode()
->createChildSceneNode();
Ogre::Entity *bodyEnt =
eng.mScnMgr->createEntity(
characterModels[e]);
characterNodes[e] = bodyNode;
characterEntities[e] = bodyEnt;
ECS::modified<CharacterModule>();
}
OgreAssert(characterOrientations.find(e) !=
characterOrientations.end(),
"Bad orientation/position");
ch.mBodyEnt = characterEntities[e];
ch.mBodyNode = characterNodes[e];
ch.mBodyNode->setOrientation(characterOrientations[e]);
ch.mBodyNode->setPosition(characterPositions[e]);
ch.mBodyNode->attachObject(ch.mBodyEnt);
OgreAssert(ch.mBodyEnt->getSkeleton()->hasBone("Root"),
"No root bone");
ch.mBoneMotion = Ogre::Vector3::ZERO;
ch.mBonePrevMotion = Ogre::Vector3::ZERO;
});
ecs.component<CharacterGravity>();
ecs.component<CharacterLocation>();
ecs.component<CharacterLocation>().on_set(
[this](flecs::entity e, CharacterLocation &loc) {
characterOrientations[e] = loc.orientation;
characterPositions[e] = loc.position;
ECS::modified<CharacterModule>();
});
ecs.component<CharacterBuoyancy>();
ecs.component<CharacterConf>();
ecs.component<CharacterDisablePhysics>();
ecs.component<CharacterUpdatePhysicsState>();
ecs.component<CharacterInActuator>();
@@ -211,36 +247,6 @@ CharacterModule::CharacterModule(flecs::world &ecs)
});
#endif
static int characterCount = 0;
ecs.observer<const EngineData, const CharacterLocation,
const CharacterConf, CharacterBase>(
"SetupCharacterBaseObs")
.event(flecs::OnAdd)
.each([&](flecs::entity e, const EngineData &eng,
const CharacterLocation &loc,
const CharacterConf &conf, CharacterBase &ch) {
CharacterModule &module =
ECS::get().get_mut<CharacterModule>();
if (module.characterNodes.find(e) ==
module.characterNodes.end()) {
Ogre::SceneNode *bodyNode =
eng.mScnMgr->getRootSceneNode()
->createChildSceneNode();
Ogre::Entity *bodyEnt =
eng.mScnMgr->createEntity(conf.type);
module.characterNodes[e] = bodyNode;
module.characterEntities[e] = bodyEnt;
ECS::modified<CharacterModule>();
}
ch.mBodyEnt = module.characterEntities[e];
ch.mBodyNode = module.characterNodes[e];
ch.mBodyNode->setOrientation(loc.orientation);
ch.mBodyNode->setPosition(loc.position);
ch.mBodyNode->attachObject(ch.mBodyEnt);
OgreAssert(ch.mBodyEnt->getSkeleton()->hasBone("Root"),
"No root bone");
ch.mBoneMotion = Ogre::Vector3::ZERO;
ch.mBonePrevMotion = Ogre::Vector3::ZERO;
});
ecs.observer<AnimationControl>("SetupAnimationControlObs")
.event(flecs::OnAdd)
.each([](flecs::entity e, AnimationControl &anim) {
@@ -635,13 +641,15 @@ void CharacterModule::createCharacter(flecs::entity e,
if (characterNodes.find(e) != characterNodes.end())
return;
e.set<CharacterLocation>({ rotation, position });
e.set<CharacterConf>({ model });
e.add<CharacterBase>();
e.add<AnimationControl>();
characterOrientations[e] = rotation;
characterPositions[e] = position;
characterModels[e] = model;
e.set<CharacterVelocity>(
{ { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } });
e.add<CharacterGravity>();
e.add<CharacterBuoyancy>();
e.add<Character>();
e.add<CharacterBase>();
e.add<AnimationControl>();
}
}

View File

@@ -30,9 +30,6 @@ struct CharacterLocation {
Ogre::Quaternion orientation;
Ogre::Vector3 position;
};
struct CharacterConf {
Ogre::String type;
};
struct CharacterInActuator {
Ogre::String animationState;
Vector3 prevMotion;
@@ -47,6 +44,9 @@ struct CharacterModule {
const Ogre::String model);
std::unordered_map<flecs::entity_t, Ogre::SceneNode *> characterNodes;
std::unordered_map<flecs::entity_t, Ogre::Entity *> characterEntities;
std::unordered_map<flecs::entity_t, Ogre::String> characterModels;
std::unordered_map<flecs::entity_t, Ogre::Vector3> characterPositions;
std::unordered_map<flecs::entity_t, Ogre::Quaternion> characterOrientations;
};
}
#endif