Fixed render targets; renamed GuiTest to Editor

This commit is contained in:
2025-07-05 06:03:16 +03:00
parent b2e010bdb4
commit 52d6d31241
8 changed files with 86 additions and 41 deletions

View File

@@ -76,10 +76,10 @@ target_link_libraries(0_Bootstrap OgreBites OgreBullet OgrePaging ${BULLET_DYNAM
target_include_directories(0_Bootstrap PUBLIC OgreBites OgrePaging OgreBullet)
add_dependencies(0_Bootstrap stage_files)
add_executable(GuiTest GuiTest.cpp ${TERRAIN_SRC} ${WATER_SRC})
target_link_libraries(GuiTest OgreBites OgreBullet OgrePaging OgreTerrain OgreMeshLodGenerator ${OgreProcedural_LIBRARIES} ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY})
target_include_directories(GuiTest PUBLIC OgreBites OgrePaging OgreBullet OgreTerrain OgreMeshLodGenerator ${OgreProcedural_INCLUDE_DIRS})
add_dependencies(GuiTest stage_files import_buildings)
add_executable(Editor Editor.cpp ${TERRAIN_SRC} ${WATER_SRC})
target_link_libraries(Editor OgreBites OgreBullet OgrePaging OgreTerrain OgreMeshLodGenerator ${OgreProcedural_LIBRARIES} ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY})
target_include_directories(Editor PUBLIC OgreBites OgrePaging OgreBullet OgreTerrain OgreMeshLodGenerator ${OgreProcedural_INCLUDE_DIRS})
add_dependencies(Editor stage_files import_buildings)
add_executable(Procedural Procedural.cpp ${TERRAIN_SRC})
target_link_libraries(Procedural OgreBites OgreBullet OgrePaging OgreTerrain OgreProcedural::OgreProcedural ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY})
@@ -111,7 +111,7 @@ if(NOT OGRE_DYNAMIC)
target_link_libraries(TerrainTest fix::assimp pugixml)
target_link_libraries(Procedural fix::assimp pugixml)
target_link_libraries(0_Bootstrap fix::assimp pugixml)
target_link_libraries(GuiTest fix::assimp pugixml)
target_link_libraries(Editor fix::assimp pugixml)
endif()
@@ -234,5 +234,5 @@ add_custom_target(remove_scenes COMMAND rm -f ${CREATE_SCENES})
add_custom_target(import_vrm DEPENDS ${CREATE_SCENES})
install(TARGETS GuiTest DESTINATION bin)
install(TARGETS Editor DESTINATION bin)

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@@ -285,6 +285,8 @@ class App : public OgreBites::ApplicationContext {
// Ogre::Root::getSingleton().queueEndRendering();
mApp->setWindowGrab(false);
}
if (evt.keysym.sym == OgreBites::SDLK_SPACE)
mApp->dump_water();
if (evt.keysym.sym == 'w')
motion.z = -1.0f;
if (evt.keysym.sym == 's')
@@ -364,6 +366,7 @@ class App : public OgreBites::ApplicationContext {
mApp->updateCamera(evt.timeSinceLastFrame);
mApp->updateSun(evt.timeSinceLastFrame);
mApp->updateTerrain(evt.timeSinceLastFrame);
mApp->updateWater(evt.timeSinceLastFrame);
}
}
};
@@ -402,6 +405,10 @@ public:
void loadResources() override
{
}
void dump_water()
{
m_water.dump_textures();
}
void initCamera()
{
@@ -641,6 +648,10 @@ public:
}
#endif
}
void updateWater(float delta)
{
m_water.updateWater(delta);
}
void createContent()
{
int i;
@@ -674,7 +685,6 @@ public:
"Skybox/Dynamic", "General");
OgreAssert(m, "Sky box material not found.");
m->load();
getRoot()->addFrameListener(&m_water);
#endif
}
void create_entity_node(const Ogre::String &name, int key)

View File

@@ -9,8 +9,7 @@ static const uint32_t SUBMERGED_MASK = 0x0F0;
static const uint32_t SURFACE_MASK = 0x00F;
static const uint32_t WATER_MASK = 0xF00;
Water::Water()
: FrameListener()
, RenderTargetListener()
: RenderTargetListener()
, mWaterNode(nullptr)
, mScnMgr(nullptr)
, mWindow(nullptr)
@@ -31,6 +30,10 @@ Water::~Water()
mScnMgr->destroySceneNode(mWaterNode);
if(mReflectionTexture)
mReflectionTexture->removeAllListeners();
#if 0
if(mRefractionTexture)
mRefractionTexture->removeAllListeners();
#endif
}
void Water::create_cameras()
@@ -44,13 +47,16 @@ void Water::create_cameras()
mReflectionCamera->enableCustomNearClipPlane(mReflectionClipPlaneAbove);
mReflectionCamera->enableReflection(mReflectionPlane);
Ogre::Viewport * reflectionViewport = mReflectionTexture->addViewport(mReflectionCamera);
Ogre::Viewport * reflectionViewport = mReflectionTexture->addViewport(mReflectionCamera, 0, 0, 0, 0.5f, 1.0f);
reflectionViewport->setClearEveryFrame(true);
reflectionViewport->setBackgroundColour(Ogre::ColourValue(0.0, 0.0, 0.0, 0.0));
reflectionViewport->setBackgroundColour(Ogre::ColourValue(0.0, 0.0, 1.0, 1.0));
reflectionViewport->setOverlaysEnabled(false);
// reflectionViewport->setVisibilityMask(0xFFF);
reflectionViewport->setSkiesEnabled(true);
reflectionViewport->setAutoUpdated(false);
mViewports.push_back(reflectionViewport);
mRefractionTexture->addListener(this);
// mRefractionTexture->addListener(this);
#if 1
mRefractionCamera = mScnMgr->createCamera("RefractionCamera");
mCamera->getParentSceneNode()->attachObject(mRefractionCamera);
mRefractionCamera->setAspectRatio(mCamera->getAspectRatio());
@@ -58,24 +64,29 @@ void Water::create_cameras()
mRefractionCamera->setFarClipDistance(mCamera->getFarClipDistance());
mRefractionCamera->enableCustomNearClipPlane(mRefractionClipPlaneAbove);
Ogre::Viewport * refractionViewport = mRefractionTexture->addViewport(mRefractionCamera);
Ogre::Viewport * refractionViewport = mReflectionTexture->addViewport(mRefractionCamera, 1, 0.5, 0, 0.5f, 1.0f);
refractionViewport->setClearEveryFrame(true);
refractionViewport->setBackgroundColour(Ogre::ColourValue(0.0, 0.0, 0.0, 0.0));
refractionViewport->setBackgroundColour(Ogre::ColourValue(0.0, 0.5, 1.0, 1.0));
refractionViewport->setOverlaysEnabled(false);
refractionViewport->setSkiesEnabled(false);
refractionViewport->setAutoUpdated(false);
mViewports.push_back(refractionViewport);
#endif
}
void Water::create_textures()
{
Ogre::TexturePtr reflectionTexture = Ogre::TextureManager::getSingleton().createManual(
"ReflectionTexture",
"ReflectionRefractionTexture",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::TEX_TYPE_2D, 256, 256,
Ogre::TEX_TYPE_2D, 512, 512,
0,
Ogre::PF_R8G8B8A8,
Ogre::TU_RENDERTARGET);
mReflectionTexture = reflectionTexture->getBuffer()->getRenderTarget();
mReflectionTexture->setAutoUpdated(false);
#if 0
Ogre::TexturePtr refractionTexture = Ogre::TextureManager::getSingleton().createManual(
"RefractionTexture",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
@@ -85,19 +96,20 @@ void Water::create_textures()
Ogre::TU_RENDERTARGET);
mRefractionTexture = refractionTexture->getBuffer()->getRenderTarget();
#endif
}
void Water::init()
{
int i;
float w = 600.0f;
float w = 1000.0f;
// mWindow->addListener(this);
create_cameras();
Ogre::MeshPtr water_plane =
Ogre::MeshManager::getSingleton().createPlane(
"water",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
mWaterPlane, w, w, 10, 10, true, 1, 100, 100,
mWaterPlane, w, w, 100, 100, true, 1, 100, 100,
Ogre::Vector3::UNIT_Z);
if (!Ogre::MeshLodGenerator::getSingletonPtr())
new Ogre::MeshLodGenerator();
@@ -146,6 +158,9 @@ void Water::init()
water_lod1->setVisibilityFlags(WATER_MASK);
mWaterMeshes.push_back(water_lod1);
}
/*
Ogre::Root::getSingleton().addFrameListener(this);
*/
}
void Water::createWater(Ogre::RenderWindow * window, Ogre::Camera *camera)
@@ -183,8 +198,16 @@ void Water::updateWater(float delta)
mWaterMeshes[i]->setMaterialName("Water/Above");
}
}
for (i = 0; i < mWaterMeshes.size(); i++)
mWaterMeshes[i]->setVisible(false);
for (i = 0; i < mViewports.size(); i++)
mViewports[i]->update();
// mReflectionTexture->update();
for (i = 0; i < mWaterMeshes.size(); i++)
mWaterMeshes[i]->setVisible(true);
}
/*
bool Water::frameEnded(const Ogre::FrameEvent &evt)
{
updateWater(evt.timeSinceLastFrame);
@@ -194,11 +217,12 @@ bool Water::frameRenderingQueued(const Ogre::FrameEvent &evt)
{
return FrameListener::frameRenderingQueued(evt);
}
*/
void Water::preRenderTargetUpdate(const Ogre::RenderTargetEvent &evt)
{
int i;
if (evt.source == mReflectionTexture || evt.source == mRefractionTexture) {
if (evt.source == mReflectionTexture /*|| evt.source == mRefractionTexture */) {
for (i = 0; i < mWaterMeshes.size(); i++)
mWaterMeshes[i]->setVisible(false);
if (evt.source == mReflectionTexture)
@@ -230,5 +254,5 @@ void Water::add_surface_entity(Ogre::Entity *ent)
void Water::dump_textures()
{
mReflectionTexture->writeContentsToFile("Reflection.png");
mRefractionTexture->writeContentsToFile("Refraction.png");
// mRefractionTexture->writeContentsToFile("Refraction.png");
}

View File

@@ -2,7 +2,7 @@ OGRE_NATIVE_GLSL_VERSION_DIRECTIVE
#include <OgreUnifiedShader.h>
// SAMPLER2D(noiseMap, 0);
SAMPLER2D(reflectMap, 0);
SAMPLER2D(refractMap, 1);
// SAMPLER2D(refractMap, 1);
OGRE_UNIFORMS(
uniform vec4 viewportSize;
uniform f32vec4 cameraPosition;
@@ -16,8 +16,8 @@ MAIN_DECLARATION
screenUV.y = 1.0 - screenUV.y * 0.6 - 0.2;
// vec2 final = projectionCoord.xy / projectionCoord.w;
float depth = saturate(length(positionWS - cameraPosition.xyz) * 0.01);
vec4 reflectionColour = texture2D(reflectMap, screenUV);
vec4 refractionColour = texture2D(refractMap, screenUV);
vec4 reflectionColour = texture2D(reflectMap, screenUV * vec2(0.5, 1.0));
vec4 refractionColour = texture2D(reflectMap, screenUV * vec2(0.5, 1.0) + vec2(0.5, 0.0));
vec4 result = mix(mix(reflectionColour, refractionColour, 0.5), vec4(0.0, 1.0, 1.0, 1.0), depth);
result.a = 1.0;
gl_FragColor = result;

View File

@@ -2,7 +2,7 @@
#define MAT_WATER_H
#include <Ogre.h>
class App;
class Water : public Ogre::FrameListener, Ogre::RenderTargetListener {
class Water : public /* Ogre::FrameListener, */ Ogre::RenderTargetListener {
Ogre::SceneManager *mScnMgr;
Ogre::RenderWindow * mWindow;
Ogre::SceneNode *mWaterNode, *mCameraNode;
@@ -16,11 +16,12 @@ class Water : public Ogre::FrameListener, Ogre::RenderTargetListener {
mRefractionClipPlaneBelow;
bool mAbove;
std::vector<Ogre::Entity *> mWaterMeshes;
std::vector<Ogre::Viewport *> mViewports;
// Reflection
Ogre::RenderTexture * mReflectionTexture;
Ogre::Camera * mReflectionCamera;
// Refraction
Ogre::RenderTexture * mRefractionTexture;
// Ogre::RenderTexture * mRefractionTexture;
Ogre::Camera * mRefractionCamera;
bool mInRefTexUpdate;
Ogre::Timer mtexture_dump;
@@ -34,8 +35,8 @@ public:
void createWater(Ogre::RenderWindow * window, Ogre::Camera *camera);
void init();
void updateWater(float delta);
bool frameEnded(const Ogre::FrameEvent &evt) override;
bool frameRenderingQueued(const Ogre::FrameEvent &evt) override;
/* bool frameEnded(const Ogre::FrameEvent &evt) override; */
/* bool frameRenderingQueued(const Ogre::FrameEvent &evt) override; */
void preRenderTargetUpdate(const Ogre::RenderTargetEvent &evt) override;
void
postRenderTargetUpdate(const Ogre::RenderTargetEvent &evt) override;

View File

@@ -94,14 +94,18 @@ material Water/Above
*/
texture_unit
{
texture ReflectionTexture
texture ReflectionRefractionTexture
tex_address_mode mirror
filtering linear linear linear
}
/*
texture_unit
{
texture RefractionTexture
tex_address_mode mirror
filtering linear linear linear
}
*/
}
}
@@ -148,14 +152,18 @@ material Water/Below
*/
texture_unit
{
texture ReflectionTexture
texture ReflectionRefractionTexture
tex_address_mode mirror
filtering linear linear linear
}
/*
texture_unit
{
texture RefractionTexture
tex_address_mode mirror
filtering linear linear linear
}
*/
}
}
}

View File

@@ -48,7 +48,7 @@ fragment_program Water/water_fp glsl glsles glslang hlsl
param_named noiseScale float 0.03
// param_named noiseMap int 0
param_named reflectMap int 0
param_named refractMap int 1
// param_named refractMap int 1
}
}

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@@ -52,13 +52,13 @@ IN(vec4 vertex, POSITION)
IN(vec3 normal, NORMAL)
// IN(vec3 tangent, TANGENT)
IN(vec3 uv0, TEXCOORD0)
OUT(mat3 rotMatrix, TEXCOORD0)
OUT(vec4 bumpCoordA, TEXCOORD1)
OUT(vec4 bumpCoordB, TEXCOORD2)
OUT(vec3 noiseCoord, TEXCOORD3)
OUT(mat3 rotMatrix, TEXCOORD1)
//OUT(vec4 bumpCoordA, TEXCOORD2)
//OUT(vec4 bumpCoordB, TEXCOORD3)
// OUT(vec3 noiseCoord, TEXCOORD4)
OUT(highp vec4 projectionCoord, TEXCOORD4)
OUT(vec3 eyeDir, TEXCOORD5)
OUT(vec3 oNormal, TEXCOORD6)
//OUT(vec3 eyeDir, TEXCOORD5)
//OUT(vec3 oNormal, TEXCOORD6)
OUT(f32vec3 positionWS, TEXCOORD7)
MAIN_DECLARATION
{
@@ -78,8 +78,8 @@ MAIN_DECLARATION
projectionCoord = mul(textureProjMatrix, vertex);
// Noise map coords
noiseCoord.xy = (uv0.xy + (time * scroll)) * scale;
noiseCoord.z = noise * time;
// noiseCoord.xy = (uv0.xy + (time * scroll)) * scale;
// noiseCoord.z = noise * time;
// wave synthesis using two sine waves at different frequencies and phase shift
for(int i = 0; i<NWAVES; ++i)
{
@@ -99,12 +99,14 @@ MAIN_DECLARATION
rotMatrix = mat3(T, B, N);
gl_Position = P;
// calculate texture coordinates for normal map lookup
#if 0
bumpCoordA.xy = uv0.xy * textureScale + time * bumpSpeed;
bumpCoordA.zw = uv0.xy * textureScale * 2.0 + time * bumpSpeed * 4.0;
bumpCoordB.xy = uv0.xy * textureScale * 4.0 + time * bumpSpeed * 8.0;
#endif
eyeDir = normalize(R.xyz - eyePosition);
oNormal = normalize(normal + N);
// eyeDir = normalize(R.xyz - eyePosition);
// oNormal = normalize(normal + N);
positionWS = mul(world, vertex).xyz;
#else
gl_Position = worldViewProj * vertex;