Fixed fonts sizes
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@@ -449,11 +449,34 @@ void EditorApp::setup()
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std::make_unique<PlayerControllerSystem>(
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m_world, m_sceneMgr, this);
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// Pre-load fonts before showing overlay
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if (m_startupMenuSystem)
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m_startupMenuSystem->prepareFont();
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if (m_dialogueSystem)
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m_dialogueSystem->prepareFont();
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if (m_gameMode == GameMode::Game) {
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// Load startup menu scene configured in editor.
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// This must happen before show() so the
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// StartupMenuComponent entity exists for font preparation.
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SceneSerializer serializer(m_world, m_sceneMgr);
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Ogre::LogManager::getSingleton().logMessage(
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"Game mode: Loading startup_menu.json...");
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if (serializer.loadFromFile("startup_menu.json",
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m_uiSystem.get())) {
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PrefabSystem prefabSys(m_world, m_sceneMgr);
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prefabSys.resolveInstances();
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Ogre::LogManager::getSingleton().logMessage(
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"Game mode: startup_menu.json loaded");
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} else {
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Ogre::LogManager::getSingleton().logMessage(
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"Game mode: Failed to load startup_menu.json: " +
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serializer.getLastError());
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}
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// Pre-load fonts before showing overlay so the font is
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// added to the atlas before OGRE builds it in createFontTexture().
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// The StartupMenuComponent entity is now available from the
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// startup_menu.json scene loaded above.
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if (m_startupMenuSystem)
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m_startupMenuSystem->prepareFont();
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if (m_dialogueSystem)
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m_dialogueSystem->prepareFont();
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}
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// Now show the overlay — font atlas will be built with our font
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if (m_imguiOverlay)
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@@ -511,24 +534,10 @@ void EditorApp::setup()
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}
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if (m_gameMode == GameMode::Game) {
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// Queue "game_start" event before loading the startup menu
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// Queue "game_start" event after Lua scripts are loaded
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// so Lua subscribers registered via ecs.subscribe_event()
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// will receive the event.
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EventBus::getInstance().send("game_start");
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// Load startup menu scene configured in editor
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SceneSerializer serializer(m_world, m_sceneMgr);
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Ogre::LogManager::getSingleton().logMessage(
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"Game mode: Loading startup_menu.json...");
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if (serializer.loadFromFile("startup_menu.json",
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m_uiSystem.get())) {
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PrefabSystem prefabSys(m_world, m_sceneMgr);
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prefabSys.resolveInstances();
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Ogre::LogManager::getSingleton().logMessage(
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"Game mode: startup_menu.json loaded");
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} else {
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Ogre::LogManager::getSingleton().logMessage(
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"Game mode: Failed to load startup_menu.json: " +
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serializer.getLastError());
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}
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}
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// Game mode can be set externally before setup() is called
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