New models; using raft

This commit is contained in:
2025-09-25 04:11:31 +03:00
parent 9e5d08bfc6
commit 7e06da700a
15 changed files with 355 additions and 390 deletions

View File

@@ -12,11 +12,17 @@ int luaopen_lpeg(lua_State *L);
}
namespace ECS
{
struct LuaEcsEntity {
int id;
flecs::entity e;
};
struct idmap {
std::unordered_map<int, flecs::entity> id2entity;
std::unordered_map<flecs::entity_t, int> entity2id;
int next_id;
idmap()
: id2entity({})
, entity2id({})
, next_id(0)
{
}
@@ -27,8 +33,11 @@ struct idmap {
}
int add_entity(flecs::entity e)
{
if (entity2id.find(e.id()) != entity2id.end())
return entity2id[e.id()];
int id = get_next_id();
id2entity[id] = e;
entity2id[e.id()] = id;
return id;
}
flecs::entity get_entity(int id)
@@ -53,7 +62,28 @@ int LuaData::call_handler(const Ogre::String &event)
for (i = 0; i < setup_handlers.size(); i++) {
lua_rawgeti(L, LUA_REGISTRYINDEX, setup_handlers[i]);
lua_pushstring(L, event.c_str());
lua_pcall(L, 1, 0, 0);
lua_pushinteger(L, -1);
if (lua_pcall(L, 2, 0, 0)) {
Ogre::LogManager::getSingleton().stream()
<< lua_tostring(L, -1);
OgreAssert(false, "Lua error");
}
}
return 0;
}
int LuaData::call_handler(const Ogre::String &event, flecs::entity e)
{
int i;
for (i = 0; i < setup_handlers.size(); i++) {
lua_rawgeti(L, LUA_REGISTRYINDEX, setup_handlers[i]);
lua_pushstring(L, event.c_str());
lua_pushinteger(L, idmap.add_entity(e));
if (lua_pcall(L, 2, 0, 0)) {
Ogre::LogManager::getSingleton().stream()
<< lua_tostring(L, -1);
OgreAssert(false, "Lua error");
}
}
return 0;
}
@@ -276,6 +306,21 @@ LuaData::LuaData()
lua_pushinteger(L, ret);
std::cout << "boat created: " << ret << std::endl;
return 1;
} else if (what == "raft") {
float yaw = lua_tonumber(L, 5);
float x = lua_tonumber(L, 2);
float y = lua_tonumber(L, 3);
float z = lua_tonumber(L, 4);
flecs::entity e = ECS::get().entity();
Ogre::Quaternion orientation(Ogre::Radian(yaw),
Ogre::Vector3(0, 1, 0));
Ogre::Vector3 position(x, y, z);
e.set<BoatType>(
{ "raft.scene", position, orientation });
int ret = idmap.add_entity(e);
lua_pushinteger(L, ret);
std::cout << "raft created: " << ret << std::endl;
return 1;
}
lua_pushinteger(L, -1);
return 1;
@@ -413,6 +458,118 @@ LuaData::LuaData()
return 0;
});
lua_setglobal(L, "ecs_set_slot");
lua_pushcfunction(L, [](lua_State *L) -> int {
luaL_checktype(L, 1, LUA_TNUMBER); // entity id
int id = lua_tointeger(L, 1);
flecs::entity e = idmap.get_entity(id);
LuaEcsEntity *edata = static_cast<LuaEcsEntity *>(
lua_newuserdata(L, sizeof(LuaEcsEntity)));
new (edata) LuaEcsEntity();
edata->e = e;
edata->id = e;
luaL_getmetatable(L, "FlecsEntityMetaTable");
lua_setmetatable(L, -2);
return 1;
});
lua_setglobal(L, "ecs_get_entity");
luaL_newmetatable(L, "FlecsEntityMetaTable");
lua_pushstring(L, "__index");
lua_pushcfunction(L, [](lua_State *L) -> int {
luaL_checktype(L, 1, LUA_TUSERDATA); //metatable
luaL_checktype(L, 2, LUA_TSTRING); //function
Ogre::String component = lua_tostring(L, 2);
if (component == "components") {
lua_pushvalue(L, 1);
lua_pushcclosure(
L,
[](lua_State *L) -> int {
luaL_checktype(L, lua_upvalueindex(1),
LUA_TUSERDATA);
LuaEcsEntity *ent = static_cast<
LuaEcsEntity *>(lua_touserdata(
L, lua_upvalueindex(1)));
std::cout << ent->id << " called!!!\n";
ent->e.each([&](flecs::id id) {
flecs::entity cmp =
ECS::get().entity(id);
if (cmp.is_alive()) {
const char *name =
cmp.name();
if (name)
std::cout
<< "component: "
<< name
<< std::endl;
}
});
return 0;
},
1);
} else if (component == "is_trigger") {
lua_pushvalue(L, 1);
lua_pushcclosure(
L,
[](lua_State *L) -> int {
luaL_checktype(L, lua_upvalueindex(1),
LUA_TUSERDATA);
LuaEcsEntity *ent = static_cast<
LuaEcsEntity *>(lua_touserdata(
L, lua_upvalueindex(1)));
lua_pushboolean(
L, ent->e.has<EventTrigger>());
return 1;
},
1);
} else if (component == "is_character") {
lua_pushvalue(L, 1);
lua_pushcclosure(
L,
[](lua_State *L) -> int {
luaL_checktype(L, lua_upvalueindex(1),
LUA_TUSERDATA);
LuaEcsEntity *ent = static_cast<
LuaEcsEntity *>(lua_touserdata(
L, lua_upvalueindex(1)));
lua_pushboolean(
L, ent->e.has<Character>());
return 1;
},
1);
} else if (component == "is_boat") {
lua_pushvalue(L, 1);
lua_pushcclosure(
L,
[](lua_State *L) -> int {
luaL_checktype(L, lua_upvalueindex(1),
LUA_TUSERDATA);
LuaEcsEntity *ent = static_cast<
LuaEcsEntity *>(lua_touserdata(
L, lua_upvalueindex(1)));
lua_pushboolean(L,
ent->e.has<BoatBase>());
return 1;
},
1);
} else if (component == "is_player") {
lua_pushvalue(L, 1);
lua_pushcclosure(
L,
[](lua_State *L) -> int {
luaL_checktype(L, lua_upvalueindex(1),
LUA_TUSERDATA);
LuaEcsEntity *ent = static_cast<
LuaEcsEntity *>(lua_touserdata(
L, lua_upvalueindex(1)));
lua_pushboolean(L,
ent->e.has<Player>());
return 1;
},
1);
} else
lua_pushnil(L);
return 1;
});
lua_settable(L, -3);
}
LuaData::~LuaData()