Animation tree implemented

This commit is contained in:
2025-09-22 20:34:12 +03:00
parent a62d781aa0
commit 9e5d08bfc6
13 changed files with 1088 additions and 400 deletions

15
.vscode/settings.json vendored
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@@ -13,6 +13,19 @@
"string_view": "cpp",
"atomic": "cpp",
"memory_resource": "cpp",
"stop_token": "cpp"
"stop_token": "cpp",
"random": "cpp",
"future": "cpp",
"array": "cpp",
"deque": "cpp",
"list": "cpp",
"string": "cpp",
"unordered_map": "cpp",
"unordered_set": "cpp",
"vector": "cpp",
"initializer_list": "cpp",
"span": "cpp",
"chrono": "cpp",
"format": "cpp"
}
}

BIN
assets/blender/vehicles/boat.blend (Stored with Git LFS)

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@@ -230,7 +230,6 @@ function StartGameQuest()
local mc_is_free = function()
this.boat_id = ecs_vehicle_set("boat", 0, 0, -20, 1.75)
this.boat2_id = ecs_vehicle_set("boat", -10, 0, -20, 1.55)
this.trigger_id = ecs_child_character_trigger(this.boat_id, "entered_boat", 0, 0, 0, 3, 3)
this.npc_id = ecs_npc_set("normal-female.glb", 0, 2, -20, 1.75)
this.boat = true
-- ecs_set_slot(this.boat_id, this.npc_id, "captain_seat")

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@@ -58,8 +58,7 @@ BoatModule::BoatModule(flecs::world &ecs)
Ogre::ResourceGroupManager::
AUTODETECT_RESOURCE_GROUP_NAME);
SceneLoader loader;
loader.load(scene, "General", attachment,
(int)e.raw_id());
loader.load(scene, "General", attachment, e);
// attachment->loadChildren(type.resourceName);
std::vector<Ogre::Node *> v =
attachment->getChildren();

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@@ -1,6 +1,6 @@
project(gamedata)
find_package(OGRE REQUIRED COMPONENTS Bites Bullet Paging Terrain Overlay CONFIG)
add_library(GameData STATIC GameData.cpp CharacterModule.cpp WaterModule.cpp SunModule.cpp TerrainModule.cpp GUIModule.cpp LuaData.cpp WorldMapModule.cpp
BoatModule.cpp EventTriggerModule.cpp)
BoatModule.cpp EventTriggerModule.cpp CharacterAnimationModule.cpp)
target_link_libraries(GameData PUBLIC OgreMain OgreBites OgreBullet OgrePaging OgreTerrain OgreOverlay flecs::flecs_static lua sceneloader)
target_include_directories(GameData PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})

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@@ -0,0 +1,557 @@
#include <iostream>
#include "Components.h"
#include "CharacterModule.h"
#include "CharacterAnimationModule.h"
namespace ECS
{
#if 0
struct AnimationSystem {
struct AnimationDataNode {
float weight;
};
int root_index;
struct AnimationSystemBuilder {
struct AnimationNode {
enum {
ANIMATION_NODE_OUTPUT,
ANIMATION_NODE_BLEND2,
ANIMATION_NODE_ANIMATION,
ANIMATION_NODE_STATEMACHINE,
ANIMATION_NODE_STATE,
ANIMATION_NODE_TRANSITION
};
AnimationNode *outputs[32];
int output_count;
int type;
std::string anchor;
};
AnimationNode *parent;
std::list<AnimationNode *> parent_stack;
std::vector<AnimationNode *> animation_nodes;
struct ANOutput : AnimationNode {};
struct ANBlend2 : AnimationNode {
float weight;
};
struct ANAnimation : AnimationNode {
std::string animation;
};
struct ANStateMachine : AnimationNode {};
struct ANState : AnimationNode {
std::string name;
bool start;
bool end;
};
struct ANStateMachineTransition : AnimationNode {
std::string from, to;
bool at_end;
};
AnimationSystemBuilder *output()
{
ANOutput *onode = new ANOutput;
onode->output_count = 0;
onode->type = AnimationNode::ANIMATION_NODE_OUTPUT;
onode->anchor = "";
animation_nodes.push_back(onode);
parent = onode;
return this;
}
AnimationSystemBuilder *blend2(float blend,
const std::string &anchor = "")
{
ANBlend2 *onode = new ANBlend2;
onode->output_count = 0;
onode->type = AnimationNode::ANIMATION_NODE_BLEND2;
onode->anchor = anchor;
onode->weight = blend;
animation_nodes.push_back(onode);
parent->outputs[parent->output_count++] = onode;
parent_stack.push_back(parent);
parent = onode;
return this;
}
AnimationSystemBuilder *
animation(const std::string &animation,
const std::string &anchor = "")
{
ANAnimation *onode = new ANAnimation;
onode->output_count = 0;
onode->type = AnimationNode::ANIMATION_NODE_ANIMATION;
onode->anchor = anchor;
onode->animation = animation;
animation_nodes.push_back(onode);
parent->outputs[parent->output_count++] = onode;
parent_stack.push_back(parent);
parent = onode;
return this;
}
AnimationSystemBuilder *end()
{
parent = parent_stack.back();
parent_stack.pop_back();
return this;
}
AnimationSystemBuilder *
state_machine(const std::string &anchor = "")
{
ANStateMachine *onode = new ANStateMachine;
onode->output_count = 0;
onode->type =
AnimationNode::ANIMATION_NODE_STATEMACHINE;
onode->anchor = anchor;
animation_nodes.push_back(onode);
parent->outputs[parent->output_count++] = onode;
parent_stack.push_back(parent);
parent = onode;
return this;
}
AnimationSystemBuilder *state(const std::string &name)
{
ANState *onode = new ANState;
onode->output_count = 0;
onode->type = AnimationNode::ANIMATION_NODE_STATE;
onode->anchor = "";
onode->name = name;
animation_nodes.push_back(onode);
parent->outputs[parent->output_count++] = onode;
parent_stack.push_back(parent);
parent = onode;
return this;
}
AnimationSystemBuilder *
transition(const std::string &from, const std::string &to,
bool at_end, const std::string &anchor = "")
{
ANStateMachineTransition *onode =
new ANStateMachineTransition;
onode->output_count = 0;
onode->type = AnimationNode::ANIMATION_NODE_TRANSITION;
onode->anchor = anchor;
onode->from = from;
onode->to = to;
onode->at_end = at_end;
animation_nodes.push_back(onode);
parent->outputs[parent->output_count++] = onode;
parent_stack.push_back(parent);
parent = onode;
return this;
}
void build()
{
}
};
AnimationSystemBuilder m_builder;
std::map<AnimationSystem::AnimationSystemBuilder::AnimationNode *,
AnimationDataNode>
mruntimeData;
AnimationSystemBuilder *builder()
{
m_builder.animation_nodes.reserve(8);
m_builder.parent = nullptr;
return &m_builder;
}
void update(float delta)
{
std::deque<AnimationSystemBuilder::AnimationNode *> queue;
root_index = -1;
if (mruntimeData.size() == 0) {
int i;
for (i = 0; i < m_builder.animation_nodes.size(); i++) {
AnimationDataNode data;
data.weight = 0;
mruntimeData[m_builder.animation_nodes[i]] =
data;
std::cout << "type: "
<< m_builder.animation_nodes[i]->type
<< std::endl;
}
for (i = 0; i < m_builder.animation_nodes.size(); i++) {
if (m_builder.animation_nodes[i]->type ==
AnimationSystemBuilder::AnimationNode::
ANIMATION_NODE_OUTPUT) {
root_index = i;
break;
}
}
}
std::cout << "root index: " << root_index << " "
<< m_builder.animation_nodes.size() << std::endl;
queue.push_back(m_builder.animation_nodes[root_index]);
int i;
while (queue.size() > 0) {
AnimationSystemBuilder::AnimationNode *item =
queue.front();
queue.pop_front();
switch (item->type) {
case AnimationSystemBuilder::AnimationNode::
ANIMATION_NODE_OUTPUT:
for (i = 0; i < item->output_count; i++) {
AnimationSystemBuilder::AnimationNode
*out = item->outputs[i];
mruntimeData[out].weight = 1.0f;
}
break;
case AnimationSystemBuilder::AnimationNode::
ANIMATION_NODE_BLEND2: {
float weight =
static_cast<AnimationSystemBuilder::
ANBlend2 *>(item)
->weight;
for (i = 0; i < item->output_count; i++) {
AnimationSystemBuilder::AnimationNode
*out = item->outputs[i];
if (i == 0)
mruntimeData[out].weight =
weight;
else if (i == 0)
mruntimeData[out].weight =
(1.0f - weight);
else
mruntimeData[out].weight = 0.0f;
}
} break;
case AnimationSystemBuilder::AnimationNode::
ANIMATION_NODE_ANIMATION: {
const std::string &animation =
static_cast<AnimationSystemBuilder::
ANAnimation *>(item)
->animation;
std::cout << "animation: " << animation << " "
<< mruntimeData[item].weight
<< std::endl;
} break;
case AnimationSystemBuilder::AnimationNode::
ANIMATION_NODE_STATEMACHINE:
break;
case AnimationSystemBuilder::AnimationNode::
ANIMATION_NODE_STATE:
break;
}
for (i = 0; i < item->output_count; i++) {
queue.push_back(item->outputs[i]);
}
}
#if 0
while (breadth) {
int i;
switch (breadth->type) {
case AnimationSystemBuilder::AnimationNode::
ANIMATION_NODE_OUTPUT:
for (i = 0; i < breadth->output_count; i++) {
AnimationSystemBuilder::AnimationNode
*out = breadth->outputs[i];
mruntimeData[out].weight = 1.0f;
}
break;
case AnimationSystemBuilder::AnimationNode::
ANIMATION_NODE_BLEND2: {
float weight =
static_cast<AnimationSystemBuilder::
ANBlend2 *>(breadth)
->weight;
for (i = 0; i < breadth->output_count; i++) {
AnimationSystemBuilder::AnimationNode
*out = breadth->outputs[i];
if (i == 0)
mruntimeData[out].weight =
weight;
else if (i == 0)
mruntimeData[out].weight =
(1.0f - weight);
else
mruntimeData[out].weight = 0.0f;
}
} break;
case AnimationSystemBuilder::AnimationNode::
ANIMATION_NODE_ANIMATION:
break;
case AnimationSystemBuilder::AnimationNode::
ANIMATION_NODE_STATEMACHINE:
break;
case AnimationSystemBuilder::AnimationNode::
ANIMATION_NODE_STATE:
break;
}
visited.insert(breadth);
AnimationSystemBuilder::AnimationNode *next = nullptr;
while (!next && parents.size() > 0) {
for (i = 0; i < breadth->output_count; i++) {
if (visited.find(breadth->outputs[i]) ==
visited.end()) {
next = breadth->outputs[i];
break;
}
}
if (next)
break;
else {
breadth = parents.back();
parents.pop_back();
}
}
if (next) {
parents.push_back(breadth);
breadth = next;
}
}
#endif
OgreAssert(false, "update");
}
};
struct AnimationTree {
AnimationSystem *manimationSystem;
};
#endif
CharacterAnimationModule::CharacterAnimationModule(flecs::world &ecs)
{
ecs.module<CharacterAnimationModule>();
ecs.component<AnimationControl>();
ecs.system<const CharacterBase, AnimationControl>("HandleAnimations")
.kind(flecs::OnUpdate)
.each([this](flecs::entity e, const CharacterBase &ch,
AnimationControl &anim) {
if (!anim.configured && ch.mSkeleton) {
int i, j;
ch.mSkeleton->setBlendMode(
Ogre::ANIMBLEND_CUMULATIVE);
Ogre::String animNames[] = { "idle", "walking",
"running",
"treading_water",
"swimming" };
int state_count = sizeof(animNames) /
sizeof(animNames[0]);
anim.mAnimationSystem = new AnimationSystem();
for (i = 0; i < state_count; i++) {
Animation *animation = new Animation(
ch.mBodyEnt->getAnimationState(
animNames[i]),
ch.mSkeleton->getAnimation(
animNames[i])
);
animation->setLoop(true);
anim.mAnimationSystem->add_animation(
animNames[i], animation);
}
anim.mAnimationSystem
->builder()
/* clang-format off */
->output()
->state_machine(ANIM_FADE_SPEED, "state")
->state("idle")
->animation("idle")
->end()
->state("walking")
->animation("walking")
->end()
->state("running")
->animation("running")
->end()
->state("treading_water")
->animation("treading_water")
->end()
->state("swimming")
->animation("swimming")
->end()
->state("swimming-fast")
->speed(20.0f)
->animation("swimming")
->end()
->end()
->end();
/* clang-format on */
anim.mAnimationSystem
->get<AnimationNodeStateMachine>(
"state")
->setAnimation("idle");
anim.configured = true;
}
});
ecs.system<const EngineData, const Input, CharacterBase,
AnimationControl>("HandleAnimations1")
.kind(flecs::OnUpdate)
.each([this](const EngineData &eng, const Input &input,
CharacterBase &ch, AnimationControl &anim) {
float delta = eng.delta;
anim.mAnimationSystem->addTime(delta);
// fadeAnimations(anim, delta);
if (!ch.mRootBone)
return;
ch.mBoneMotion += ch.mRootBone->getPosition();
});
ecs.system<const EngineData, const CharacterBase, CharacterVelocity>(
"HandleRootMotionVelocity")
.kind(flecs::OnUpdate)
.with<TerrainReady>()
.with<WaterReady>()
.each([this](flecs::entity e, const EngineData &eng,
const CharacterBase &ch, CharacterVelocity &v) {
if (eng.delta < 0.0000001f)
return;
if (!ch.mBodyNode)
return;
Ogre::Quaternion rot = ch.mBodyNode->getOrientation();
Ogre::Vector3 pos = ch.mBodyNode->getPosition();
Ogre::Vector3 boneMotion = ch.mBoneMotion;
v.velocity = rot * boneMotion / eng.delta;
if (eng.startupDelay <= 0.0f)
v.velocity += v.gvelocity;
v.velocity.y = Ogre::Math::Clamp(v.velocity.y, -10.5f,
1000000.0f);
});
ecs.system<const EngineData, const AnimationControl,
const CharacterBase, CharacterVelocity>("HandleSwimming")
.kind(flecs::OnUpdate)
.with<TerrainReady>()
.with<WaterReady>()
.with<InWater>()
.with<CharacterBuoyancy>()
.each([this](flecs::entity e, const EngineData &eng,
const AnimationControl &anim,
const CharacterBase &ch, CharacterVelocity &gr) {
if (anim.mAnimationSystem
->get<AnimationNodeStateMachine>("state")
->getCurrentState() == "swimming") {
float h = Ogre::Math::Clamp(
0.0f - ch.mBodyNode->getPosition().y,
0.0f, 2000.0f);
if (h > 0.05 && h < 2.0f)
gr.gvelocity.y += 0.1f * (h + 1.0f) *
h * eng.delta;
}
});
ecs.system<const EngineData, CharacterBase, CharacterBody,
AnimationControl, CharacterVelocity>("HandleRootMotion")
.kind(flecs::OnUpdate)
.each([this](flecs::entity e, const EngineData &eng,
CharacterBase &ch, CharacterBody &body,
AnimationControl &anim, CharacterVelocity &v) {
if (!ch.mBodyNode)
return;
if (eng.delta < 0.0000001f)
return;
OgreAssert(eng.delta > 0.0f, "Zero delta");
int maxPen = 0;
Ogre::Vector3 colNormal;
bool is_on_floor = false;
bool penetration = false;
if (eng.startupDelay < 0.0f) {
if (body.mController) {
Ogre::Vector3 rotMotion =
v.velocity * eng.delta;
btVector3 currentPosition =
body.mGhostObject
->getWorldTransform()
.getOrigin();
is_on_floor =
body.mController->isOnFloor();
penetration = body.mController
->isPenetrating();
if (is_on_floor)
v.gvelocity = Ogre::Vector3(
0.0f, 0.0f, 0.0f);
btTransform from(
Ogre::Bullet::convert(
ch.mBodyNode
->getOrientation()),
Ogre::Bullet::convert(
ch.mBodyNode
->getPosition()));
ch.mBodyNode->setPosition(
ch.mBodyNode->getPosition() +
rotMotion);
ch.mBoneMotion = Ogre::Vector3(0, 0, 0);
}
}
});
ecs.system<const Input, const CharacterBase, AnimationControl>(
"HandlePlayerAnimations")
.kind(flecs::OnUpdate)
.with<Character>()
.with<Player>()
.each([](flecs::entity e, const Input &input,
const CharacterBase &ch, AnimationControl &anim) {
if (!anim.configured)
return;
if (input.fast)
std::cout << "fast!" << std::endl;
AnimationNodeStateMachine *state_machine =
anim.mAnimationSystem
->get<AnimationNodeStateMachine>(
"state");
Ogre::String current_state =
state_machine->getCurrentState();
bool controls_idle = input.motion.zeroLength();
bool anim_is_idle = current_state == "idle" ||
current_state == "treading_water";
bool anim_is_walking = current_state == "walking";
bool anim_is_running = current_state == "running";
bool anim_is_swimming_slow = current_state ==
"swimming";
bool anim_is_swimming_fast = current_state ==
"swimming-fast";
bool anim_is_swimming = anim_is_swimming_slow ||
anim_is_swimming_fast;
bool anim_is_motion = anim_is_walking ||
anim_is_running ||
anim_is_swimming;
bool start_motion = !controls_idle && anim_is_idle;
bool end_motion = controls_idle && !anim_is_idle;
if (controls_idle && anim_is_idle) {
if (current_state != "treading_water" &&
ch.is_submerged)
state_machine->setAnimation(
"treading_water");
else if (current_state != "idle" &&
!ch.is_submerged)
state_machine->setAnimation("idle");
} else if (start_motion) {
if (ch.is_submerged) {
if (input.fast)
state_machine->setAnimation(
"swimming-fast", true);
else
state_machine->setAnimation(
"swimming", true);
} else {
if (input.fast)
state_machine->setAnimation(
"running", true);
else
state_machine->setAnimation(
"walking", true);
}
} else if (end_motion) {
if (ch.is_submerged)
state_machine->setAnimation(
"treading_water");
else
state_machine->setAnimation("idle");
} else {
if (ch.is_submerged) {
if (input.fast &&
!anim_is_swimming_fast) {
state_machine->setAnimation(
"swimming-fast");
} else if (!input.fast &&
!anim_is_swimming_slow) {
state_machine->setAnimation(
"swimming");
}
} else {
if (input.fast && !anim_is_running)
state_machine->setAnimation(
"running");
else if (!input.fast &&
!anim_is_walking)
state_machine->setAnimation(
"walking");
}
}
});
}
}

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@@ -0,0 +1,483 @@
#ifndef CHARACTER_ANIMATION_MODULE_H_
#define CHARACTER_ANIMATION_MODULE_H_
#include <Ogre.h>
#include <flecs.h>
namespace ECS
{
struct Animation {
Ogre::AnimationState *mAnimationState;
Ogre::Animation *mSkelAnimation;
Ogre::NodeAnimationTrack *mHipsTrack;
Ogre::NodeAnimationTrack *mRootTrack;
float m_weight;
float m_accWeight;
Animation(Ogre::AnimationState *animState,
Ogre::Animation *skelAnimation)
: mAnimationState(animState)
, mSkelAnimation(skelAnimation)
, m_weight(0)
, m_accWeight(0)
{
int j;
for (const auto &it : mSkelAnimation->_getNodeTrackList()) {
Ogre::NodeAnimationTrack *track = it.second;
Ogre::String trackName =
track->getAssociatedNode()->getName();
if (trackName == "mixamorig:Hips") {
mHipsTrack = track;
} else if (trackName == "Root") {
mRootTrack = track;
// mRootTracks[i]->removeAllKeyFrames();
}
}
OgreAssert(mHipsTrack, "no hips track");
OgreAssert(mRootTrack, "no Root track");
Ogre::Vector3 delta = Ogre::Vector3::ZERO;
Ogre::Vector3 motion = Ogre::Vector3::ZERO;
for (j = 0; j < mRootTrack->getNumKeyFrames(); j++) {
Ogre::Vector3 trans =
mRootTrack->getNodeKeyFrame(j)->getTranslate();
if (j == 0)
delta = trans;
else
delta = trans - motion;
mRootTrack->getNodeKeyFrame(j)->setTranslate(delta);
motion = trans;
}
}
Ogre::String getName()
{
return mAnimationState->getAnimationName();
}
void setLoop(bool loop)
{
mAnimationState->setLoop(loop);
}
bool getLoop() const
{
return mAnimationState->getLoop();
}
void setEnabled(bool enabled)
{
mAnimationState->setEnabled(enabled);
}
bool getEnabled() const
{
return mAnimationState->getEnabled();
}
void setWeight(float weight)
{
bool enabled = weight > 0.001f;
setEnabled(enabled);
mAnimationState->setWeight(weight);
m_weight = weight;
}
float getWeight() const
{
return m_weight;
}
void addTime(float time)
{
mAnimationState->addTime(time);
}
void reset()
{
mAnimationState->setTimePosition(0);
}
void resetAccWeight()
{
m_accWeight = 0;
}
void increaseAccWeight(float weight)
{
m_accWeight += weight;
}
float getAccWeight() const
{
return m_accWeight;
}
};
struct AnimationNode {
std::vector<AnimationNode *> children;
float m_weight;
Ogre::String m_name;
AnimationNode()
: m_weight(0)
{
}
virtual void addTime(float time) = 0;
virtual void setWeight(float weight) = 0;
virtual void reset() = 0;
float getWeight()
{
return m_weight;
}
const Ogre::String &getName()
{
return m_name;
}
void setName(const Ogre::String &name)
{
m_name = name;
}
};
struct AnimationNodeAnimation : AnimationNode {
Animation *mAnimation;
bool enabled;
AnimationNodeAnimation(Animation *animation)
: AnimationNode()
, mAnimation(animation)
{
}
void addTime(float time)
{
mAnimation->addTime(time);
}
void setWeight(float weight)
{
m_weight = weight;
enabled = weight > 0.001f;
}
void reset()
{
mAnimation->reset();
}
};
struct AnimationNodeStateMachineState : AnimationNode {
AnimationNodeStateMachineState()
: AnimationNode()
{
}
void addTime(float time)
{
children[0]->addTime(time);
}
void setWeight(float weight)
{
m_weight = weight;
bool enabled = weight > 0.001f;
children[0]->setWeight(weight);
}
void reset()
{
children[0]->reset();
}
};
struct AnimationNodeSpeed : AnimationNode {
float m_speed;
bool enabled;
AnimationNodeSpeed(float speed)
: AnimationNode()
, m_speed(speed)
, enabled(false)
{
}
void addTime(float time)
{
children[0]->addTime(time * m_speed);
}
void setWeight(float weight)
{
m_weight = weight;
children[0]->setWeight(weight);
}
void reset()
{
children[0]->reset();
}
};
struct AnimationNodeStateMachine : AnimationNode {
std::map<Ogre::String, AnimationNode *> stateMap;
std::set<AnimationNode *> fade_in, fade_out;
AnimationNode *currentAnim, *nextAnim;
float fade_speed;
Ogre::String mCurrentStateName;
bool configured;
AnimationNodeStateMachine(float fade_speed)
: AnimationNode()
, currentAnim(nullptr)
, nextAnim(nullptr)
, fade_speed(fade_speed)
, mCurrentStateName("")
, configured(false)
{
m_weight = 1.0f;
}
void addTime(float time)
{
int i;
if (!configured) {
configure();
configured = true;
}
for (i = 0; i < children.size(); i++) {
AnimationNode *child = children[i];
if (fade_in.find(child) != fade_in.end()) {
Ogre::Real newWeight =
child->getWeight() + time * fade_speed;
child->setWeight(Ogre::Math::Clamp<Ogre::Real>(
newWeight * m_weight, 0, m_weight));
if (newWeight >= m_weight)
fade_in.erase(child);
}
if (fade_out.find(child) != fade_out.end()) {
Ogre::Real newWeight =
child->getWeight() - time * fade_speed;
child->setWeight(Ogre::Math::Clamp<Ogre::Real>(
newWeight * m_weight, 0, m_weight));
if (newWeight <= 0)
fade_out.erase(child);
}
}
OgreAssert(currentAnim, "bad current anim");
if (currentAnim)
currentAnim->addTime(time);
}
void setWeight(float weight)
{
m_weight = weight;
bool enabled = weight > 0.001f;
/* do not update child state yet */
}
void addState(AnimationNode *state)
{
const Ogre::String &name = state->getName();
stateMap[name] = state;
state->setWeight(0);
fade_in.erase(state);
fade_out.erase(state);
std::cout << "registered state: " << name << std::endl;
}
void configure()
{
int i;
std::cout << "children: " << children.size() << std::endl;
for (i = 0; i < children.size(); i++)
addState(children[i]);
std::cout << "configure called" << std::endl;
}
void reset()
{
int i;
for (i = 0; i < children.size(); i++) {
children[i]->reset();
}
}
void setAnimation(const Ogre::String &anim_state, bool reset = false)
{
if (!configured) {
configure();
configured = true;
}
OgreAssert(stateMap.find(anim_state) != stateMap.end(),
"Bad animation state: " + anim_state);
std::cout << "STATE: " << anim_state << std::endl;
nextAnim = stateMap[anim_state];
if (nextAnim == currentAnim)
return;
if (currentAnim != nullptr) {
fade_out.insert(currentAnim);
fade_in.erase(currentAnim);
}
fade_out.erase(nextAnim);
fade_in.insert(nextAnim);
nextAnim->setWeight(0);
if (reset)
nextAnim->reset();
currentAnim = nextAnim;
mCurrentStateName = anim_state;
}
const Ogre::String &getCurrentState() const
{
return mCurrentStateName;
}
};
#define ANIM_FADE_SPEED \
7.5f // animation crossfade speed in % of full weight per second
struct AnimationNodeOutput : AnimationNode {
float m_weight;
float m_speed;
AnimationNodeOutput()
: AnimationNode()
, m_weight(1.0f)
, m_speed(1.0f)
{
}
void addTime(float time)
{
children[0]->addTime(time * m_speed);
}
void setWeight(float weight)
{
m_weight = weight;
bool enabled = weight > 0.001f;
children[0]->setWeight(weight);
}
void reset()
{
children[0]->reset();
}
};
struct AnimationSystem : AnimationNode {
AnimationSystem()
: m_builder(this)
{
}
std::unordered_map<Ogre::String, Animation *> animation_list;
std::vector<Animation *> vanimation_list;
void add_animation(const Ogre::String &name, Animation *animation)
{
animation_list[name] = animation;
vanimation_list.push_back(animation);
}
void clear_animations()
{
animation_list.clear();
vanimation_list.clear();
}
struct AnimationSystemBuilder {
AnimationSystem *mAnimationSystem;
std::vector<AnimationNode *> animation_nodes;
AnimationNode *parent;
std::list<AnimationNode *> parent_stack;
std::unordered_map<Ogre::String, AnimationNode *> nodeMap;
std::vector<AnimationNodeAnimation *> animationNodeList;
AnimationSystemBuilder(AnimationSystem *animationSystem)
: mAnimationSystem(animationSystem)
{
}
AnimationSystemBuilder *output()
{
AnimationNodeOutput *onode = new AnimationNodeOutput();
animation_nodes.push_back(onode);
parent = onode;
return this;
}
AnimationSystemBuilder *
animation(const Ogre::String &animation_name)
{
OgreAssert(parent, "bad parent");
Animation *animation =
mAnimationSystem->animation_list[animation_name];
AnimationNodeAnimation *onode =
new AnimationNodeAnimation(animation);
animation_nodes.push_back(onode);
parent->children.push_back(onode);
animationNodeList.push_back(onode);
return this;
}
AnimationSystemBuilder *speed(float speed,
const Ogre::String &anchor = "")
{
OgreAssert(parent, "bad parent");
AnimationNodeSpeed *onode =
new AnimationNodeSpeed(speed);
animation_nodes.push_back(onode);
parent->children.push_back(onode);
parent_stack.push_back(parent);
parent = onode;
if (anchor.length() > 0)
nodeMap[anchor] = onode;
return this;
}
AnimationSystemBuilder *
state_machine(float fade_time = ANIM_FADE_SPEED,
const Ogre::String &anchor = "")
{
OgreAssert(parent, "bad parent");
AnimationNodeStateMachine *onode =
new AnimationNodeStateMachine(fade_time);
animation_nodes.push_back(onode);
parent->children.push_back(onode);
parent_stack.push_back(parent);
parent = onode;
if (anchor.length() > 0)
nodeMap[anchor] = onode;
return this;
}
AnimationSystemBuilder *state(const Ogre::String &state_name)
{
OgreAssert(parent, "bad parent");
AnimationNodeStateMachineState *onode =
new AnimationNodeStateMachineState;
animation_nodes.push_back(onode);
parent->children.push_back(onode);
parent_stack.push_back(parent);
parent = onode;
onode->setName(state_name);
return this;
}
AnimationSystemBuilder *end()
{
parent = parent_stack.back();
parent_stack.pop_back();
return this;
}
};
AnimationSystemBuilder m_builder;
void addTime(float time)
{
int i;
m_builder.animation_nodes[0]->addTime(time);
for (i = 0; i < m_builder.animationNodeList.size(); i++) {
AnimationNodeAnimation *anim =
m_builder.animationNodeList[i];
float weight = anim->getWeight();
anim->mAnimation->increaseAccWeight(weight);
std::cout << i << " weight: " << weight << std::endl;
}
for (i = 0; i < vanimation_list.size(); i++) {
float weight = vanimation_list[i]->getAccWeight();
vanimation_list[i]->setWeight(weight);
vanimation_list[i]->resetAccWeight();
std::cout << i << vanimation_list[i]->getName()
<< " acc weight: " << weight << std::endl;
}
}
void setWeight(float weight)
{
m_builder.animation_nodes[0]->setWeight(weight);
}
void reset()
{
m_builder.animation_nodes[0]->reset();
}
AnimationSystemBuilder *builder()
{
m_builder.animation_nodes.reserve(8);
m_builder.parent = nullptr;
return &m_builder;
}
template <class T> T *get(const Ogre::String &name)
{
return static_cast<T *>(m_builder.nodeMap[name]);
}
};
struct AnimationControl {
// AnimID currentAnim;
// AnimID nextAnim;
// bool reset;
bool configured;
// Ogre::AnimationState *mAnims[NUM_ANIMS]; // master animation list
// Ogre::Animation *mSkelAnimations[NUM_ANIMS];
// bool mFadingIn[NUM_ANIMS]; // which animations are fading in
// bool mFadingOut[NUM_ANIMS]; // which animations are fading out
// Ogre::NodeAnimationTrack *mHipsTracks[NUM_ANIMS];
// Ogre::NodeAnimationTrack *mRootTracks[NUM_ANIMS];
// std::vector<AnimationNode *> mAnimations;
// AnimationNodeStateMachine *mStateMachine;
AnimationSystem *mAnimationSystem;
};
struct CharacterAnimationModule {
CharacterAnimationModule(flecs::world &ecs);
// void setAnimation(AnimationControl &anim);
// void fadeAnimations(AnimationControl &anim, Ogre::Real deltaTime);
};
}
#endif

View File

@@ -2,10 +2,11 @@
#include <Ogre.h>
#include <OgreBullet.h>
#include "GameData.h"
#include "CharacterModule.h"
#include "WaterModule.h"
#include "TerrainModule.h"
#include "Components.h"
#include "CharacterAnimationModule.h"
#include "CharacterModule.h"
namespace ECS
{
CharacterModule::CharacterModule(flecs::world &ecs)
@@ -81,111 +82,6 @@ CharacterModule::CharacterModule(flecs::world &ecs)
}
ECS::get().modified<ECS::Input>();
});
ecs.system<const CharacterBase, AnimationControl>("HandleAnimations")
.kind(flecs::OnUpdate)
.each([this](flecs::entity e, const CharacterBase &ch,
AnimationControl &anim) {
if (!anim.configured && ch.mSkeleton) {
int i, j;
ch.mSkeleton->setBlendMode(
Ogre::ANIMBLEND_CUMULATIVE);
Ogre::String
animNames[AnimationControl::NUM_ANIMS] = {
"idle", "walking", "running",
"treading_water", "swimming"
};
for (i = 0; i < AnimationControl::NUM_ANIMS;
i++) {
anim.mAnims[i] =
ch.mBodyEnt->getAnimationState(
animNames[i]);
anim.mAnims[i]->setLoop(true);
anim.mAnims[i]->setEnabled(true);
anim.mAnims[i]->setWeight(0);
anim.mFadingIn[i] = false;
anim.mFadingOut[i] = false;
anim.mSkelAnimations[i] =
ch.mSkeleton->getAnimation(
animNames[i]);
for (const auto &it :
anim.mSkelAnimations[i]
->_getNodeTrackList()) {
Ogre::NodeAnimationTrack *track =
it.second;
Ogre::String trackName =
track->getAssociatedNode()
->getName();
if (trackName ==
"mixamorig:Hips") {
anim.mHipsTracks[i] =
track;
} else if (trackName ==
"Root") {
anim.mRootTracks[i] =
track;
// mRootTracks[i]->removeAllKeyFrames();
}
}
Ogre::Vector3 delta =
Ogre::Vector3::ZERO;
Ogre::Vector3 motion =
Ogre::Vector3::ZERO;
for (j = 0;
j < anim.mRootTracks[i]
->getNumKeyFrames();
j++) {
Ogre::Vector3 trans =
anim.mRootTracks[i]
->getNodeKeyFrame(
j)
->getTranslate();
if (j == 0)
delta = trans;
else
delta = trans - motion;
anim.mRootTracks[i]
->getNodeKeyFrame(j)
->setTranslate(delta);
motion = trans;
}
}
anim.nextAnim = AnimationControl::ANIM_IDLE;
setAnimation(anim);
anim.configured = true;
}
});
ecs.system<AnimationControl>("HandleAnimations0")
.kind(flecs::OnUpdate)
.each([this](flecs::entity e, AnimationControl &anim) {
if (anim.currentAnim != anim.nextAnim)
setAnimation(anim);
});
ecs.system<const EngineData, const Input, CharacterBase,
AnimationControl>("HandleAnimations1")
.kind(flecs::OnUpdate)
.each([this](const EngineData &eng, const Input &input,
CharacterBase &ch, AnimationControl &anim) {
float delta = eng.delta;
Ogre::Real animSpeed = 1;
if (anim.currentAnim != AnimationControl::ANIM_NONE) {
if (anim.currentAnim ==
AnimationControl::ANIM_WALK)
anim.mAnims[anim.currentAnim]->addTime(
delta * 1.0f);
else if (anim.currentAnim ==
AnimationControl::ANIM_SWIMMING &&
input.fast)
anim.mAnims[anim.currentAnim]->addTime(
delta * 20.0f);
else
anim.mAnims[anim.currentAnim]->addTime(
delta * animSpeed);
}
fadeAnimations(anim, delta);
if (!ch.mRootBone)
return;
ch.mBoneMotion = ch.mRootBone->getPosition();
});
ecs.system<CharacterBase>()
.kind(flecs::OnUpdate)
.with<TerrainReady>()
@@ -261,186 +157,6 @@ CharacterModule::CharacterModule(flecs::world &ecs)
gr.gvelocity *= (1.0 - eng.delta);
gr.velocity.y *= (1.0 - eng.delta);
});
ecs.system<const EngineData, const AnimationControl,
const CharacterBase, CharacterVelocity>("HandleSwimming")
.kind(flecs::OnUpdate)
.with<TerrainReady>()
.with<WaterReady>()
.with<InWater>()
.with<CharacterBuoyancy>()
.each([this](flecs::entity e, const EngineData &eng,
const AnimationControl &anim,
const CharacterBase &ch, CharacterVelocity &gr) {
if (anim.currentAnim ==
AnimationControl::ANIM_SWIMMING) {
float h = Ogre::Math::Clamp(
0.0f - ch.mBodyNode->getPosition().y,
0.0f, 2000.0f);
if (h > 0.05 && h < 2.0f)
gr.gvelocity.y += 0.1f * (h + 1.0f) *
h * eng.delta;
}
});
ecs.system<const EngineData, const CharacterBase, CharacterVelocity>(
"HandleRootMotionVelocity")
.kind(flecs::OnUpdate)
.with<TerrainReady>()
.with<WaterReady>()
.each([this](flecs::entity e, const EngineData &eng,
const CharacterBase &ch, CharacterVelocity &v) {
if (eng.delta < 0.0000001f)
return;
if (!ch.mBodyNode)
return;
Ogre::Quaternion rot = ch.mBodyNode->getOrientation();
Ogre::Vector3 pos = ch.mBodyNode->getPosition();
Ogre::Vector3 boneMotion = ch.mBoneMotion;
v.velocity = rot * boneMotion / eng.delta;
if (eng.startupDelay <= 0.0f)
v.velocity += v.gvelocity;
v.velocity.y = Ogre::Math::Clamp(v.velocity.y, -10.5f,
1000000.0f);
});
ecs.system<const EngineData, CharacterBase, CharacterBody,
AnimationControl, CharacterVelocity>("HandleRootMotion")
.kind(flecs::OnUpdate)
.each([this](flecs::entity e, const EngineData &eng,
CharacterBase &ch, CharacterBody &body,
AnimationControl &anim, CharacterVelocity &v) {
if (!ch.mBodyNode)
return;
if (eng.delta < 0.0000001f)
return;
OgreAssert(eng.delta > 0.0f, "Zero delta");
int maxPen = 0;
Ogre::Vector3 colNormal;
bool is_on_floor = false;
bool penetration = false;
if (eng.startupDelay < 0.0f) {
if (body.mController) {
Ogre::Vector3 rotMotion =
v.velocity * eng.delta;
btVector3 currentPosition =
body.mGhostObject
->getWorldTransform()
.getOrigin();
is_on_floor =
body.mController->isOnFloor();
penetration = body.mController
->isPenetrating();
if (is_on_floor)
v.gvelocity = Ogre::Vector3(
0.0f, 0.0f, 0.0f);
btTransform from(
Ogre::Bullet::convert(
ch.mBodyNode
->getOrientation()),
Ogre::Bullet::convert(
ch.mBodyNode
->getPosition()));
ch.mBodyNode->setPosition(
ch.mBodyNode->getPosition() +
rotMotion);
ch.mBoneMotion = Ogre::Vector3(0, 0, 0);
}
}
});
ecs.system<const Input, const CharacterBase, AnimationControl>(
"HandlePlayerAnimations")
.kind(flecs::OnUpdate)
.with<Character>()
.with<Player>()
.each([](flecs::entity e, const Input &input,
const CharacterBase &ch, AnimationControl &anim) {
if (!anim.configured)
return;
bool controls_idle = input.motion.zeroLength();
bool anim_is_idle =
anim.currentAnim ==
AnimationControl::ANIM_IDLE ||
anim.currentAnim ==
AnimationControl::ANIM_TREADING_WATER;
bool anim_is_walking = anim.currentAnim ==
AnimationControl::ANIM_WALK;
bool anim_is_running = anim.currentAnim ==
AnimationControl::ANIM_RUN;
bool anim_is_swimming = anim.currentAnim ==
AnimationControl::ANIM_SWIMMING;
bool anim_is_motion = anim_is_walking ||
anim_is_running ||
anim_is_swimming;
if (controls_idle) {
if (anim.currentAnim ==
AnimationControl::ANIM_IDLE &&
ch.is_submerged)
anim.nextAnim = AnimationControl::
ANIM_TREADING_WATER;
else if (anim.currentAnim ==
AnimationControl::
ANIM_TREADING_WATER &&
!ch.is_submerged)
anim.nextAnim =
AnimationControl::ANIM_IDLE;
}
if (!controls_idle && anim_is_idle) {
anim.reset = true;
if (ch.is_submerged) {
if (input.fast)
anim.nextAnim =
AnimationControl::
ANIM_SWIMMING;
else
anim.nextAnim =
AnimationControl::
ANIM_SWIMMING;
} else {
if (input.fast)
anim.nextAnim =
AnimationControl::ANIM_RUN;
else
anim.nextAnim =
AnimationControl::
ANIM_WALK;
}
} else
anim.reset = false;
if (controls_idle && anim_is_motion)
if (ch.is_submerged)
anim.nextAnim = AnimationControl::
ANIM_TREADING_WATER;
else
anim.nextAnim =
AnimationControl::ANIM_IDLE;
else if (!controls_idle && anim_is_motion) {
if (input.fast && anim_is_walking)
anim.nextAnim =
AnimationControl::ANIM_RUN;
else if (!input.fast && anim_is_running)
anim.nextAnim =
AnimationControl::ANIM_WALK;
if ((anim_is_walking || anim_is_running) &&
ch.is_submerged) {
if (input.fast)
anim.nextAnim =
AnimationControl::
ANIM_SWIMMING;
else
anim.nextAnim =
AnimationControl::
ANIM_SWIMMING;
} else if ((anim_is_swimming) &&
!ch.is_submerged) {
if (input.fast)
anim.nextAnim =
AnimationControl::ANIM_RUN;
else
anim.nextAnim =
AnimationControl::
ANIM_WALK;
}
}
});
#define TURN_SPEED 500.0f // character turning in degrees per second
ecs.system<const Input, const Camera, CharacterBase>("UpdateBody")
.kind(flecs::OnUpdate)
@@ -574,9 +290,6 @@ CharacterModule::CharacterModule(flecs::world &ecs)
OgreAssert(body.mCollisionShape, "No collision shape");
e.add<CharacterGravity>();
e.add<CharacterBuoyancy>();
anim.currentAnim = AnimationControl::ANIM_NONE;
anim.nextAnim = AnimationControl::ANIM_NONE;
anim.reset = false;
anim.configured = false;
});
ecs.system<const EngineData, CharacterBase, CharacterBody>(
@@ -777,54 +490,6 @@ CharacterModule::CharacterModule(flecs::world &ecs)
});
}
void CharacterModule::setAnimation(AnimationControl &anim)
{
OgreAssert(anim.nextAnim >= 0 &&
anim.nextAnim < AnimationControl::NUM_ANIMS,
"Bad animation");
if (anim.currentAnim != AnimationControl::ANIM_NONE) {
anim.mFadingIn[anim.currentAnim] = false;
anim.mFadingOut[anim.currentAnim] = true;
}
if (anim.nextAnim != AnimationControl::ANIM_NONE) {
anim.mAnims[anim.nextAnim]->setEnabled(true);
anim.mAnims[anim.nextAnim]->setWeight(0);
anim.mFadingOut[anim.nextAnim] = false;
anim.mFadingIn[anim.nextAnim] = true;
if (anim.reset)
anim.mAnims[anim.nextAnim]->setTimePosition(0);
}
anim.currentAnim = anim.nextAnim;
anim.reset = false;
}
#define ANIM_FADE_SPEED \
7.5f // animation crossfade speed in % of full weight per second
void CharacterModule::fadeAnimations(AnimationControl &anim, Ogre::Real delta)
{
int i;
for (i = 0; i < AnimationControl::NUM_ANIMS; i++) {
if (anim.mFadingIn[i]) {
// slowly fade this animation in until it has full weight
Ogre::Real newWeight = anim.mAnims[i]->getWeight() +
delta * ANIM_FADE_SPEED;
anim.mAnims[i]->setWeight(
Ogre::Math::Clamp<Ogre::Real>(newWeight, 0, 1));
if (newWeight >= 1)
anim.mFadingIn[i] = false;
} else if (anim.mFadingOut[i]) {
// slowly fade this animation out until it has no weight, and then disable it
Ogre::Real newWeight = anim.mAnims[i]->getWeight() -
delta * ANIM_FADE_SPEED;
anim.mAnims[i]->setWeight(
Ogre::Math::Clamp<Ogre::Real>(newWeight, 0, 1));
if (newWeight <= 0) {
anim.mAnims[i]->setEnabled(false);
anim.mFadingOut[i] = false;
}
}
}
}
void CharacterModule::updateCameraGoal(Camera &camera, Ogre::Real deltaYaw,
Ogre::Real deltaPitch,
Ogre::Real deltaZoom)

View File

@@ -45,31 +45,8 @@ struct CharacterVelocity {
Ogre::Vector3 gvelocity;
Ogre::Vector3 velocity;
};
struct AnimationControl {
enum AnimID {
ANIM_IDLE = 0,
ANIM_WALK,
ANIM_RUN,
ANIM_TREADING_WATER,
ANIM_SWIMMING,
NUM_ANIMS,
ANIM_NONE = NUM_ANIMS
};
AnimID currentAnim;
AnimID nextAnim;
bool reset;
bool configured;
Ogre::AnimationState *mAnims[NUM_ANIMS]; // master animation list
Ogre::Animation *mSkelAnimations[NUM_ANIMS];
bool mFadingIn[NUM_ANIMS]; // which animations are fading in
bool mFadingOut[NUM_ANIMS]; // which animations are fading out
Ogre::NodeAnimationTrack *mHipsTracks[NUM_ANIMS];
Ogre::NodeAnimationTrack *mRootTracks[NUM_ANIMS];
};
struct CharacterModule {
CharacterModule(flecs::world &ecs);
void setAnimation(AnimationControl &anim);
void fadeAnimations(AnimationControl &anim, Ogre::Real deltaTime);
void updateCameraGoal(Camera &camera, Ogre::Real deltaYaw,
Ogre::Real deltaPitch, Ogre::Real deltaZoom);
};

View File

@@ -11,6 +11,7 @@
#include "WorldMapModule.h"
#include "BoatModule.h"
#include "EventTriggerModule.h"
#include "CharacterAnimationModule.h"
namespace ECS
{
@@ -47,6 +48,7 @@ void setup(Ogre::SceneManager *scnMgr, Ogre::Bullet::DynamicsWorld *world,
ecs.import <LuaModule>();
ecs.import <BoatModule>();
ecs.import <EventTriggerModule>();
ecs.import <CharacterAnimationModule>();
ecs.system<EngineData>("UpdateDelta")
.kind(flecs::OnUpdate)

View File

@@ -1,6 +1,6 @@
project(sceneloader)
add_library(sceneloader loader.cpp)
target_include_directories(sceneloader PUBLIC .)
target_link_libraries(sceneloader PUBLIC OgreMain PRIVATE pugixml)
target_link_libraries(sceneloader PUBLIC OgreMain PRIVATE pugixml GameData)
target_link_libraries(sceneloader PUBLIC OgreTerrain)

View File

@@ -3,6 +3,8 @@
#include <OgreTerrain.h>
#include <OgreTerrainGroup.h>
#include <pugixml.hpp>
#include "GameData.h"
#include "EventTriggerModule.h"
#include "loader.h"
using namespace Ogre;
@@ -120,35 +122,6 @@ static ColourValue parseColour(pugi::xml_node &XMLNode)
1);
}
struct SceneCodec : public Codec {
String magicNumberToFileExt(const char *magicNumberPtr,
size_t maxbytes) const override
{
return "";
}
String getType() const override
{
return "scene";
}
void decode(const DataStreamPtr &stream,
const Any &output) const override
{
DataStreamPtr _stream(stream);
SceneLoader loader;
loader.load(_stream,
ResourceGroupManager::getSingleton()
.getWorldResourceGroupName(),
any_cast<SceneNode *>(output), 0);
}
void encodeToFile(const Any &input,
const String &outFileName) const override
{
SceneLoader loader;
loader.exportScene(any_cast<SceneNode *>(input), outFileName);
}
};
SceneLoader::SceneLoader()
: mSceneMgr(0)
, mBackgroundColour(ColourValue::Black)
@@ -160,12 +133,12 @@ SceneLoader::~SceneLoader()
}
void SceneLoader::load(DataStreamPtr &stream, const String &groupName,
SceneNode *rootNode, int counter)
SceneNode *rootNode, flecs::entity e)
{
m_sGroupName = groupName;
mSceneMgr = rootNode->getCreator();
mNamePrefix = rootNode->getName();
this->counter = counter;
this->counter = (int)e.raw_id();
if (counter >= 0) {
if (mNamePrefix.length() > 0)
mNamePrefix += "/";
@@ -173,6 +146,7 @@ void SceneLoader::load(DataStreamPtr &stream, const String &groupName,
}
if (mNamePrefix.length() > 0)
mNamePrefix += "/";
base_e = e;
pugi::xml_document XMLDoc; // character type defaults to char
@@ -571,6 +545,23 @@ void SceneLoader::processNode(pugi::xml_node &XMLNode, SceneNode *pParent)
// Process node animations (?)
if (auto pElement = XMLNode.child("animations"))
processNodeAnimations(pElement, pNode);
Ogre::Any triggerAny =
pNode->getUserObjectBindings().getUserAny("trigger");
if (triggerAny.has_value()) {
flecs::entity e = ECS::get().entity().child_of(base_e);
Ogre::String event = Ogre::any_cast<Ogre::String>(triggerAny);
float h = 2.0f, r = 3.0f;
Ogre::Any anyh = pNode->getUserObjectBindings().getUserAny(
"trigger_height");
if (anyh.has_value())
h = Ogre::any_cast<float>(anyh);
Ogre::Any anyr = pNode->getUserObjectBindings().getUserAny(
"trigger_radius");
if (anyr.has_value())
r = Ogre::any_cast<float>(anyr);
e.set<ECS::EventTrigger>(
{ pNode, Ogre::Vector3(0, 0, 0), h, r, event });
}
}
void SceneLoader::processLookTarget(pugi::xml_node &XMLNode, SceneNode *pParent)

View File

@@ -6,6 +6,7 @@
#include <OgreString.h>
#include <OgrePlugin.h>
#include <OgreCodec.h>
#include <flecs.h>
class SceneLoader {
public:
@@ -13,7 +14,7 @@ public:
virtual ~SceneLoader();
void load(Ogre::DataStreamPtr &stream, const Ogre::String &groupName,
Ogre::SceneNode *rootNode, int counter);
Ogre::SceneNode *rootNode, flecs::entity e);
void exportScene(Ogre::SceneNode *rootNode,
const Ogre::String &outFileName);
@@ -74,6 +75,7 @@ protected:
Ogre::ColourValue mBackgroundColour;
Ogre::String mNamePrefix;
int counter;
flecs::entity base_e;
};
#endif