New models; using raft
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@@ -1,5 +1,5 @@
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project(sceneloader)
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add_library(sceneloader loader.cpp)
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add_library(sceneloader STATIC loader.cpp)
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target_include_directories(sceneloader PUBLIC .)
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target_link_libraries(sceneloader PUBLIC OgreMain PRIVATE pugixml GameData)
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target_link_libraries(sceneloader PUBLIC OgreTerrain)
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@@ -560,7 +560,7 @@ void SceneLoader::processNode(pugi::xml_node &XMLNode, SceneNode *pParent)
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if (anyr.has_value())
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r = Ogre::any_cast<float>(anyr);
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e.set<ECS::EventTrigger>(
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{ pNode, Ogre::Vector3(0, 0, 0), h, r, event });
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{ pNode, Ogre::Vector3(0, 0, 0), h, r, event, pNode });
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}
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}
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