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101
Bootstrap.cpp
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101
Bootstrap.cpp
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// This file is part of the OGRE project.
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// It is subject to the license terms in the LICENSE file found in the top-level directory
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// of this distribution and at https://www.ogre3d.org/licensing.
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// SPDX-License-Identifier: MIT
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#include "Ogre.h"
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#include "OgreApplicationContext.h"
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class App
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: public OgreBites::ApplicationContext
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{
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public:
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App();
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virtual ~App();
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void setup();
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void locateResources();
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};
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App::App()
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: OgreBites::ApplicationContext("App")
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{
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}
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void App::setup()
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{
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OgreBites::ApplicationContext::setup();
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}
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void App::locateResources()
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{
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OgreBites::ApplicationContext::locateResources();
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}
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App::~App()
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{
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}
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//! [key_handler]
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class KeyHandler : public OgreBites::InputListener
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{
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bool keyPressed(const OgreBites::KeyboardEvent& evt) override
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{
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if (evt.keysym.sym == OgreBites::SDLK_ESCAPE)
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{
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Ogre::Root::getSingleton().queueEndRendering();
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}
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return true;
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}
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};
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//! [key_handler]
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int main(int argc, char *argv[])
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{
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//! [constructor]
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OgreBites::ApplicationContext ctx("OgreTutorialApp");
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ctx.initApp();
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//! [constructor]
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//! [setup]
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// get a pointer to the already created root
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Ogre::Root* root = ctx.getRoot();
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Ogre::SceneManager* scnMgr = root->createSceneManager();
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// register our scene with the RTSS
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Ogre::RTShader::ShaderGenerator* shadergen = Ogre::RTShader::ShaderGenerator::getSingletonPtr();
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shadergen->addSceneManager(scnMgr);
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// without light we would just get a black screen
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Ogre::Light* light = scnMgr->createLight("MainLight");
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Ogre::SceneNode* lightNode = scnMgr->getRootSceneNode()->createChildSceneNode();
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lightNode->setPosition(0, 10, 15);
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lightNode->attachObject(light);
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// also need to tell where we are
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Ogre::SceneNode* camNode = scnMgr->getRootSceneNode()->createChildSceneNode();
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camNode->setPosition(0, 0, 15);
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camNode->lookAt(Ogre::Vector3(0, 0, -1), Ogre::Node::TS_PARENT);
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// create the camera
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Ogre::Camera* cam = scnMgr->createCamera("myCam");
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cam->setNearClipDistance(5); // specific to this sample
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cam->setAutoAspectRatio(true);
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camNode->attachObject(cam);
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// and tell it to render into the main window
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ctx.getRenderWindow()->addViewport(cam);
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// finally something to render
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// Ogre::Entity* ent = scnMgr->createEntity("Sinbad.mesh");
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Ogre::Entity* ent = scnMgr->createEntity("normal-male.glb");
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Ogre::SceneNode* node = scnMgr->getRootSceneNode()->createChildSceneNode();
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node->attachObject(ent);
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//! [setup]
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//! [main]
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// register for input events
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KeyHandler keyHandler;
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ctx.addInputListener(&keyHandler);
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ctx.getRoot()->startRendering();
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ctx.closeApp();
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//! [main]
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return 0;
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}
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