Added missing files
This commit is contained in:
366
src/characters/character.cpp
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366
src/characters/character.cpp
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#include <iostream>
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#include <Ogre.h>
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#include <OgreBullet.h>
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#include "BulletCollision/CollisionDispatch/btGhostObject.h"
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#include "LinearMath/btTransform.h"
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#include "character.h"
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#define RUN_SPEED 17 // character running speed in units per second
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#define TURN_SPEED 500.0f // character turning in degrees per second
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#define ANIM_FADE_SPEED \
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7.5f // animation crossfade speed in % of full weight per second
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Character::Character(Ogre::SceneManager *scnMgr, const Ogre::String &model,
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Ogre::Bullet::DynamicsWorld *world)
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: mModelName(model)
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, mScnMgr(scnMgr)
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, mPivotPitch(0)
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, mVerticalVelocity(0)
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, mAnimID(ANIM_NONE)
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, mRunning(false)
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, mCollisionShape(nullptr)
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, mGhostObject(nullptr)
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, mWorld(world)
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, mGoalDirection(0, 0, 0)
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{
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setupBody();
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setupAnimations();
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}
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Character::~Character()
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{
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}
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bool Character::frameStarted(const Ogre::FrameEvent &evt)
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{
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return true;
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}
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bool Character::frameRenderingQueued(const Ogre::FrameEvent &evt)
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{
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updateBody(evt.timeSinceLastFrame);
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updateAnimations(evt.timeSinceLastFrame);
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if (evt.timeSinceLastFrame > 0)
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updateRootMotion(evt.timeSinceLastFrame);
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return true;
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}
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bool Character::frameEnded(const Ogre::FrameEvent &evt)
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{
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return true;
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}
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void Character::setupBody()
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{
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mBodyEnt = mScnMgr->createEntity(mModelName);
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mBodyNode = mScnMgr->getRootSceneNode()->createChildSceneNode();
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mBodyNode->attachObject(mBodyEnt);
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mSkeleton = mBodyEnt->getSkeleton();
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// mRigidBody = world->addCharacter(mBodyEnt, 0);
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// mCollisionShape = static_cast<btCompoundShape *>(mRigidBody->getCollisionShape());
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mGhostObject = new btPairCachingGhostObject();
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mCollisionShape = new btCompoundShape;
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mGhostObject->setCollisionShape(mCollisionShape);
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{
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btVector3 inertia(0, 0, 0);
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// mCollisionShape = new btCompoundShape();
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btScalar height = 1.0f;
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btScalar radius = 0.3f;
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btCapsuleShape *shape =
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new btCapsuleShape(radius, 2 * height - 2 * radius);
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btTransform transform;
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transform.setIdentity();
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transform.setOrigin(btVector3(0, 1, 0));
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static_cast<btCompoundShape *>(mCollisionShape)
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->addChildShape(transform, shape);
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btScalar masses[1] = { 0 };
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btTransform principal;
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static_cast<btCompoundShape *>(mCollisionShape)
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->calculatePrincipalAxisTransform(masses, principal,
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inertia);
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}
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mGhostObject->setCollisionFlags(
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btCollisionObject::CF_KINEMATIC_OBJECT |
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btCollisionObject::CF_NO_CONTACT_RESPONSE);
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mGhostObject->setActivationState(DISABLE_DEACTIVATION);
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Ogre::Bullet::KinematicMotionSimple *controller =
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new Ogre::Bullet::KinematicMotionSimple(mGhostObject,
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mBodyNode);
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mWorld->attachCollisionObject(mGhostObject, mBodyEnt,
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btBroadphaseProxy::AllFilter,
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btBroadphaseProxy::AllFilter);
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mWorld->getBtWorld()->addAction(controller);
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assert(mCollisionShape);
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#if 0
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if (mRigidBody->getMass() == 0) {
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#if 0
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mRigidBody->setCollisionFlags(mRigidBody->getCollisionFlags()
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| btCollisionObject::CF_KINEMATIC_OBJECT
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| btCollisionObject::CF_NO_CONTACT_RESPONSE
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);
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#endif
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#if 0
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mGhostObject->setWorldTransform(mRigidBody->getWorldTransform());
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WorldData::get_singleton()->getBtWorld()
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->getBroadphase()->getOverlappingPairCache()
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->setInternalGhostPairCallback(new btGhostPairCallback());
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#endif
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}
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#endif
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#if 0
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mRigidBody->setActivationState(DISABLE_DEACTIVATION);
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#endif
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#if 0
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{
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Ogre::Entity *e2 = mScnMgr->createEntity("normal-male.glb");
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Ogre::SceneNode *e2node = mScnMgr->getRootSceneNode()->createChildSceneNode();
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e2node->attachObject(e2);
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mGhostObject = WorldData::get_singleton()->addGhostObject(e2, mCollisionShape);
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mController = new btKinematicCharacterController(mGhostObject, mCollisionShape, 0.5f);
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WorldData::get_singleton()->getBtWorld()->addAction(mController);
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}
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#endif
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assert(mSkeleton->hasBone("Root"));
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mRootBone = mSkeleton->getBone("Root");
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assert(mRootBone);
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}
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void Character::setupAnimations()
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{
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int i, j;
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mSkeleton->setBlendMode(Ogre::ANIMBLEND_CUMULATIVE);
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Ogre::String animNames[NUM_ANIMS] = { "idle", "walking", "running" };
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for (i = 0; i < NUM_ANIMS; i++) {
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mAnims[i] = mBodyEnt->getAnimationState(animNames[i]);
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mAnims[i]->setLoop(true);
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mAnims[i]->setEnabled(true);
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mAnims[i]->setWeight(0);
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mFadingIn[i] = false;
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mFadingOut[i] = false;
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mSkelAnimations[i] = mSkeleton->getAnimation(animNames[i]);
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for (const auto &it : mSkelAnimations[i]->_getNodeTrackList()) {
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Ogre::NodeAnimationTrack *track = it.second;
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Ogre::String trackName =
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track->getAssociatedNode()->getName();
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if (trackName == "mixamorig:Hips") {
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mHipsTracks[i] = track;
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} else if (trackName == "Root") {
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mRootTracks[i] = track;
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// mRootTracks[i]->removeAllKeyFrames();
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}
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}
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Ogre::Vector3 delta = Ogre::Vector3::ZERO;
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Ogre::Vector3 motion = Ogre::Vector3::ZERO;
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for (j = 0; j < mRootTracks[i]->getNumKeyFrames(); j++) {
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Ogre::Vector3 trans = mRootTracks[i]
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->getNodeKeyFrame(j)
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->getTranslate();
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if (j == 0)
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delta = trans;
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else
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delta = trans - motion;
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mRootTracks[i]->getNodeKeyFrame(j)->setTranslate(delta);
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motion = trans;
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}
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}
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#if 0
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for(i = 0; i < NUM_ANIMS - 1; i++) {
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// need to cache
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int j;
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Ogre::String animName = mAnims[i]->getAnimationName();
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Ogre::Animation *anim = mSkeleton->getAnimation(animName);
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Ogre::NodeAnimationTrack *hips_track = nullptr, *root_track = nullptr;
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Ogre::Node *root_node = nullptr;
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for (const auto& it : anim->_getNodeTrackList()) {
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Ogre::NodeAnimationTrack* track = it.second;
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Ogre::String trackName = track->getAssociatedNode()->getName();
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std::cout << animName << " track: " << trackName << "\n";
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if (trackName == "mixamorig:Hips")
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hips_track = track;
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else if (trackName == "Root") {
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root_track = track;
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root_node = track->getAssociatedNode();
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}
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}
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assert(false);
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root_track->removeAllKeyFrames();
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std::cout << hips_track << " " << root_track << "\n";
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std::cout << hips_track->getNumKeyFrames() << " " << root_track->getNumKeyFrames() << "\n";
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assert(hips_track && root_track);
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Ogre::Vector3 delta = Ogre::Vector3::ZERO;
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for(j = 0; j < hips_track->getNumKeyFrames(); j++) {
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float timePos = hips_track->getNodeKeyFrame(j)->getTime();
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Ogre::Vector3 trans = hips_track->getNodeKeyFrame(j)->getTranslate();
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Ogre::Vector3 hips_trans(0, 0, 0);
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Ogre::Vector3 root_trans(0, 0, 0);
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hips_track->getNodeKeyFrame(j)->setTranslate(hips_trans);
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Ogre::TransformKeyFrame *nk = root_track->createNodeKeyFrame(timePos);
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nk->setTranslate(root_trans - delta);
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nk->setScale(Ogre::Vector3(1, 1, 1));
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nk->setRotation(Ogre::Quaternion());
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std::cout << animName << " delta: " << j << " " << timePos << " " << root_trans - delta << "\n";
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delta = root_trans;
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}
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for(j = 0; j < root_track->getNumKeyFrames(); j++) {
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float timePos = hips_track->getNodeKeyFrame(j)->getTime();
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Ogre::Vector3 root_trans = hips_track->getNodeKeyFrame(j)->getTranslate();
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std::cout << animName << " delta: root: " << j << " " << timePos << " " << root_trans << "\n";
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}
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}
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// assert(false);
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#endif
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setAnimation(ANIM_IDLE);
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}
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void Character::updateBody(Ogre::Real delta)
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{
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Ogre::Quaternion toGoal =
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mBodyNode->getOrientation().zAxis().getRotationTo(
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mGoalDirection);
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// calculate how much the character has to turn to face goal direction
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Ogre::Real yawToGoal = toGoal.getYaw().valueDegrees();
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// this is how much the character CAN turn this frame
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Ogre::Real yawAtSpeed =
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yawToGoal / Ogre::Math::Abs(yawToGoal) * delta * TURN_SPEED;
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// reduce "turnability" if we're in midair
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// if (mBaseAnimID == ANIM_JUMP_LOOP) yawAtSpeed *= 0.2f;
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if (yawToGoal < 0)
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yawToGoal = std::min<Ogre::Real>(
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0,
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std::max<Ogre::Real>(
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yawToGoal,
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yawAtSpeed)); //yawToGoal = Math::Clamp<Real>(yawToGoal, yawAtSpeed, 0);
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else if (yawToGoal > 0)
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yawToGoal = std::max<Ogre::Real>(
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0,
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std::min<Ogre::Real>(
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yawToGoal,
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yawAtSpeed)); //yawToGoal = Math::Clamp<Real>(yawToGoal, 0, yawAtSpeed);
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mBodyNode->yaw(Ogre::Degree(yawToGoal));
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}
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void Character::updateAnimations(Ogre::Real delta)
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{
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int i, j, k;
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Ogre::Real animSpeed = 1;
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mTimer += delta;
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{
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Ogre::Quaternion rot = mBodyNode->getOrientation();
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OgreAssert(!Ogre::Math::isNaN(rot.x), "NaN");
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OgreAssert(!Ogre::Math::isNaN(rot.y), "NaN");
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OgreAssert(!Ogre::Math::isNaN(rot.z), "NaN");
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}
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if (mAnimID != ANIM_NONE) {
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if (mAnimID == ANIM_WALK)
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mAnims[mAnimID]->addTime(delta * 1.0f);
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else
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mAnims[mAnimID]->addTime(delta * animSpeed);
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}
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fadeAnimations(delta);
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}
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void Character::updateRootMotion(Ogre::Real delta)
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{
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Ogre::Vector3 boneMotion = mRootBone->getPosition();
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OgreAssert(delta > 0.0f, "Zero delta");
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Ogre::Vector3 motion = boneMotion - rootMotion;
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if (motion.squaredLength() > 0.1f * 0.1f)
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motion = Ogre::Vector3();
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rootMotion = boneMotion;
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#if 0
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float mass = mRigidBody->getMass();
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std::cout << "Root bone position: " << boneMotion << "\n";
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std::cout << "body mass: " << mass << "\n";
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#endif
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/* Kinematic motion */
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Ogre::Quaternion rot = mBodyNode->getOrientation();
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// Ogre::Vector3 gravity(0, -9.8, 0);
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Ogre::Vector3 gravity(0, 0, 0);
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Ogre::Vector3 velocity = rot * boneMotion / delta;
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velocity += gravity * delta;
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Ogre::Vector3 rotMotion = velocity * delta;
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btTransform from(convert(mBodyNode->getOrientation()),
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convert(mBodyNode->getPosition()));
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mBodyNode->setPosition(mBodyNode->getPosition() + rotMotion);
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// WorldData::get_singleton()->getWorld()->testBodyMotion(mRigidBody, from, Ogre::Bullet::convert(rotMotion), true,
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// nullptr, false, std::set<btCollisionObject *>());
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}
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void Character::fadeAnimations(Ogre::Real delta)
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{
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int i;
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for (i = 0; i < NUM_ANIMS; i++) {
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if (mFadingIn[i]) {
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// slowly fade this animation in until it has full weight
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Ogre::Real newWeight = mAnims[i]->getWeight() +
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delta * ANIM_FADE_SPEED;
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mAnims[i]->setWeight(
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Ogre::Math::Clamp<Ogre::Real>(newWeight, 0, 1));
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if (newWeight >= 1)
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mFadingIn[i] = false;
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} else if (mFadingOut[i]) {
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// slowly fade this animation out until it has no weight, and then disable it
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Ogre::Real newWeight = mAnims[i]->getWeight() -
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delta * ANIM_FADE_SPEED;
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mAnims[i]->setWeight(
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Ogre::Math::Clamp<Ogre::Real>(newWeight, 0, 1));
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if (newWeight <= 0) {
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mAnims[i]->setEnabled(false);
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mFadingOut[i] = false;
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}
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}
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}
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}
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void Character::setAnimation(AnimID id, bool reset)
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{
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assert(id >= 0 && id < NUM_ANIMS);
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if (mAnimID != ANIM_NONE) {
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mFadingIn[mAnimID] = false;
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mFadingOut[mAnimID] = true;
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}
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mAnimID = id;
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if (id != ANIM_NONE) {
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mAnims[id]->setEnabled(true);
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mAnims[id]->setWeight(0);
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mFadingOut[id] = false;
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mFadingIn[id] = true;
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if (reset)
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mAnims[id]->setTimePosition(0);
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}
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}
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bool Character::act_run()
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{
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if (mAnimID == ANIM_IDLE)
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setAnimation(ANIM_RUN, true);
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else if (mAnimID == ANIM_WALK)
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setAnimation(ANIM_RUN);
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return true;
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}
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bool Character::act_walk()
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{
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if (mAnimID == ANIM_IDLE)
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setAnimation(ANIM_WALK, true);
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else if (mAnimID == ANIM_RUN)
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setAnimation(ANIM_WALK);
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return true;
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}
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bool Character::act_idle()
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{
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setAnimation(ANIM_IDLE);
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return true;
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}
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bool Character::isRunning()
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{
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return mAnimID == ANIM_RUN;
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}
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bool Character::isWalking()
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{
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return mAnimID == ANIM_WALK;
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}
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Ogre::Vector3 Character::getPosition()
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{
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return mBodyNode->_getDerivedPosition();
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}
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115
src/characters/character.h
Normal file
115
src/characters/character.h
Normal file
@@ -0,0 +1,115 @@
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#include <Ogre.h>
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#include <OgreFrameListener.h>
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#include <OgreBullet.h>
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class btCompoundShape;
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class btPairCachingGhostObject;
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class Character : public Ogre::FrameListener {
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enum AnimID {
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ANIM_IDLE = 0,
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ANIM_WALK,
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ANIM_RUN,
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NUM_ANIMS,
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ANIM_NONE = NUM_ANIMS
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};
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Ogre::String mModelName;
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Ogre::Node *mRootBone;
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Ogre::SceneManager *mScnMgr;
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Ogre::SceneNode *mCameraPivot;
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Ogre::SceneNode *mCameraGoal, *mBodyNode;
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Ogre::Entity *mBodyEnt;
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Ogre::Real mPivotPitch;
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Ogre::Real mVerticalVelocity;
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Ogre::Vector3 mGoalDirection; // actual intended direction in world-space
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Ogre::AnimationState *mAnims[NUM_ANIMS]; // master animation list
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Ogre::Animation *mSkelAnimations[NUM_ANIMS];
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Ogre::NodeAnimationTrack *mHipsTracks[NUM_ANIMS];
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Ogre::NodeAnimationTrack *mRootTracks[NUM_ANIMS];
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AnimID mAnimID;
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bool mFadingIn[NUM_ANIMS]; // which animations are fading in
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bool mFadingOut[NUM_ANIMS]; // which animations are fading out
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Ogre::Real
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mTimer; // general timer to see how long animations have been playing
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Ogre::Skeleton *mSkeleton;
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bool mRunning;
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Ogre::Vector3 rootMotion;
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Ogre::Quaternion rootRotation;
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// btRigidBody *mRigidBody;
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btCompoundShape *mCollisionShape;
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btPairCachingGhostObject *mGhostObject;
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Ogre::Bullet::DynamicsWorld *mWorld;
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public:
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Character(Ogre::SceneManager *scnMgr, const Ogre::String &modelName,
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Ogre::Bullet::DynamicsWorld *world);
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~Character();
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private:
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||||
void setupBody();
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||||
void setupAnimations();
|
||||
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||||
public:
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||||
bool frameStarted(const Ogre::FrameEvent &evt) override;
|
||||
bool frameEnded(const Ogre::FrameEvent &evt) override;
|
||||
bool frameRenderingQueued(const Ogre::FrameEvent &evt) override;
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||||
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||||
private:
|
||||
void updateBody(Ogre::Real deltaTime);
|
||||
void updateAnimations(Ogre::Real deltaTime);
|
||||
void updateRootMotion(Ogre::Real deltaTime);
|
||||
void fadeAnimations(Ogre::Real deltaTime);
|
||||
void setAnimation(AnimID id, bool reset = false);
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||||
inline btQuaternion convert(const Ogre::Quaternion &q)
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||||
{
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||||
return btQuaternion(q.x, q.y, q.z, q.w);
|
||||
}
|
||||
inline btVector3 convert(const Ogre::Vector3 &v)
|
||||
{
|
||||
return btVector3(v.x, v.y, v.z);
|
||||
}
|
||||
inline btTransform convert(const Ogre::Quaternion &q,
|
||||
const Ogre::Vector3 &v)
|
||||
{
|
||||
btQuaternion mq = convert(q);
|
||||
btVector3 mv = convert(v);
|
||||
return btTransform(mq, mv);
|
||||
}
|
||||
inline Ogre::Quaternion convert(const btQuaternion &q)
|
||||
{
|
||||
return Ogre::Quaternion(q.w(), q.x(), q.y(), q.z());
|
||||
}
|
||||
inline Ogre::Vector3 convert(const btVector3 &v)
|
||||
{
|
||||
return Ogre::Vector3(v.x(), v.y(), v.z());
|
||||
}
|
||||
inline void convert(const btTransform &from, Ogre::Quaternion &q,
|
||||
Ogre::Vector3 &v)
|
||||
{
|
||||
q = convert(from.getRotation());
|
||||
v = convert(from.getOrigin());
|
||||
}
|
||||
|
||||
public:
|
||||
bool isIdle()
|
||||
{
|
||||
return mAnimID == ANIM_IDLE;
|
||||
}
|
||||
bool act_run();
|
||||
bool act_walk();
|
||||
bool act_idle();
|
||||
bool isRunning();
|
||||
bool isWalking();
|
||||
bool isMoving()
|
||||
{
|
||||
return isRunning() || isWalking();
|
||||
}
|
||||
void setGoalDirection(const Ogre::Vector3 &goalDirection)
|
||||
{
|
||||
mGoalDirection = goalDirection;
|
||||
}
|
||||
Ogre::Vector3 getGoalDirection()
|
||||
{
|
||||
return mGoalDirection;
|
||||
}
|
||||
Ogre::Vector3 getPosition();
|
||||
};
|
||||
629
src/characters/controller.cpp
Normal file
629
src/characters/controller.cpp
Normal file
@@ -0,0 +1,629 @@
|
||||
#include <iostream>
|
||||
#include "character.h"
|
||||
#include "controller.h"
|
||||
#if 0
|
||||
#define CAM_HEIGHT 1.6f // height of camera above character's center of mass
|
||||
CharacterController::CharacterController(Ogre::SceneNode *camNode,
|
||||
Ogre::Camera *cam,
|
||||
Ogre::SceneManager *scnMgr,
|
||||
Character *character)
|
||||
: mCameraNode(camNode)
|
||||
, mCamera(cam)
|
||||
, mScnMgr(scnMgr)
|
||||
, mPivotPitch(0)
|
||||
, mVerticalVelocity(0)
|
||||
, mRunning(false)
|
||||
, mCharacter(character)
|
||||
, mCameraPivot(nullptr)
|
||||
{
|
||||
setupCamera();
|
||||
}
|
||||
CharacterController::~CharacterController()
|
||||
{
|
||||
}
|
||||
void CharacterController::setupCamera()
|
||||
{
|
||||
// create a pivot at roughly the character's shoulder
|
||||
mCameraPivot = mScnMgr->getRootSceneNode()->createChildSceneNode();
|
||||
mCameraGoal =
|
||||
mCameraPivot->createChildSceneNode(Ogre::Vector3(0, 2, 3));
|
||||
mCameraNode->setPosition(mCameraPivot->getPosition() +
|
||||
mCameraGoal->getPosition());
|
||||
mCameraPivot->setFixedYawAxis(true);
|
||||
mCameraGoal->setFixedYawAxis(true);
|
||||
mCameraNode->setFixedYawAxis(true);
|
||||
// our model is quite small, so reduce the clipping planes
|
||||
mCamera->setNearClipDistance(0.1f);
|
||||
mCamera->setFarClipDistance(700);
|
||||
|
||||
mPivotPitch = 0;
|
||||
mKeyDirection = Ogre::Vector3::ZERO;
|
||||
mVerticalVelocity = 0;
|
||||
std::cout << "ORIGINAL: " << mCameraNode->getPosition() << "\n";
|
||||
}
|
||||
bool CharacterController::keyPressed(const OgreBites::KeyboardEvent &evt)
|
||||
{
|
||||
OgreBites::Keycode key = evt.keysym.sym;
|
||||
if (key == 'q') {
|
||||
/* ... */
|
||||
} else if (key == 'e') {
|
||||
} else if (key == 'w')
|
||||
mKeyDirection.z = -1;
|
||||
else if (key == 'a')
|
||||
mKeyDirection.x = -1;
|
||||
else if (key == 's')
|
||||
mKeyDirection.z = 1;
|
||||
else if (key == 'd')
|
||||
mKeyDirection.x = 1;
|
||||
if (key == OgreBites::SDLK_LSHIFT)
|
||||
mRunning = true;
|
||||
if (!mKeyDirection.isZeroLength() && mCharacter->isIdle()) {
|
||||
if (mRunning)
|
||||
mCharacter->act_run();
|
||||
else
|
||||
mCharacter->act_walk();
|
||||
// std::cout << "Walking\n";
|
||||
} else if (!mKeyDirection.isZeroLength() && mCharacter->isWalking() &&
|
||||
mRunning)
|
||||
mCharacter->act_run();
|
||||
return true;
|
||||
}
|
||||
bool CharacterController::keyReleased(const OgreBites::KeyboardEvent &evt)
|
||||
{
|
||||
OgreBites::Keycode key = evt.keysym.sym;
|
||||
if (key == 'w' && mKeyDirection.z == -1)
|
||||
mKeyDirection.z = 0;
|
||||
else if (key == 'a' && mKeyDirection.x == -1)
|
||||
mKeyDirection.x = 0;
|
||||
else if (key == 's' && mKeyDirection.z == 1)
|
||||
mKeyDirection.z = 0;
|
||||
else if (key == 'd' && mKeyDirection.x == 1)
|
||||
mKeyDirection.x = 0;
|
||||
if (key == OgreBites::SDLK_LSHIFT)
|
||||
mRunning = false;
|
||||
|
||||
if (mKeyDirection.isZeroLength() && mCharacter->isMoving())
|
||||
mCharacter->act_idle();
|
||||
else if (!mKeyDirection.isZeroLength() && mCharacter->isRunning() &&
|
||||
!mRunning)
|
||||
mCharacter->act_walk();
|
||||
|
||||
return true;
|
||||
}
|
||||
bool CharacterController::mouseMoved(const OgreBites::MouseMotionEvent &evt)
|
||||
{
|
||||
// update camera goal based on mouse movement
|
||||
updateCameraGoal(-0.18f * evt.xrel, -0.12f * evt.yrel, 0);
|
||||
return true;
|
||||
}
|
||||
bool CharacterController::mouseWheelRolled(const OgreBites::MouseWheelEvent &evt)
|
||||
{
|
||||
// update camera goal based on mouse movement
|
||||
updateCameraGoal(0, 0, -0.15f * evt.y);
|
||||
return true;
|
||||
}
|
||||
bool CharacterController::mousePressed(const OgreBites::MouseButtonEvent &evt)
|
||||
{
|
||||
std::cout << "Mouse press\n";
|
||||
return false;
|
||||
}
|
||||
void CharacterController::frameRendered(const Ogre::FrameEvent &evt)
|
||||
{
|
||||
Ogre::Vector3 goalDirection = Ogre::Vector3::ZERO;
|
||||
updateCamera(evt.timeSinceLastFrame);
|
||||
if (mKeyDirection != Ogre::Vector3::ZERO) {
|
||||
// calculate actually goal direction in world based on player's key directions
|
||||
goalDirection +=
|
||||
mKeyDirection.z * mCameraNode->getOrientation().zAxis();
|
||||
goalDirection +=
|
||||
mKeyDirection.x * mCameraNode->getOrientation().xAxis();
|
||||
goalDirection.y = 0;
|
||||
goalDirection.normalise();
|
||||
mCharacter->setGoalDirection(goalDirection);
|
||||
}
|
||||
}
|
||||
bool CharacterController::frameStarted(const Ogre::FrameEvent &evt)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
void CharacterController::updateCameraGoal(Ogre::Real deltaYaw,
|
||||
Ogre::Real deltaPitch,
|
||||
Ogre::Real deltaZoom)
|
||||
{
|
||||
mCameraPivot->yaw(Ogre::Degree(deltaYaw), Ogre::Node::TS_PARENT);
|
||||
if (!(mPivotPitch + deltaPitch > 25 && deltaPitch > 0) &&
|
||||
!(mPivotPitch + deltaPitch < -60 && deltaPitch < 0)) {
|
||||
mCameraPivot->pitch(Ogre::Degree(deltaPitch),
|
||||
Ogre::Node::TS_LOCAL);
|
||||
mPivotPitch += deltaPitch;
|
||||
}
|
||||
Ogre::Real dist = mCameraGoal->_getDerivedPosition().distance(
|
||||
mCameraPivot->_getDerivedPosition());
|
||||
Ogre::Real distChange = deltaZoom * dist;
|
||||
|
||||
// bound the zoom
|
||||
if (!(dist + distChange < 8 && distChange < 0) &&
|
||||
!(dist + distChange > 25 && distChange > 0))
|
||||
mCameraGoal->translate(0, 0, distChange, Ogre::Node::TS_LOCAL);
|
||||
}
|
||||
void CharacterController::updateCamera(Ogre::Real delta)
|
||||
{
|
||||
// static int count = 0;
|
||||
// place the camera pivot roughly at the character's shoulder
|
||||
Ogre::Vector3 pivotOffset =
|
||||
mCharacter->getPosition() - mCameraPivot->_getDerivedPosition();
|
||||
Ogre::Vector3 pivotPos = mCameraPivot->_getDerivedPosition();
|
||||
mCameraPivot->setPosition(pivotPos + pivotOffset * 0.1f * delta +
|
||||
Ogre::Vector3::UNIT_Y * CAM_HEIGHT);
|
||||
// move the camera smoothly to the goal
|
||||
Ogre::Vector3 goalOffset =
|
||||
mCameraGoal->_getDerivedPosition() - mCameraNode->getPosition();
|
||||
mCameraNode->translate(goalOffset * delta * 9.0f);
|
||||
// always look at the pivot
|
||||
mCameraNode->lookAt(mCameraPivot->_getDerivedPosition(),
|
||||
Ogre::Node::TS_PARENT);
|
||||
}
|
||||
#endif
|
||||
#define CAM_HEIGHT 1.6f // height of camera above character's center of mass
|
||||
#define RUN_SPEED 17 // character running speed in units per second
|
||||
#define TURN_SPEED 500.0f // character turning in degrees per second
|
||||
#define ANIM_FADE_SPEED \
|
||||
7.5f // animation crossfade speed in % of full weight per second
|
||||
CharacterController::CharacterController(Ogre::SceneNode *camNode,
|
||||
Ogre::Camera *cam,
|
||||
Ogre::SceneManager *scnMgr,
|
||||
Ogre::Bullet::DynamicsWorld *world)
|
||||
: mCameraNode(camNode)
|
||||
, mCamera(cam)
|
||||
, mScnMgr(scnMgr)
|
||||
, mPivotPitch(0)
|
||||
, mVerticalVelocity(0)
|
||||
, mAnimID(ANIM_NONE)
|
||||
, mRunning(false)
|
||||
, mWorld(world)
|
||||
, mCollisionShape(nullptr)
|
||||
, mGhostObject(nullptr)
|
||||
{
|
||||
setupBody();
|
||||
setupCamera();
|
||||
setupAnimations();
|
||||
Ogre::Root::getSingleton().addFrameListener(this);
|
||||
}
|
||||
CharacterController::~CharacterController()
|
||||
{
|
||||
}
|
||||
void CharacterController::setupBody()
|
||||
{
|
||||
mBodyEnt = mScnMgr->createEntity("normal-male.glb");
|
||||
mBodyNode = mScnMgr->getRootSceneNode()->createChildSceneNode();
|
||||
mBodyNode->attachObject(mBodyEnt);
|
||||
mSkeleton = mBodyEnt->getSkeleton();
|
||||
// mRigidBody = world->addCharacter(mBodyEnt, 0);
|
||||
// mCollisionShape = static_cast<btCompoundShape *>(mRigidBody->getCollisionShape());
|
||||
mGhostObject = new btPairCachingGhostObject();
|
||||
mCollisionShape = new btCompoundShape;
|
||||
mGhostObject->setCollisionShape(mCollisionShape);
|
||||
|
||||
{
|
||||
btVector3 inertia(0, 0, 0);
|
||||
// mCollisionShape = new btCompoundShape();
|
||||
btScalar height = 1.0f;
|
||||
btScalar radius = 0.3f;
|
||||
btCapsuleShape *shape =
|
||||
new btCapsuleShape(radius, 2 * height - 2 * radius);
|
||||
btTransform transform;
|
||||
transform.setIdentity();
|
||||
transform.setOrigin(btVector3(0, 1, 0));
|
||||
static_cast<btCompoundShape *>(mCollisionShape)
|
||||
->addChildShape(transform, shape);
|
||||
btScalar masses[1] = { 0 };
|
||||
btTransform principal;
|
||||
static_cast<btCompoundShape *>(mCollisionShape)
|
||||
->calculatePrincipalAxisTransform(masses, principal,
|
||||
inertia);
|
||||
}
|
||||
mGhostObject->setCollisionFlags(
|
||||
btCollisionObject::CF_KINEMATIC_OBJECT |
|
||||
btCollisionObject::CF_NO_CONTACT_RESPONSE);
|
||||
mGhostObject->setActivationState(DISABLE_DEACTIVATION);
|
||||
Ogre::Bullet::KinematicMotionSimple *controller =
|
||||
new Ogre::Bullet::KinematicMotionSimple(mGhostObject,
|
||||
mBodyNode);
|
||||
mWorld->attachCollisionObject(mGhostObject, mBodyEnt,
|
||||
btBroadphaseProxy::AllFilter,
|
||||
btBroadphaseProxy::AllFilter);
|
||||
mWorld->getBtWorld()->addAction(controller);
|
||||
|
||||
assert(mCollisionShape);
|
||||
#if 0
|
||||
if (mRigidBody->getMass() == 0) {
|
||||
#if 0
|
||||
mRigidBody->setCollisionFlags(mRigidBody->getCollisionFlags()
|
||||
| btCollisionObject::CF_KINEMATIC_OBJECT
|
||||
| btCollisionObject::CF_NO_CONTACT_RESPONSE
|
||||
);
|
||||
#endif
|
||||
#if 0
|
||||
mGhostObject->setWorldTransform(mRigidBody->getWorldTransform());
|
||||
WorldData::get_singleton()->getBtWorld()
|
||||
->getBroadphase()->getOverlappingPairCache()
|
||||
->setInternalGhostPairCallback(new btGhostPairCallback());
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
#if 0
|
||||
mRigidBody->setActivationState(DISABLE_DEACTIVATION);
|
||||
#endif
|
||||
#if 0
|
||||
{
|
||||
Ogre::Entity *e2 = mScnMgr->createEntity("normal-male.glb");
|
||||
Ogre::SceneNode *e2node = mScnMgr->getRootSceneNode()->createChildSceneNode();
|
||||
e2node->attachObject(e2);
|
||||
mGhostObject = WorldData::get_singleton()->addGhostObject(e2, mCollisionShape);
|
||||
mController = new btKinematicCharacterController(mGhostObject, mCollisionShape, 0.5f);
|
||||
WorldData::get_singleton()->getBtWorld()->addAction(mController);
|
||||
}
|
||||
#endif
|
||||
assert(mSkeleton->hasBone("Root"));
|
||||
mRootBone = mSkeleton->getBone("Root");
|
||||
assert(mRootBone);
|
||||
}
|
||||
void CharacterController::setupCamera()
|
||||
{
|
||||
// create a pivot at roughly the character's shoulder
|
||||
mCameraPivot = mScnMgr->getRootSceneNode()->createChildSceneNode();
|
||||
mCameraGoal =
|
||||
mCameraPivot->createChildSceneNode(Ogre::Vector3(0, 2, 3));
|
||||
mCameraNode->setPosition(mCameraPivot->getPosition() +
|
||||
mCameraGoal->getPosition());
|
||||
mCameraPivot->setFixedYawAxis(true);
|
||||
mCameraGoal->setFixedYawAxis(true);
|
||||
mCameraNode->setFixedYawAxis(true);
|
||||
// our model is quite small, so reduce the clipping planes
|
||||
mCamera->setNearClipDistance(0.1f);
|
||||
mCamera->setFarClipDistance(700);
|
||||
|
||||
mPivotPitch = 0;
|
||||
mKeyDirection = Ogre::Vector3::ZERO;
|
||||
mVerticalVelocity = 0;
|
||||
}
|
||||
void CharacterController::setupAnimations()
|
||||
{
|
||||
int i, j;
|
||||
mSkeleton->setBlendMode(Ogre::ANIMBLEND_CUMULATIVE);
|
||||
Ogre::String animNames[NUM_ANIMS] = { "idle", "walking", "running" };
|
||||
for (i = 0; i < NUM_ANIMS; i++) {
|
||||
mAnims[i] = mBodyEnt->getAnimationState(animNames[i]);
|
||||
mAnims[i]->setLoop(true);
|
||||
mAnims[i]->setEnabled(true);
|
||||
mAnims[i]->setWeight(0);
|
||||
mFadingIn[i] = false;
|
||||
mFadingOut[i] = false;
|
||||
mSkelAnimations[i] = mSkeleton->getAnimation(animNames[i]);
|
||||
for (const auto &it : mSkelAnimations[i]->_getNodeTrackList()) {
|
||||
Ogre::NodeAnimationTrack *track = it.second;
|
||||
Ogre::String trackName =
|
||||
track->getAssociatedNode()->getName();
|
||||
if (trackName == "mixamorig:Hips") {
|
||||
mHipsTracks[i] = track;
|
||||
} else if (trackName == "Root") {
|
||||
mRootTracks[i] = track;
|
||||
// mRootTracks[i]->removeAllKeyFrames();
|
||||
}
|
||||
}
|
||||
Ogre::Vector3 delta = Ogre::Vector3::ZERO;
|
||||
Ogre::Vector3 motion = Ogre::Vector3::ZERO;
|
||||
for (j = 0; j < mRootTracks[i]->getNumKeyFrames(); j++) {
|
||||
Ogre::Vector3 trans = mRootTracks[i]
|
||||
->getNodeKeyFrame(j)
|
||||
->getTranslate();
|
||||
if (j == 0)
|
||||
delta = trans;
|
||||
else
|
||||
delta = trans - motion;
|
||||
mRootTracks[i]->getNodeKeyFrame(j)->setTranslate(delta);
|
||||
motion = trans;
|
||||
}
|
||||
}
|
||||
#if 0
|
||||
for(i = 0; i < NUM_ANIMS - 1; i++) {
|
||||
// need to cache
|
||||
int j;
|
||||
Ogre::String animName = mAnims[i]->getAnimationName();
|
||||
Ogre::Animation *anim = mSkeleton->getAnimation(animName);
|
||||
Ogre::NodeAnimationTrack *hips_track = nullptr, *root_track = nullptr;
|
||||
Ogre::Node *root_node = nullptr;
|
||||
for (const auto& it : anim->_getNodeTrackList()) {
|
||||
Ogre::NodeAnimationTrack* track = it.second;
|
||||
Ogre::String trackName = track->getAssociatedNode()->getName();
|
||||
std::cout << animName << " track: " << trackName << "\n";
|
||||
if (trackName == "mixamorig:Hips")
|
||||
hips_track = track;
|
||||
else if (trackName == "Root") {
|
||||
root_track = track;
|
||||
root_node = track->getAssociatedNode();
|
||||
}
|
||||
}
|
||||
assert(false);
|
||||
root_track->removeAllKeyFrames();
|
||||
std::cout << hips_track << " " << root_track << "\n";
|
||||
std::cout << hips_track->getNumKeyFrames() << " " << root_track->getNumKeyFrames() << "\n";
|
||||
assert(hips_track && root_track);
|
||||
Ogre::Vector3 delta = Ogre::Vector3::ZERO;
|
||||
for(j = 0; j < hips_track->getNumKeyFrames(); j++) {
|
||||
float timePos = hips_track->getNodeKeyFrame(j)->getTime();
|
||||
Ogre::Vector3 trans = hips_track->getNodeKeyFrame(j)->getTranslate();
|
||||
Ogre::Vector3 hips_trans(0, 0, 0);
|
||||
Ogre::Vector3 root_trans(0, 0, 0);
|
||||
hips_track->getNodeKeyFrame(j)->setTranslate(hips_trans);
|
||||
Ogre::TransformKeyFrame *nk = root_track->createNodeKeyFrame(timePos);
|
||||
nk->setTranslate(root_trans - delta);
|
||||
nk->setScale(Ogre::Vector3(1, 1, 1));
|
||||
nk->setRotation(Ogre::Quaternion());
|
||||
std::cout << animName << " delta: " << j << " " << timePos << " " << root_trans - delta << "\n";
|
||||
delta = root_trans;
|
||||
}
|
||||
for(j = 0; j < root_track->getNumKeyFrames(); j++) {
|
||||
float timePos = hips_track->getNodeKeyFrame(j)->getTime();
|
||||
Ogre::Vector3 root_trans = hips_track->getNodeKeyFrame(j)->getTranslate();
|
||||
std::cout << animName << " delta: root: " << j << " " << timePos << " " << root_trans << "\n";
|
||||
}
|
||||
}
|
||||
// assert(false);
|
||||
#endif
|
||||
setAnimation(ANIM_IDLE);
|
||||
}
|
||||
bool CharacterController::keyPressed(const OgreBites::KeyboardEvent &evt)
|
||||
{
|
||||
OgreBites::Keycode key = evt.keysym.sym;
|
||||
if (key == 'q' && (mAnimID == ANIM_IDLE)) {
|
||||
/* ... */
|
||||
mTimer = 0;
|
||||
} else if (key == 'e') {
|
||||
} else if (key == 'w')
|
||||
mKeyDirection.z = -1;
|
||||
else if (key == 'a')
|
||||
mKeyDirection.x = -1;
|
||||
else if (key == 's')
|
||||
mKeyDirection.z = 1;
|
||||
else if (key == 'd')
|
||||
mKeyDirection.x = 1;
|
||||
if (key == OgreBites::SDLK_LSHIFT)
|
||||
mRunning = true;
|
||||
if (!mKeyDirection.isZeroLength() && mAnimID == ANIM_IDLE) {
|
||||
if (mRunning)
|
||||
setAnimation(ANIM_RUN, true);
|
||||
else
|
||||
setAnimation(ANIM_WALK, true);
|
||||
// std::cout << "Walking\n";
|
||||
} else if (!mKeyDirection.isZeroLength() && mAnimID == ANIM_WALK &&
|
||||
mRunning)
|
||||
setAnimation(ANIM_RUN);
|
||||
return true;
|
||||
}
|
||||
bool CharacterController::keyReleased(const OgreBites::KeyboardEvent &evt)
|
||||
{
|
||||
OgreBites::Keycode key = evt.keysym.sym;
|
||||
if (key == 'w' && mKeyDirection.z == -1)
|
||||
mKeyDirection.z = 0;
|
||||
else if (key == 'a' && mKeyDirection.x == -1)
|
||||
mKeyDirection.x = 0;
|
||||
else if (key == 's' && mKeyDirection.z == 1)
|
||||
mKeyDirection.z = 0;
|
||||
else if (key == 'd' && mKeyDirection.x == 1)
|
||||
mKeyDirection.x = 0;
|
||||
if (key == OgreBites::SDLK_LSHIFT)
|
||||
mRunning = false;
|
||||
|
||||
if (mKeyDirection.isZeroLength() &&
|
||||
(mAnimID == ANIM_WALK || mAnimID == ANIM_RUN))
|
||||
setAnimation(ANIM_IDLE);
|
||||
else if (!mKeyDirection.isZeroLength() && mAnimID == ANIM_RUN &&
|
||||
!mRunning)
|
||||
setAnimation(ANIM_WALK);
|
||||
|
||||
return true;
|
||||
}
|
||||
bool CharacterController::mouseMoved(const OgreBites::MouseMotionEvent &evt)
|
||||
{
|
||||
// update camera goal based on mouse movement
|
||||
updateCameraGoal(-0.18f * evt.xrel, -0.12f * evt.yrel, 0);
|
||||
return true;
|
||||
}
|
||||
bool CharacterController::mouseWheelRolled(const OgreBites::MouseWheelEvent &evt)
|
||||
{
|
||||
// update camera goal based on mouse movement
|
||||
updateCameraGoal(0, 0, -0.15f * evt.y);
|
||||
return true;
|
||||
}
|
||||
bool CharacterController::mousePressed(const OgreBites::MouseButtonEvent &evt)
|
||||
{
|
||||
std::cout << "Mouse press\n";
|
||||
return false;
|
||||
}
|
||||
void CharacterController::frameRendered(const Ogre::FrameEvent &evt)
|
||||
{
|
||||
updateBody(evt.timeSinceLastFrame);
|
||||
updateAnimations(evt.timeSinceLastFrame);
|
||||
updateCamera(evt.timeSinceLastFrame);
|
||||
if (evt.timeSinceLastFrame > 0)
|
||||
updateRootMotion(evt.timeSinceLastFrame);
|
||||
}
|
||||
bool CharacterController::frameStarted(const Ogre::FrameEvent &evt)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
void CharacterController::updateCameraGoal(Ogre::Real deltaYaw,
|
||||
Ogre::Real deltaPitch,
|
||||
Ogre::Real deltaZoom)
|
||||
{
|
||||
mCameraPivot->yaw(Ogre::Degree(deltaYaw), Ogre::Node::TS_PARENT);
|
||||
if (!(mPivotPitch + deltaPitch > 25 && deltaPitch > 0) &&
|
||||
!(mPivotPitch + deltaPitch < -60 && deltaPitch < 0)) {
|
||||
mCameraPivot->pitch(Ogre::Degree(deltaPitch),
|
||||
Ogre::Node::TS_LOCAL);
|
||||
mPivotPitch += deltaPitch;
|
||||
}
|
||||
Ogre::Real dist = mCameraGoal->_getDerivedPosition().distance(
|
||||
mCameraPivot->_getDerivedPosition());
|
||||
Ogre::Real distChange = deltaZoom * dist;
|
||||
|
||||
// bound the zoom
|
||||
if (!(dist + distChange < 8 && distChange < 0) &&
|
||||
!(dist + distChange > 25 && distChange > 0))
|
||||
mCameraGoal->translate(0, 0, distChange, Ogre::Node::TS_LOCAL);
|
||||
}
|
||||
void CharacterController::updateBody(Ogre::Real delta)
|
||||
{
|
||||
mGoalDirection = Ogre::Vector3::ZERO;
|
||||
if (mKeyDirection != Ogre::Vector3::ZERO) {
|
||||
// calculate actually goal direction in world based on player's key directions
|
||||
mGoalDirection +=
|
||||
mKeyDirection.z * mCameraNode->getOrientation().zAxis();
|
||||
mGoalDirection +=
|
||||
mKeyDirection.x * mCameraNode->getOrientation().xAxis();
|
||||
mGoalDirection.y = 0;
|
||||
mGoalDirection.normalise();
|
||||
|
||||
Ogre::Quaternion toGoal =
|
||||
mBodyNode->getOrientation().zAxis().getRotationTo(
|
||||
mGoalDirection);
|
||||
// calculate how much the character has to turn to face goal direction
|
||||
Ogre::Real yawToGoal = toGoal.getYaw().valueDegrees();
|
||||
// this is how much the character CAN turn this frame
|
||||
Ogre::Real yawAtSpeed = yawToGoal / Ogre::Math::Abs(yawToGoal) *
|
||||
delta * TURN_SPEED;
|
||||
// reduce "turnability" if we're in midair
|
||||
// if (mBaseAnimID == ANIM_JUMP_LOOP) yawAtSpeed *= 0.2f;
|
||||
if (yawToGoal < 0)
|
||||
yawToGoal = std::min<Ogre::Real>(
|
||||
0,
|
||||
std::max<Ogre::Real>(
|
||||
yawToGoal,
|
||||
yawAtSpeed)); //yawToGoal = Math::Clamp<Real>(yawToGoal, yawAtSpeed, 0);
|
||||
else if (yawToGoal > 0)
|
||||
yawToGoal = std::max<Ogre::Real>(
|
||||
0,
|
||||
std::min<Ogre::Real>(
|
||||
yawToGoal,
|
||||
yawAtSpeed)); //yawToGoal = Math::Clamp<Real>(yawToGoal, 0, yawAtSpeed);
|
||||
mBodyNode->yaw(Ogre::Degree(yawToGoal));
|
||||
// move in current body direction (not the goal direction)
|
||||
// mBodyNode->translate(0, 0, delta * RUN_SPEED * mAnims[mAnimID]->getWeight(),
|
||||
// Ogre::Node::TS_LOCAL);
|
||||
#if 0
|
||||
if (mBaseAnimID == ANIM_JUMP_LOOP)
|
||||
{
|
||||
// if we're jumping, add a vertical offset too, and apply gravity
|
||||
mBodyNode->translate(0, mVerticalVelocity * deltaTime, 0, Node::TS_LOCAL);
|
||||
mVerticalVelocity -= GRAVITY * deltaTime;
|
||||
|
||||
Vector3 pos = mBodyNode->getPosition();
|
||||
if (pos.y <= CHAR_HEIGHT)
|
||||
{
|
||||
// if we've hit the ground, change to landing state
|
||||
pos.y = CHAR_HEIGHT;
|
||||
mBodyNode->setPosition(pos);
|
||||
setBaseAnimation(ANIM_JUMP_END, true);
|
||||
mTimer = 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
void CharacterController::updateAnimations(Ogre::Real delta)
|
||||
{
|
||||
int i, j, k;
|
||||
Ogre::Real animSpeed = 1;
|
||||
mTimer += delta;
|
||||
if (mAnimID != ANIM_NONE) {
|
||||
if (mAnimID == ANIM_WALK)
|
||||
mAnims[mAnimID]->addTime(delta * 1.0f);
|
||||
else
|
||||
mAnims[mAnimID]->addTime(delta * animSpeed);
|
||||
}
|
||||
fadeAnimations(delta);
|
||||
}
|
||||
void CharacterController::updateRootMotion(Ogre::Real delta)
|
||||
{
|
||||
Ogre::Vector3 boneMotion = mRootBone->getPosition();
|
||||
OgreAssert(delta > 0.0f, "Zero delta");
|
||||
#if 0
|
||||
Ogre::Vector3 motion = boneMotion - rootMotion;
|
||||
if (motion.squaredLength() > 0.1f * 0.1f)
|
||||
motion = Ogre::Vector3();
|
||||
rootMotion = boneMotion;
|
||||
#endif
|
||||
#if 0
|
||||
float mass = mRigidBody->getMass();
|
||||
std::cout << "Root bone position: " << boneMotion << "\n";
|
||||
std::cout << "body mass: " << mass << "\n";
|
||||
#endif
|
||||
/* Kinematic motion */
|
||||
Ogre::Quaternion rot = mBodyNode->getOrientation();
|
||||
Ogre::Vector3 gravity(0, -9.8, 0);
|
||||
gravity.y = 0.5f;
|
||||
Ogre::Vector3 velocity = rot * boneMotion / delta;
|
||||
velocity += gravity * delta;
|
||||
Ogre::Vector3 rotMotion = velocity * delta;
|
||||
btTransform from(convert(mBodyNode->getOrientation()),
|
||||
convert(mBodyNode->getPosition()));
|
||||
mBodyNode->setPosition(mBodyNode->getPosition() + rotMotion);
|
||||
// WorldData::get_singleton()->getWorld()->testBodyMotion(mRigidBody, from, Ogre::Bullet::convert(rotMotion), true,
|
||||
// nullptr, false, std::set<btCollisionObject *>());
|
||||
}
|
||||
void CharacterController::fadeAnimations(Ogre::Real delta)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < NUM_ANIMS; i++) {
|
||||
if (mFadingIn[i]) {
|
||||
// slowly fade this animation in until it has full weight
|
||||
Ogre::Real newWeight = mAnims[i]->getWeight() +
|
||||
delta * ANIM_FADE_SPEED;
|
||||
mAnims[i]->setWeight(
|
||||
Ogre::Math::Clamp<Ogre::Real>(newWeight, 0, 1));
|
||||
if (newWeight >= 1)
|
||||
mFadingIn[i] = false;
|
||||
} else if (mFadingOut[i]) {
|
||||
// slowly fade this animation out until it has no weight, and then disable it
|
||||
Ogre::Real newWeight = mAnims[i]->getWeight() -
|
||||
delta * ANIM_FADE_SPEED;
|
||||
mAnims[i]->setWeight(
|
||||
Ogre::Math::Clamp<Ogre::Real>(newWeight, 0, 1));
|
||||
if (newWeight <= 0) {
|
||||
mAnims[i]->setEnabled(false);
|
||||
mFadingOut[i] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
void CharacterController::updateCamera(Ogre::Real delta)
|
||||
{
|
||||
// place the camera pivot roughly at the character's shoulder
|
||||
mCameraPivot->setPosition(mBodyNode->getPosition() +
|
||||
Ogre::Vector3::UNIT_Y * CAM_HEIGHT);
|
||||
// move the camera smoothly to the goal
|
||||
Ogre::Vector3 goalOffset =
|
||||
mCameraGoal->_getDerivedPosition() - mCameraNode->getPosition();
|
||||
mCameraNode->translate(goalOffset * delta * 9.0f);
|
||||
// always look at the pivot
|
||||
mCameraNode->lookAt(mCameraPivot->_getDerivedPosition(),
|
||||
Ogre::Node::TS_PARENT);
|
||||
}
|
||||
void CharacterController::setAnimation(AnimID id, bool reset)
|
||||
{
|
||||
assert(id >= 0 && id < NUM_ANIMS);
|
||||
if (mAnimID != ANIM_NONE) {
|
||||
mFadingIn[mAnimID] = false;
|
||||
mFadingOut[mAnimID] = true;
|
||||
}
|
||||
mAnimID = id;
|
||||
if (id != ANIM_NONE) {
|
||||
mAnims[id]->setEnabled(true);
|
||||
mAnims[id]->setWeight(0);
|
||||
mFadingOut[id] = false;
|
||||
mFadingIn[id] = true;
|
||||
if (reset)
|
||||
mAnims[id]->setTimePosition(0);
|
||||
}
|
||||
}
|
||||
162
src/characters/controller.h
Normal file
162
src/characters/controller.h
Normal file
@@ -0,0 +1,162 @@
|
||||
#include <Ogre.h>
|
||||
#include <OgreInput.h>
|
||||
#include <OgreFrameListener.h>
|
||||
#if 0
|
||||
class Character;
|
||||
class CharacterController : public OgreBites::InputListener,
|
||||
Ogre::FrameListener {
|
||||
Ogre::SceneNode *mCameraNode;
|
||||
Ogre::Camera *mCamera;
|
||||
Ogre::SceneManager *mScnMgr;
|
||||
|
||||
Ogre::SceneNode *mCameraPivot;
|
||||
Ogre::SceneNode *mCameraGoal;
|
||||
Ogre::Real mPivotPitch;
|
||||
Ogre::Real mVerticalVelocity;
|
||||
Ogre::Vector3
|
||||
mKeyDirection; // player's local intended direction based on WASD keys
|
||||
bool mRunning;
|
||||
Character *mCharacter;
|
||||
|
||||
public:
|
||||
CharacterController(Ogre::SceneNode *camNode, Ogre::Camera *cam,
|
||||
Ogre::SceneManager *scnMgr, Character *character);
|
||||
~CharacterController();
|
||||
|
||||
private:
|
||||
void setupCamera();
|
||||
|
||||
public:
|
||||
bool keyPressed(const OgreBites::KeyboardEvent &evt) override;
|
||||
bool keyReleased(const OgreBites::KeyboardEvent &evt) override;
|
||||
bool mouseMoved(const OgreBites::MouseMotionEvent &evt) override;
|
||||
bool mouseWheelRolled(const OgreBites::MouseWheelEvent &evt) override;
|
||||
bool mousePressed(const OgreBites::MouseButtonEvent &evt) override;
|
||||
bool frameStarted(const Ogre::FrameEvent &evt) override;
|
||||
void frameRendered(const Ogre::FrameEvent &evt) override;
|
||||
|
||||
private:
|
||||
void updateCamera(Ogre::Real deltaTime);
|
||||
void updateCameraGoal(Ogre::Real deltaYaw, Ogre::Real deltaPitch,
|
||||
Ogre::Real deltaZoom);
|
||||
};
|
||||
#endif
|
||||
class CharacterController : public OgreBites::InputListener,
|
||||
Ogre::FrameListener {
|
||||
enum AnimID {
|
||||
ANIM_IDLE = 0,
|
||||
ANIM_WALK,
|
||||
ANIM_RUN,
|
||||
NUM_ANIMS,
|
||||
ANIM_NONE = NUM_ANIMS
|
||||
};
|
||||
Ogre::Node *mRootBone;
|
||||
Ogre::SceneNode *mCameraNode;
|
||||
Ogre::Camera *mCamera;
|
||||
Ogre::SceneManager *mScnMgr;
|
||||
|
||||
Ogre::SceneNode *mCameraPivot;
|
||||
Ogre::SceneNode *mCameraGoal, *mBodyNode;
|
||||
Ogre::Entity *mBodyEnt;
|
||||
Ogre::Real mPivotPitch;
|
||||
Ogre::Real mVerticalVelocity;
|
||||
Ogre::Vector3
|
||||
mKeyDirection; // player's local intended direction based on WASD keys
|
||||
Ogre::Vector3 mGoalDirection; // actual intended direction in world-space
|
||||
Ogre::AnimationState *mAnims[NUM_ANIMS]; // master animation list
|
||||
Ogre::Animation *mSkelAnimations[NUM_ANIMS];
|
||||
Ogre::NodeAnimationTrack *mHipsTracks[NUM_ANIMS];
|
||||
Ogre::NodeAnimationTrack *mRootTracks[NUM_ANIMS];
|
||||
AnimID mAnimID;
|
||||
bool mFadingIn[NUM_ANIMS]; // which animations are fading in
|
||||
bool mFadingOut[NUM_ANIMS]; // which animations are fading out
|
||||
Ogre::Real
|
||||
mTimer; // general timer to see how long animations have been playing
|
||||
Ogre::Skeleton *mSkeleton;
|
||||
bool mRunning;
|
||||
Ogre::Bullet::DynamicsWorld *mWorld;
|
||||
Ogre::Vector3 rootMotion;
|
||||
Ogre::Quaternion rootRotation;
|
||||
// btRigidBody *mRigidBody;
|
||||
btCompoundShape *mCollisionShape;
|
||||
btPairCachingGhostObject *mGhostObject;
|
||||
|
||||
public:
|
||||
CharacterController(Ogre::SceneNode *camNode, Ogre::Camera *cam,
|
||||
Ogre::SceneManager *scnMgr,
|
||||
Ogre::Bullet::DynamicsWorld *world);
|
||||
~CharacterController();
|
||||
|
||||
private:
|
||||
void setupBody();
|
||||
void setupCamera();
|
||||
void setupAnimations();
|
||||
|
||||
public:
|
||||
bool keyPressed(const OgreBites::KeyboardEvent &evt) override;
|
||||
bool keyReleased(const OgreBites::KeyboardEvent &evt) override;
|
||||
bool mouseMoved(const OgreBites::MouseMotionEvent &evt) override;
|
||||
bool mouseWheelRolled(const OgreBites::MouseWheelEvent &evt) override;
|
||||
bool mousePressed(const OgreBites::MouseButtonEvent &evt) override;
|
||||
bool frameStarted(const Ogre::FrameEvent &evt) override;
|
||||
void frameRendered(const Ogre::FrameEvent &evt) override;
|
||||
|
||||
private:
|
||||
void updateBody(Ogre::Real deltaTime);
|
||||
void updateAnimations(Ogre::Real deltaTime);
|
||||
void updateRootMotion(Ogre::Real deltaTime);
|
||||
void fadeAnimations(Ogre::Real deltaTime);
|
||||
void updateCamera(Ogre::Real deltaTime);
|
||||
void updateCameraGoal(Ogre::Real deltaYaw, Ogre::Real deltaPitch,
|
||||
Ogre::Real deltaZoom);
|
||||
void setAnimation(AnimID id, bool reset = false);
|
||||
#if 0
|
||||
struct testMotionResult {
|
||||
};
|
||||
struct recoverResult {
|
||||
};
|
||||
|
||||
bool bodyTestMotion(btRigidBody *body,
|
||||
const btTransform &from,
|
||||
const btVector3 &motion, bool infinite_inertia,
|
||||
textMotionResult *result,
|
||||
bool excludeRaycastShapes,
|
||||
const std::set<btCollisionObject *> &exclude);
|
||||
bool recoverFromPenetration(btRigidBody *body,
|
||||
const btTransform &body_position,
|
||||
btScalar recover_movement_scale,
|
||||
bool infinite_inertia,
|
||||
btVector3 &delta_recover_movement,
|
||||
recoverResult *recover_result,
|
||||
const std::set<btCollisionObject *> &exclude);
|
||||
#endif
|
||||
inline btQuaternion convert(const Ogre::Quaternion &q)
|
||||
{
|
||||
return btQuaternion(q.x, q.y, q.z, q.w);
|
||||
}
|
||||
inline btVector3 convert(const Ogre::Vector3 &v)
|
||||
{
|
||||
return btVector3(v.x, v.y, v.z);
|
||||
}
|
||||
inline btTransform convert(const Ogre::Quaternion &q,
|
||||
const Ogre::Vector3 &v)
|
||||
{
|
||||
btQuaternion mq = convert(q);
|
||||
btVector3 mv = convert(v);
|
||||
return btTransform(mq, mv);
|
||||
}
|
||||
inline Ogre::Quaternion convert(const btQuaternion &q)
|
||||
{
|
||||
return Ogre::Quaternion(q.w(), q.x(), q.y(), q.z());
|
||||
}
|
||||
inline Ogre::Vector3 convert(const btVector3 &v)
|
||||
{
|
||||
return Ogre::Vector3(v.x(), v.y(), v.z());
|
||||
}
|
||||
inline void convert(const btTransform &from, Ogre::Quaternion &q,
|
||||
Ogre::Vector3 &v)
|
||||
{
|
||||
q = convert(from.getRotation());
|
||||
v = convert(from.getOrigin());
|
||||
}
|
||||
};
|
||||
Reference in New Issue
Block a user