Animation tree implemented
This commit is contained in:
@@ -11,6 +11,7 @@
|
||||
#include "WorldMapModule.h"
|
||||
#include "BoatModule.h"
|
||||
#include "EventTriggerModule.h"
|
||||
#include "CharacterAnimationModule.h"
|
||||
|
||||
namespace ECS
|
||||
{
|
||||
@@ -47,6 +48,7 @@ void setup(Ogre::SceneManager *scnMgr, Ogre::Bullet::DynamicsWorld *world,
|
||||
ecs.import <LuaModule>();
|
||||
ecs.import <BoatModule>();
|
||||
ecs.import <EventTriggerModule>();
|
||||
ecs.import <CharacterAnimationModule>();
|
||||
|
||||
ecs.system<EngineData>("UpdateDelta")
|
||||
.kind(flecs::OnUpdate)
|
||||
|
||||
Reference in New Issue
Block a user