Fixed physics
This commit is contained in:
181
Game.cpp
181
Game.cpp
@@ -259,7 +259,6 @@ class App : public OgreBites::ApplicationContext {
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Ogre::Light *mSun;
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SkyBoxRenderer *sky;
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Water m_water;
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// OgreBites::TrayManager *mTrayMgr;
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class KeyboardListener : public OgreBites::InputListener,
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public Ogre::FrameListener {
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App *mApp;
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@@ -326,26 +325,19 @@ class App : public OgreBites::ApplicationContext {
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{
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if (gui_active)
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return false;
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/* no special mouse handling */
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return false;
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// update camera goal based on mouse movement
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mApp->updateCameraGoal(-0.18f * evt.xrel,
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-0.12f * evt.yrel, 0);
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return true;
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}
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bool mouseWheelRolled(const OgreBites::MouseWheelEvent &evt)
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{
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if (gui_active)
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return false;
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/* no special mouse wheel handling */
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return false;
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// update camera goal based on mouse movement
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mApp->updateCameraGoal(0, 0, -0.15f * evt.y);
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return true;
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}
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void update(float delta)
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{
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return;
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// float fade = (1.0f - delta) * 0.98f;
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// motion *= fade;
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}
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void frameRendered(const Ogre::FrameEvent &evt) override
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{
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@@ -370,11 +362,10 @@ class App : public OgreBites::ApplicationContext {
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}
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update(evt.timeSinceLastFrame);
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if (!gui_active) {
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mApp->updateMotion(evt.timeSinceLastFrame);
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mApp->updateCamera(evt.timeSinceLastFrame);
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mApp->updateSun(evt.timeSinceLastFrame);
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mApp->updateTerrain(evt.timeSinceLastFrame);
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mApp->updateWater(evt.timeSinceLastFrame);
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mApp->updateWorld(evt.timeSinceLastFrame);
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}
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}
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};
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@@ -472,147 +463,25 @@ public:
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.initialiseAllResourceGroups();
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// OgreBites::ApplicationContext::loadResources();
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// setupCursor();
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setupPlayer();
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std::cout << "Create content" << "\n";
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createContent();
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std::cout << "Setup terrain" << "\n";
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setupTerrain();
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m_water.init();
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setupPlayer();
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setupInput();
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}
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void setupPlayer()
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{
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OgreAssert(mDynWorld.get(), "No physics world controller");
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mCharacterController = new CharacterController(
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mCameraNode, mCamera, mScnMgr, mDynWorld.get());
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#if 0
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/* FIXME: make proper player setup */
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Ogre::Entity *ent =
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mScnMgr->createEntity("PlayerBoat", "boat.glb");
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mCameraPivot->attachObject(ent);
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#endif
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}
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void setupCursor()
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{
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// mKeyDirection = Ogre::Vector3::ZERO;
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// mVerticalVelocity = 0;
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Ogre::ManualObject *mobj =
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mScnMgr->createManualObject("cursorGen");
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#if 0
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Ogre::MaterialPtr mat =
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Ogre::static_pointer_cast<Ogre::Material>(
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Ogre::MaterialManager::getSingleton()
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.createOrRetrieve("Debug/Red2",
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"General")
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.first);
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mat->removeAllTechniques();
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Ogre::Technique *tech = mat->createTechnique();
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tech->setDiffuse(Ogre::ColourValue(1, 0, 0, 1));
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tech->setName("Debug/S");
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tech->setDepthCheckEnabled(false);
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tech->setLightingEnabled(false);
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mobj->begin(mat, Ogre::RenderOperation::OT_LINE_LIST);
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#endif
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mobj->begin("Debug/Red", Ogre::RenderOperation::OT_LINE_LIST);
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mobj->position(0, 0, 0);
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mobj->colour(Ogre::ColourValue(1, 0, 0));
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mobj->position(0, 2, 0);
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mobj->colour(Ogre::ColourValue(1, 0, 0));
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mobj->position(-1, 1, 0);
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mobj->colour(Ogre::ColourValue(1, 0, 0));
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mobj->position(1, 1, 0);
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mobj->colour(Ogre::ColourValue(1, 0, 0));
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mobj->index(0);
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mobj->index(1);
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mobj->index(2);
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mobj->index(3);
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mobj->end();
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mCameraPivot->attachObject(mobj);
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OgreAssert(mCharacterController, "No character controller");
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}
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Ogre::SceneManager *getSceneManager()
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{
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return mScnMgr;
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}
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void updateMotion(float delta)
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{
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if (delta == 0.0f)
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return;
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#if 0
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Ogre::Vector3 move(mCameraNode->getOrientation().zAxis() *
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mKbd.motion.z);
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move += Ogre::Vector3(mCameraNode->getOrientation().xAxis() *
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mKbd.motion.x);
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move.y = 0.0f;
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float speed = 15.0f;
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if (mKbd.fast)
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speed = 40.0f;
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Ogre::Vector3 opos = mCameraPivot->getPosition();
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Ogre::Vector3 pos =
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mCameraPivot->getPosition() + move * speed * delta;
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float y = m_terrain.get_height(pos);
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if (y < 0)
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y = 0.0f;
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pos.y = y;
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mCameraPivot->translate(pos - opos);
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// mKbd.motion = Ogre::Vector3(0, 0, 0);
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// if (move.squaredLength() > 0)
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// std::cout << move << "\n";
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#endif
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}
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void updateCamera(Ogre::Real delta)
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{
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if (delta == 0.0f)
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return;
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#if 0
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// place the camera pivot roughly at the character's shoulder
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// mCameraPivot->setPosition(mBodyNode->getPosition() +
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// Ogre::Vector3::UNIT_Y * CAM_HEIGHT);
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// move the camera smoothly to the goal
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Ogre::Vector3 goalOffset = mCameraGoal->_getDerivedPosition() -
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mCameraNode->getPosition();
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float l = goalOffset.squaredLength();
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Ogre::Vector3 v = goalOffset * 10.0 * delta;
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if (v.squaredLength() > l * 0.5f - delta)
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v = goalOffset * delta;
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mCameraNode->translate(v);
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// mCameraNode->translate(goalOffset);
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// always look at the pivot
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mCameraNode->lookAt(mCameraPivot->_getDerivedPosition(),
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Ogre::Node::TS_PARENT);
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#endif
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}
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void updateCameraGoal(Ogre::Real deltaYaw, Ogre::Real deltaPitch,
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Ogre::Real deltaZoom)
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{
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#if 0
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mCameraPivot->yaw(Ogre::Degree(deltaYaw),
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Ogre::Node::TS_PARENT);
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if (!(mPivotPitch + deltaPitch > 25 && deltaPitch > 0) &&
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!(mPivotPitch + deltaPitch < -60 && deltaPitch < 0)) {
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mCameraPivot->pitch(Ogre::Degree(deltaPitch),
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Ogre::Node::TS_LOCAL);
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mPivotPitch += deltaPitch;
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}
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Ogre::Real dist = mCameraGoal->_getDerivedPosition().distance(
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mCameraPivot->_getDerivedPosition());
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Ogre::Real distChange = deltaZoom * dist * 0.5f;
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if (distChange > 0 && dist + distChange > 30)
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distChange *= 0.3f;
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if (distChange < 0 && dist + distChange < 5)
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distChange *= 0.2f;
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// bound the zoom
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if (!(dist + distChange < 3 && distChange < 0) &&
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!(dist + distChange > 60 && distChange > 0))
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mCameraGoal->translate(0, 0, distChange,
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Ogre::Node::TS_LOCAL);
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Ogre::Vector3 mh = mCameraGoal->_getDerivedPosition();
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float h = m_terrain.get_height(mh);
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if (h + 10 > mh.y)
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mCameraGoal->translate(0, 10.0f * deltaZoom, distChange,
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Ogre::Node::TS_LOCAL);
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#endif
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}
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Ogre::SceneNode *mSunGoal;
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Ogre::SceneNode *mSunNode;
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Ogre::SceneNode *mSunTarget;
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@@ -628,8 +497,6 @@ public:
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"SunGoalTarget",
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Ogre::Vector3(100.0f, -400.0f, -400.0f),
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Ogre::Quaternion::IDENTITY);
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// mSunNode->setAutoTracking(true, sun_target);
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// lightNode->setPosition(0, 10, 15);
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mSunNode->attachObject(light);
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light->setType(Ogre::Light::LT_DIRECTIONAL);
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light->setDiffuseColour(Ogre::ColourValue::White);
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@@ -667,36 +534,29 @@ public:
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Ogre::Timer mTerrainUpd;
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void updateTerrain(float delta)
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{
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// mDbgDraw->update();
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#if 0
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if (mTerrainUpd.getMilliseconds() > 1000) {
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m_terrain.create_colliders();
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mTerrainUpd.reset();
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}
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#endif
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}
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void updateWorld(float delta)
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{
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mDynWorld->getBtWorld()->stepSimulation(delta, 10);
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}
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void updateWater(float delta)
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{
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m_water.updateWater(delta);
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}
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void setupInput()
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{
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mInput = OgreBites::InputListenerChain(
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{ getImGuiInputListener(), &mKbd,
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mCharacterController });
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addInputListener(&mInput);
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}
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void createContent()
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{
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int i;
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m_edit_ui.init_glb_list();
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m_edit_ui.initGui();
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createSun();
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mInput = OgreBites::InputListenerChain(
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{ getImGuiInputListener(), &mKbd,
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mCharacterController });
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addInputListener(&mInput);
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getRoot()->addFrameListener(&mKbd);
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// mTrayMgr->showCursor();
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// OgreBites::TrayManager *mTrayMgr = new OgreBites::TrayManager(
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// "InterfaceName", getRenderWindow());
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// mScnMgr->setSkyBox(true, "Skybox/Dynamic", 490);
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// /* mCamera->getCameraToViewportRay(left, top); */
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#if 1
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sky = new SkyBoxRenderer(getSceneManager());
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bool drawFirst = true;
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uint8_t renderQueue = drawFirst ?
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@@ -713,7 +573,6 @@ public:
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"Skybox/Dynamic", "General");
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OgreAssert(m, "Sky box material not found.");
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m->load();
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#endif
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}
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void create_entity_node(const Ogre::String &name, int key)
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{
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@@ -900,9 +759,9 @@ void EditUI::initGui()
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{
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mScnMgr = m_app->getSceneManager();
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float vpScale = m_app->getDisplayDPI() / 96 *
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(float)m_app->getRenderWindow()->getWidth() / 1280;
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(float)m_app->getRenderWindow()->getWidth() / 1600.0f;
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panel_width =
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380.0f * (float)m_app->getRenderWindow()->getWidth() / 1280;
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380.0f * (float)m_app->getRenderWindow()->getWidth() / 1600.0f;
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Ogre::OverlayManager::getSingleton().setPixelRatio(vpScale);
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mGuiOverlay = m_app->initialiseImGui();
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// float vpScale =
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@@ -81,8 +81,8 @@ void Character::setupBody()
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inertia);
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}
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mGhostObject->setCollisionFlags(
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btCollisionObject::CF_KINEMATIC_OBJECT |
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btCollisionObject::CF_NO_CONTACT_RESPONSE);
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btCollisionObject::CF_KINEMATIC_OBJECT /* |
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btCollisionObject::CF_NO_CONTACT_RESPONSE */);
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mGhostObject->setActivationState(DISABLE_DEACTIVATION);
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Ogre::Bullet::KinematicMotionSimple *controller =
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new Ogre::Bullet::KinematicMotionSimple(mGhostObject,
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@@ -224,17 +224,19 @@ void CharacterController::setupBody()
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}
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mGhostObject->setCollisionFlags(
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btCollisionObject::CF_KINEMATIC_OBJECT |
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btCollisionObject::CF_NO_CONTACT_RESPONSE);
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btCollisionObject::CF_NO_CONTACT_RESPONSE );
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mGhostObject->setActivationState(DISABLE_DEACTIVATION);
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mWorld->attachCollisionObject(mGhostObject, mBodyEnt,
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1,
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0x7FFFFFF);
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Ogre::Bullet::KinematicMotionSimple *controller =
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new Ogre::Bullet::KinematicMotionSimple(mGhostObject,
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mBodyNode);
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mWorld->attachCollisionObject(mGhostObject, mBodyEnt,
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btBroadphaseProxy::AllFilter,
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btBroadphaseProxy::AllFilter);
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OgreAssert(mGhostObject, "Need GhostObject");
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OgreAssert(controller, "Need controller");
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mWorld->getBtWorld()->addAction(controller);
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assert(mCollisionShape);
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OgreAssert(mCollisionShape, "No collision shape");
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#if 0
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if (mRigidBody->getMass() == 0) {
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#if 0
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@@ -264,9 +266,9 @@ void CharacterController::setupBody()
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WorldData::get_singleton()->getBtWorld()->addAction(mController);
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}
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#endif
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assert(mSkeleton->hasBone("Root"));
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OgreAssert(mSkeleton->hasBone("Root"), "No root bone");
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mRootBone = mSkeleton->getBone("Root");
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assert(mRootBone);
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OgreAssert(mRootBone, "No root bone");
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}
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void CharacterController::setupCamera()
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{
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@@ -544,6 +546,11 @@ void CharacterController::updateAnimations(Ogre::Real delta)
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}
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fadeAnimations(delta);
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}
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struct EntityCollisionListener
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{
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const Ogre::MovableObject* entity;
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Ogre::Bullet::CollisionListener* listener;
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};
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void CharacterController::updateRootMotion(Ogre::Real delta)
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{
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Ogre::Vector3 boneMotion = mRootBone->getPosition();
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@@ -562,15 +569,33 @@ void CharacterController::updateRootMotion(Ogre::Real delta)
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/* Kinematic motion */
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Ogre::Quaternion rot = mBodyNode->getOrientation();
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Ogre::Vector3 gravity(0, -9.8, 0);
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gravity.y = 0.5f;
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Ogre::Vector3 velocity = rot * boneMotion / delta;
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velocity += gravity * delta;
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velocity += gravity * 10.0f * delta;
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Ogre::Vector3 rotMotion = velocity * delta;
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btTransform from(convert(mBodyNode->getOrientation()),
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convert(mBodyNode->getPosition()));
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mBodyNode->setPosition(mBodyNode->getPosition() + rotMotion);
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// WorldData::get_singleton()->getWorld()->testBodyMotion(mRigidBody, from, Ogre::Bullet::convert(rotMotion), true,
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// nullptr, false, std::set<btCollisionObject *>());
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#if 0
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if (mGhostObject->getNumOverlappingObjects() > 0) {
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int i;
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std::cout << "overlaps: " << mGhostObject->getNumOverlappingObjects() << "\n";
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for (i = 0; i < mGhostObject->getNumOverlappingObjects(); i++) {
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btCollisionObject *collided = nullptr;
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EntityCollisionListener *a = nullptr;
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collided = mGhostObject->getOverlappingObject(i);
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if (collided)
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a = static_cast<EntityCollisionListener*>(collided->getUserPointer());
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std::cout << i << " " << collided << " " << a << " ";
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if (a)
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std::cout << a->entity << " ";
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if (a->entity)
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std::cout << a->entity->getName();
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std::cout << "\n";
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}
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}
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#endif
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}
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void CharacterController::fadeAnimations(Ogre::Real delta)
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{
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@@ -159,4 +159,4 @@ private:
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q = convert(from.getRotation());
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v = convert(from.getOrigin());
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}
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};
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};
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Block a user