Updated almost all stuff
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11
resources/debug/debug.frag
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11
resources/debug/debug.frag
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OGRE_NATIVE_GLSL_VERSION_DIRECTIVE
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#include <OgreUnifiedShader.h>
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OGRE_UNIFORMS(uniform vec4 ambient;)
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OGRE_UNIFORMS(uniform vec4 diffuse;)
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MAIN_PARAMETERS
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MAIN_DECLARATION
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{
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gl_FragColor = ambient * diffuse;
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}
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