Added separate game file
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@@ -5,6 +5,11 @@
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#include <OgreMaterialManager.h>
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#include "water.h"
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/* TODO: use blender glb model for water shape.
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* TODO: Finish main shader
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* TODO: Add caustics
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* TODO: Add below shader */
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static const uint32_t SUBMERGED_MASK = 0x0F0;
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static const uint32_t SURFACE_MASK = 0x00F;
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static const uint32_t WATER_MASK = 0xF00;
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@@ -30,10 +35,6 @@ Water::~Water()
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mScnMgr->destroySceneNode(mWaterNode);
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if(mReflectionTexture)
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mReflectionTexture->removeAllListeners();
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#if 0
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if(mRefractionTexture)
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mRefractionTexture->removeAllListeners();
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#endif
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}
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void Water::create_cameras()
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@@ -55,8 +56,6 @@ void Water::create_cameras()
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reflectionViewport->setAutoUpdated(false);
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mViewports.push_back(reflectionViewport);
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// mRefractionTexture->addListener(this);
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#if 1
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mRefractionCamera = mScnMgr->createCamera("RefractionCamera");
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mCamera->getParentSceneNode()->attachObject(mRefractionCamera);
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mRefractionCamera->setAspectRatio(mCamera->getAspectRatio());
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@@ -71,7 +70,6 @@ void Water::create_cameras()
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refractionViewport->setSkiesEnabled(false);
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refractionViewport->setAutoUpdated(false);
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mViewports.push_back(refractionViewport);
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#endif
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}
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void Water::create_textures()
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@@ -86,17 +84,6 @@ void Water::create_textures()
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mReflectionTexture = reflectionTexture->getBuffer()->getRenderTarget();
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mReflectionTexture->setAutoUpdated(false);
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#if 0
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Ogre::TexturePtr refractionTexture = Ogre::TextureManager::getSingleton().createManual(
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"RefractionTexture",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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Ogre::TEX_TYPE_2D, 512, 512,
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0,
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Ogre::PF_R8G8B8A8,
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Ogre::TU_RENDERTARGET);
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mRefractionTexture = refractionTexture->getBuffer()->getRenderTarget();
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#endif
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}
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void Water::init()
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@@ -127,21 +114,9 @@ void Water::init()
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auto mat = Ogre::MaterialManager::getSingleton().getByName("Water/Above");
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mat->load();
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mat->setReceiveShadows(false);
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#if 0
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mat->getTechnique(0)
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->getPass(0)
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->getTextureUnitState(0)
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->setProjectiveTexturing(true, mCamera);
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#endif
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auto mat2 = Ogre::MaterialManager::getSingleton().getByName("Water/Below");
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mat2->load();
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mat2->setReceiveShadows(false);
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#if 0
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mat2->getTechnique(0)
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->getPass(0)
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->getTextureUnitState(0)
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->setProjectiveTexturing(true, mCamera);
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#endif
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for (i = 0; i < (int)sizeof(positions) / (int)sizeof(positions[0]);
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i++) {
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@@ -158,9 +133,6 @@ void Water::init()
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water_lod1->setVisibilityFlags(WATER_MASK);
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mWaterMeshes.push_back(water_lod1);
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}
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/*
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Ogre::Root::getSingleton().addFrameListener(this);
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*/
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}
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void Water::createWater(Ogre::RenderWindow * window, Ogre::Camera *camera)
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@@ -202,27 +174,14 @@ void Water::updateWater(float delta)
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mWaterMeshes[i]->setVisible(false);
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for (i = 0; i < mViewports.size(); i++)
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mViewports[i]->update();
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// mReflectionTexture->update();
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for (i = 0; i < mWaterMeshes.size(); i++)
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mWaterMeshes[i]->setVisible(true);
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}
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/*
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bool Water::frameEnded(const Ogre::FrameEvent &evt)
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{
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updateWater(evt.timeSinceLastFrame);
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return true;
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}
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bool Water::frameRenderingQueued(const Ogre::FrameEvent &evt)
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{
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return FrameListener::frameRenderingQueued(evt);
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}
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*/
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void Water::preRenderTargetUpdate(const Ogre::RenderTargetEvent &evt)
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{
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int i;
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if (evt.source == mReflectionTexture /*|| evt.source == mRefractionTexture */) {
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if (evt.source == mReflectionTexture) {
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for (i = 0; i < mWaterMeshes.size(); i++)
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mWaterMeshes[i]->setVisible(false);
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if (evt.source == mReflectionTexture)
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@@ -254,5 +213,4 @@ void Water::add_surface_entity(Ogre::Entity *ent)
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void Water::dump_textures()
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{
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mReflectionTexture->writeContentsToFile("Reflection.png");
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// mRefractionTexture->writeContentsToFile("Refraction.png");
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}
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