Fixed floor offset
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@@ -46,6 +46,7 @@ private:
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void buildDoors(const struct CellGridComponent& grid, std::vector<Procedural::TriangleBuffer>& doorTbs);
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void buildWindows(const struct CellGridComponent& grid, std::vector<Procedural::TriangleBuffer>& windowTbs);
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void buildCorners(const struct CellGridComponent& grid, Procedural::TriangleBuffer& extWallTb);
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void buildInternalCorners(const struct CellGridComponent& grid, Procedural::TriangleBuffer& intWallTb);
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// Build roofs
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void buildRoofs(flecs::entity lotEntity, const struct CellGridComponent& grid, Procedural::TriangleBuffer& roofTb);
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