Almost moved character to flecs

This commit is contained in:
2025-09-01 03:19:03 +03:00
parent 6ec256195b
commit e0045ffeb1
7 changed files with 653 additions and 712 deletions

View File

@@ -8,6 +8,7 @@
"files.associations": {
"istream": "cpp",
"variant": "cpp",
"tuple": "cpp"
"tuple": "cpp",
"iostream": "cpp"
}
}

View File

@@ -78,19 +78,21 @@ add_executable(0_Bootstrap Bootstrap.cpp)
# this also sets the includes and pulls third party dependencies
target_link_libraries(0_Bootstrap OgreBites OgreBullet OgrePaging ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY} ${ASSIMP_LIBRARIES}
-static-libgcc
-static-libstdc++
-Wl,--as-needed
)
if(OGRE_STATIC)
target_link_options(0_Bootstrap PRIVATE -static-libstdc++ -static-libgcc)
endif()
add_dependencies(0_Bootstrap stage_files import_vrm)
add_executable(Editor Editor.cpp ${TERRAIN_SRC} ${WATER_SRC})
target_link_libraries(Editor OgreBites OgreBullet OgrePaging OgreTerrain OgreMeshLodGenerator OgreProcedural::OgreProcedural ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY}
controller
-static-libgcc
-static-libstdc++
-Wl,--as-needed
)
if(OGRE_STATIC)
target_link_options(Editor PRIVATE -static-libstdc++ -static-libgcc)
endif()
add_dependencies(Editor stage_files import_buildings import_water_stuff import_vehicles import_vrm)
add_executable(Game Game.cpp ${TERRAIN_SRC} ${WATER_SRC})
target_include_directories(Game PRIVATE src/gamedata)
@@ -112,10 +114,11 @@ add_executable(Procedural Procedural.cpp ${TERRAIN_SRC})
target_link_libraries(Procedural OgreBites OgreBullet OgrePaging OgreTerrain
OgreProcedural::OgreProcedural ${BULLET_DYNAMICS_LIBRARY}
${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY}
-static-libgcc
-static-libstdc++
-Wl,--as-needed
)
if(OGRE_STATIC)
target_link_options(Procedural PRIVATE -static-libstdc++ -static-libgcc)
endif()
add_dependencies(Procedural stage_files import_buildings)
file(GLOB BUILDINGS_SRC ${CMAKE_SOURCE_DIR}/assets/blender/buildings/*.blend)
set(BUILDING_OUTPUT_FILES)
@@ -167,13 +170,12 @@ add_custom_target(import_water_stuff ALL DEPENDS ${WATER_STUFF})
add_executable(TerrainTest terrain.cpp ${TERRAIN_SRC})
target_link_libraries(TerrainTest OgreBites OgreBullet OgrePaging OgreTerrain lua ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY}
-static-libgcc
-static-libstdc++
-Wl,--as-needed
)
target_include_directories(TerrainTest PRIVATE . src/terrain src/lua src/lua/lua-5.4.8/src)
if(OGRE_STATIC)
target_link_libraries(TerrainTest fix::assimp pugixml)
target_link_options(TerrainTest PRIVATE -static-libstdc++ -static-libgcc)
target_link_libraries(Procedural fix::assimp pugixml)
target_link_libraries(0_Bootstrap fix::assimp pugixml)
target_link_libraries(Editor fix::assimp pugixml)

View File

@@ -386,9 +386,6 @@ public:
// getRenderWindow());
mDbgDraw.reset(new Ogre::Bullet::DebugDrawer(
mScnMgr->getRootSceneNode(), mDynWorld->getBtWorld()));
ECS::setup();
Sound::setup();
Sound::ding();
}
void locateResources() override
{
@@ -535,7 +532,8 @@ public:
Ogre::Timer mTerrainUpd;
void updateTerrain(float delta)
{
Ogre::Vector3 pos = mCharacterController->getPosition();
// Ogre::Vector3 pos = mCharacterController->getPosition();
Ogre::Vector3 pos(0, 0, 0);
if (!mTerrainReady && m_terrain.isLoadedAt(pos) &&
mCharacterController->checkGround()) {
std::cout << "terrain ready\n";
@@ -595,6 +593,9 @@ public:
"Skybox/Dynamic", "General");
OgreAssert(m, "Sky box material not found.");
m->load();
ECS::setup(mScnMgr, mDynWorld.get(), mCameraNode, mCamera);
Sound::setup();
Sound::ding();
}
void create_entity_node(const Ogre::String &name, int key)
{

View File

@@ -3,169 +3,6 @@
#include "GameData.h"
#include "character.h"
#include "controller.h"
#if 0
#define CAM_HEIGHT 1.6f // height of camera above character's center of mass
CharacterController::CharacterController(Ogre::SceneNode *camNode,
Ogre::Camera *cam,
Ogre::SceneManager *scnMgr,
Character *character)
: mCameraNode(camNode)
, mCamera(cam)
, mScnMgr(scnMgr)
, mPivotPitch(0)
, mVerticalVelocity(0)
, mRunning(false)
, mCharacter(character)
, mCameraPivot(nullptr)
{
setupCamera();
}
CharacterController::~CharacterController()
{
}
void CharacterController::setupCamera()
{
// create a pivot at roughly the character's shoulder
mCameraPivot = mScnMgr->getRootSceneNode()->createChildSceneNode();
mCameraGoal =
mCameraPivot->createChildSceneNode(Ogre::Vector3(0, 2, 3));
mCameraNode->setPosition(mCameraPivot->getPosition() +
mCameraGoal->getPosition());
mCameraPivot->setFixedYawAxis(true);
mCameraGoal->setFixedYawAxis(true);
mCameraNode->setFixedYawAxis(true);
// our model is quite small, so reduce the clipping planes
mCamera->setNearClipDistance(0.1f);
mCamera->setFarClipDistance(700);
mPivotPitch = 0;
mKeyDirection = Ogre::Vector3::ZERO;
mVerticalVelocity = 0;
std::cout << "ORIGINAL: " << mCameraNode->getPosition() << "\n";
}
bool CharacterController::keyPressed(const OgreBites::KeyboardEvent &evt)
{
OgreBites::Keycode key = evt.keysym.sym;
if (key == 'q') {
/* ... */
} else if (key == 'e') {
} else if (key == 'w')
mKeyDirection.z = -1;
else if (key == 'a')
mKeyDirection.x = -1;
else if (key == 's')
mKeyDirection.z = 1;
else if (key == 'd')
mKeyDirection.x = 1;
if (key == OgreBites::SDLK_LSHIFT)
mRunning = true;
if (!mKeyDirection.isZeroLength() && mCharacter->isIdle()) {
if (mRunning)
mCharacter->act_run();
else
mCharacter->act_walk();
// std::cout << "Walking\n";
} else if (!mKeyDirection.isZeroLength() && mCharacter->isWalking() &&
mRunning)
mCharacter->act_run();
return true;
}
bool CharacterController::keyReleased(const OgreBites::KeyboardEvent &evt)
{
OgreBites::Keycode key = evt.keysym.sym;
if (key == 'w' && mKeyDirection.z == -1)
mKeyDirection.z = 0;
else if (key == 'a' && mKeyDirection.x == -1)
mKeyDirection.x = 0;
else if (key == 's' && mKeyDirection.z == 1)
mKeyDirection.z = 0;
else if (key == 'd' && mKeyDirection.x == 1)
mKeyDirection.x = 0;
if (key == OgreBites::SDLK_LSHIFT)
mRunning = false;
if (mKeyDirection.isZeroLength() && mCharacter->isMoving())
mCharacter->act_idle();
else if (!mKeyDirection.isZeroLength() && mCharacter->isRunning() &&
!mRunning)
mCharacter->act_walk();
return true;
}
bool CharacterController::mouseMoved(const OgreBites::MouseMotionEvent &evt)
{
// update camera goal based on mouse movement
updateCameraGoal(-0.18f * evt.xrel, -0.12f * evt.yrel, 0);
return true;
}
bool CharacterController::mouseWheelRolled(const OgreBites::MouseWheelEvent &evt)
{
// update camera goal based on mouse movement
updateCameraGoal(0, 0, -0.15f * evt.y);
return true;
}
bool CharacterController::mousePressed(const OgreBites::MouseButtonEvent &evt)
{
std::cout << "Mouse press\n";
return false;
}
void CharacterController::frameRendered(const Ogre::FrameEvent &evt)
{
Ogre::Vector3 goalDirection = Ogre::Vector3::ZERO;
updateCamera(evt.timeSinceLastFrame);
if (mKeyDirection != Ogre::Vector3::ZERO) {
// calculate actually goal direction in world based on player's key directions
goalDirection +=
mKeyDirection.z * mCameraNode->getOrientation().zAxis();
goalDirection +=
mKeyDirection.x * mCameraNode->getOrientation().xAxis();
goalDirection.y = 0;
goalDirection.normalise();
mCharacter->setGoalDirection(goalDirection);
}
}
bool CharacterController::frameStarted(const Ogre::FrameEvent &evt)
{
return true;
}
void CharacterController::updateCameraGoal(Ogre::Real deltaYaw,
Ogre::Real deltaPitch,
Ogre::Real deltaZoom)
{
mCameraPivot->yaw(Ogre::Degree(deltaYaw), Ogre::Node::TS_PARENT);
if (!(mPivotPitch + deltaPitch > 25 && deltaPitch > 0) &&
!(mPivotPitch + deltaPitch < -60 && deltaPitch < 0)) {
mCameraPivot->pitch(Ogre::Degree(deltaPitch),
Ogre::Node::TS_LOCAL);
mPivotPitch += deltaPitch;
}
Ogre::Real dist = mCameraGoal->_getDerivedPosition().distance(
mCameraPivot->_getDerivedPosition());
Ogre::Real distChange = deltaZoom * dist;
// bound the zoom
if (!(dist + distChange < 8 && distChange < 0) &&
!(dist + distChange > 25 && distChange > 0))
mCameraGoal->translate(0, 0, distChange, Ogre::Node::TS_LOCAL);
}
void CharacterController::updateCamera(Ogre::Real delta)
{
// static int count = 0;
// place the camera pivot roughly at the character's shoulder
Ogre::Vector3 pivotOffset =
mCharacter->getPosition() - mCameraPivot->_getDerivedPosition();
Ogre::Vector3 pivotPos = mCameraPivot->_getDerivedPosition();
mCameraPivot->setPosition(pivotPos + pivotOffset * 0.1f * delta +
Ogre::Vector3::UNIT_Y * CAM_HEIGHT);
// move the camera smoothly to the goal
Ogre::Vector3 goalOffset =
mCameraGoal->_getDerivedPosition() - mCameraNode->getPosition();
mCameraNode->translate(goalOffset * delta * 9.0f);
// always look at the pivot
mCameraNode->lookAt(mCameraPivot->_getDerivedPosition(),
Ogre::Node::TS_PARENT);
}
#endif
#define CAM_HEIGHT 1.6f // height of camera above character's center of mass
#define RUN_SPEED 17 // character running speed in units per second
#define TURN_SPEED 500.0f // character turning in degrees per second
@@ -179,265 +16,63 @@ CharacterController::CharacterController(Ogre::SceneNode *camNode,
, mCamera(cam)
, mScnMgr(scnMgr)
, mPivotPitch(0)
, mVerticalVelocity(0)
, mAnimID(ANIM_NONE)
, mRunning(false)
, mWorld(world)
, mCollisionShape(nullptr)
, mGhostObject(nullptr)
, gvelocity(0.0f, 0.0f, 0.0f)
, mUpdate(false)
{
setupBody();
setupCamera();
setupAnimations();
Ogre::Root::getSingleton().addFrameListener(this);
}
CharacterController::~CharacterController()
{
}
void CharacterController::setupBody()
{
mBodyEnt = mScnMgr->createEntity("normal-male.glb");
mBodyNode = mScnMgr->getRootSceneNode()->createChildSceneNode();
mBodyNode->attachObject(mBodyEnt);
mSkeleton = mBodyEnt->getSkeleton();
// mRigidBody = world->addCharacter(mBodyEnt, 0);
// mCollisionShape = static_cast<btCompoundShape *>(mRigidBody->getCollisionShape());
mGhostObject = new btPairCachingGhostObject();
mCollisionShape = new btCompoundShape;
mGhostObject->setCollisionShape(mCollisionShape);
{
btVector3 inertia(0, 0, 0);
// mCollisionShape = new btCompoundShape();
btScalar height = 1.0f;
btScalar radius = 0.3f;
btCapsuleShape *shape =
new btCapsuleShape(radius, 2 * height - 2 * radius);
btTransform transform;
transform.setIdentity();
transform.setOrigin(btVector3(0, 1, 0));
static_cast<btCompoundShape *>(mCollisionShape)
->addChildShape(transform, shape);
btScalar masses[1] = { 0 };
btTransform principal;
static_cast<btCompoundShape *>(mCollisionShape)
->calculatePrincipalAxisTransform(masses, principal,
inertia);
}
mGhostObject->setCollisionFlags(
btCollisionObject::CF_KINEMATIC_OBJECT |
btCollisionObject::CF_NO_CONTACT_RESPONSE);
mGhostObject->setActivationState(DISABLE_DEACTIVATION);
mWorld->attachCollisionObject(mGhostObject, mBodyEnt, 1, 0x7FFFFFF);
mController = new Ogre::Bullet::KinematicMotionSimple(mGhostObject,
mBodyNode);
OgreAssert(mGhostObject, "Need GhostObject");
OgreAssert(mController, "Need controller");
mWorld->getBtWorld()->addAction(mController);
OgreAssert(mCollisionShape, "No collision shape");
#if 0
if (mRigidBody->getMass() == 0) {
#if 0
mRigidBody->setCollisionFlags(mRigidBody->getCollisionFlags()
| btCollisionObject::CF_KINEMATIC_OBJECT
| btCollisionObject::CF_NO_CONTACT_RESPONSE
);
#endif
#if 0
mGhostObject->setWorldTransform(mRigidBody->getWorldTransform());
WorldData::get_singleton()->getBtWorld()
->getBroadphase()->getOverlappingPairCache()
->setInternalGhostPairCallback(new btGhostPairCallback());
#endif
}
#endif
#if 0
mRigidBody->setActivationState(DISABLE_DEACTIVATION);
#endif
#if 0
{
Ogre::Entity *e2 = mScnMgr->createEntity("normal-male.glb");
Ogre::SceneNode *e2node = mScnMgr->getRootSceneNode()->createChildSceneNode();
e2node->attachObject(e2);
mGhostObject = WorldData::get_singleton()->addGhostObject(e2, mCollisionShape);
mController = new btKinematicCharacterController(mGhostObject, mCollisionShape, 0.5f);
WorldData::get_singleton()->getBtWorld()->addAction(mController);
}
#endif
OgreAssert(mSkeleton->hasBone("Root"), "No root bone");
mRootBone = mSkeleton->getBone("Root");
OgreAssert(mRootBone, "No root bone");
}
void CharacterController::setupCamera()
{
// create a pivot at roughly the character's shoulder
mCameraPivot = mScnMgr->getRootSceneNode()->createChildSceneNode();
mCameraGoal =
mCameraPivot->createChildSceneNode(Ogre::Vector3(0, 2, 3));
mCameraNode->setPosition(mCameraPivot->getPosition() +
mCameraGoal->getPosition());
mCameraPivot->setFixedYawAxis(true);
mCameraGoal->setFixedYawAxis(true);
mCameraNode->setFixedYawAxis(true);
// our model is quite small, so reduce the clipping planes
mCamera->setNearClipDistance(0.1f);
mCamera->setFarClipDistance(700);
mPivotPitch = 0;
mKeyDirection = Ogre::Vector3::ZERO;
mVerticalVelocity = 0;
}
void CharacterController::setupAnimations()
{
int i, j;
mSkeleton->setBlendMode(Ogre::ANIMBLEND_CUMULATIVE);
Ogre::String animNames[NUM_ANIMS] = { "idle", "walking", "running" };
for (i = 0; i < NUM_ANIMS; i++) {
mAnims[i] = mBodyEnt->getAnimationState(animNames[i]);
mAnims[i]->setLoop(true);
mAnims[i]->setEnabled(true);
mAnims[i]->setWeight(0);
mFadingIn[i] = false;
mFadingOut[i] = false;
mSkelAnimations[i] = mSkeleton->getAnimation(animNames[i]);
for (const auto &it : mSkelAnimations[i]->_getNodeTrackList()) {
Ogre::NodeAnimationTrack *track = it.second;
Ogre::String trackName =
track->getAssociatedNode()->getName();
if (trackName == "mixamorig:Hips") {
mHipsTracks[i] = track;
} else if (trackName == "Root") {
mRootTracks[i] = track;
// mRootTracks[i]->removeAllKeyFrames();
}
}
Ogre::Vector3 delta = Ogre::Vector3::ZERO;
Ogre::Vector3 motion = Ogre::Vector3::ZERO;
for (j = 0; j < mRootTracks[i]->getNumKeyFrames(); j++) {
Ogre::Vector3 trans = mRootTracks[i]
->getNodeKeyFrame(j)
->getTranslate();
if (j == 0)
delta = trans;
else
delta = trans - motion;
mRootTracks[i]->getNodeKeyFrame(j)->setTranslate(delta);
motion = trans;
}
}
#if 0
for(i = 0; i < NUM_ANIMS - 1; i++) {
// need to cache
int j;
Ogre::String animName = mAnims[i]->getAnimationName();
Ogre::Animation *anim = mSkeleton->getAnimation(animName);
Ogre::NodeAnimationTrack *hips_track = nullptr, *root_track = nullptr;
Ogre::Node *root_node = nullptr;
for (const auto& it : anim->_getNodeTrackList()) {
Ogre::NodeAnimationTrack* track = it.second;
Ogre::String trackName = track->getAssociatedNode()->getName();
std::cout << animName << " track: " << trackName << "\n";
if (trackName == "mixamorig:Hips")
hips_track = track;
else if (trackName == "Root") {
root_track = track;
root_node = track->getAssociatedNode();
}
}
assert(false);
root_track->removeAllKeyFrames();
std::cout << hips_track << " " << root_track << "\n";
std::cout << hips_track->getNumKeyFrames() << " " << root_track->getNumKeyFrames() << "\n";
assert(hips_track && root_track);
Ogre::Vector3 delta = Ogre::Vector3::ZERO;
for(j = 0; j < hips_track->getNumKeyFrames(); j++) {
float timePos = hips_track->getNodeKeyFrame(j)->getTime();
Ogre::Vector3 trans = hips_track->getNodeKeyFrame(j)->getTranslate();
Ogre::Vector3 hips_trans(0, 0, 0);
Ogre::Vector3 root_trans(0, 0, 0);
hips_track->getNodeKeyFrame(j)->setTranslate(hips_trans);
Ogre::TransformKeyFrame *nk = root_track->createNodeKeyFrame(timePos);
nk->setTranslate(root_trans - delta);
nk->setScale(Ogre::Vector3(1, 1, 1));
nk->setRotation(Ogre::Quaternion());
std::cout << animName << " delta: " << j << " " << timePos << " " << root_trans - delta << "\n";
delta = root_trans;
}
for(j = 0; j < root_track->getNumKeyFrames(); j++) {
float timePos = hips_track->getNodeKeyFrame(j)->getTime();
Ogre::Vector3 root_trans = hips_track->getNodeKeyFrame(j)->getTranslate();
std::cout << animName << " delta: root: " << j << " " << timePos << " " << root_trans << "\n";
}
}
// assert(false);
#endif
setAnimation(ANIM_IDLE);
}
static uint32_t control;
static ECS::Vector2 mouse{ 0, 0 };
static float wheel_y;
static bool mouse_moved = false, wheel_moved = false;
bool CharacterController::keyPressed(const OgreBites::KeyboardEvent &evt)
{
ECS::Input &input = ECS::get().get_mut<ECS::Input>();
OgreBites::Keycode key = evt.keysym.sym;
if (key == 'q' && (mAnimID == ANIM_IDLE)) {
/* ... */
mTimer = 0;
} else if (key == 'e') {
} else if (key == 'w')
mKeyDirection.z = -1;
if (key == 'w')
control |= 1;
else if (key == 'a')
mKeyDirection.x = -1;
control |= 2;
else if (key == 's')
mKeyDirection.z = 1;
control |= 4;
else if (key == 'd')
mKeyDirection.x = 1;
if (key == OgreBites::SDLK_LSHIFT)
mRunning = true;
if (!mKeyDirection.isZeroLength() && mAnimID == ANIM_IDLE) {
if (mRunning)
setAnimation(ANIM_RUN, true);
else
setAnimation(ANIM_WALK, true);
// std::cout << "Walking\n";
} else if (!mKeyDirection.isZeroLength() && mAnimID == ANIM_WALK &&
mRunning)
setAnimation(ANIM_RUN);
control |= 8;
else if (key == OgreBites::SDLK_LSHIFT)
control |= 16;
return true;
}
bool CharacterController::keyReleased(const OgreBites::KeyboardEvent &evt)
{
OgreBites::Keycode key = evt.keysym.sym;
if (key == 'w' && mKeyDirection.z == -1)
mKeyDirection.z = 0;
else if (key == 'a' && mKeyDirection.x == -1)
mKeyDirection.x = 0;
else if (key == 's' && mKeyDirection.z == 1)
mKeyDirection.z = 0;
else if (key == 'd' && mKeyDirection.x == 1)
mKeyDirection.x = 0;
if (key == OgreBites::SDLK_LSHIFT)
mRunning = false;
if (mKeyDirection.isZeroLength() &&
(mAnimID == ANIM_WALK || mAnimID == ANIM_RUN))
setAnimation(ANIM_IDLE);
else if (!mKeyDirection.isZeroLength() && mAnimID == ANIM_RUN &&
!mRunning)
setAnimation(ANIM_WALK);
if (key == 'w')
control &= ~1;
else if (key == 'a')
control &= ~2;
else if (key == 's')
control &= ~4;
else if (key == 'd')
control &= ~8;
else if (key == OgreBites::SDLK_LSHIFT)
control &= ~16;
return true;
}
bool CharacterController::mouseMoved(const OgreBites::MouseMotionEvent &evt)
{
// update camera goal based on mouse movement
updateCameraGoal(-0.18f * evt.xrel, -0.12f * evt.yrel, 0);
mouse.x = evt.xrel;
mouse.y = evt.yrel;
mouse_moved = true;
return true;
}
bool CharacterController::mouseWheelRolled(const OgreBites::MouseWheelEvent &evt)
{
// update camera goal based on mouse movement
updateCameraGoal(0, 0, -0.15f * evt.y);
wheel_y = evt.y;
wheel_moved = true;
return true;
}
bool CharacterController::mousePressed(const OgreBites::MouseButtonEvent &evt)
@@ -449,208 +84,29 @@ void CharacterController::frameRendered(const Ogre::FrameEvent &evt)
{
if (mUpdate) {
updateBody(evt.timeSinceLastFrame);
updateAnimations(evt.timeSinceLastFrame);
updateCamera(evt.timeSinceLastFrame);
if (evt.timeSinceLastFrame > 0)
updateRootMotion(evt.timeSinceLastFrame);
}
}
bool CharacterController::frameStarted(const Ogre::FrameEvent &evt)
{
return true;
}
void CharacterController::updateCameraGoal(Ogre::Real deltaYaw,
Ogre::Real deltaPitch,
Ogre::Real deltaZoom)
{
mCameraPivot->yaw(Ogre::Degree(deltaYaw), Ogre::Node::TS_PARENT);
if (!(mPivotPitch + deltaPitch > 25 && deltaPitch > 0) &&
!(mPivotPitch + deltaPitch < -60 && deltaPitch < 0)) {
mCameraPivot->pitch(Ogre::Degree(deltaPitch),
Ogre::Node::TS_LOCAL);
mPivotPitch += deltaPitch;
}
Ogre::Real dist = mCameraGoal->_getDerivedPosition().distance(
mCameraPivot->_getDerivedPosition());
Ogre::Real distChange = deltaZoom * dist;
// bound the zoom
if (!(dist + distChange < 8 && distChange < 0) &&
!(dist + distChange > 25 && distChange > 0))
mCameraGoal->translate(0, 0, distChange, Ogre::Node::TS_LOCAL);
}
void CharacterController::updateBody(Ogre::Real delta)
{
mGoalDirection = Ogre::Vector3::ZERO;
if (mKeyDirection != Ogre::Vector3::ZERO) {
// calculate actually goal direction in world based on player's key directions
mGoalDirection +=
mKeyDirection.z * mCameraNode->getOrientation().zAxis();
mGoalDirection +=
mKeyDirection.x * mCameraNode->getOrientation().xAxis();
mGoalDirection.y = 0;
mGoalDirection.normalise();
Ogre::Quaternion toGoal =
mBodyNode->getOrientation().zAxis().getRotationTo(
mGoalDirection);
// calculate how much the character has to turn to face goal direction
Ogre::Real yawToGoal = toGoal.getYaw().valueDegrees();
// this is how much the character CAN turn this frame
Ogre::Real yawAtSpeed = yawToGoal / Ogre::Math::Abs(yawToGoal) *
delta * TURN_SPEED;
// reduce "turnability" if we're in midair
// if (mBaseAnimID == ANIM_JUMP_LOOP) yawAtSpeed *= 0.2f;
if (yawToGoal < 0)
yawToGoal = std::min<Ogre::Real>(
0,
std::max<Ogre::Real>(
yawToGoal,
yawAtSpeed)); //yawToGoal = Math::Clamp<Real>(yawToGoal, yawAtSpeed, 0);
else if (yawToGoal > 0)
yawToGoal = std::max<Ogre::Real>(
0,
std::min<Ogre::Real>(
yawToGoal,
yawAtSpeed)); //yawToGoal = Math::Clamp<Real>(yawToGoal, 0, yawAtSpeed);
mBodyNode->yaw(Ogre::Degree(yawToGoal));
// move in current body direction (not the goal direction)
// mBodyNode->translate(0, 0, delta * RUN_SPEED * mAnims[mAnimID]->getWeight(),
// Ogre::Node::TS_LOCAL);
#if 0
if (mBaseAnimID == ANIM_JUMP_LOOP)
{
// if we're jumping, add a vertical offset too, and apply gravity
mBodyNode->translate(0, mVerticalVelocity * deltaTime, 0, Node::TS_LOCAL);
mVerticalVelocity -= GRAVITY * deltaTime;
Vector3 pos = mBodyNode->getPosition();
if (pos.y <= CHAR_HEIGHT)
{
// if we've hit the ground, change to landing state
pos.y = CHAR_HEIGHT;
mBodyNode->setPosition(pos);
setBaseAnimation(ANIM_JUMP_END, true);
mTimer = 0;
}
}
#endif
}
}
void CharacterController::updateAnimations(Ogre::Real delta)
{
int i, j, k;
Ogre::Real animSpeed = 1;
mTimer += delta;
if (mAnimID != ANIM_NONE) {
if (mAnimID == ANIM_WALK)
mAnims[mAnimID]->addTime(delta * 1.0f);
else
mAnims[mAnimID]->addTime(delta * animSpeed);
}
fadeAnimations(delta);
ECS::Input &input = ECS::get().get_mut<ECS::Input>();
input.control = control;
input.mouse = mouse;
mouse.x = 0;
mouse.y = 0;
input.wheel_y = wheel_y;
wheel_y = 0;
input.mouse_moved = mouse_moved;
input.wheel_moved = wheel_moved;
}
struct EntityCollisionListener {
const Ogre::MovableObject *entity;
Ogre::Bullet::CollisionListener *listener;
};
void CharacterController::updateRootMotion(Ogre::Real delta)
{
int i, j, k;
Ogre::Quaternion rot = mBodyNode->getOrientation();
Ogre::Vector3 pos = mBodyNode->getPosition();
Ogre::Vector3 boneMotion = mRootBone->getPosition();
Ogre::Vector3 velocity = rot * boneMotion / delta;
OgreAssert(delta > 0.0f, "Zero delta");
int maxPen = 0;
Ogre::Vector3 colNormal;
bool is_on_floor = false;
bool penetration = false;
Ogre::Vector3 gravity(0, -9.8, 0);
gvelocity += gravity * delta;
velocity += gvelocity;
Ogre::Vector3 rotMotion = velocity * delta;
btVector3 currentPosition =
mGhostObject->getWorldTransform().getOrigin();
is_on_floor = mController->isOnFloor();
penetration = mController->isPenetrating();
if (is_on_floor)
gvelocity = Ogre::Vector3(0.0f, 0.0f, 0.0f);
btTransform from(convert(mBodyNode->getOrientation()),
convert(mBodyNode->getPosition()));
mBodyNode->setPosition(mBodyNode->getPosition() + rotMotion);
#if 0
std::cout << "rotMotion: " << rotMotion
<< " isOnFloor: " << is_on_floor
<< " pairs: " << mGhostObject->getOverlappingPairCache()->getNumOverlappingPairs()
<< " manifolds: " << mController->getManifolds()
<< " penetration: " << penetration << "\n";
std::cout << " position: " << mBodyNode->getPosition() << "\n";
#endif
#if 0
std::cout
<< " velocity: " << velocity
<< " penetration: " << penetration
<< " rotMotion: " << rotMotion
<< "\n";
std::cout << "old position: " << pos
<< " new position: " << mBodyNode->getPosition()
<< "\n";
#endif
}
void CharacterController::fadeAnimations(Ogre::Real delta)
{
int i;
for (i = 0; i < NUM_ANIMS; i++) {
if (mFadingIn[i]) {
// slowly fade this animation in until it has full weight
Ogre::Real newWeight = mAnims[i]->getWeight() +
delta * ANIM_FADE_SPEED;
mAnims[i]->setWeight(
Ogre::Math::Clamp<Ogre::Real>(newWeight, 0, 1));
if (newWeight >= 1)
mFadingIn[i] = false;
} else if (mFadingOut[i]) {
// slowly fade this animation out until it has no weight, and then disable it
Ogre::Real newWeight = mAnims[i]->getWeight() -
delta * ANIM_FADE_SPEED;
mAnims[i]->setWeight(
Ogre::Math::Clamp<Ogre::Real>(newWeight, 0, 1));
if (newWeight <= 0) {
mAnims[i]->setEnabled(false);
mFadingOut[i] = false;
}
}
}
}
void CharacterController::updateCamera(Ogre::Real delta)
{
// place the camera pivot roughly at the character's shoulder
mCameraPivot->setPosition(mBodyNode->getPosition() +
Ogre::Vector3::UNIT_Y * CAM_HEIGHT);
// move the camera smoothly to the goal
Ogre::Vector3 goalOffset =
mCameraGoal->_getDerivedPosition() - mCameraNode->getPosition();
mCameraNode->translate(goalOffset * delta * 9.0f);
// always look at the pivot
mCameraNode->lookAt(mCameraPivot->_getDerivedPosition(),
Ogre::Node::TS_PARENT);
}
void CharacterController::setAnimation(AnimID id, bool reset)
{
assert(id >= 0 && id < NUM_ANIMS);
if (mAnimID != ANIM_NONE) {
mFadingIn[mAnimID] = false;
mFadingOut[mAnimID] = true;
}
mAnimID = id;
if (id != ANIM_NONE) {
mAnims[id]->setEnabled(true);
mAnims[id]->setWeight(0);
mFadingOut[id] = false;
mFadingIn[id] = true;
if (reset)
mAnims[id]->setTimePosition(0);
}
}
}

View File

@@ -1,8 +1,8 @@
#include <flecs.h>
#include <Ogre.h>
#include <OgreInput.h>
#include <OgreFrameListener.h>
#if 0
class Character;
#include "GameData.h"
class CharacterController : public OgreBites::InputListener,
Ogre::FrameListener {
Ogre::SceneNode *mCameraNode;
@@ -12,78 +12,17 @@ class CharacterController : public OgreBites::InputListener,
Ogre::SceneNode *mCameraPivot;
Ogre::SceneNode *mCameraGoal;
Ogre::Real mPivotPitch;
Ogre::Real mVerticalVelocity;
Ogre::Vector3
mKeyDirection; // player's local intended direction based on WASD keys
bool mRunning;
Character *mCharacter;
public:
CharacterController(Ogre::SceneNode *camNode, Ogre::Camera *cam,
Ogre::SceneManager *scnMgr, Character *character);
~CharacterController();
private:
void setupCamera();
public:
bool keyPressed(const OgreBites::KeyboardEvent &evt) override;
bool keyReleased(const OgreBites::KeyboardEvent &evt) override;
bool mouseMoved(const OgreBites::MouseMotionEvent &evt) override;
bool mouseWheelRolled(const OgreBites::MouseWheelEvent &evt) override;
bool mousePressed(const OgreBites::MouseButtonEvent &evt) override;
bool frameStarted(const Ogre::FrameEvent &evt) override;
void frameRendered(const Ogre::FrameEvent &evt) override;
private:
void updateCamera(Ogre::Real deltaTime);
void updateCameraGoal(Ogre::Real deltaYaw, Ogre::Real deltaPitch,
Ogre::Real deltaZoom);
};
#endif
class CharacterController : public OgreBites::InputListener,
Ogre::FrameListener {
enum AnimID {
ANIM_IDLE = 0,
ANIM_WALK,
ANIM_RUN,
NUM_ANIMS,
ANIM_NONE = NUM_ANIMS
};
Ogre::Node *mRootBone;
Ogre::SceneNode *mCameraNode;
Ogre::Camera *mCamera;
Ogre::SceneManager *mScnMgr;
Ogre::SceneNode *mCameraPivot;
Ogre::SceneNode *mCameraGoal, *mBodyNode;
Ogre::Entity *mBodyEnt;
Ogre::Real mPivotPitch;
Ogre::Real mVerticalVelocity;
Ogre::Vector3
mKeyDirection; // player's local intended direction based on WASD keys
Ogre::Vector3 mGoalDirection; // actual intended direction in world-space
Ogre::AnimationState *mAnims[NUM_ANIMS]; // master animation list
Ogre::Animation *mSkelAnimations[NUM_ANIMS];
Ogre::NodeAnimationTrack *mHipsTracks[NUM_ANIMS];
Ogre::NodeAnimationTrack *mRootTracks[NUM_ANIMS];
AnimID mAnimID;
bool mFadingIn[NUM_ANIMS]; // which animations are fading in
bool mFadingOut[NUM_ANIMS]; // which animations are fading out
Ogre::Real
mTimer; // general timer to see how long animations have been playing
Ogre::Skeleton *mSkeleton;
bool mRunning;
Ogre::Bullet::DynamicsWorld *mWorld;
Ogre::Vector3 rootMotion;
Ogre::Quaternion rootRotation;
// btRigidBody *mRigidBody;
btCompoundShape *mCollisionShape;
btPairCachingGhostObject *mGhostObject;
#if 0
Ogre::Vector3 gvelocity;
#endif
bool mUpdate;
Ogre::Bullet::KinematicMotionSimple *mController;
public:
CharacterController(Ogre::SceneNode *camNode, Ogre::Camera *cam,
@@ -92,9 +31,7 @@ public:
~CharacterController();
private:
void setupBody();
void setupCamera();
void setupAnimations();
public:
bool keyPressed(const OgreBites::KeyboardEvent &evt) override;
@@ -107,33 +44,7 @@ public:
private:
void updateBody(Ogre::Real deltaTime);
void updateAnimations(Ogre::Real deltaTime);
void updateRootMotion(Ogre::Real deltaTime);
void fadeAnimations(Ogre::Real deltaTime);
void updateCamera(Ogre::Real deltaTime);
void updateCameraGoal(Ogre::Real deltaYaw, Ogre::Real deltaPitch,
Ogre::Real deltaZoom);
void setAnimation(AnimID id, bool reset = false);
#if 0
struct testMotionResult {
};
struct recoverResult {
};
bool bodyTestMotion(btRigidBody *body,
const btTransform &from,
const btVector3 &motion, bool infinite_inertia,
textMotionResult *result,
bool excludeRaycastShapes,
const std::set<btCollisionObject *> &exclude);
bool recoverFromPenetration(btRigidBody *body,
const btTransform &body_position,
btScalar recover_movement_scale,
bool infinite_inertia,
btVector3 &delta_recover_movement,
recoverResult *recover_result,
const std::set<btCollisionObject *> &exclude);
#endif
inline btQuaternion convert(const Ogre::Quaternion &q)
{
return btQuaternion(q.x, q.y, q.z, q.w);
@@ -163,6 +74,7 @@ private:
q = convert(from.getRotation());
v = convert(from.getOrigin());
}
public:
void enableUpdates()
{
@@ -178,36 +90,53 @@ public:
}
Ogre::Vector3 getPosition() const
{
return mBodyNode->getPosition();
flecs::entity player =
ECS::get().lookup("ECS::CharacterModule::player");
return player.get<ECS::CharacterBase>().mBodyNode->getPosition();
}
Ogre::Quaternion getRotation() const
{
return mBodyNode->getOrientation();
flecs::entity player =
ECS::get().lookup("ECS::CharacterModule::player");
return player.get<ECS::CharacterBase>()
.mBodyNode->getOrientation();
}
class ClosestNotMeRayResultCallback: public btCollisionWorld::ClosestRayResultCallback {
class ClosestNotMeRayResultCallback
: public btCollisionWorld::ClosestRayResultCallback {
btCollisionObject *mMe;
public:
ClosestNotMeRayResultCallback(
btCollisionObject *me,
const btVector3 &from,
const btVector3 &to):
btCollisionWorld::ClosestRayResultCallback(from, to) {
ClosestNotMeRayResultCallback(btCollisionObject *me,
const btVector3 &from,
const btVector3 &to)
: btCollisionWorld::ClosestRayResultCallback(from, to)
{
mMe = me;
}
virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace)
virtual btScalar
addSingleResult(btCollisionWorld::LocalRayResult &rayResult,
bool normalInWorldSpace)
{
if (rayResult.m_collisionObject == mMe)
return 1.0f;
return ClosestRayResultCallback::addSingleResult (rayResult, normalInWorldSpace);
return ClosestRayResultCallback::addSingleResult(
rayResult, normalInWorldSpace);
}
};
bool checkGround()
{
btVector3 from = mGhostObject->getWorldTransform().getOrigin() + btVector3(0, 0.2f, 0);
flecs::entity player =
ECS::get().lookup("ECS::CharacterModule::player");
btVector3 from = player.get<ECS::CharacterBody>()
.mGhostObject->getWorldTransform()
.getOrigin() +
btVector3(0, 0.2f, 0);
btVector3 to = from + btVector3(0, -3000.0f, 0);
ClosestNotMeRayResultCallback
resultCallback(mGhostObject, from, to);
mGhostObject->rayTest(from, to, resultCallback);
ClosestNotMeRayResultCallback resultCallback(
player.get<ECS::CharacterBody>().mGhostObject, from,
to);
player.get<ECS::CharacterBody>().mGhostObject->rayTest(
from, to, resultCallback);
// std::cout << (resultCallback.hasHit() ? "hit" : "no hit");
// if (resultCallback.hasHit())
// std::cout << " " << Ogre::Bullet::convert(resultCallback.m_hitPointWorld);

View File

@@ -1,3 +1,4 @@
#include <iostream>
#include <Ogre.h>
#include "GameData.h"
@@ -6,24 +7,513 @@ namespace ECS
static flecs::world ecs;
CharacterModule::CharacterModule(flecs::world &ecs)
{
ecs.component<Input>();
ecs.add<Input>();
ecs.system("HandleInput").kind(flecs::OnUpdate).run([](flecs::iter &it) {
/* handle input */
});
ecs.module<CharacterModule>();
player = ecs.entity("player");
player.set<AnimationControl>({ AnimationControl::ANIM_NONE,
AnimationControl::ANIM_NONE, false,
false });
player.set<CharacterBase>(
{ "normal-male.glb", nullptr, nullptr, nullptr });
player.set<CharacterBody>({});
player.add<Character>();
player.add<Player>();
ecs.system<Input, Camera>("HandleInput")
.kind(flecs::OnUpdate)
.each([this](Input &input, Camera &camera) {
/* handle input */
// if (input.control == input.control_prev)
// return;
uint32_t pressed = input.control & ~input.control_prev;
uint32_t released = input.control_prev & ~input.control;
uint32_t active = input.control;
float zaxis = input.motion.z;
zaxis *= 0.9f;
if (pressed & 1)
std::cout << "W pressed\n";
if (released & 1)
std::cout << "W released\n";
if (active & 1)
zaxis -= 1.0f;
if (active & 4)
zaxis += 1.0f;
if (zaxis > -1.0f && zaxis < 1.0f)
zaxis = 0.0f;
else
zaxis = Ogre::Math::Sign(zaxis);
input.motion.z = zaxis;
float xaxis = input.motion.x;
xaxis *= 0.9f;
if (active & 2)
xaxis = -1.0f;
if (active & 8)
xaxis += 1.0f;
if (xaxis > -1.0f && xaxis < 1.0f)
xaxis = 0.0f;
else
xaxis = Ogre::Math::Sign(xaxis);
input.motion.x = xaxis;
if (active & 16)
input.fast = true;
else
input.fast = false;
input.control_prev = input.control;
if (input.mouse_moved) {
updateCameraGoal(camera, -0.18f * input.mouse.x,
-0.12f * input.mouse.y, 0);
input.mouse_moved = false;
input.mouse.x = 0;
input.mouse.y = 0;
}
if (input.wheel_moved) {
updateCameraGoal(camera, 0, 0,
-0.15f * input.wheel_y);
input.wheel_moved = false;
input.wheel_y = 0;
}
ECS::get().modified<ECS::Input>();
});
ecs.system<const CharacterBase, AnimationControl>("HandleAnimations")
.kind(flecs::OnUpdate)
.each([this](flecs::entity e, const CharacterBase &ch,
AnimationControl &anim) {
if (!anim.configured && ch.mSkeleton) {
int i, j;
ch.mSkeleton->setBlendMode(
Ogre::ANIMBLEND_CUMULATIVE);
Ogre::String
animNames[AnimationControl::NUM_ANIMS] = {
"idle", "walking", "running"
};
for (i = 0; i < AnimationControl::NUM_ANIMS;
i++) {
anim.mAnims[i] =
ch.mBodyEnt->getAnimationState(
animNames[i]);
anim.mAnims[i]->setLoop(true);
anim.mAnims[i]->setEnabled(true);
anim.mAnims[i]->setWeight(0);
anim.mFadingIn[i] = false;
anim.mFadingOut[i] = false;
anim.mSkelAnimations[i] =
ch.mSkeleton->getAnimation(
animNames[i]);
for (const auto &it :
anim.mSkelAnimations[i]
->_getNodeTrackList()) {
Ogre::NodeAnimationTrack *track =
it.second;
Ogre::String trackName =
track->getAssociatedNode()
->getName();
if (trackName ==
"mixamorig:Hips") {
anim.mHipsTracks[i] =
track;
} else if (trackName ==
"Root") {
anim.mRootTracks[i] =
track;
// mRootTracks[i]->removeAllKeyFrames();
}
}
Ogre::Vector3 delta =
Ogre::Vector3::ZERO;
Ogre::Vector3 motion =
Ogre::Vector3::ZERO;
for (j = 0;
j < anim.mRootTracks[i]
->getNumKeyFrames();
j++) {
Ogre::Vector3 trans =
anim.mRootTracks[i]
->getNodeKeyFrame(
j)
->getTranslate();
if (j == 0)
delta = trans;
else
delta = trans - motion;
anim.mRootTracks[i]
->getNodeKeyFrame(j)
->setTranslate(delta);
motion = trans;
}
}
anim.nextAnim = AnimationControl::ANIM_IDLE;
setAnimation(anim);
anim.configured = true;
}
});
ecs.system<AnimationControl>("HandleAnimations0")
.kind(flecs::OnUpdate)
.each([this](flecs::entity e, AnimationControl &anim) {
if (anim.currentAnim != anim.nextAnim)
setAnimation(anim);
});
ecs.system<CharacterBase, AnimationControl>("HandleAnimations1")
.kind(flecs::OnUpdate)
.each([this](flecs::entity e, CharacterBase &ch,
AnimationControl &anim) {
float delta = e.world().delta_time();
Ogre::Real animSpeed = 1;
if (anim.currentAnim != AnimationControl::ANIM_NONE) {
if (anim.currentAnim ==
AnimationControl::ANIM_WALK)
anim.mAnims[anim.currentAnim]->addTime(
delta * 1.0f);
else
anim.mAnims[anim.currentAnim]->addTime(
delta * animSpeed);
}
if (!ch.mRootBone)
return;
ch.mBoneMotion = ch.mRootBone->getPosition();
});
ecs.system<AnimationControl>("HandleAnimations2")
.kind(flecs::OnUpdate)
.each([this](flecs::entity e, AnimationControl &anim) {
float delta = e.world().delta_time();
fadeAnimations(anim, delta);
});
ecs.system<CharacterBase, CharacterBody, AnimationControl>(
"HandleRootMotion")
.kind(flecs::OnUpdate)
.each([this](flecs::entity e, CharacterBase &ch,
CharacterBody &body, AnimationControl &anim) {
float delta = e.world().delta_time();
if (!ch.mBodyNode)
return;
Ogre::Quaternion rot = ch.mBodyNode->getOrientation();
Ogre::Vector3 pos = ch.mBodyNode->getPosition();
Ogre::Vector3 boneMotion = ch.mBoneMotion;
Ogre::Vector3 velocity = rot * boneMotion / delta;
OgreAssert(delta > 0.0f, "Zero delta");
int maxPen = 0;
Ogre::Vector3 colNormal;
bool is_on_floor = false;
bool penetration = false;
Ogre::Vector3 gravity(0, -9.8, 0);
body.gvelocity += gravity * delta;
velocity += body.gvelocity;
Ogre::Vector3 rotMotion = velocity * delta;
btVector3 currentPosition =
body.mGhostObject->getWorldTransform()
.getOrigin();
is_on_floor = body.mController->isOnFloor();
penetration = body.mController->isPenetrating();
if (is_on_floor)
body.gvelocity =
Ogre::Vector3(0.0f, 0.0f, 0.0f);
btTransform from(
Ogre::Bullet::convert(
ch.mBodyNode->getOrientation()),
Ogre::Bullet::convert(
ch.mBodyNode->getPosition()));
ch.mBodyNode->setPosition(ch.mBodyNode->getPosition() +
rotMotion);
ch.mBoneMotion = Ogre::Vector3(0, 0, 0);
});
ecs.system<const Input, AnimationControl>("HandlePlayerAnimations")
.kind(flecs::OnUpdate)
.with<Character>()
.with<Player>()
.each([](const Input &input, AnimationControl &anim) {
if (!anim.configured)
return;
bool controls_idle = input.motion.zeroLength();
bool anim_is_idle = anim.currentAnim ==
AnimationControl::ANIM_IDLE;
bool anim_is_walking = anim.currentAnim ==
AnimationControl::ANIM_WALK;
bool anim_is_running = anim.currentAnim ==
AnimationControl::ANIM_RUN;
bool anim_is_motion = anim_is_walking ||
anim_is_running;
if (!controls_idle && anim_is_idle) {
anim.reset = true;
if (input.fast)
anim.nextAnim =
AnimationControl::ANIM_RUN;
else
anim.nextAnim =
AnimationControl::ANIM_WALK;
} else
anim.reset = false;
if (controls_idle && anim_is_motion)
anim.nextAnim = AnimationControl::ANIM_IDLE;
else if (!controls_idle && anim_is_motion) {
if (input.fast && anim_is_walking)
anim.nextAnim =
AnimationControl::ANIM_RUN;
else if (!input.fast && anim_is_running)
anim.nextAnim =
AnimationControl::ANIM_WALK;
}
});
ecs.system<const EngineData, CharacterBase, CharacterBody>(
"UpdateCharacterBase")
.kind(flecs::OnUpdate)
.with<Character>()
.each([](const EngineData &eng, CharacterBase &ch,
CharacterBody &body) {
if (!ch.mBodyNode) {
ch.mBodyEnt = eng.mScnMgr->createEntity(
"normal-male.glb");
ch.mBodyNode = eng.mScnMgr->getRootSceneNode()
->createChildSceneNode();
ch.mBodyNode->attachObject(ch.mBodyEnt);
ch.mSkeleton = ch.mBodyEnt->getSkeleton();
body.mGhostObject =
new btPairCachingGhostObject();
body.mCollisionShape = new btCompoundShape;
body.mGhostObject->setCollisionShape(
body.mCollisionShape);
{
btVector3 inertia(0, 0, 0);
// mCollisionShape = new btCompoundShape();
btScalar height = 1.0f;
btScalar radius = 0.3f;
btCapsuleShape *shape =
new btCapsuleShape(
radius,
2 * height -
2 * radius);
btTransform transform;
transform.setIdentity();
transform.setOrigin(btVector3(0, 1, 0));
static_cast<btCompoundShape *>(
body.mCollisionShape)
->addChildShape(transform,
shape);
btScalar masses[1] = { 0 };
btTransform principal;
static_cast<btCompoundShape *>(
body.mCollisionShape)
->calculatePrincipalAxisTransform(
masses, principal,
inertia);
}
body.mGhostObject->setCollisionFlags(
btCollisionObject::CF_KINEMATIC_OBJECT |
btCollisionObject::
CF_NO_CONTACT_RESPONSE);
body.mGhostObject->setActivationState(
DISABLE_DEACTIVATION);
eng.mWorld->attachCollisionObject(
body.mGhostObject, ch.mBodyEnt, 1,
0x7FFFFFF);
body.mController =
new Ogre::Bullet::KinematicMotionSimple(
body.mGhostObject,
ch.mBodyNode);
OgreAssert(body.mGhostObject,
"Need GhostObject");
OgreAssert(body.mController, "Need controller");
eng.mWorld->getBtWorld()->addAction(
body.mController);
OgreAssert(body.mCollisionShape,
"No collision shape");
OgreAssert(ch.mSkeleton->hasBone("Root"),
"No root bone");
ch.mRootBone = ch.mSkeleton->getBone("Root");
OgreAssert(ch.mRootBone, "No root bone");
}
});
#define CAM_HEIGHT 1.6f // height of camera above character's center of mass
ecs.system<const EngineData, Camera, const CharacterBase>(
"UpdateCamera")
.kind(flecs::OnUpdate)
.each([](flecs::entity e, const EngineData &eng, Camera &camera,
const CharacterBase &ch) {
float delta = e.world().delta_time();
if (!camera.configured) {
// create a pivot at roughly the character's shoulder
camera.mCameraPivot =
eng.mScnMgr->getRootSceneNode()
->createChildSceneNode();
camera.mCameraGoal =
camera.mCameraPivot
->createChildSceneNode(
Ogre::Vector3(0, 2, 3));
camera.mCameraNode->setPosition(
camera.mCameraPivot->getPosition() +
camera.mCameraGoal->getPosition());
camera.mCameraPivot->setFixedYawAxis(true);
camera.mCameraGoal->setFixedYawAxis(true);
camera.mCameraNode->setFixedYawAxis(true);
// our model is quite small, so reduce the clipping planes
camera.mCamera->setNearClipDistance(0.1f);
camera.mCamera->setFarClipDistance(700);
camera.mPivotPitch = 0;
camera.configured = true;
} else {
// place the camera pivot roughly at the character's shoulder
camera.mCameraPivot->setPosition(
ch.mBodyNode->getPosition() +
Ogre::Vector3::UNIT_Y * CAM_HEIGHT);
// move the camera smoothly to the goal
Ogre::Vector3 goalOffset =
camera.mCameraGoal
->_getDerivedPosition() -
camera.mCameraNode->getPosition();
camera.mCameraNode->translate(goalOffset *
delta * 9.0f);
// always look at the pivot
camera.mCameraNode->lookAt(
camera.mCameraPivot
->_getDerivedPosition(),
Ogre::Node::TS_PARENT);
}
});
#define TURN_SPEED 500.0f // character turning in degrees per second
ecs.system<const Input, const Camera, CharacterBase>("UpdateBody")
.kind(flecs::OnUpdate)
.with<Character>()
.each([](flecs::entity e, const Input &input,
const Camera &camera, CharacterBase &ch) {
ch.mGoalDirection = Ogre::Vector3::ZERO;
float delta = e.world().delta_time();
if (!input.motion.zeroLength()) {
// calculate actually goal direction in world based on player's key directions
ch.mGoalDirection +=
input.motion.z *
camera.mCameraNode->getOrientation()
.zAxis();
ch.mGoalDirection +=
input.motion.x *
camera.mCameraNode->getOrientation()
.xAxis();
ch.mGoalDirection.y = 0;
ch.mGoalDirection.normalise();
Ogre::Quaternion toGoal =
ch.mBodyNode->getOrientation()
.zAxis()
.getRotationTo(
ch.mGoalDirection);
// calculate how much the character has to turn to face goal direction
Ogre::Real yawToGoal =
toGoal.getYaw().valueDegrees();
// this is how much the character CAN turn this frame
Ogre::Real yawAtSpeed =
yawToGoal / Ogre::Math::Abs(yawToGoal) *
delta * TURN_SPEED;
// reduce "turnability" if we're in midair
// if (mBaseAnimID == ANIM_JUMP_LOOP) yawAtSpeed *= 0.2f;
if (yawToGoal < 0)
yawToGoal = std::min<Ogre::Real>(
0,
std::max<Ogre::Real>(
yawToGoal,
yawAtSpeed)); //yawToGoal = Math::Clamp<Real>(yawToGoal, yawAtSpeed, 0);
else if (yawToGoal > 0)
yawToGoal = std::max<Ogre::Real>(
0,
std::min<Ogre::Real>(
yawToGoal,
yawAtSpeed)); //yawToGoal = Math::Clamp<Real>(yawToGoal, 0, yawAtSpeed);
ch.mBodyNode->yaw(Ogre::Degree(yawToGoal));
}
});
}
void setup()
void CharacterModule::setAnimation(AnimationControl &anim)
{
OgreAssert(anim.nextAnim >= 0 &&
anim.nextAnim < AnimationControl::NUM_ANIMS,
"Bad animation");
if (anim.currentAnim != AnimationControl::ANIM_NONE) {
anim.mFadingIn[anim.currentAnim] = false;
anim.mFadingOut[anim.currentAnim] = true;
}
if (anim.nextAnim != AnimationControl::ANIM_NONE) {
anim.mAnims[anim.nextAnim]->setEnabled(true);
anim.mAnims[anim.nextAnim]->setWeight(0);
anim.mFadingOut[anim.nextAnim] = false;
anim.mFadingIn[anim.nextAnim] = true;
if (anim.reset)
anim.mAnims[anim.nextAnim]->setTimePosition(0);
}
anim.currentAnim = anim.nextAnim;
anim.reset = false;
}
#define ANIM_FADE_SPEED \
7.5f // animation crossfade speed in % of full weight per second
void CharacterModule::fadeAnimations(AnimationControl &anim, Ogre::Real delta)
{
int i;
for (i = 0; i < AnimationControl::NUM_ANIMS; i++) {
if (anim.mFadingIn[i]) {
// slowly fade this animation in until it has full weight
Ogre::Real newWeight = anim.mAnims[i]->getWeight() +
delta * ANIM_FADE_SPEED;
anim.mAnims[i]->setWeight(
Ogre::Math::Clamp<Ogre::Real>(newWeight, 0, 1));
if (newWeight >= 1)
anim.mFadingIn[i] = false;
} else if (anim.mFadingOut[i]) {
// slowly fade this animation out until it has no weight, and then disable it
Ogre::Real newWeight = anim.mAnims[i]->getWeight() -
delta * ANIM_FADE_SPEED;
anim.mAnims[i]->setWeight(
Ogre::Math::Clamp<Ogre::Real>(newWeight, 0, 1));
if (newWeight <= 0) {
anim.mAnims[i]->setEnabled(false);
anim.mFadingOut[i] = false;
}
}
}
}
void CharacterModule::updateCameraGoal(Camera &camera, Ogre::Real deltaYaw,
Ogre::Real deltaPitch,
Ogre::Real deltaZoom)
{
camera.mCameraPivot->yaw(Ogre::Degree(deltaYaw), Ogre::Node::TS_PARENT);
if (!(camera.mPivotPitch + deltaPitch > 25 && deltaPitch > 0) &&
!(camera.mPivotPitch + deltaPitch < -60 && deltaPitch < 0)) {
camera.mCameraPivot->pitch(Ogre::Degree(deltaPitch),
Ogre::Node::TS_LOCAL);
camera.mPivotPitch += deltaPitch;
}
Ogre::Real dist = camera.mCameraGoal->_getDerivedPosition().distance(
camera.mCameraPivot->_getDerivedPosition());
Ogre::Real distChange = deltaZoom * dist;
// bound the zoom
if (!(dist + distChange < 8 && distChange < 0) &&
!(dist + distChange > 25 && distChange > 0))
camera.mCameraGoal->translate(0, 0, distChange,
Ogre::Node::TS_LOCAL);
}
void setup(Ogre::SceneManager *scnMgr, Ogre::Bullet::DynamicsWorld *world,
Ogre::SceneNode *cameraNode, Ogre::Camera *camera)
{
ecs.component<EngineData>().add(flecs::Singleton);
ecs.component<GameData>().add(flecs::Singleton);
ecs.component<Input>().add(flecs::Singleton);
ecs.component<Camera>().add(flecs::Singleton);
ecs.set<EngineData>({ scnMgr, world });
ecs.set<Camera>({ cameraNode, camera, false });
ecs.add<GameData>();
ecs.add<Input>();
ecs.import <CharacterModule>();
}
void update(float delta)
{
ecs.progress(delta);
}
flecs::world &get()
flecs::world get()
{
return ecs;
}
bool Vector3::zeroLength() const
{
float l = x * x + y * y + z * z;
return (l < 1e-06 * 1e-06);
}
}

View File

@@ -5,32 +5,94 @@
namespace ECS
{
struct GameData {
flecs::entity player;
int tmp;
};
struct EngineData {
Ogre::SceneManager *mScnMgr;
Ogre::Bullet::DynamicsWorld *mWorld;
};
struct Vector3 {
float x;
float y;
float z;
bool zeroLength() const;
};
struct Vector2 {
float x, y;
};
struct Input {
uint32_t control;
uint32_t control_prev;
Vector3 motion;
Vector2 mouse;
float wheel_y;
bool mouse_moved;
bool wheel_moved;
bool fast;
Input()
: motion({ 0, 0, 0 })
: control(0)
, control_prev(0)
, motion({ 0, 0, 0 })
, fast(false)
{
}
};
/* character */
struct Character {}; /* tag */
struct Player {}; /* tag */
struct CharacterBase {
Ogre::String type;
Ogre::SceneNode *mBodyNode;
Ogre::Entity *mBodyEnt;
Ogre::Skeleton *mSkeleton;
Ogre::Node *mRootBone;
Ogre::Vector3 mBoneMotion;
Ogre::Vector3 mGoalDirection; // actual intended direction in world-space
};
struct CharacterBody {
btPairCachingGhostObject *mGhostObject;
btCompoundShape *mCollisionShape;
Ogre::Bullet::DynamicsWorld *mWorld;
Ogre::Bullet::KinematicMotionSimple *mController;
Ogre::Vector3 gvelocity;
};
struct Camera {
Ogre::SceneNode *mCameraNode;
Ogre::Camera *mCamera;
bool configured;
Ogre::SceneNode *mCameraPivot;
Ogre::SceneNode *mCameraGoal;
Ogre::Real mPivotPitch;
};
struct AnimationControl {
enum AnimID {
ANIM_IDLE = 0,
ANIM_WALK,
ANIM_RUN,
NUM_ANIMS,
ANIM_NONE = NUM_ANIMS
};
AnimID currentAnim;
AnimID nextAnim;
bool reset;
bool configured;
Ogre::AnimationState *mAnims[NUM_ANIMS]; // master animation list
Ogre::Animation *mSkelAnimations[NUM_ANIMS];
bool mFadingIn[NUM_ANIMS]; // which animations are fading in
bool mFadingOut[NUM_ANIMS]; // which animations are fading out
Ogre::NodeAnimationTrack *mHipsTracks[NUM_ANIMS];
Ogre::NodeAnimationTrack *mRootTracks[NUM_ANIMS];
};
struct CharacterModule {
flecs::entity player;
CharacterModule(flecs::world &ecs);
void setAnimation(AnimationControl &anim);
void fadeAnimations(AnimationControl &anim, Ogre::Real deltaTime);
void updateCameraGoal(Camera &camera, Ogre::Real deltaYaw,
Ogre::Real deltaPitch, Ogre::Real deltaZoom);
};
void setup();
void setup(Ogre::SceneManager *scnMgr, Ogre::Bullet::DynamicsWorld *world,
Ogre::SceneNode *cameraNode, Ogre::Camera *camera);
void update(float delta);
flecs::world &get();
flecs::world get();
}
#endif