Started implementing deficated editor GUI

This commit is contained in:
2025-12-04 15:51:56 +03:00
parent 6eed5063e6
commit e0db570581
14 changed files with 768 additions and 33 deletions

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@@ -1,7 +1,7 @@
cmake_minimum_required(VERSION 3.13.0)
project(world2)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD 17)
set(BLENDER "${CMAKE_SOURCE_DIR}/../../blender-bin/bin/blender" CACHE STRING "Blender path")
set(CREATE_DIRECTORIES
${CMAKE_BINARY_DIR}/assets/blender/shapes/male
@@ -75,6 +75,7 @@ add_subdirectory(morph)
add_subdirectory(src/world)
add_subdirectory(src/tests)
add_subdirectory(src/physics)
add_subdirectory(src/editor)
add_executable(Game Game.cpp ${WATER_SRC})
target_include_directories(Game PRIVATE src/gamedata)
@@ -384,4 +385,5 @@ add_custom_target(import_vrm DEPENDS ${CHARACTER_GLBS})
target_compile_definitions(Game PRIVATE FLECS_CPP_NO_AUTO_REGISTRATION)
install(TARGETS Game DESTINATION bin)
install(TARGETS Editor DESTINATION bin)

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@@ -16,6 +16,7 @@
#include "CharacterModule.h"
#include "TerrainModule.h"
#include "GUIModule.h"
#include "AppModule.h"
#include "sound.h"
class App;
class SkyRenderer : public Ogre::SceneManager::Listener {

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@@ -0,0 +1,15 @@
#include "AppModule.h"
namespace ECS
{
AppModule::AppModule(flecs::world &ecs)
{
ecs.module<AppModule>();
ecs.component<App>()
.on_add([](App &app) {
app.mInput = nullptr;
app.mGuiOverlay = nullptr;
app.listeners.clear();
})
.add(flecs::Singleton);
}
}

25
src/gamedata/AppModule.h Normal file
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@@ -0,0 +1,25 @@
#ifndef _APP_MODULE_H_
#define _APP_MODULE_H_
#include <flecs.h>
#include <vector>
namespace Ogre
{
class ImGuiOverlay;
}
namespace OgreBites
{
class InputListenerChain;
class InputListener;
}
namespace ECS
{
struct App {
Ogre::ImGuiOverlay *mGuiOverlay;
OgreBites::InputListenerChain *mInput;
std::vector<OgreBites::InputListener *> listeners;
};
struct AppModule {
AppModule(flecs::world &ecs);
};
}
#endif

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@@ -2,8 +2,10 @@ project(gamedata)
set(CMAKE_CXX_STANDARD 17)
find_package(OGRE REQUIRED COMPONENTS Bites Bullet Paging Terrain Overlay CONFIG)
find_package(Bullet REQUIRED)
add_library(GameData STATIC GameData.cpp CharacterModule.cpp WaterModule.cpp SunModule.cpp TerrainModule.cpp GUIModule.cpp LuaData.cpp WorldMapModule.cpp
BoatModule.cpp EventTriggerModule.cpp CharacterAnimationModule.cpp PhysicsModule.cpp EventModule.cpp CharacterManagerModule.cpp SmartObject.cpp SlotsModule.cpp goap.cpp)
add_library(GameData STATIC GameData.cpp CharacterModule.cpp WaterModule.cpp SunModule.cpp TerrainModule.cpp
GUIModule.cpp LuaData.cpp WorldMapModule.cpp BoatModule.cpp EventTriggerModule.cpp
CharacterAnimationModule.cpp PhysicsModule.cpp EventModule.cpp CharacterManagerModule.cpp
VehicleManagerModule.cpp AppModule.cpp SmartObject.cpp SlotsModule.cpp goap.cpp)
target_link_libraries(GameData PUBLIC lua flecs::flecs_static OgreMain OgreBites
OgrePaging OgreTerrain OgreOverlay
PRIVATE sceneloader world-build physics)

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@@ -67,11 +67,6 @@ struct RenderWindow {
Ogre::RenderWindow *window;
float dpi;
};
struct App {
Ogre::ImGuiOverlay *mGuiOverlay;
OgreBites::InputListenerChain *mInput;
std::vector<OgreBites::InputListener *> listeners;
};
struct CollisionShape {
void *shape;
};

View File

@@ -11,15 +11,22 @@
#include "GameData.h"
#include "Components.h"
#include "LuaData.h"
#include "AppModule.h"
#include "GUIModule.h"
namespace ECS
{
struct GUIListener;
struct EditorGUIListener;
struct GUIData {
Ogre::ImGuiOverlay *mGuiOverlay;
std::vector<Ogre::String> glb_names;
GUIListener *mGUIListener;
};
struct EditorGUIData {
Ogre::ImGuiOverlay *mGuiOverlay;
std::vector<Ogre::String> glb_names;
EditorGUIListener *mGUIListener;
};
struct GUIListener : public Ogre::RenderTargetListener {
float panel_width;
bool enableEditor;
@@ -459,8 +466,537 @@ struct GUIListener : public Ogre::RenderTargetListener {
}
};
struct EditorGUIListener : public Ogre::RenderTargetListener {
float panel_width;
bool enableEditor;
bool enableMapEditor;
ImFont *smallFont, *midFont, *bigFont;
Ogre::FontPtr _smallFont, _midFont, _bigFont;
EditorGUIListener(Ogre::ImGuiOverlay *overlay)
: Ogre::RenderTargetListener()
{
std::cout << "WAAAAAAA!!!!!" << std::endl;
_midFont = createFont("midFont", "General",
"Jupiteroid-Regular.ttf", 18.0f);
_smallFont = createFont("smallFont", "General",
"Jupiteroid-Regular.ttf", 13.0f);
_bigFont = createFont("bigFont", "General", "Kenney Bold.ttf",
32.0f);
smallFont = overlay->addFont("smallFont", "General");
OgreAssert(smallFont, "Could not load font");
midFont = overlay->addFont("midFont", "General");
OgreAssert(midFont, "Could not load font");
bigFont = overlay->addFont("bigFont", "General");
OgreAssert(bigFont, "Could not load font");
#if 0
Ogre::FontPtr _midFont = createFont("midFont", "General",
"Kenney Bold.ttf", 28.0f);
#endif
#if 0
ImGui::GetIO().Fonts->Build();
#endif
}
Ogre::FontPtr createFont(const Ogre::String &name,
const Ogre::String &group,
const Ogre::String &ttfname, float fontSize)
{
Ogre::FontPtr ret =
Ogre::FontManager::getSingleton().create(name, group);
ret->setType(Ogre::FontType::FT_TRUETYPE);
ret->setSource(ttfname);
ret->setTrueTypeSize(fontSize);
ret->setTrueTypeResolution(75);
ret->addCodePointRange(Ogre::Font::CodePointRange(30, 128));
ret->load();
return ret;
}
void
preViewportUpdate(const Ogre::RenderTargetViewportEvent &evt) override
{
preview(evt);
}
void buttons_panel()
{
ImVec2 size = ImGui::GetMainViewport()->Size;
float window_width = size.x * 0.2f;
if (window_width > panel_width)
window_width = panel_width;
float window_height = size.y * 0.5f - 20;
ImGui::SetNextWindowPos(ImVec2(0, size.y * 0.5f + 20),
ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(window_width, window_height),
ImGuiCond_Always);
ImGui::Begin("Control");
// if (ECS::get().get<GUI>().enabled)
// ECS::get().get<App>().app->setWindowGrab(true);
if (ImGui::Button("Quit"))
Ogre::Root::getSingleton().queueEndRendering();
if (ImGui::Button("Return"))
ECS::get().get<GUI>().finish();
if (ImGui::Button("Enable/Disable item editor")) {
enableEditor ^= true;
if (enableEditor)
enableMapEditor = false;
}
if (ImGui::Button("Enable/Disable map editor")) {
enableMapEditor ^= true;
if (enableMapEditor)
enableEditor = false;
}
ImGui::Text("Text message...");
ImGui::End();
}
void create_entity_node(const Ogre::String &name, int key)
{
Ogre::Entity *ent =
ECS::get().get<EngineData>().mScnMgr->createEntity(
name);
Ogre::SceneNode *pnode =
ECS::get()
.get<EngineData>()
.mScnMgr->getRootSceneNode()
->createChildSceneNode(
"ent:" + name +
Ogre::StringConverter::toString(
key),
ECS::get()
.get<Camera>()
.mCameraPivot->getPosition(),
ECS::get()
.get<Camera>()
.mCameraPivot->getOrientation());
pnode->attachObject(ent);
Ogre::Quaternion q = pnode->getOrientation();
Ogre::Radian yaw = q.getYaw();
Ogre::Quaternion nq(yaw, Ogre::Vector3(0, 1, 0));
pnode->setOrientation(nq);
ECS::get().get<GUI>().finish();
}
void buildings_editor()
{
int i;
ImVec2 size = ImGui::GetMainViewport()->Size;
float window_width = size.x * 0.2f;
if (window_width > panel_width)
window_width = panel_width;
float window_height = size.y * 0.5 - 20;
ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(window_width, window_height),
ImGuiCond_Always);
ImGui::Begin("Droppings...");
for (i = 0;
i < ECS::get().get<EditorGUIData>().glb_names.size();
i++) {
Ogre::String id_button =
"Create entity: " +
ECS::get().get<EditorGUIData>().glb_names[i] +
"##ent:" +
ECS::get().get<EditorGUIData>().glb_names[i];
if (ImGui::Button(id_button.c_str())) {
create_entity_node(ECS::get()
.get<EditorGUIData>()
.glb_names[i],
i);
}
}
ImGui::End();
}
void position_editor(Ogre::SceneNode *node)
{
Ogre::Vector3 position = node->getPosition();
float v[3] = { position.x, position.y, position.z };
ImGui::InputFloat3("position", v);
position.x = v[0];
position.y = v[1];
position.z = v[2];
node->setPosition(position);
}
void orientation_editor(Ogre::SceneNode *node)
{
Ogre::Quaternion q = node->getOrientation();
float yaw = Ogre::Radian(q.getYaw()).valueDegrees();
float pitch = Ogre::Radian(q.getPitch()).valueDegrees();
float roll = Ogre::Radian(q.getRoll()).valueDegrees();
bool m1 = ImGui::InputFloat("yaw", &yaw);
bool m2 = ImGui::InputFloat("pitch", &pitch);
bool m3 = ImGui::InputFloat("roll", &roll);
if (m1 || m2 || m3) {
Ogre::Quaternion q1(Ogre::Radian(Ogre::Degree(yaw)),
Ogre::Vector3::UNIT_Y);
Ogre::Quaternion q2(Ogre::Degree(pitch),
Ogre::Vector3::UNIT_X);
Ogre::Quaternion q3(Ogre::Degree(roll),
Ogre::Vector3::UNIT_Z);
node->setOrientation(q1 * q2 * q3);
}
}
void attachments_editor(Ogre::SceneNode *node)
{
const Ogre::SceneNode::ObjectMap &pmap =
node->getAttachedObjects();
int i;
for (i = 0; i < pmap.size(); i++) {
const Ogre::MovableObject *mobj = pmap[i];
const Ogre::String &pname = mobj->getName();
ImGui::Text("Name: %s", pname.c_str());
}
}
void map_editor()
{
}
void preview(const Ogre::RenderTargetViewportEvent &evt)
{
int i;
Ogre::ImGuiOverlay::NewFrame();
std::cout << "GUI enabled: " << ECS::get().get<GUI>().enabled
<< std::endl;
if (ECS::get().get<GUI>().enabled) {
buttons_panel();
buildings_editor();
map_editor();
ImVec2 size = ImGui::GetMainViewport()->Size;
float window_width = size.x * 0.2f;
if (window_width > panel_width)
window_width = panel_width;
float window_height = size.y * 0.5f - 20;
ImGui::SetNextWindowPos(ImVec2(size.x - window_width,
size.y * 0.5f + 20),
ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(window_width,
window_height),
ImGuiCond_Always);
// ImGui::Begin("Dumb and Stupid", &mKbd.gui_active);
ImGui::Begin("Panel...");
std::deque<Ogre::SceneNode *> tree_input_queue,
tree_output_queue;
std::vector<Ogre::SceneNode *> tree_list;
tree_input_queue.push_back(
ECS::get()
.get<EngineData>()
.mScnMgr->getRootSceneNode());
tree_input_queue.push_back(nullptr);
std::set<Ogre::SceneNode *> visited;
while (true) {
int new_nodes_count = 0;
while (!tree_input_queue.empty()) {
int child;
Ogre::SceneNode *item =
tree_input_queue.front();
tree_input_queue.pop_front();
if (item &&
visited.find(item) ==
visited.end()) { // new node
new_nodes_count++;
tree_output_queue.push_back(
item);
visited.insert(item);
const Ogre::Node::ChildNodeMap
&children =
item->getChildren();
for (child = 0;
child < children.size();
child++) {
tree_output_queue.push_back(
static_cast<
Ogre::SceneNode
*>(
children[child]));
tree_output_queue
.push_back(
nullptr);
}
} else
tree_output_queue.push_back(
item);
}
if (new_nodes_count == 0)
break;
tree_input_queue = tree_output_queue;
tree_output_queue.clear();
}
tree_list.insert(tree_list.begin(),
tree_output_queue.begin(),
tree_output_queue.end());
int count = 0;
int depth = 0;
std::vector<int> check_depth;
int max_depth = 0;
check_depth.push_back(0);
for (count = 0; count < tree_list.size(); count++) {
int t;
Ogre::SceneNode *node = tree_list[count];
if (node && max_depth >= depth) {
Ogre::String name = node->getName();
if (name.length() == 0) {
name = "Node #" +
Ogre::StringConverter::
toString(count);
}
if (ImGui::TreeNode(name.c_str())) {
check_depth.push_back(
max_depth);
max_depth++;
ImGui::Text("%s",
(name + "##caption")
.c_str());
position_editor(node);
ImGui::Separator();
orientation_editor(node);
ImGui::Separator();
ImGui::Text("Attachments");
attachments_editor(node);
}
} else if (!node && max_depth >= depth) {
max_depth = check_depth.back();
check_depth.pop_back();
ImGui::TreePop();
}
if (tree_list[count])
depth++;
else
depth--;
}
ImGui::Spacing();
ImGui::End();
#if 0
if (ECS::get().get<GUI>().narrationBox) {
ImVec2 size = ImGui::GetMainViewport()->Size;
ImGui::SetNextWindowPos(ImVec2(0,
size.y * 0.75f),
ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(size.x,
size.y * 0.25f),
ImGuiCond_Always);
ImGui::Begin("Narration...", NULL,
ImGuiWindowFlags_NoTitleBar);
ImGui::PushFont(midFont);
ImVec2 p = ImGui::GetCursorScreenPos();
ImGui::TextWrapped(
"%s", ECS::get()
.get<GUI>()
.narrationText.c_str());
if (ECS::get().get<GUI>().choices.size() == 0) {
ImGui::SetCursorScreenPos(p);
if (ImGui::InvisibleButton(
"Background",
ImGui::GetWindowSize()))
ECS::get<LuaBase>().mLua->call_handler(
"narration_progress");
} else {
int i;
for (i = 0; i < ECS::get()
.get<GUI>()
.choices.size();
i++) {
if (ImGui::Button(
ECS::get()
.get<GUI>()
.choices[i]
.c_str())) {
ECS::get()
.get_mut<GUI>()
.narration_answer =
i + 1;
std::cout << "answer: "
<< i + 1
<< std::endl;
ECS::modified<GUI>();
ECS::get<LuaBase>()
.mLua
->call_handler(
"narration_answered");
}
}
}
ImGui::Spacing();
ImGui::PopFont();
ImGui::End();
} else if (ECS::get().get<GUI>().mainMenu) {
ImVec2 size = ImGui::GetMainViewport()->Size;
ImGui::SetNextWindowPos(ImVec2(0, 0),
ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(size.x, size.y),
ImGuiCond_Always);
ImGui::Begin(
"MainMenu", nullptr,
ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoFocusOnAppearing |
0);
// if (ECS::get().get<GUI>().enabled)
// ECS::get().get<App>().app->setWindowGrab(true);
ImGui::PushFont(bigFont);
ImGui::TextWrapped("%s", "Booo!!!!");
bool pressed = false;
bool new_game = false, cont = false,
load_game = false, opts = false,
quit = false;
ImGui::SetCursorPosY(size.y / 2.0f - 300.0f);
ImGui::SetCursorPosX(size.x / 2.0f - 300.0f);
new_game = ImGui::Button("New Game");
ImGui::SetCursorPosX(size.x / 2.0f - 300.0f);
cont = ImGui::Button("Continue");
ImGui::SetCursorPosX(size.x / 2.0f - 300.0f);
load_game = ImGui::Button("Load Game");
ImGui::SetCursorPosX(size.x / 2.0f - 300.0f);
opts = ImGui::Button("Options");
ImGui::SetCursorPosX(size.x / 2.0f - 300.0f);
quit = ImGui::Button("Quit###quit");
pressed = new_game || cont || load_game ||
opts || quit;
ImGui::PopFont();
ImGui::Spacing();
ImGui::End();
if (quit)
Ogre::Root::getSingleton()
.queueEndRendering();
if (pressed)
ECS::get().get<GUI>().finish();
if (new_game) {
ECS::get<LuaBase>().mLua->call_handler(
"new_game");
}
} else {
buttons_panel();
if (enableEditor)
buildings_editor();
if (enableMapEditor)
map_editor();
ImVec2 size = ImGui::GetMainViewport()->Size;
float window_width = size.x * 0.2f;
if (window_width > panel_width)
window_width = panel_width;
float window_height = size.y * 0.5f - 20;
ImGui::SetNextWindowPos(
ImVec2(size.x - window_width,
size.y * 0.5f + 20),
ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(window_width,
window_height),
ImGuiCond_Always);
// ImGui::Begin("Dumb and Stupid", &mKbd.gui_active);
ImGui::Begin("Panel...");
std::deque<Ogre::SceneNode *> tree_input_queue,
tree_output_queue;
std::vector<Ogre::SceneNode *> tree_list;
tree_input_queue.push_back(
ECS::get()
.get<EngineData>()
.mScnMgr->getRootSceneNode());
tree_input_queue.push_back(nullptr);
std::set<Ogre::SceneNode *> visited;
while (true) {
int new_nodes_count = 0;
while (!tree_input_queue.empty()) {
int child;
Ogre::SceneNode *item =
tree_input_queue.front();
tree_input_queue.pop_front();
if (item &&
visited.find(item) ==
visited.end()) { // new node
new_nodes_count++;
tree_output_queue
.push_back(
item);
visited.insert(item);
const Ogre::Node::ChildNodeMap
&children =
item->getChildren();
for (child = 0;
child <
children.size();
child++) {
tree_output_queue
.push_back(static_cast<
Ogre::SceneNode
*>(
children[child]));
tree_output_queue
.push_back(
nullptr);
}
} else
tree_output_queue
.push_back(
item);
}
if (new_nodes_count == 0)
break;
tree_input_queue = tree_output_queue;
tree_output_queue.clear();
}
tree_list.insert(tree_list.begin(),
tree_output_queue.begin(),
tree_output_queue.end());
int count = 0;
int depth = 0;
std::vector<int> check_depth;
int max_depth = 0;
check_depth.push_back(0);
for (count = 0; count < tree_list.size();
count++) {
int t;
Ogre::SceneNode *node =
tree_list[count];
if (node && max_depth >= depth) {
Ogre::String name =
node->getName();
if (name.length() == 0) {
name = "Node #" +
Ogre::StringConverter::
toString(
count);
}
if (ImGui::TreeNode(
name.c_str())) {
check_depth.push_back(
max_depth);
max_depth++;
ImGui::Text(
"%s",
(name +
"##caption")
.c_str());
position_editor(node);
ImGui::Separator();
orientation_editor(
node);
ImGui::Separator();
ImGui::Text(
"Attachments");
attachments_editor(
node);
}
} else if (!node &&
max_depth >= depth) {
max_depth = check_depth.back();
check_depth.pop_back();
ImGui::TreePop();
}
if (tree_list[count])
depth++;
else
depth--;
}
ImGui::Spacing();
ImGui::End();
}
#endif
}
}
};
GUIModule::GUIModule(flecs::world &ecs)
{
ecs.module<GUIModule>();
ecs.import <AppModule>();
ecs.component<GUI>()
.on_add([](GUI &gui) {
gui.enabled = false;
@@ -522,4 +1058,46 @@ GUIModule::GUIModule(flecs::world &ecs)
}
});
}
EditorGUIModule::EditorGUIModule(flecs::world &ecs)
{
ecs.module<EditorGUIModule>();
ecs.import <AppModule>();
ecs.component<GUI>()
.on_add([](GUI &gui) {
gui.enabled = true;
gui.grab = false;
gui.grabChanged = false;
})
.add(flecs::Singleton);
ecs.component<EditorGUIData>()
.on_add([](EditorGUIData &priv) {
priv.glb_names.clear();
priv.mGUIListener = nullptr;
priv.mGuiOverlay = nullptr;
})
.add(flecs::Singleton);
ecs.observer<const RenderWindow, const App, GUI>("SupportEditorGUI")
.event(flecs::OnSet)
.without<EditorGUIData>()
.each([](const RenderWindow &window, const App &app, GUI &gui) {
float vpScale = window.dpi / 96 *
window.window->getWidth() / 1600.0f;
Ogre::OverlayManager::getSingleton().setPixelRatio(
vpScale);
std::cout << "Editor GUI configure\n";
OgreAssert(app.mGuiOverlay, "No ImGUI overlay");
Ogre::ImGuiOverlay *guiOverlay = app.mGuiOverlay;
EditorGUIListener *guiListener =
new EditorGUIListener(guiOverlay);
guiOverlay->setZOrder(300);
guiOverlay->show();
guiListener->panel_width = 300.0f;
guiListener->enableEditor = false;
window.window->addListener(guiListener);
ECS::get().set<EditorGUIData>(
{ app.mGuiOverlay, {}, guiListener });
std::cout << "Editor GUI configure finished\n";
});
}
}

View File

@@ -17,11 +17,11 @@ struct GUI {
int narration_answer;
static void setWindowGrab(bool g = true)
{
ECS::GUI &gui = ECS::get().get_mut<ECS::GUI>();
ECS::GUI &gui = ECS::get().get_mut<GUI>();
if (gui.grab != g) {
gui.grab = g;
gui.grabChanged = true;
ECS::get().modified<ECS::GUI>();
ECS::get().modified<GUI>();
}
}
static void finish()
@@ -38,5 +38,8 @@ struct GUIModule {
flecs::entity ui_wait;
GUIModule(flecs::world &ecs);
};
struct EditorGUIModule {
EditorGUIModule(flecs::world &ecs);
};
}
#endif

View File

@@ -15,6 +15,8 @@
#include "PhysicsModule.h"
#include "EventModule.h"
#include "CharacterManagerModule.h"
#include "VehicleManagerModule.h"
#include "AppModule.h"
#include "world-build.h"
namespace ECS
@@ -30,18 +32,9 @@ void setup_minimal()
ecs.import <GameWorldModule>();
ecs.import <EventModule>();
ecs.import <CharacterManagerModule>();
ecs.import <VehicleManagerModule>();
ecs.import <WaterModule>();
ecs.component<InWater>();
ecs.component<WaterReady>().add(flecs::Singleton);
ecs.component<WaterAlmostReady>().add(flecs::Singleton);
ecs.component<GroundCheckReady>().add(flecs::Singleton);
ecs.component<App>()
.on_add([](App &app) {
app.mInput = nullptr;
app.mGuiOverlay = nullptr;
app.listeners.clear();
})
.add(flecs::Singleton);
ecs.import <AppModule>();
/* lots of things depend on it */
ecs.component<Body2Entity>().add(flecs::Singleton);
}
@@ -108,6 +101,11 @@ void setup(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
nullptr,
false,
{ 0, 0, 0 } });
if (!ecs.has<LuaBase>())
ecs.add<LuaBase>();
if (!ecs.has<LuaEvent>())
ecs.set<LuaEvent>({});
// ecs.set<Body2Entity>({});
std::cout << "Setup GameData done\n";
@@ -116,6 +114,79 @@ void setup(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
{ 0, 0, 4 }, Ogre::Quaternion(Ogre::Radian(Ogre::Math::PI),
Ogre::Vector3::UNIT_Y));
}
void setupEditor(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
Ogre::Camera *camera, Ogre::RenderWindow *window)
{
std::cout << "Setup Editor\n";
setup_minimal();
ecs.component<RenderWindow>().add(flecs::Singleton);
ecs.import <CharacterModule>();
ecs.import <BoatModule>();
ecs.import <PhysicsModule>();
ecs.import <WaterModule>();
ecs.import <SunModule>();
ecs.import <TerrainModule>();
ecs.import <EditorGUIModule>();
ecs.import <EventTriggerModule>();
ecs.import <LuaModule>();
// ecs.import <WorldMapModule>();
ecs.import <CharacterAnimationModule>();
ecs.system<EngineData>("UpdateDelta")
.kind(flecs::OnUpdate)
.each([](EngineData &eng) {
eng.delta = ECS::get().delta_time();
});
ecs.system<EngineData>("UpdateDelay")
.kind(flecs::OnUpdate)
.with<TerrainReady>()
.with<WaterReady>()
.with<GroundCheckReady>()
.each([](EngineData &eng) {
if (eng.startupDelay >= 0.0f)
eng.startupDelay -= eng.delta;
#ifdef VDEBUG
if (ECS::get().has<GroundCheckReady>())
std::cout << "ground check ready\n";
#endif
});
ecs.system<EngineData>("CheckStatus")
.kind(flecs::OnUpdate)
.run([](flecs::iter &it) {
#ifdef VDEBUG
if (ECS::get().has<WaterReady>())
std::cout << "water ready\n";
if (ECS::get().has<TerrainReady>())
std::cout << "terrain ready\n";
if (ECS::get().has<GroundCheckReady>())
std::cout << "ground check ready\n";
#endif
});
ecs.set<EngineData>({ scnMgr, 0.0f, 5.0f, (int)window->getWidth(),
(int)window->getHeight(), false });
ecs.set<Camera>({ cameraNode, camera, false });
ecs.add<GameData>();
ecs.add<Input>();
ecs.add<WaterSurface>();
ecs.set<Sun>({ nullptr, nullptr, nullptr, nullptr });
ecs.set<Terrain>({ nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
false,
{ 0, 0, 0 } });
ecs.set<GUI>({ true, true, true, false, false, "", {}, -1 });
ecs.get_mut<GUI>().enabled = true;
ecs.get_mut<GUI>().setWindowGrab(false);
ecs.modified<GUI>();
ecs.get_mut<GUI>().setWindowGrab(true);
ecs.modified<GUI>();
ecs.get_mut<GUI>().enabled = true;
ecs.modified<GUI>();
}
void update(float delta)
{
ecs.progress(delta);

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@@ -7,6 +7,8 @@ extern flecs::entity player;
void setup_minimal();
void setup(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
Ogre::Camera *camera, Ogre::RenderWindow *window);
void setupEditor(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
Ogre::Camera *camera, Ogre::RenderWindow *window);
void update(float delta);
flecs::world get();
template <class T> const T &get()
@@ -22,4 +24,4 @@ template <class T> void modified()
ECS::get().modified<T>();
}
}
#endif
#endif

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@@ -6,6 +6,7 @@
#include "CharacterModule.h"
#include "CharacterAnimationModule.h"
#include "CharacterManagerModule.h"
#include "VehicleManagerModule.h"
#include "BoatModule.h"
#include "EventTriggerModule.h"
#include "SlotsModule.h"
@@ -365,12 +366,14 @@ LuaData::LuaData()
float x = lua_tonumber(L, 2);
float y = lua_tonumber(L, 3);
float z = lua_tonumber(L, 4);
flecs::entity e = ECS::get().entity();
Ogre::Quaternion orientation(Ogre::Radian(yaw),
Ogre::Vector3(0, 1, 0));
Ogre::Vector3 position(x, y, z);
e.set<BoatType>(
{ "boat.scene", position, orientation });
flecs::entity e =
ECS::get_mut<VehicleManagerModule>()
.createVehicleAtPosition(
"boat", position, orientation);
ECS::modified<VehicleManagerModule>();
int ret = idmap.add_entity(e);
lua_pushinteger(L, ret);
std::cout << "boat created: " << ret << std::endl;
@@ -380,12 +383,14 @@ LuaData::LuaData()
float x = lua_tonumber(L, 2);
float y = lua_tonumber(L, 3);
float z = lua_tonumber(L, 4);
flecs::entity e = ECS::get().entity();
Ogre::Quaternion orientation(Ogre::Radian(yaw),
Ogre::Vector3(0, 1, 0));
Ogre::Vector3 position(x, y, z);
e.set<BoatType>(
{ "raft.scene", position, orientation });
flecs::entity e =
ECS::get_mut<VehicleManagerModule>()
.createVehicleAtPosition(
"raft", position, orientation);
ECS::modified<VehicleManagerModule>();
int ret = idmap.add_entity(e);
lua_pushinteger(L, ret);
std::cout << "raft created: " << ret << std::endl;
@@ -840,6 +845,7 @@ LuaModule::LuaModule(flecs::world &ecs)
{
ecs.module<LuaModule>();
ecs.import <SlotsModule>();
ecs.import <VehicleManagerModule>();
ecs.component<LuaChildEventTrigger>();
ecs.component<LuaBase>()
.on_add([](LuaBase &lua) {
@@ -849,11 +855,6 @@ LuaModule::LuaModule(flecs::world &ecs)
})
.add(flecs::Singleton);
ecs.component<LuaEvent>().add(flecs::Singleton);
if (!ecs.has<LuaBase>())
ecs.add<LuaBase>();
if (!ecs.has<LuaEvent>())
ecs.set<LuaEvent>({});
ecs.system<const EngineData, LuaBase>("LuaUpdate")
.kind(flecs::OnUpdate)
.each([](const EngineData &eng, LuaBase &lua) {

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@@ -0,0 +1,24 @@
#include "Components.h"
#include "GameData.h"
#include "BoatModule.h"
#include "VehicleManagerModule.h"
namespace ECS
{
VehicleManagerModule::VehicleManagerModule(flecs::world &ecs)
{
ecs.module<VehicleManagerModule>();
ecs.import <BoatModule>();
}
flecs::entity VehicleManagerModule::createVehicleAtPosition(
const Ogre::String &name, const Ogre::Vector3 &position,
const Ogre::Quaternion &orientation)
{
flecs::entity vehicle = ECS::get().entity();
if (name == "boat")
vehicle.set<BoatType>(
{ name + ".scene", position, orientation });
else
OgreAssert(false, "unsupported type: " + name);
return vehicle;
}
}

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@@ -0,0 +1,15 @@
#ifndef _VEHICLE_MANAGER_MODULE_H_
#define _VEHICLE_MANAGE_MODULE_H_
#include <flecs.h>
#include <Ogre.h>
namespace ECS
{
struct VehicleManagerModule {
VehicleManagerModule(flecs::world &ecs);
flecs::entity
createVehicleAtPosition(const Ogre::String &name,
const Ogre::Vector3 &position,
const Ogre::Quaternion &orientation);
};
}
#endif

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@@ -1,4 +1,5 @@
project(world)
set(CMAKE_CXX_STANDARD 17)
find_package(Bullet)
find_package(OGRE REQUIRED COMPONENTS Bites Bullet Paging Terrain Overlay CONFIG)
add_library(action STATIC action.cpp)