72 Commits

Author SHA1 Message Date
slapin 0a5edacf8a Character hair physics implementation 2026-06-16 01:22:20 +03:00
slapin 765dffbed0 Clothes and hairs 2026-05-30 20:04:07 +03:00
slapin a553621c7f Fixed normal seams 2026-05-25 16:00:24 +03:00
slapin 86310e96f2 Seams are fixed 2026-05-25 05:07:23 +03:00
slapin b71b599d9c Fixed inflation 2026-05-25 04:10:44 +03:00
slapin eea50adfcb Gap filling, improvements for character pipeline 2026-05-25 01:42:28 +03:00
slapin c7ef9283cd Fixed shape keys 2026-05-22 22:03:31 +03:00
slapin 3a3edf785c Character pipeline fixes 2026-05-22 18:09:26 +03:00
slapin fc486eea82 Pipeline update clothes 2026-05-21 20:04:06 +03:00
slapin f9e61dcb05 Update to use character registry; Character Slots fixes 2026-05-11 13:12:18 +03:00
slapin ce888bc5bb Pipeline update 2026-05-10 14:43:57 +03:00
slapin a2173114b9 Some questionable changes 2026-04-19 23:50:00 +03:00
slapin c557950cca Refactoring editing tools 2026-03-12 14:03:58 +03:00
slapin 51dda7e79d Now we generate clothes properly 2026-02-26 04:31:05 +03:00
slapin cb2ce23009 Removed mBodyNode from CharacterBase 2026-02-25 14:51:26 +03:00
slapin ef4c675d98 Now we have complete clothes pipeline except shape keys 2026-02-22 17:58:20 +03:00
slapin ccf451336d Fixed AIs and crashes 2026-02-21 00:55:39 +03:00
slapin eab5ed0794 Forgot to add clothes export script 2026-02-17 09:54:16 +03:00
slapin 8fddcb4cd9 Now both male and female uses modular assets 2026-02-17 00:35:14 +03:00
slapin be10abda16 independent slots for clothes, converted to .mesh workflow 2026-02-16 09:44:00 +03:00
slapin 01c1210b1b Split character mesh 2026-02-14 15:51:47 +03:00
slapin b363742507 Proper path setting 2026-02-13 22:04:43 +03:00
slapin a85152a675 Adapted more debugging with Tracy, characters update 2026-02-13 18:14:09 +03:00
slapin 71b7f47bcd export script fixes for addons on aarch64 2026-02-12 14:21:51 +03:00
slapin 7947690e80 Automatic atlas baking 2026-02-12 00:03:18 +03:00
slapin bf25ef1a80 Fixed vehicles export 2026-02-10 00:49:19 +03:00
slapin 56436ea652 Better protect allocated Ogre character data; proper blend path setting 2026-02-08 18:17:48 +03:00
slapin afc5ab02a3 Added GLB size checks 2026-02-08 15:33:01 +03:00
slapin 71a560ab3f Better way to import vrms; fix physics in editor 2026-02-08 14:36:45 +03:00
slapin 4d47125ea9 Fix addon 2026-02-03 08:03:26 +03:00
slapin 1d09728bc0 add blender2ogre addon 2026-02-03 07:20:49 +03:00
slapin d2d7d36655 Install VRM addon for Blender 3.6 2026-02-03 05:05:11 +03:00
slapin 4da4b0d529 Fixed file paths 2026-02-03 03:33:16 +03:00
slapin c854605a96 Forgot to add file 2026-02-03 00:27:16 +03:00
slapin d2c7e92ce4 Update character logic 2026-02-03 00:25:41 +03:00
slapin 69035351a6 Action nodes handling 2026-02-01 23:25:38 +03:00
slapin e6efd89bb0 Action nodes work better now 2026-02-01 00:13:33 +03:00
slapin 201aa92fe7 Helper script for action node editing 2026-01-31 04:37:38 +03:00
slapin cd91174f5d Better narration processing 2026-01-22 17:15:19 +03:00
slapin 4b24d85123 Action nodes support and lots of other updates 2026-01-19 00:07:03 +03:00
slapin f86e7fd96c Furniture placement 2026-01-09 22:29:26 +03:00
slapin 3f99099919 Creating pier 2025-12-14 06:59:12 +03:00
slapin 5b014dcb65 Better boat handling 2025-11-30 18:28:26 +03:00
slapin cd82fb0eed converted to Jolt physics 2025-11-23 02:00:31 +03:00
slapin 3f0484e87c Updated lots of things 2025-10-22 16:39:19 +03:00
slapin 9c4bea5983 Base character for morph targets 2025-10-08 07:11:39 +03:00
slapin 3645557520 Working on morph targets 2025-10-07 23:14:15 +03:00
slapin 19a1275a8a Now root motion works much better; raft/boat climbing 2025-10-04 04:10:21 +03:00
slapin 25280a9cbe Support proper actuator animation 2025-09-27 01:23:16 +03:00
slapin 7e06da700a New models; using raft 2025-09-25 04:11:31 +03:00