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ccf451336d
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Fixed AIs and crashes
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2026-02-21 00:55:39 +03:00 |
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eab5ed0794
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Forgot to add clothes export script
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2026-02-17 09:54:16 +03:00 |
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8fddcb4cd9
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Now both male and female uses modular assets
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2026-02-17 00:35:14 +03:00 |
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be10abda16
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independent slots for clothes, converted to .mesh workflow
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2026-02-16 09:44:00 +03:00 |
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01c1210b1b
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Split character mesh
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2026-02-14 15:51:47 +03:00 |
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5d5d04b690
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tracing Ogre frame, making sure all furniture use the same material
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2026-02-14 13:44:05 +03:00 |
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884a310033
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aarch64 build support
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2026-02-14 03:05:45 +08:00 |
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b363742507
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Proper path setting
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2026-02-13 22:04:43 +03:00 |
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a85152a675
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Adapted more debugging with Tracy, characters update
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2026-02-13 18:14:09 +03:00 |
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71b7f47bcd
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export script fixes for addons on aarch64
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2026-02-12 14:21:51 +03:00 |
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74a1adfb27
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Intagrated Tracy, debugged animations
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2026-02-12 14:00:05 +03:00 |
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7947690e80
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Automatic atlas baking
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2026-02-12 00:03:18 +03:00 |
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bf25ef1a80
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Fixed vehicles export
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2026-02-10 00:49:19 +03:00 |
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b01605d826
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Cleanup
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2026-02-09 12:40:38 +03:00 |
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b99474a66b
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Fixed uninitialized variable
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2026-02-08 23:29:37 +03:00 |
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3ffda0f2d5
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Fixed character creation missing components
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2026-02-08 19:31:09 +03:00 |
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56436ea652
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Better protect allocated Ogre character data; proper blend path setting
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2026-02-08 18:17:48 +03:00 |
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afc5ab02a3
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Added GLB size checks
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2026-02-08 15:33:01 +03:00 |
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71a560ab3f
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Better way to import vrms; fix physics in editor
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2026-02-08 14:36:45 +03:00 |
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d139e77969
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Continued working on GOAP action executor
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2026-02-07 17:03:12 +03:00 |
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685b15933a
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Physics initialization update
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2026-02-07 08:31:07 +03:00 |
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a54b042e49
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Starting to implement GOAP plan
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2026-02-06 22:14:48 +03:00 |
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d4bac06d94
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Added recastnavigation support
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2026-02-06 18:07:42 +03:00 |
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0405214388
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New game works almost as intended, quest system
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2026-02-05 18:21:25 +03:00 |
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4fb7e94fed
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Fixed up GOAP support
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2026-02-04 04:45:32 +03:00 |
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4d47125ea9
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Fix addon
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2026-02-03 08:03:26 +03:00 |
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1d09728bc0
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add blender2ogre addon
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2026-02-03 07:20:49 +03:00 |
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d2d7d36655
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Install VRM addon for Blender 3.6
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2026-02-03 05:05:11 +03:00 |
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4da4b0d529
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Fixed file paths
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2026-02-03 03:33:16 +03:00 |
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8de2de63ad
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Updated planner code
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2026-02-03 01:46:13 +03:00 |
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c854605a96
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Forgot to add file
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2026-02-03 00:27:16 +03:00 |
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d2c7e92ce4
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Update character logic
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2026-02-03 00:25:41 +03:00 |
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f22a374e11
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Remove luaaa dependency
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2026-02-01 23:34:31 +03:00 |
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69035351a6
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Action nodes handling
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2026-02-01 23:25:38 +03:00 |
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e6efd89bb0
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Action nodes work better now
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2026-02-01 00:13:33 +03:00 |
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201aa92fe7
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Helper script for action node editing
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2026-01-31 04:37:38 +03:00 |
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c860152f9b
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Using threads more
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2026-01-30 01:04:23 +03:00 |
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da4c1fee0e
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Threads and tasks
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2026-01-29 15:28:50 +03:00 |
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4cf0ea5321
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Added json.lua
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2026-01-23 21:31:15 +03:00 |
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8320b14358
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Started working on dialogue
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2026-01-23 21:28:25 +03:00 |
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1d358d206e
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Much better narration/dialogue/action handling (and for lua too)
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2026-01-23 02:42:29 +03:00 |
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cd91174f5d
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Better narration processing
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2026-01-22 17:15:19 +03:00 |
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4b24d85123
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Action nodes support and lots of other updates
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2026-01-19 00:07:03 +03:00 |
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f86e7fd96c
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Furniture placement
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2026-01-09 22:29:26 +03:00 |
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272e202774
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Now can create roofs from lua script
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2026-01-08 00:16:46 +03:00 |
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80fba23cd2
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Can create roofs now
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2026-01-07 01:35:08 +03:00 |
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c031056e17
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house generation almost complete
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2026-01-02 18:08:20 +03:00 |
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49fc547295
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Building interior walls created with editor
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2026-01-02 01:41:58 +03:00 |
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d6d61229f8
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Started town procedural generation code
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2025-12-28 06:23:29 +03:00 |
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5bb529bc31
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Refactoring: split items
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2025-12-27 16:05:32 +03:00 |
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