Fix a crash problem in AudioEngine due to class name change.
Change-Id: I18a831ffc692b5aa6de6e2626f0dc916eb57c8b7 Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
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@@ -327,7 +327,7 @@ void QAudioEnginePrivate::releaseSoundBuffer(QSoundBuffer *buffer)
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#ifdef DEBUG_AUDIOENGINE
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#ifdef DEBUG_AUDIOENGINE
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qDebug() << "QAudioEnginePrivate: recycle sound buffer";
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qDebug() << "QAudioEnginePrivate: recycle sound buffer";
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#endif
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#endif
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if (buffer->inherits("StaticSoundBufferOpenAL")) {
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if (buffer->inherits("StaticSoundBufferAL")) {
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StaticSoundBufferAL *staticBuffer = static_cast<StaticSoundBufferAL*>(buffer);
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StaticSoundBufferAL *staticBuffer = static_cast<StaticSoundBufferAL*>(buffer);
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//decrement the reference count, still kept in memory for reuse
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//decrement the reference count, still kept in memory for reuse
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staticBuffer->release();
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staticBuffer->release();
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