Fix a crash problem in AudioEngine due to class name change.

Change-Id: I18a831ffc692b5aa6de6e2626f0dc916eb57c8b7
Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
This commit is contained in:
Ling Hu
2012-07-13 13:25:57 +10:00
committed by Qt by Nokia
parent 59bfb014c8
commit 0e846f36cb

View File

@@ -327,7 +327,7 @@ void QAudioEnginePrivate::releaseSoundBuffer(QSoundBuffer *buffer)
#ifdef DEBUG_AUDIOENGINE #ifdef DEBUG_AUDIOENGINE
qDebug() << "QAudioEnginePrivate: recycle sound buffer"; qDebug() << "QAudioEnginePrivate: recycle sound buffer";
#endif #endif
if (buffer->inherits("StaticSoundBufferOpenAL")) { if (buffer->inherits("StaticSoundBufferAL")) {
StaticSoundBufferAL *staticBuffer = static_cast<StaticSoundBufferAL*>(buffer); StaticSoundBufferAL *staticBuffer = static_cast<StaticSoundBufferAL*>(buffer);
//decrement the reference count, still kept in memory for reuse //decrement the reference count, still kept in memory for reuse
staticBuffer->release(); staticBuffer->release();