WMF: enabled HW-accelerated video decoding for the QML video item.
It also applies to QGraphicsVideoItem when used on a GL viewport. We now have a new video sink that is based on Microsoft's EVR sink, we just replace the default Presenter with our own. Frames are rendered into D3D surfaces using DXVA, then copied into a shared D3D/EGL surface and finally bound to a GL texture to be used by the video surface. The shared D3D/EGL surface is a feature provided by ANGLE and therefore Qt must be compiled with ANGLE for this new video sink to be compiled and used. Change-Id: I0b7b9968eed5488f9ef1a2dcca5213bd0af232ab Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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The Qt Project
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@@ -118,6 +118,7 @@ protected:
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" gl_FragColor = texture2D(rgbTexture, qt_TexCoord) * opacity;"
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"}";
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#ifndef QT_OPENGL_ES_2_ANGLE
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static const char *colorsSwapShader =
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"uniform sampler2D rgbTexture;"
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"uniform lowp float opacity;"
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@@ -137,6 +138,9 @@ protected:
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default:
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return shader;
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}
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#else
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return shader;
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#endif
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}
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virtual void initialize() {
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