videonode: imx6: Ensure the video node excludes padding pixels

Padding rows & columns are included in the video frame that is sent to
the VIV direct texture. Scale the UV coordinates to ensure the padding
pixels aren't shown.

Change-Id: I8b870a95ff786f9f80f42f0cc33f468b0c9c3863
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
This commit is contained in:
Carlos Rafael Giani
2015-03-10 00:07:40 +01:00
committed by Yoann Lopes
parent a3f82a8995
commit 288d549474
6 changed files with 90 additions and 4 deletions

View File

@@ -60,6 +60,8 @@ QSGVivanteVideoMaterial::QSGVivanteVideoMaterial() :
#endif
setFlag(Blending, false);
mShader = new QSGVivanteVideoMaterialShader;
}
QSGVivanteVideoMaterial::~QSGVivanteVideoMaterial()
@@ -73,7 +75,7 @@ QSGMaterialType *QSGVivanteVideoMaterial::type() const {
}
QSGMaterialShader *QSGVivanteVideoMaterial::createShader() const {
return new QSGVivanteVideoMaterialShader;
return mShader;
}
int QSGVivanteVideoMaterial::compare(const QSGMaterial *other) const {
@@ -175,18 +177,49 @@ GLuint QSGVivanteVideoMaterial::vivanteMapping(QVideoFrame vF)
glGenTextures(1, &tmpTexId);
mBitsToTextureMap.insert(vF.bits(), tmpTexId);
// Determine the full width & height. Full means: actual width/height plus extra padding pixels.
// The full width can be deduced from the bytesPerLine value. The full height is calculated
// by calculating the distance between the start of the first and second planes, and dividing
// it by the stride (= the bytesPerLine). If there is only one plane, we don't worry about
// extra padding rows, since there are no adjacent extra planes.
// XXX: This assumes the distance between bits(1) and bits(0) is exactly the size of the first
// plane (the Y plane in the case of YUV data). A better way would be to have a dedicated
// planeSize() or planeOffset() getter.
// Also, this assumes that planes are tightly packed, that is, there is no space between them.
// It is okay to assume this here though, because the Vivante direct textures also assume that.
// In other words, if the planes aren't tightly packed, then the direct textures won't be able
// to render the frame correctly anyway.
int fullWidth = vF.bytesPerLine() / QSGVivanteVideoNode::getBytesForPixelFormat(vF.pixelFormat());
int fullHeight = (vF.planeCount() > 1) ? ((vF.bits(1) - vF.bits(0)) / vF.bytesPerLine()) : vF.height();
// The uscale is the ratio of actual width to the full width (same for vscale and height).
// Since the vivante direct textures do not offer a way to explicitly specify the amount of padding
// columns and rows, we use a trick. We show the full frame - including the padding pixels - in the
// texture, but render only a subset of that texture. This subset goes from (0,0) to (uScale, vScale).
// In the shader, the texture coordinates (which go from (0.0, 0.0) to (1.0, 1.0)) are multiplied by
// the u/v scale values. Since 1.0 * x = x, this effectively limits the texture coordinates from
// (0.0, 0.0) - (1.0, 1.0) to (0.0, 0.0) - (uScale, vScale).
float uScale = float(vF.width()) / float(fullWidth);
float vScale = float(vF.height()) / float(fullHeight);
mShader->setUVScale(uScale, vScale);
const uchar *constBits = vF.bits();
void *bits = (void*)constBits;
#ifdef QT_VIVANTE_VIDEO_DEBUG
qDebug() << Q_FUNC_INFO << "new texture, texId: " << tmpTexId << "; constBits: " << constBits;
qDebug() << Q_FUNC_INFO
<< "new texture, texId: " << tmpTexId
<< "; constBits: " << constBits
<< "; actual/full width: " << vF.width() << "/" << fullWidth
<< "; actual/full height: " << vF.height() << "/" << fullHeight
<< "; UV scale: U " << uScale << " V " << vScale;
#endif
GLuint physical = ~0U;
glBindTexture(GL_TEXTURE_2D, tmpTexId);
glTexDirectVIVMap_LOCAL(GL_TEXTURE_2D,
vF.width(), vF.height(),
fullWidth, fullHeight,
QSGVivanteVideoNode::getVideoFormat2GLFormatMap().value(vF.pixelFormat()),
&bits, &physical);

View File

@@ -43,6 +43,8 @@
#include <private/qsgvideonode_p.h>
class QSGVivanteVideoMaterialShader;
class QSGVivanteVideoMaterial : public QSGMaterial
{
public:
@@ -78,6 +80,8 @@ private:
GLuint mTexDirectTexture;
GLvoid *mTexDirectPlanes[3];
QSGVivanteVideoMaterialShader *mShader;
};
#endif // QSGVIDEOMATERIAL_VIVMAP_H

View File

@@ -35,6 +35,13 @@
#include "qsgvivantevideonode.h"
#include "qsgvivantevideomaterial.h"
QSGVivanteVideoMaterialShader::QSGVivanteVideoMaterialShader() :
mUScale(1),
mVScale(1),
mNewUVScale(true)
{
}
void QSGVivanteVideoMaterialShader::updateState(const RenderState &state,
QSGMaterial *newMaterial,
QSGMaterial *oldMaterial)
@@ -48,6 +55,10 @@ void QSGVivanteVideoMaterialShader::updateState(const RenderState &state,
mat->setOpacity(state.opacity());
program()->setUniformValue(mIdOpacity, state.opacity());
}
if (mNewUVScale) {
program()->setUniformValue(mIdUVScale, mUScale, mVScale);
mNewUVScale = false;
}
if (state.isMatrixDirty())
program()->setUniformValue(mIdMatrix, state.combinedMatrix());
}
@@ -61,6 +72,13 @@ const char * const *QSGVivanteVideoMaterialShader::attributeNames() const {
return names;
}
void QSGVivanteVideoMaterialShader::setUVScale(float uScale, float vScale)
{
mUScale = uScale;
mVScale = vScale;
mNewUVScale = true;
}
const char *QSGVivanteVideoMaterialShader::vertexShader() const {
static const char *shader =
"uniform highp mat4 qt_Matrix; \n"
@@ -78,12 +96,13 @@ const char *QSGVivanteVideoMaterialShader::fragmentShader() const {
static const char *shader =
"uniform sampler2D texture;"
"uniform lowp float opacity;"
"uniform highp vec2 uvScale;"
""
"varying highp vec2 qt_TexCoord;"
""
"void main()"
"{"
" gl_FragColor = vec4(texture2D( texture, qt_TexCoord ).rgb, 1.0) * opacity;\n"
" gl_FragColor = vec4(texture2D( texture, qt_TexCoord * uvScale ).rgb, 1.0) * opacity;\n"
"}";
return shader;
}
@@ -93,4 +112,5 @@ void QSGVivanteVideoMaterialShader::initialize() {
mIdMatrix = program()->uniformLocation("qt_Matrix");
mIdTexture = program()->uniformLocation("texture");
mIdOpacity = program()->uniformLocation("opacity");
mIdUVScale = program()->uniformLocation("uvScale");
}

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@@ -39,9 +39,13 @@
class QSGVivanteVideoMaterialShader : public QSGMaterialShader
{
public:
QSGVivanteVideoMaterialShader();
void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
virtual char const *const *attributeNames() const;
void setUVScale(float uScale, float vScale);
protected:
virtual const char *vertexShader() const;
virtual const char *fragmentShader() const;
@@ -51,6 +55,11 @@ private:
int mIdMatrix;
int mIdTexture;
int mIdOpacity;
int mIdUVScale;
float mUScale;
float mVScale;
bool mNewUVScale;
};
#endif // QSGVIDEOMATERIALSHADER_VIVANTE_H

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@@ -78,4 +78,23 @@ const QMap<QVideoFrame::PixelFormat, GLenum>& QSGVivanteVideoNode::getVideoForma
}
int QSGVivanteVideoNode::getBytesForPixelFormat(QVideoFrame::PixelFormat pixelformat)
{
switch (pixelformat) {
case QVideoFrame::Format_YUV420P: return 1;
case QVideoFrame::Format_YV12: return 1;
case QVideoFrame::Format_NV12: return 1;
case QVideoFrame::Format_NV21: return 1;
case QVideoFrame::Format_UYVY: return 2;
case QVideoFrame::Format_YUYV: return 2;
case QVideoFrame::Format_RGB32: return 4;
case QVideoFrame::Format_ARGB32: return 4;
case QVideoFrame::Format_BGR32: return 4;
case QVideoFrame::Format_BGRA32: return 4;
case QVideoFrame::Format_RGB565: return 2;
default: return 1;
}
}

View File

@@ -49,6 +49,7 @@ public:
void setCurrentFrame(const QVideoFrame &frame, FrameFlags flags);
static const QMap<QVideoFrame::PixelFormat, GLenum>& getVideoFormat2GLFormatMap();
static int getBytesForPixelFormat(QVideoFrame::PixelFormat pixelformat);
private:
QVideoSurfaceFormat mFormat;