Fix a number of other qdoc issues.
* Several places needed the forward class declaration hack * Missing/wrong minor version numbers on imports * A few typos * Any number of attempts to work around qdoc * A few missing docs * Tweaked soundeffect docs Change-Id: I3c2ab998a11cbb0956712e0423e01fdb70f5bfff Reviewed-by: Peter Yard <peter.yard@nokia.com> Reviewed-by: Angus Cummings <angus.cummings@nokia.com> Reviewed-by: Jonas Rabbe <jonas.rabbe@gmail.com>
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Qt by Nokia
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@@ -38,8 +38,9 @@
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**
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****************************************************************************/
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#include "qobject.h"
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#include "qsound.h"
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#include "qsoundeffect.h"
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void qsoundsnippet() {
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//! [0]
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@@ -52,3 +53,33 @@ void qsoundsnippet() {
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bells.play();
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//! [1]
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}
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void qsoundeffectsnippet() {
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//! [2]
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QSoundEffect effect;
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effect.setSource(QUrl::fromLocalFile("engine.wav"));
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effect.setLoopCount(QSoundEffect::Infinite);
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effect.setVolume(0.25f);
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effect.play();
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//! [2]
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}
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QObject *clickSource;
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class MyGame : public QObject {
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Q_OBJECT
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public:
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//! [3]
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MyGame()
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: m_explosion(this)
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{
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m_explosion.setSource(QUrl::fromLocalFile("explosion.wav"));
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m_explosion.setVolume(0.25f);
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// Set up click handling etc.
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connect(clickSource, SIGNAL(clicked()), &m_explosion, SLOT(play()));
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}
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private:
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QSoundEffect m_explosion;
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//! [3]
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};
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