Shader fix to be compatible with GLES2
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
uniform sampler2D yuvTexture; // UYVY macropixel texture passed as RGBA format
|
||||
uniform float imageWidth; // The UYVY texture appears to the shader with 1/2 the image width since we use the RGBA format to pass UYVY
|
||||
uniform mediump float imageWidth; // The UYVY texture appears to the shader with 1/2 the image width since we use the RGBA format to pass UYVY
|
||||
uniform mediump mat4 colorMatrix;
|
||||
uniform lowp float opacity;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user