Make this unit test a bit more robust for qreal changes.
It's not just ARM that has qreal == float (and sometimes not even then) Change-Id: Ic2fa890afd9f926c455442d04dc84e57dffe7787 Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
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Qt by Nokia
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@@ -996,11 +996,7 @@ void tst_QVideoSurfaceFormat::debugOperator()
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" frameWidth = QVariant(int, %6) \n"
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" viewport = QVariant(QRect, QRect(0,1 800x600) ) \n"
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" scanLineDirection = QVariant(QVideoSurfaceFormat::Direction, ) \n"
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#if defined(Q_PROCESSOR_ARM) // from qglobal.h
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" frameRate = QVariant(float, %7) \n"
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#else
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" frameRate = QVariant(double, %7) \n"
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#endif
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" frameRate = QVariant(%7, %8) \n"
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" pixelAspectRatio = QVariant(QSize, QSize(320, 200) ) \n"
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" sizeHint = QVariant(QSize, QSize(1280, 600) ) \n"
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" yCbCrColorSpace = QVariant(QVideoSurfaceFormat::YCbCrColorSpace, ) ")
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@@ -1010,6 +1006,7 @@ void tst_QVideoSurfaceFormat::debugOperator()
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.arg(frameSize.width())
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.arg(frameSize.height())
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.arg(frameSize.width())
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.arg(sizeof(qreal) == sizeof(double) ? "double" : "float")
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.arg(frameRate);
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QVideoSurfaceFormat vsf(frameSize, format, QAbstractVideoBuffer::GLTextureHandle);
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