Android: refactor video renderer.

Removed the overhead of having to create a shared OpenGL context in the GUI
thread and pre-render the frame into a FBO.

We now directly render the GL_TEXTURE_EXTERNAL_OES in the QtQuick render
thread, using an Android-specific QSGVideoNode.
We also use a callback from the render thread to create the texture from
there and not have to create a separate shared OpenGL context.

Change-Id: I6c8eb94b47d0a03329c912701b8af3fb5ebd1876
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
This commit is contained in:
Yoann Lopes
2013-09-27 11:24:10 +02:00
committed by The Qt Project
parent 329d9d4563
commit be7a6241e7
20 changed files with 554 additions and 299 deletions

View File

@@ -193,6 +193,13 @@ QSGNode *QDeclarativeVideoRendererBackend::updatePaintNode(QSGNode *oldNode,
if (!m_glContext) {
m_glContext = QOpenGLContext::currentContext();
m_surface->scheduleOpenGLContextUpdate();
// Internal mechanism to call back the surface renderer from the QtQuick render thread
QObject *obj = m_surface->property("_q_GLThreadCallback").value<QObject*>();
if (obj) {
QEvent ev(QEvent::User);
obj->event(&ev);
}
}
if (m_frameChanged) {