be7a6241e77f67e4a19c63ac5683dd7fa566e9d2
Removed the overhead of having to create a shared OpenGL context in the GUI thread and pre-render the frame into a FBO. We now directly render the GL_TEXTURE_EXTERNAL_OES in the QtQuick render thread, using an Android-specific QSGVideoNode. We also use a callback from the render thread to create the texture from there and not have to create a separate shared OpenGL context. Change-Id: I6c8eb94b47d0a03329c912701b8af3fb5ebd1876 Reviewed-by: Christian Stromme <christian.stromme@digia.com>
Description
No description provided
Languages
C++
90.5%
Objective-C++
5.8%
QMake
1%
Objective-C
0.9%
QML
0.5%
Other
1%