Android: refactor video renderer.

Removed the overhead of having to create a shared OpenGL context in the GUI
thread and pre-render the frame into a FBO.

We now directly render the GL_TEXTURE_EXTERNAL_OES in the QtQuick render
thread, using an Android-specific QSGVideoNode.
We also use a callback from the render thread to create the texture from
there and not have to create a separate shared OpenGL context.

Change-Id: I6c8eb94b47d0a03329c912701b8af3fb5ebd1876
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
This commit is contained in:
Yoann Lopes
2013-09-27 11:24:10 +02:00
committed by The Qt Project
parent 329d9d4563
commit be7a6241e7
20 changed files with 554 additions and 299 deletions

View File

@@ -62,7 +62,8 @@ ANDROID_BUNDLED_FILES += \
lib/libQt5MultimediaQuick_p.so
MODULE_PLUGIN_TYPES = \
mediaservice \
audio
audio \
video/videonode
win32:LIBS += -luuid

View File

@@ -69,7 +69,7 @@ private:
int m_orientation;
};
class QSGVideoNodeFactoryInterface
class Q_MULTIMEDIAQUICK_EXPORT QSGVideoNodeFactoryInterface
{
public:
virtual QList<QVideoFrame::PixelFormat> supportedPixelFormats(QAbstractVideoBuffer::HandleType handleType) const = 0;
@@ -79,7 +79,7 @@ public:
#define QSGVideoNodeFactoryInterface_iid "org.qt-project.qt.sgvideonodefactory/5.0"
Q_DECLARE_INTERFACE(QSGVideoNodeFactoryInterface, QSGVideoNodeFactoryInterface_iid)
class QSGVideoNodeFactoryPlugin : public QObject, public QSGVideoNodeFactoryInterface
class Q_MULTIMEDIAQUICK_EXPORT QSGVideoNodeFactoryPlugin : public QObject, public QSGVideoNodeFactoryInterface
{
Q_OBJECT
Q_INTERFACES(QSGVideoNodeFactoryInterface)