Android: refactor video renderer.

Removed the overhead of having to create a shared OpenGL context in the GUI
thread and pre-render the frame into a FBO.

We now directly render the GL_TEXTURE_EXTERNAL_OES in the QtQuick render
thread, using an Android-specific QSGVideoNode.
We also use a callback from the render thread to create the texture from
there and not have to create a separate shared OpenGL context.

Change-Id: I6c8eb94b47d0a03329c912701b8af3fb5ebd1876
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
This commit is contained in:
Yoann Lopes
2013-09-27 11:24:10 +02:00
committed by The Qt Project
parent 329d9d4563
commit be7a6241e7
20 changed files with 554 additions and 299 deletions

View File

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/****************************************************************************
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#ifndef QANDROIDSGVIDEONODE_H
#define QANDROIDSGVIDEONODE_H
#include <private/qsgvideonode_p.h>
QT_BEGIN_NAMESPACE
class QAndroidSGVideoNodeMaterial;
class QAndroidSGVideoNode : public QSGVideoNode
{
public:
QAndroidSGVideoNode(const QVideoSurfaceFormat &format);
void setCurrentFrame(const QVideoFrame &frame);
QVideoFrame::PixelFormat pixelFormat() const;
private:
QVideoSurfaceFormat m_format;
QAndroidSGVideoNodeMaterial *m_material;
QVideoFrame m_frame;
};
QT_END_NAMESPACE
#endif // QANDROIDSGVIDEONODE_H