ANGLE is never available on WinCE

Change-Id: I853774af533d7f4b37b4789344e531d2688f91f5
Reviewed-by: Alex Blasche <alexander.blasche@digia.com>
This commit is contained in:
Laszlo Agocs
2014-09-09 11:48:46 +02:00
parent bc1fa076c9
commit d00ad751bd

View File

@@ -66,7 +66,7 @@ inline bool QMediaOpenGLHelper::isANGLE()
#else
bool isANGLE = false;
# if defined(Q_OS_WIN) && (defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC))
# if defined(Q_OS_WIN) && !defined(Q_OS_WINCE) && (defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC))
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES) {
// Although unlikely, technically LibGLES could mean a non-ANGLE EGL/GLES2 implementation too.
// Verify that it is indeed ANGLE.
@@ -98,7 +98,7 @@ inline bool QMediaOpenGLHelper::isANGLE()
# endif // QT_OPENGL_ES_2_ANGLE_STATIC
}
# endif // Q_OS_WIN && (QT_OPENGL_ES_2 || QT_OPENGL_DYNAMIC)
# endif // Q_OS_WIN && !Q_OS_WINCE && (QT_OPENGL_ES_2 || QT_OPENGL_DYNAMIC)
return isANGLE;
#endif // Q_OS_WINRT