It also applies to QGraphicsVideoItem when used on a GL viewport.
We now have a new video sink that is based on Microsoft's EVR sink, we just
replace the default Presenter with our own. Frames are rendered into D3D
surfaces using DXVA, then copied into a shared D3D/EGL surface and finally
bound to a GL texture to be used by the video surface.
The shared D3D/EGL surface is a feature provided by ANGLE and therefore Qt
must be compiled with ANGLE for this new video sink to be compiled and
used.
Change-Id: I0b7b9968eed5488f9ef1a2dcca5213bd0af232ab
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
DESTDIR and INSTALLS+=target are set up automatically now. note that in
the qmediaserviceprovider test we must override that.
also, TARGET munging is done automatically.
Change-Id: Ida5d5601e22b099134d1ec07ace713e0d0986bd6
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
make mf startup/shutdwon inside plugin instead of player component
make sourceresolver a common component for a wmf related tasks.
Change-Id: I49cdc4fa512a62398a68cd2be2f522f567d11c7c
Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
Since it's not guaranteed that other Qt modules will be built by the
time qmake is run (and config.tests are created) we can't rely on
compilation. Just check the module.pri variable for widgets instead.
Change-Id: I352cf6427b748b89b69ec17588ce0dd83065090f
Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
It does use a config test for now, just to make it clearer. The Mac
backend currently requires widgets, but most of the others should work
without it (just not supporting QVideoWidget/WindowControl).
The QVideoDeviceControl interface was modified to remove the QIcon
usage - it was never implemented.
Unfortunately even the QML examples need widgets for the wrapper
application, and will need to be ported to QtGui based wrapper.
Change-Id: I8a55ad5cf09ab51749510bf16f49de0bd3f0bcdb
Reviewed-by: Ling Hu <ling.hu@nokia.com>