1fe5a7964fa1362349b10753c5cc89f1cc7fd978
When the code that supports iOS was added, we introduced a bug where QML videos would be played y-inverted on OS X. This is because we made no effort to y-invert the Framebuffer Object before rendering the texture in the SceneGraph. Now we render the video the the FBO y-inverted, so there is no need to y-invert the resulting texture. Task-number: QTBUG-35955 Change-Id: I41af1aaae57923b9972b5be5ec65f7d2a97d77c5 Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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