-fixed \since to "\since 5.0" (Qt version 5.0) -made a \qmlmodule page so the list of related classes are automatically listed -made changes in the Qt Multimedia documentation to link to the Qt Audio Engine documentation Change-Id: Ibdd3da02871648988a73172934e684840c4ce0ae Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
562 lines
16 KiB
C++
562 lines
16 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the plugins of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qdeclarative_sound_p.h"
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#include "qdeclarative_audiocategory_p.h"
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#include "qdeclarative_attenuationmodel_p.h"
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#include "qdeclarative_soundinstance_p.h"
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#include "qdeclarative_audioengine_p.h"
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#include "qdebug.h"
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#define DEBUG_AUDIOENGINE
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QT_USE_NAMESPACE
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QDeclarativeSoundCone::QDeclarativeSoundCone(QObject *parent)
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: QObject(parent)
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, m_innerAngle(360)
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, m_outerAngle(360)
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, m_outerGain(0)
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{
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}
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/*!
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\qmlproperty real Sound::cone.innerAngle
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This property holds the innerAngle for Sound definition.
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The range is [0, 360] degree. There is no directional attenuation within innerAngle.
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*/
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qreal QDeclarativeSoundCone::innerAngle() const
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{
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return m_innerAngle;
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}
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void QDeclarativeSoundCone::setInnerAngle(qreal innerAngle)
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{
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QDeclarativeSound *s = qobject_cast<QDeclarativeSound*>(parent());
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if (s && s->m_complete)
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return;
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if (innerAngle < 0 || innerAngle > 360) {
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qWarning() << "innerAngle should be within[0, 360] degrees";
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return;
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}
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m_innerAngle = innerAngle;
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}
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/*!
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\qmlproperty real Sound::cone.outerAngle
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This property holds the outerAngle for Sound definition.
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The range is [0, 360] degree. All audio output from this sound will be attenuated by \l outerGain
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outside outerAngle.
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*/
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qreal QDeclarativeSoundCone::outerAngle() const
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{
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return m_outerAngle;
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}
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void QDeclarativeSoundCone::setOuterAngle(qreal outerAngle)
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{
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QDeclarativeSound *s = qobject_cast<QDeclarativeSound*>(parent());
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if (s && s->m_complete)
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return;
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if (outerAngle < 0 || outerAngle > 360) {
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qWarning() << "outerAngle should be within[0, 360] degrees";
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return;
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}
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m_outerAngle = outerAngle;
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}
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/*!
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\qmlproperty real Sound::cone.outerGain
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This property holds attenuation value for directional attenuation of this sound.
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The range is [0, 1]. All audio output from this sound will be attenuated by outerGain
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outside \l outerAngle.
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*/
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qreal QDeclarativeSoundCone::outerGain() const
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{
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return m_outerGain;
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}
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void QDeclarativeSoundCone::setOuterGain(qreal outerGain)
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{
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QDeclarativeSound *s = qobject_cast<QDeclarativeSound*>(parent());
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if (s && s->m_complete)
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return;
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if (outerGain < 0 || outerGain > 1) {
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qWarning() << "outerGain should no less than 0 and no more than 1";
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return;
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}
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m_outerGain = outerGain;
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}
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void QDeclarativeSoundCone::componentComplete()
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{
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if (m_outerAngle < m_innerAngle) {
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m_outerAngle = m_innerAngle;
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}
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}
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////////////////////////////////////////////////////////////
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/*!
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\qmltype Sound
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\instantiates QDeclarativeSound
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\since 5.0
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\brief Define a variety of samples and parameters to be used for
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SoundInstance.
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\inqmlmodule QtAudioEngine
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\ingroup multimedia_audioengine
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\inherits Item
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\preliminary
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This type is part of the \b{QtAudioEngine 1.0} module.
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Sound can be accessed through QtAudioEngine1::AudioEngine::sounds with its unique name
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and must be defined inside AudioEngine.
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\qml
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import QtQuick 2.0
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import QtAudioEngine 1.0
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Rectangle {
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color:"white"
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width: 300
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height: 500
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AudioEngine {
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id:audioengine
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AudioSample {
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name:"explosion01"
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source: "explosion-01.wav"
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}
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AudioSample {
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name:"explosion02"
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source: "explosion-02.wav"
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}
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Sound {
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name:"explosion"
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PlayVariation {
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sample:"explosion01"
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minPitch: 0.8
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maxPitch: 1.1
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}
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PlayVariation {
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sample:"explosion01"
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minGain: 1.1
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maxGain: 1.5
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}
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}
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}
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MouseArea {
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anchors.fill: parent
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onPressed: {
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audioengine.sounds["explosion"].play();
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}
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}
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}
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\endqml
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*/
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QDeclarativeSound::QDeclarativeSound(QObject *parent)
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: QObject(parent)
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, m_complete(false)
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, m_playType(Random)
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, m_attenuationModelObject(0)
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, m_categoryObject(0)
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{
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m_cone = new QDeclarativeSoundCone(this);
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}
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QDeclarativeSound::~QDeclarativeSound()
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{
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}
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void QDeclarativeSound::classBegin()
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{
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if (!parent() || !parent()->inherits("QDeclarativeAudioEngine")) {
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qWarning("Sound must be defined inside AudioEngine!");
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return;
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}
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}
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void QDeclarativeSound::componentComplete()
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{
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m_complete = true;
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m_cone->componentComplete();
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}
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/*!
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\qmlproperty enumeration QtAudioEngine1::Sound::playType
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This property holds the playType. It can be one of:
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\list
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\li Random - randomly picks up a play variation when playback is triggered
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\li Sequential - plays each variation in sequence when playback is triggered
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\endlist
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The default value is Random.
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*/
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QDeclarativeSound::PlayType QDeclarativeSound::playType() const
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{
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return m_playType;
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}
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void QDeclarativeSound::setPlayType(PlayType playType)
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{
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if (m_complete) {
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qWarning("Sound: playType not changable after initialization.");
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return;
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}
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m_playType = playType;
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}
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/*!
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\qmlproperty string QtAudioEngine1::Sound::category
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This property specifies which AudioCategory this sound belongs to.
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*/
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QString QDeclarativeSound::category() const
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{
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return m_category;
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}
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void QDeclarativeSound::setCategory(const QString& category)
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{
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if (m_complete) {
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qWarning("Sound: category not changable after initialization.");
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return;
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}
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m_category = category;
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}
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/*!
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\qmlproperty string QtAudioEngine1::Sound::name
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This property holds the name of Sound, must be unique among all sounds and only
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defined once.
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*/
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QString QDeclarativeSound::name() const
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{
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return m_name;
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}
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void QDeclarativeSound::setName(const QString& name)
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{
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if (m_complete) {
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qWarning("Sound: category not changable after initialization.");
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return;
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}
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m_name = name;
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}
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/*!
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\qmlproperty string QtAudioEngine1::Sound::attenuationModel
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This property specifies which attenuation model this sound will apply.
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*/
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QString QDeclarativeSound::attenuationModel() const
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{
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return m_attenuationModel;
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}
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int QDeclarativeSound::genVariationIndex(int oldVariationIndex)
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{
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if (m_playlist.count() == 0)
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return -1;
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if (m_playlist.count() == 1)
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return 0;
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switch (m_playType) {
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case QDeclarativeSound::Random: {
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if (oldVariationIndex < 0)
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oldVariationIndex = 0;
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return (oldVariationIndex + (qrand() % (m_playlist.count() + 1))) % m_playlist.count();
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}
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default:
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return (oldVariationIndex + 1) % m_playlist.count();
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}
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}
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QDeclarativePlayVariation* QDeclarativeSound::getVariation(int index)
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{
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Q_ASSERT(index >= 0 && index < m_playlist.count());
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return m_playlist[index];
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}
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void QDeclarativeSound::setAttenuationModel(QString attenuationModel)
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{
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if (m_complete) {
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qWarning("Sound: attenuationModel not changable after initialization.");
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return;
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}
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m_attenuationModel = attenuationModel;
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}
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QDeclarativeSoundCone* QDeclarativeSound::cone() const
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{
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return m_cone;
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}
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QDeclarativeAttenuationModel* QDeclarativeSound::attenuationModelObject() const
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{
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return m_attenuationModelObject;
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}
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void QDeclarativeSound::setAttenuationModelObject(QDeclarativeAttenuationModel *attenuationModelObject)
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{
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m_attenuationModelObject = attenuationModelObject;
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}
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QDeclarativeAudioCategory* QDeclarativeSound::categoryObject() const
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{
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return m_categoryObject;
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}
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void QDeclarativeSound::setCategoryObject(QDeclarativeAudioCategory *categoryObject)
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{
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m_categoryObject = categoryObject;
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}
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QQmlListProperty<QDeclarativePlayVariation> QDeclarativeSound::playVariationlist()
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{
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return QQmlListProperty<QDeclarativePlayVariation>(this, 0, appendFunction, 0, 0, 0);
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}
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QList<QDeclarativePlayVariation*>& QDeclarativeSound::playlist()
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{
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return m_playlist;
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}
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void QDeclarativeSound::appendFunction(QQmlListProperty<QDeclarativePlayVariation> *property, QDeclarativePlayVariation *value)
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{
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QDeclarativeSound *sound = static_cast<QDeclarativeSound*>(property->object);
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if (sound->m_complete) {
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qWarning("Sound: PlayVariation not addable after initialization.");
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return;
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}
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sound->m_playlist.append(value);
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}
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/*!
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\qmlmethod QtAudioEngine1::Sound::play()
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Creates a new \l SoundInstance and starts playing.
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Position, direction and velocity are all set to \c "0,0,0".
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*/
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void QDeclarativeSound::play()
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{
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play(QVector3D(), QVector3D(), QVector3D(), 1, 1);
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}
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/*!
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\qmlmethod QtAudioEngine1::Sound::play(gain)
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Creates a new SoundInstance and starts playing with the adjusted \a gain.
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Position, direction and velocity are all set to \c "0,0,0".
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*/
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void QDeclarativeSound::play(qreal gain)
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{
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play(QVector3D(), QVector3D(), QVector3D(), gain, 1);
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}
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/*!
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\qmlmethod QtAudioEngine1::Sound::play(gain, pitch)
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Creates a new SoundInstance and starts playing with the adjusted \a gain and \a pitch.
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Position, direction and velocity are all set to \c "0,0,0".
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*/
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void QDeclarativeSound::play(qreal gain, qreal pitch)
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{
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play(QVector3D(), QVector3D(), QVector3D(), gain, pitch);
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}
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/*!
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\qmlmethod QtAudioEngine1::Sound::play(position)
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Creates a new SoundInstance and starts playing with specified \a position.
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Direction and velocity are all set to \c "0,0,0".
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*/
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void QDeclarativeSound::play(const QVector3D& position)
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{
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play(position, QVector3D(), QVector3D(), 1, 1);
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}
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/*!
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\qmlmethod QtAudioEngine1::Sound::play(position, velocity)
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Creates a new SoundInstance and starts playing with specified \a position and \a velocity.
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Direction is set to \c "0,0,0".
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*/
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void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity)
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{
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play(position, velocity, QVector3D(), 1, 1);
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}
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/*!
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\qmlmethod QtAudioEngine1::Sound::play(position, velocity, direction)
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Creates a new SoundInstance and starts playing with specified \a position, \a velocity and
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\a direction.
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*/
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void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity,
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const QVector3D& direction)
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{
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play(position, velocity, direction, 1, 1);
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}
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/*!
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\qmlmethod QtAudioEngine1::Sound::play(position, gain)
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Creates a new SoundInstance and starts playing with specified \a position and adjusted \a gain.
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Direction and velocity are all set to \c "0,0,0".
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*/
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void QDeclarativeSound::play(const QVector3D& position, qreal gain)
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{
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play(position, QVector3D(), QVector3D(), gain, 1);
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}
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/*!
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\qmlmethod QtAudioEngine1::Sound::play(position, velocity, gain)
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Creates a new SoundInstance and starts playing with specified \a position, \a velocity and
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adjusted \a gain.
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Direction is set to \c "0,0,0".
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*/
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void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity, qreal gain)
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{
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play(position, velocity, QVector3D(), gain, 1);
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}
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/*!
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\qmlmethod QtAudioEngine1::Sound::play(position, velocity, direction, gain)
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Creates a new SoundInstance and starts playing with specified \a position, \a velocity,
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\a direction and adjusted \a gain.
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*/
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void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity, const QVector3D& direction, qreal gain)
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{
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play(position, velocity, direction, gain, 1);
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}
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/*!
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\qmlmethod QtAudioEngine1::Sound::play(position, gain, pitch)
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Creates a new SoundInstance and starts playing with specified \a position, adjusted \a gain and
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\a pitch.
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Direction and velocity are all set to \c "0,0,0".
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*/
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void QDeclarativeSound::play(const QVector3D& position, qreal gain, qreal pitch)
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{
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play(position, QVector3D(), QVector3D(), gain, pitch);
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}
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/*!
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\qmlmethod QtAudioEngine1::Sound::play(position, velocity, gain, pitch)
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Creates a new SoundInstance and starts playing with specified \a position, \a velocity,
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adjusted \a gain and \a pitch.
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Direction is set to \c "0,0,0".
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*/
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void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity, qreal gain, qreal pitch)
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{
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play(position, velocity, QVector3D(), gain, pitch);
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}
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/*!
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\qmlmethod QtAudioEngine1::Sound::play(position, velocity, direction, gain, pitch)
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Creates a new SoundInstance and starts playing with specified \a position, \a velocity,
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\a direction, adjusted \a gain and \a pitch.
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*/
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void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity, const QVector3D& direction, qreal gain, qreal pitch)
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{
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if (!m_complete) {
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qWarning() << "AudioEngine::play not ready!";
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return;
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}
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QDeclarativeSoundInstance *instance = this->newInstance(true);
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if (!instance)
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return;
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instance->setPosition(position);
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instance->setVelocity(velocity);
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instance->setDirection(direction);
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instance->setGain(gain);
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instance->setPitch(pitch);
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instance->setConeInnerAngle(cone()->innerAngle());
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instance->setConeOuterAngle(cone()->outerAngle());
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instance->setConeOuterGain(cone()->outerGain());
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instance->play();
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#ifdef DEBUG_AUDIOENGINE
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qDebug() << "Sound[" << m_name << "] play ("
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<< position << ","
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<< velocity <<","
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<< direction << ","
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<< gain << ","
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<< pitch << ")triggered";
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#endif
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}
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/*!
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\qmlmethod QtAudioEngine1::SoundInstance QtAudioEngine1::Sound::newInstance()
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|
Returns a new \l SoundInstance.
|
|
*/
|
|
QDeclarativeSoundInstance* QDeclarativeSound::newInstance()
|
|
{
|
|
return newInstance(false);
|
|
}
|
|
|
|
QDeclarativeSoundInstance* QDeclarativeSound::newInstance(bool managed)
|
|
{
|
|
QDeclarativeSoundInstance *instance =
|
|
qobject_cast<QDeclarativeAudioEngine*>(this->parent())->newDeclarativeSoundInstance(managed);
|
|
instance->setSound(m_name);
|
|
return instance;
|
|
}
|
|
|