Gareth Stockwell 50a80cd083 Fixed 'magnify' shader in qmlvideofx example
Previous shader caused untransformed pixels (those outside of the lens)
radius to be offset slightly from their original positions.

Change-Id: I4df847fdc40073a55da8777981c3fdd373937658
Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
2012-02-09 00:42:27 +01:00
2012-02-03 03:21:43 +01:00
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17 MiB
Languages
C++ 90.5%
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Other 1%