9a9293df5a439c4b8e0826c9497948fdf0a05bcf
Top & bottom of the texture coordinates are already flipped for BottomToTop scanline directions. So there is no need to flip top & bottom of the vertex coordinates too. Change-Id: I221b94afb65c194bdedb787414e6a436b8095fb2 Reviewed-by: Thomas McGuire <thomas.mcguire@kdab.com> Reviewed-by: Dmytro Poplavskiy <dmytro.poplavskiy@gmail.com>
Description
No description provided
Languages
C++
90.5%
Objective-C++
5.8%
QMake
1%
Objective-C
0.9%
QML
0.5%
Other
1%