Wouter Huysentruit 9a9293df5a Fix: Only flip video once for BottomToTop scanline directions
Top & bottom of the texture coordinates are already flipped for BottomToTop scanline directions.
So there is no need to flip top & bottom of the vertex coordinates too.

Change-Id: I221b94afb65c194bdedb787414e6a436b8095fb2
Reviewed-by: Thomas McGuire <thomas.mcguire@kdab.com>
Reviewed-by: Dmytro Poplavskiy <dmytro.poplavskiy@gmail.com>
2013-01-14 09:05:15 +01:00
2013-01-03 09:41:20 +01:00
2013-01-11 15:15:05 +01:00
2013-01-11 15:15:05 +01:00
2012-09-03 19:53:28 +02:00
Description
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17 MiB
Languages
C++ 90.5%
Objective-C++ 5.8%
QMake 1%
Objective-C 0.9%
QML 0.5%
Other 1%