9a9293df5a
Top & bottom of the texture coordinates are already flipped for BottomToTop scanline directions. So there is no need to flip top & bottom of the vertex coordinates too. Change-Id: I221b94afb65c194bdedb787414e6a436b8095fb2 Reviewed-by: Thomas McGuire <thomas.mcguire@kdab.com> Reviewed-by: Dmytro Poplavskiy <dmytro.poplavskiy@gmail.com>