9eeb1389f57bc4c0cfd205c7d1aaaa8fe069f81e
Leave texture unit 0 active at the end, since the active texture unit is not restored by SG itself. Change-Id: I4970a955fea5c9342cc93c1d1b07ffbfb71e5f04 Reviewed-by: Dmytro Poplavskiy <dmytro.poplavskiy@nokia.com>
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Languages
C++
90.5%
Objective-C++
5.8%
QMake
1%
Objective-C
0.9%
QML
0.5%
Other
1%