b05819f9394418d9e47b44e1c5536934dda99575
Don't keep the frame after it was uploaded to texture; Upload frame data during rendering (in material shader updateState) instead of updatePaintNode(). Change-Id: Ia6a4063bfa02d4d20f75735649fe4f777cf50494 Reviewed-by: Michael Goddard <michael.goddard@nokia.com> Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
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