Dmytro Poplavskiy b05819f939 Updated I420 video node to be consistent with RGB node implementation.
Don't keep the frame after it was uploaded to texture;
Upload frame data during rendering (in material shader updateState)
instead of updatePaintNode().

Change-Id: Ia6a4063bfa02d4d20f75735649fe4f777cf50494
Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
2011-11-24 06:41:47 +01:00
2011-10-25 08:06:15 +02:00
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17 MiB
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C++ 90.5%
Objective-C++ 5.8%
QMake 1%
Objective-C 0.9%
QML 0.5%
Other 1%