Make sure that the texture is upright when the device is upright. When rotating the device, it's the applications responsibility to rotate the texture of the viewfinder (e.g. through the QDeclarativeVideoOutput::orientation property). Change-Id: I6e453ce9bdde5197104533f844b1079b3c3db908 Reviewed-by: Thomas McGuire <thomas.mcguire@kdab.com>