b19ec14a62dbc8e5f5d2c20335ccd9e609321b6d
Make sure that the texture is upright when the device is upright. When rotating the device, it's the applications responsibility to rotate the texture of the viewfinder (e.g. through the QDeclarativeVideoOutput::orientation property). Change-Id: I6e453ce9bdde5197104533f844b1079b3c3db908 Reviewed-by: Thomas McGuire <thomas.mcguire@kdab.com>
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