Files
qtmultimedia/tests/auto/integration/qsound/tst_qsound.cpp
Jason McDonald bc7d964a05 Update copyright year in license headers.
Change-Id: Ib82c1be5548443ef1f5e97b3d5641a2f55d212af
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2012-01-06 01:43:40 +01:00

137 lines
3.6 KiB
C++

/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QtTest>
#include <QtCore/QString>
#include <QSound>
class tst_QSound : public QObject
{
Q_OBJECT
public:
tst_QSound( QObject* parent=0) : QObject(parent) {}
private slots:
void initTestCase();
void cleanupTestCase();
void testLooping();
void testPlay();
void testStop();
void testStaticPlay();
private:
QSound* sound;
};
void tst_QSound::initTestCase()
{
const QString testFileName = QStringLiteral("test.wav");
const QString fullPath = QFINDTESTDATA(testFileName);
QVERIFY2(!fullPath.isEmpty(), qPrintable(QStringLiteral("Unable to locate ") + testFileName));
sound = new QSound(fullPath, this);
QVERIFY(!sound->fileName().isEmpty());
QCOMPARE(sound->loops(),1);
}
void tst_QSound::cleanupTestCase()
{
if (sound)
{
delete sound;
sound = NULL;
}
}
void tst_QSound::testLooping()
{
sound->setLoops(5);
QCOMPARE(sound->loops(),5);
sound->play();
QVERIFY(!sound->isFinished());
// test.wav is about 200ms, wait until it has finished playing 5 times
QTest::qWait(3000);
QVERIFY(sound->isFinished());
QCOMPARE(sound->loopsRemaining(),0);
}
void tst_QSound::testPlay()
{
sound->setLoops(1);
sound->play();
QVERIFY(!sound->isFinished());
QTest::qWait(1000);
QVERIFY(sound->isFinished());
}
void tst_QSound::testStop()
{
sound->setLoops(10);
sound->play();
QVERIFY(!sound->isFinished());
QTest::qWait(1000);
sound->stop();
QTest::qWait(1000);
QVERIFY(sound->isFinished());
}
void tst_QSound::testStaticPlay()
{
// Check that you hear sound with static play also.
const QString testFileName = QStringLiteral("test2.wav");
const QString fullPath = QFINDTESTDATA(testFileName);
QVERIFY2(!fullPath.isEmpty(), qPrintable(QStringLiteral("Unable to locate ") + testFileName));
QSound::play(fullPath);
QTest::qWait(1000);
}
QTEST_MAIN(tst_QSound);
#include "tst_qsound.moc"