c7397523e77578cf8f09ba3258791f68c34e2e5f
Removed hard dependency to Angle; it's now required only when rendering to a texture. If Angle is not used, the buffers are now mappable to system memory. This enables HW-accelerated video decoding in QML for non-ANGLE builds. Note that the frame data have to do a round-trip through system memory, which is not ideal but still faster than SW decoding. Task-number: QTBUG-45593 Change-Id: Icc3503142df4e8dbb53b4e11f409b161fd2f9bde Reviewed-by: Christian Stromme <christian.stromme@theqtcompany.com>
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