Yoann Lopes c7397523e7 Windows: Improve EVR presenter.
Removed hard dependency to Angle; it's now required only when rendering
to a texture. If Angle is not used, the buffers are now mappable to
system memory.

This enables HW-accelerated video decoding in QML for non-ANGLE
builds. Note that the frame data have to do a round-trip through system
memory, which is not ideal but still faster than SW decoding.

Task-number: QTBUG-45593
Change-Id: Icc3503142df4e8dbb53b4e11f409b161fd2f9bde
Reviewed-by: Christian Stromme <christian.stromme@theqtcompany.com>
2016-01-12 15:51:32 +00:00
2015-09-15 11:33:17 +00:00
2016-01-08 11:47:52 +00:00
2016-01-12 15:51:32 +00:00
2015-02-24 16:23:09 +01:00
2012-09-03 19:53:28 +02:00
2015-02-12 10:27:47 +00:00
2015-08-13 15:07:55 +02:00
2015-08-13 15:07:55 +02:00
2015-02-12 10:27:47 +00:00
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