- Add missing "We mean it" comment - Add missing '_p' suffix for QtMultimediaQuick_p headers Task-number: QTBUG-49480 Change-Id: I1fd4f8b2fdffecebaebaedaf1b78e1da62c08156 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
397 lines
14 KiB
C++
397 lines
14 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qsgvideonode_yuv_p.h"
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#include <QtCore/qmutex.h>
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#include <QtQuick/qsgtexturematerial.h>
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#include <QtQuick/qsgmaterial.h>
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#include <QtGui/QOpenGLContext>
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#include <QtGui/QOpenGLFunctions>
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#include <QtGui/QOpenGLShaderProgram>
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QT_BEGIN_NAMESPACE
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QList<QVideoFrame::PixelFormat> QSGVideoNodeFactory_YUV::supportedPixelFormats(
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QAbstractVideoBuffer::HandleType handleType) const
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{
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QList<QVideoFrame::PixelFormat> formats;
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if (handleType == QAbstractVideoBuffer::NoHandle) {
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formats << QVideoFrame::Format_YUV420P << QVideoFrame::Format_YV12
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<< QVideoFrame::Format_NV12 << QVideoFrame::Format_NV21;
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}
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return formats;
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}
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QSGVideoNode *QSGVideoNodeFactory_YUV::createNode(const QVideoSurfaceFormat &format)
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{
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if (supportedPixelFormats(format.handleType()).contains(format.pixelFormat()))
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return new QSGVideoNode_YUV(format);
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return 0;
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}
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class QSGVideoMaterialShader_YUV_BiPlanar : public QSGMaterialShader
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{
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public:
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QSGVideoMaterialShader_YUV_BiPlanar()
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: QSGMaterialShader()
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{
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setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/biplanaryuvvideo.vert"));
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setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/biplanaryuvvideo.frag"));
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}
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virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
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virtual char const *const *attributeNames() const {
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static const char *names[] = {
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"qt_VertexPosition",
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"qt_VertexTexCoord",
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0
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};
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return names;
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}
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protected:
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virtual void initialize() {
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m_id_matrix = program()->uniformLocation("qt_Matrix");
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m_id_plane1Width = program()->uniformLocation("plane1Width");
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m_id_plane2Width = program()->uniformLocation("plane2Width");
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m_id_plane1Texture = program()->uniformLocation("plane1Texture");
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m_id_plane2Texture = program()->uniformLocation("plane2Texture");
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m_id_colorMatrix = program()->uniformLocation("colorMatrix");
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m_id_opacity = program()->uniformLocation("opacity");
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}
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int m_id_matrix;
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int m_id_plane1Width;
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int m_id_plane2Width;
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int m_id_plane1Texture;
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int m_id_plane2Texture;
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int m_id_colorMatrix;
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int m_id_opacity;
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};
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class QSGVideoMaterialShader_YUV_BiPlanar_swizzle : public QSGVideoMaterialShader_YUV_BiPlanar
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{
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public:
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QSGVideoMaterialShader_YUV_BiPlanar_swizzle()
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: QSGVideoMaterialShader_YUV_BiPlanar()
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{
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setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/biplanaryuvvideo_swizzle.frag"));
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}
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};
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class QSGVideoMaterialShader_YUV_TriPlanar : public QSGVideoMaterialShader_YUV_BiPlanar
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{
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public:
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QSGVideoMaterialShader_YUV_TriPlanar()
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: QSGVideoMaterialShader_YUV_BiPlanar()
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{
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setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/triplanaryuvvideo.vert"));
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setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/triplanaryuvvideo.frag"));
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}
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virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
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protected:
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virtual void initialize() {
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m_id_plane3Width = program()->uniformLocation("plane3Width");
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m_id_plane3Texture = program()->uniformLocation("plane3Texture");
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QSGVideoMaterialShader_YUV_BiPlanar::initialize();
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}
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int m_id_plane3Width;
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int m_id_plane3Texture;
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};
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class QSGVideoMaterial_YUV : public QSGMaterial
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{
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public:
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QSGVideoMaterial_YUV(const QVideoSurfaceFormat &format);
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~QSGVideoMaterial_YUV();
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virtual QSGMaterialType *type() const {
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static QSGMaterialType biPlanarType, biPlanarSwizzleType, triPlanarType;
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switch (m_format.pixelFormat()) {
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case QVideoFrame::Format_NV12:
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return &biPlanarType;
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case QVideoFrame::Format_NV21:
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return &biPlanarSwizzleType;
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default: // Currently: YUV420P and YV12
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return &triPlanarType;
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}
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}
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virtual QSGMaterialShader *createShader() const {
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switch (m_format.pixelFormat()) {
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case QVideoFrame::Format_NV12:
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return new QSGVideoMaterialShader_YUV_BiPlanar;
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case QVideoFrame::Format_NV21:
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return new QSGVideoMaterialShader_YUV_BiPlanar_swizzle;
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default: // Currently: YUV420P and YV12
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return new QSGVideoMaterialShader_YUV_TriPlanar;
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}
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}
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virtual int compare(const QSGMaterial *other) const {
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const QSGVideoMaterial_YUV *m = static_cast<const QSGVideoMaterial_YUV *>(other);
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if (!m_textureIds[0])
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return 1;
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int d = m_textureIds[0] - m->m_textureIds[0];
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if (d)
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return d;
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else if ((d = m_textureIds[1] - m->m_textureIds[1]) != 0)
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return d;
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else
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return m_textureIds[2] - m->m_textureIds[2];
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}
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void updateBlending() {
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setFlag(Blending, qFuzzyCompare(m_opacity, qreal(1.0)) ? false : true);
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}
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void setCurrentFrame(const QVideoFrame &frame) {
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QMutexLocker lock(&m_frameMutex);
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m_frame = frame;
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}
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void bind();
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void bindTexture(int id, int w, int h, const uchar *bits, GLenum format);
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QVideoSurfaceFormat m_format;
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QSize m_textureSize;
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int m_planeCount;
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GLuint m_textureIds[3];
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GLfloat m_planeWidth[3];
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qreal m_opacity;
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QMatrix4x4 m_colorMatrix;
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QVideoFrame m_frame;
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QMutex m_frameMutex;
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};
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QSGVideoMaterial_YUV::QSGVideoMaterial_YUV(const QVideoSurfaceFormat &format) :
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m_format(format),
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m_opacity(1.0)
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{
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memset(m_textureIds, 0, sizeof(m_textureIds));
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switch (format.pixelFormat()) {
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case QVideoFrame::Format_NV12:
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case QVideoFrame::Format_NV21:
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m_planeCount = 2;
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break;
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case QVideoFrame::Format_YUV420P:
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case QVideoFrame::Format_YV12:
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m_planeCount = 3;
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break;
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default:
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m_planeCount = 1;
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break;
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}
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switch (format.yCbCrColorSpace()) {
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case QVideoSurfaceFormat::YCbCr_JPEG:
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m_colorMatrix = QMatrix4x4(
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1.0f, 0.000f, 1.402f, -0.701f,
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1.0f, -0.344f, -0.714f, 0.529f,
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1.0f, 1.772f, 0.000f, -0.886f,
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0.0f, 0.000f, 0.000f, 1.0000f);
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break;
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case QVideoSurfaceFormat::YCbCr_BT709:
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case QVideoSurfaceFormat::YCbCr_xvYCC709:
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m_colorMatrix = QMatrix4x4(
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1.164f, 0.000f, 1.793f, -0.5727f,
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1.164f, -0.534f, -0.213f, 0.3007f,
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1.164f, 2.115f, 0.000f, -1.1302f,
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0.0f, 0.000f, 0.000f, 1.0000f);
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break;
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default: //BT 601:
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m_colorMatrix = QMatrix4x4(
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1.164f, 0.000f, 1.596f, -0.8708f,
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1.164f, -0.392f, -0.813f, 0.5296f,
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1.164f, 2.017f, 0.000f, -1.081f,
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0.0f, 0.000f, 0.000f, 1.0000f);
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}
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setFlag(Blending, false);
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}
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QSGVideoMaterial_YUV::~QSGVideoMaterial_YUV()
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{
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if (!m_textureSize.isEmpty()) {
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if (QOpenGLContext *current = QOpenGLContext::currentContext())
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current->functions()->glDeleteTextures(m_planeCount, m_textureIds);
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else
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qWarning() << "QSGVideoMaterial_YUV: Cannot obtain GL context, unable to delete textures";
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}
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}
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void QSGVideoMaterial_YUV::bind()
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{
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QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
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QMutexLocker lock(&m_frameMutex);
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if (m_frame.isValid()) {
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if (m_frame.map(QAbstractVideoBuffer::ReadOnly)) {
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int fw = m_frame.width();
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int fh = m_frame.height();
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// Frame has changed size, recreate textures...
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if (m_textureSize != m_frame.size()) {
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if (!m_textureSize.isEmpty())
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functions->glDeleteTextures(m_planeCount, m_textureIds);
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functions->glGenTextures(m_planeCount, m_textureIds);
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m_textureSize = m_frame.size();
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}
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GLint previousAlignment;
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functions->glGetIntegerv(GL_UNPACK_ALIGNMENT, &previousAlignment);
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functions->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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if (m_format.pixelFormat() == QVideoFrame::Format_NV12
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|| m_format.pixelFormat() == QVideoFrame::Format_NV21) {
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const int y = 0;
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const int uv = 1;
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m_planeWidth[0] = m_planeWidth[1] = qreal(fw) / m_frame.bytesPerLine(y);
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functions->glActiveTexture(GL_TEXTURE1);
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bindTexture(m_textureIds[1], m_frame.bytesPerLine(uv) / 2, fh / 2, m_frame.bits(uv), GL_LUMINANCE_ALPHA);
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functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
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bindTexture(m_textureIds[0], m_frame.bytesPerLine(y), fh, m_frame.bits(y), GL_LUMINANCE);
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} else { // YUV420P || YV12
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const int y = 0;
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const int u = m_frame.pixelFormat() == QVideoFrame::Format_YUV420P ? 1 : 2;
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const int v = m_frame.pixelFormat() == QVideoFrame::Format_YUV420P ? 2 : 1;
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m_planeWidth[0] = qreal(fw) / m_frame.bytesPerLine(y);
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m_planeWidth[1] = m_planeWidth[2] = qreal(fw) / (2 * m_frame.bytesPerLine(u));
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functions->glActiveTexture(GL_TEXTURE1);
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bindTexture(m_textureIds[1], m_frame.bytesPerLine(u), fh / 2, m_frame.bits(u), GL_LUMINANCE);
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functions->glActiveTexture(GL_TEXTURE2);
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bindTexture(m_textureIds[2], m_frame.bytesPerLine(v), fh / 2, m_frame.bits(v), GL_LUMINANCE);
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functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
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bindTexture(m_textureIds[0], m_frame.bytesPerLine(y), fh, m_frame.bits(y), GL_LUMINANCE);
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}
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functions->glPixelStorei(GL_UNPACK_ALIGNMENT, previousAlignment);
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m_frame.unmap();
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}
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m_frame = QVideoFrame();
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} else {
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// Go backwards to finish with GL_TEXTURE0
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for (int i = m_planeCount - 1; i >= 0; --i) {
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functions->glActiveTexture(GL_TEXTURE0 + i);
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functions->glBindTexture(GL_TEXTURE_2D, m_textureIds[i]);
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}
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}
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}
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void QSGVideoMaterial_YUV::bindTexture(int id, int w, int h, const uchar *bits, GLenum format)
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{
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QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
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functions->glBindTexture(GL_TEXTURE_2D, id);
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functions->glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0, format, GL_UNSIGNED_BYTE, bits);
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functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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QSGVideoNode_YUV::QSGVideoNode_YUV(const QVideoSurfaceFormat &format) :
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m_format(format)
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{
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setFlag(QSGNode::OwnsMaterial);
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m_material = new QSGVideoMaterial_YUV(format);
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setMaterial(m_material);
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}
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QSGVideoNode_YUV::~QSGVideoNode_YUV()
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{
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}
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void QSGVideoNode_YUV::setCurrentFrame(const QVideoFrame &frame, FrameFlags)
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{
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m_material->setCurrentFrame(frame);
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markDirty(DirtyMaterial);
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}
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void QSGVideoMaterialShader_YUV_BiPlanar::updateState(const RenderState &state,
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QSGMaterial *newMaterial,
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QSGMaterial *oldMaterial)
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{
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Q_UNUSED(oldMaterial);
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QSGVideoMaterial_YUV *mat = static_cast<QSGVideoMaterial_YUV *>(newMaterial);
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program()->setUniformValue(m_id_plane1Texture, 0);
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program()->setUniformValue(m_id_plane2Texture, 1);
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mat->bind();
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program()->setUniformValue(m_id_colorMatrix, mat->m_colorMatrix);
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program()->setUniformValue(m_id_plane1Width, mat->m_planeWidth[0]);
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program()->setUniformValue(m_id_plane2Width, mat->m_planeWidth[1]);
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if (state.isOpacityDirty()) {
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mat->m_opacity = state.opacity();
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program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
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}
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if (state.isMatrixDirty())
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program()->setUniformValue(m_id_matrix, state.combinedMatrix());
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}
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void QSGVideoMaterialShader_YUV_TriPlanar::updateState(const RenderState &state,
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QSGMaterial *newMaterial,
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QSGMaterial *oldMaterial)
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{
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QSGVideoMaterialShader_YUV_BiPlanar::updateState(state, newMaterial, oldMaterial);
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QSGVideoMaterial_YUV *mat = static_cast<QSGVideoMaterial_YUV *>(newMaterial);
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program()->setUniformValue(m_id_plane3Texture, 2);
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program()->setUniformValue(m_id_plane3Width, mat->m_planeWidth[2]);
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}
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QT_END_NAMESPACE
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