e316aa649174d0b9717ebde2ccde2b04c009cae1
Since sound effects are something short and mixed with other audio, do not acquire resources explicitly. Follow the resources availability information to determine when it is ok to play the sound effects. When client has registered itself to resource manager, client's streams are classified properly. If no higher priority client has acquired the resources, isAvailable() is true, and sound effects can be played. We do not explicitly acquire the resources, since then other clients with the same resource class would lose the resources, thus not possible to have second client play music with QMediaPlayer class while our client would just want to play simple sound effects. Change-Id: Ib5589349dca6900a8bee616b8ad77e7cb5ec9533 Done-with: Juho Hämäläinen <juho.hamalainen@tieto.com> Reviewed-by: Andrew den Exter <andrew.den.exter@qinetic.com.au>
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