Yoann Lopes fe13f5bb05 Minor refactor of built-in QSGVideoNodes.
- Load shader source from resource files.
- Correctly report material types: each material can use different
  shaders depending on the video pixel format but it was reporting
  a unique material type. This was causing the node to keep using
  the same shader even if its pixel format changed.

Change-Id: Ib903ecd6e7dd1dd56d7cefe255ab7049933df17d
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
2015-04-30 09:02:20 +00:00
2015-02-12 10:27:47 +00:00
2015-02-03 05:55:23 +00:00
2015-01-16 21:06:40 +01:00
2012-09-03 19:53:28 +02:00
2015-02-12 10:27:47 +00:00
2015-02-12 10:27:47 +00:00
2015-02-12 10:27:47 +00:00
Description
No description provided
17 MiB
Languages
C++ 90.5%
Objective-C++ 5.8%
QMake 1%
Objective-C 0.9%
QML 0.5%
Other 1%